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[G] ZvT: No Queen FE Roach

Forum Index > StarCraft 2 Strategy
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michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-18 02:40:18
March 16 2011 03:51 GMT
#1
ZvT: No Queen FE Roach
Inspired by July's no queen FE baneling bust vs MVP in GSL5 ro32 game2.

This guide is derivative of this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=201178


Strategy
The concept is simple enough--disguise hard early aggression as a slightly greedy economical opener. You open with a late pool/hatch and then follow-up with NO QUEENS and heavy roaches.

Unlike the dated 7RR or any 1-base roach variant, this is much more difficult to scout, much less difficult to execute, and offers very easy transitions both into and out of an economic playstyle.


The Build
(Optional early drone scout)
15 Spawning Pool
15 Extractor
16 hatchery
(Optional 0-6 Zerglings)
(Optional Metabolic Boost research)
@150min Roach Warren
Overlord x2 (Optional x1 if you made 4-6 lings)
Roach x8-11

* If you opt for 6 lings, you can allow meta boost to finish, and not impact your roach timing.

* Be sure you have OLs spotting the ramp. Due to your map control, you should be able to position two overlords (one on either side of his ramp).


Why This Works
When a player scouts, he would like to react to the information he sees. In this case, the terran opponent sees a late pool, a fast expansion, and early gas. For most players, this means economy and speedlings for defense.

However, the kicker is that by NOT getting the queen, you can start the warren as you chase away the scout. If you were building a queen, you wouldn't have the money for a warren, and because the terran player assumes you will make your first queen immediately, he leaves (or is chased out) feeling content that he saw everything he needed to see at that time.

Also, you can begin research on ling speed immediately so that he DOES see a wiggling spawning pool and he will reaffirm what he expected: economic FE and Queens/speedlings for defense. Due to the design of this build, you have roughly one minute to decide whether to allow meta boost to finish or cancel and use the gas for more roaches.

Also of vital importance, is that this build does not seek to exploit a timing window! Instead, it seeks to bait one of several reactions that are hard-countered by this roach aggression.

Further, if the Terran does turtle and happens to appropriate an awesome response, you've set yourself up for a nice contain that can delay his expansion considerably.

And lastly, because you have no queens during the opening minutes of this game and through your aggression, your APM and attention can be almost exclusively zoned in on microing your army. This is a tangible advantage in battle that other aggression builds don't have.


Adaptability
Because this hard aggression has an economic opener as its base, the decision is not to "abandon" this build but to instead transition INTO it. The deciding factor becomes only when you drop your Roach Warren (instead of making the initial Queen).

With a safe expansion already established, you can easily double queen and drone up to play the contain, or transition back into a standard game. You should deal some damage, but you aren't dead in the water if you don't.

This is definitely a cheese. It is most certainly NOT an all-in.


Terran Decision-Making and the Proper Response
Upon scouting 15pool/gas/16 hatch, The terran opponent should decide to continue with his 2-rax aggression, or transition into a 1-1-1/1-2-1 or FE build of his own. ONLY with the realization that there is NO queen (and instead a hidden warren once he leaves) can the very keen Terran player understand what's going on.

You may say "well I can just look at the hatch and tell." Watch this video and see just how close they truly are. Unlike other zerg buildings where production is obvious, the hatch movements are much less pronounced:




Vs. 2-rax aggression, any early roaches will counter this, but most players will be coin-flipping at best whether to aggress against a pool-first build, even one that is late and follows with a quick FE. If he aggresses, you will win in this trade off, but if he double bunkers after, he should be able to hold, so your best bet from 2-rax aggression is just go back into a normal game after using those few roaches to force him back. If he doesn't aggress, you should be able to overpower him, as he won't expect the roaches, and your lings can clear the map of scouting.

Vs. Blue Flame Hellion or any hellion harass, he is basically GG. In many of the replays, the natural response to this build is blue flame hellion harass. This means his tech lab ISN'T on his Barracks, and he can't make marauders OR research siege mode. In these cases, there is usually one tank with SCVs attempting to repair it, but it's simply no match vs the burst damage of 11 roaches.


Closing Comments
In my still limited testing, I do feel this is a tournament-worthy cheese. The skill level required to execute this is low compared with other cheeses, and the ease of transition both into and out of this build only increase its usability.

Please post any comments, questions, criticisms, and replays you have.


Replays
I will post more as I get them. And please feel free to submit your own (see below)

Master
vs Michael vs TheDoctor [image loading] FE Roach vs. 2-rax aggression

Diamond
vs Michael vs ButTmanHD [image loading] FE roach vs. proxy rax bunker contain

vs Michael vs fur [image loading] FE roach vs 1-1 reactor hellion

vs Michael vs HotlipsTT [image loading] FE roach vs 2-rax bunker contain FE

vs Michael vs zeus [image loading] FE roach vs 1-2 blue flame hellion

vs Michael vs 커티스 [image loading] FE roach vs 3rax Fast CC

vs Michael vs Janu [image loading] FE Roach vs 1-1 hellion + fast CC

vs Michael vs DeathKnight [image loading] FE roach vs 1-2 blue flame hellion

vs Michael vs 아미노케토 [image loading] FE Roach vs 1-2 BF Hellion

vs Michael vs 아미노케토 [image loading] FE roach vs 1-2-1 BF Hellion 2

vs Michael vs Ayjay [image loading] FE roach vs 2-1 FE or something goofy

vs Michael vs FallenAngel [image loading] FE Roach vs. 2port banshee


User-Submitted Replays:
+ Show Spoiler +

You can submit them without a replay site account to http://topreplays.com/Replays/Upload
Then use the "teamliquid forum text" to link.
On March 17 2011 22:33 lodidodi- wrote:
More replays :

ZvT
ZvT
ZvT
ZvT
ZvP

To comment the experience I've had with this opening, I'd say it defintly works on larger maps as well, if you're lucky enough not to get cross position on Typhoon peaks and Backwater Gulchas it might be hard to get an overlord there in time.

I failed against a protoss 4gate + forge on one base only because of poor choicemaking on my side, same against fast void ray with a single cannon behind the wall, attacking the cannon would have given me the win easy peasy lemon squeezy.

The other comment i would make concern "transitions" : against 1-1-1 opening, depending on terran's building placement, it's possible he succeeds to pop a banshee. You've normally killed enough scv's that you can stop attack, start queens at both expansion, stop the attack and play safely, it's freewin later on. Just be patient.

There is a game with baneling nest instead. I think i went 16 hatch 15 pool 14 gas, as Michael said in another topic about no queen FE, He thinks it's what July did in a GSL game against Nada. It did enough damage, and had to keep on playing normally knowing the win would come later. The spirit behind this is the same though, and it's pretty interesting : you will do damage so long you make good decisions (and this come with playing games with this opening), and know when to stop, start queens and droning.


On March 20 2011 20:23 morimacil wrote:
Well the reason not to hatch first here, is that you can get your lings up slightly earlier, thus shoo the scouting SCV away slightly earlier, and thus start your roach warren slightly earlier, and so your roaches arrive at his base slightly earlier, and so on.
And by slightly earlier, I mean 45 seconds earlier.
at 14 drones and 200 minerals, you start the pool, instead of moving out, making a hatch, making 2 more drones, getting another 200 minerals, and then only starting the pool.
And really, I dont think hatch first makes it much harder to scout. I mean, 14 pool 15 hatch? No way in hell that this looks unorthodox, or will alert the terran to any form of cheese

On to some replays:
vs Morimacil vs mindover [image loading]
vs Morimacil vs swArm [image loading]
vs Morimacil vs RAYDEN [image loading]
vs Morimacil vs RegoMadcheck [image loading]

These guys are like at 1500-2500k masters, so nothing top notch, but not bronze either.

The good news is, my build works, kind of. I was able to decently transition to a macrogame with a giant advantage in 2 of them, outright killed my opponent in the other 2.
The bad? news, is that Im not sure the transition is really needed
In those games where I did transition out of roaches, and made more drones, and got lingspeed, and outmacroed them....well those games felt like if Id just kept making roaches instead of taking the giant advantage, and making a queen plus some drones, I probably would have just outright won.
The other thing is, against a 2rax build, its really good, but it feels incredibly aqward to try and transition out of it. Usually, he will have a second CC, and 3 rax up, so if you just kill a bunch of marines and SCVs, and then go home... with double mules, plus the rest of his SCVs, he can regain a macro disadvantage quite fast. Plus, with no lingspeed, its kinda trivial for him to make some marauders with his marines, and push you back, so if you drone hard, especially on close positions, it feels super risky. But if you dont, then with double orbital, he can catch up and outecon you pretty fast, at least thats the feeling I get. So in most cases, against 2rax I think that the best solotuion is to just keep making roaches for a while, its very hard for him to keep up anyway, since hes got the same amount of workers as you, but has to keep repairing with a lot of them, and your roaches are more costeficient than his marines if the marines exit the bunkers.

4-0 today with the build, 6-1 altogether, and the loss was the first time I used the build, where I got greedy and made only 2 lings as the OP suggested, he came back to scout with his SCV, and scouted a roach popping, he had time to make a techlab, a marauder, and a bunker, since it was on scrap station.

So Id say the build is pretty damn good :D
Now I just need to play against a terran that can actually hold this off without knowing that its coming beforehand, and then once that happens a couple of times, Ill be able to tell if its actually beneficial to try and have a way to transition out of it, or if its better to just all-in.
Also, since the opening is so normal, you pretty much could do it reactively. 14 pool 15 hatch, and if hes 2raxing on close positions, roach warren and go kill him.
Its kind of hard to try and think about using the build reactively when ive had no losses with it that I wouldnt have been able to avoid though, since so far, I cant really think of anything I would scout that wouldnt make me wanna do this. Even seeing a rax with a techlab on it, its going to be blueflamed hellions 90% of the time, so no need to worry about marauders...

On March 17 2011 18:30 lodidodi- wrote:
Here are replays from the games i played yesterday, systematically using this opening in all match-ups (input from a 2900 EU diamond player - mediocre level)

ZvP on Scrap Station / Phoenix opening
ZvP on Shattered Temple / forge 4 gate into void ray colossus
ZvT on Metalopolis / 2 barracks opening
ZvZ on Shattered Temple - Game transitions after No Queen FE roach opening
ZvZ on Xel'Naga Cavern - Game transitions after No Queen FE roach opening


On April 07 2011 23:27 mizak wrote:
If you still want replays heres a masters game of myself on ladder. I cleaned up a double rax with factory pumping rine hellion. http://topreplays.com/Replays/Details/5959/Mizak_vs_Max


KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
March 16 2011 03:57 GMT
#2
It's so refreshing to see inspired, fresh new Zerg builds like Queenless FE Roach expands... For the longest time it's felt like us Zergies were getting left out of the variety of openers, and I can't wait to try this when I get home.

Kudos, sir! This'll really throw my Terran buddy off. I cancel baneling nests and roach warrens to mess up his opener but I don't think he'd even notice the lack of a queen on his early scout.
BlazedHydra
Profile Joined March 2011
United States67 Posts
March 16 2011 03:57 GMT
#3
omg thank you, ive been looking for a new build to use vs terran... they have been kicking my ASS on the ladder.
boredoms not a burden anyone should bare
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 16 2011 03:58 GMT
#4
On March 16 2011 12:57 BlazedHydra wrote:
omg thank you, ive been looking for a new build to use vs terran... they have been kicking my ASS on the ladder.


On March 16 2011 12:57 AimlessAmoeba wrote:
It's so refreshing to see inspired, fresh new Zerg builds like Queenless FE Roach expands... For the longest time it's felt like us Zergies were getting left out of the variety of openers, and I can't wait to try this when I get home.

Kudos, sir! This'll really throw my Terran buddy off. I cancel baneling nests and roach warrens to mess up his opener but I don't think he'd even notice the lack of a queen on his early scout.



Please post replays if and when you have them so I can include them in the OP, and good luck!
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 16 2011 13:32 GMT
#5
Wow, really no replies or views? I expected at least some comments....
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
lazyo
Profile Joined May 2010
Germany90 Posts
March 16 2011 14:01 GMT
#6
Awesome ideas there. I would extend this contain into taking the gold or a hidden expo, seeing how this will prompt a T to play defensively and maybe even make him think you are all-in'ing.
Thanks for this post, really shines through all the garbage in the strategy forum.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
March 16 2011 14:17 GMT
#7
I didn't watch the replays because i'm at work but answer this please.

As a T i have one question, what happens if someone hold your push while expoing ?
2 bunker at nat should be enough to hold this (but yes, a terran wouldn't put 2 bunkers if he doesn't know this is coming).

I mean, terran would par on bases + mules and you would have much less larva due to late queens isn't?
BTW, at what mark this 11 roach push comes?
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 16 2011 14:18 GMT
#8
Personally, I prefer getting queens earlier so its easier to hold banshees should he have proxied his starport or whatever.

But I don't have many early attacks in my arsenal aside from baneling busts. And I've had my limbs handed back to me when I go up against hellion builds. So I might try this out and see how I like it.

And on the reply/view issue. People in the strategy forum tend to like to bash other peoples guides or bad posts rather than hail good posts. This in turn causes the bad guides and threads to move up, while the good ones slowly die down. Resulting in people calling the strategy forum a shithole.

Just keep at it, add some updates/constant replays. And say you've added replays or content after a week or so of no replies. This will put your thread in the spotlight for a little bit again. If people stop posting on it, they've lost interrest and no amount of bumping will bring it back. So when its time for a guide to die, let it die. Don't get too attached to the stuff you wrote and did your best on, thats all the advice I can give you on that matter.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-03-16 14:26:51
March 16 2011 14:23 GMT
#9
On March 16 2011 23:17 antilyon wrote:
I didn't watch the replays because i'm at work but answer this please.

As a T i have one question, what happens if someone hold your push while expoing ?
2 bunker at nat should be enough to hold this (but yes, a terran wouldn't put 2 bunkers if he doesn't know this is coming).

I mean, terran would par on bases + mules and you would have much less larva due to late queens isn't?
BTW, at what mark this 11 roach push comes?


The push can come anywhere between ~5:30 and 6:30. This depends on exactly how you execute it, and when you decide to engage. If there's less stuff, you engage earlier with fewer roaches while the others are en route.

TheDoctor (3600 master) said he thinks the correct response to this would just be double bunkers (off 2-rax) but that he never does that because he's cocky (which is why he felt he lost).


If they hold the push, it won't be by a lot, and it will be by turtling. There isn't really a way to safely expo with this number of roaches on the field unless you went marauder, but given the game situation, it's exceedingly unlikely you had the fortitude to manage a marauder heavy army composition.

While you find a way to safely expand (a defensive banshee, siege mode, marauder + stim bio ball less so), Z just double queens and drones up, or goes for the all-in (the former is more likely I think).

I can't recall which replay(s) offhand where this happened, but I was definitely NOT behind when the attack failed. I attacked, did a fair trade of damage to roaches lost, and we were basically even afterward.


While I think it would be wrong to call this something other than cheese, it is most certainly NOT an all-in by any standard. You have a secure expansion before you even attack and with your standing army you can quickly secure a large boom in economy.

On March 16 2011 23:18 Chaosvuistje wrote:
And on the reply/view issue. People in the strategy forum tend to like to bash other peoples guides or bad posts rather than hail good posts. This in turn causes the bad guides and threads to move up, while the good ones slowly die down. Resulting in people calling the strategy forum a shithole.



Someone told me my posts are too cerebral or information-filled, and so there aren't as many of the usual questions to ask. Perhaps if I just limit the information initially, I can get lots of "your idea sucks because of X" and build up some pages of adament posters I piss off.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
lodidodi-
Profile Joined March 2011
France5 Posts
March 16 2011 14:44 GMT
#10
Hi there,

just watched two of your replays, the first one against the master, where you get bunker rushed and the one against 3 barracks fast expand.

To comment this, the bunker rush is easily fended off, although the terran failed to finish the bunker on the first attempt and failed to send a SCV fast enough to finish it. But, even if this attack had been optimized, your 3 first roches are poping fast enough to end the pressure before much marines come out. So it seems safe against bunker pressure although this would have to be actually tested while well performed.

Against the three barracks into expand into two factories, he doesn't care to bunker rush, so you don't even care to make lings and when roaches arrives to his base, it's just game as he even fails to repair the right barrack (!)

I did not watch the replay against helions pressure as the issue seems pretty obious.

This opening is very interesting, at least to me, and it definitly throws the opponent off. What would tip him would be the 15 hatch after scouting pool gaz first, which is obviously no queen, so it would tip to scout the fast roach warren.

Thanks for this good stuff.
Potonho
Profile Joined October 2010
Brazil42 Posts
March 16 2011 14:54 GMT
#11
really good strategy i willing to try it on platinum ladder and see what happens =D
TROLOLOLOLO LOLOL LOLOL
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
March 16 2011 15:01 GMT
#12
This is by far the most interesting build I've seen this year for zerg. I cant wait until I get time to try it tonight.
I have the best fucking lawyers in the country including the man they call the Malmis.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2011-03-16 15:09:16
March 16 2011 15:02 GMT
#13
Wow this is pretty incredible. Nice find!

I noticed a common trend with the Terrans you played against. They've been scouting lazy and it seems like it's their own fault for losing each and every time. They would scout the hatch, then go to the main, see the pool, and run. Sometimes your roach warren was at like 50% when the SCV could have scouted yet they missed the RW EACH TIME. It's sad how comfortable Terran players have been getting and this pretty much shuts down hellion and rine only openings.

I am curious if banshees would make a difference if a Terran was teching and then realized you were going roach. I guess it seems like the best counter is 3 rax with rauders and marines.

This was a very good thread read and great OP. Thanks for this !

EDIT:

On March 16 2011 23:17 antilyon wrote:
I didn't watch the replays because i'm at work but answer this please.

As a T i have one question, what happens if someone hold your push while expoing ?
2 bunker at nat should be enough to hold this (but yes, a terran wouldn't put 2 bunkers if he doesn't know this is coming).


I mean, terran would par on bases + mules and you would have much less larva due to late queens isn't?
BTW, at what mark this 11 roach push comes?


In the replays he busts down the walls by bringing an overlord to the cliff to take out supply depots or barrack's that are not in range of bunker fire. It's really smart and gives your roaches a much wider concave. Once the Terran lifts his barracks you have a nice choke to walk through.

And when I was looking at the income tabs during the games [bc I was curious about the economic disadvantage] it was funny as you see the Z and T go from even income tabs to the Z staying at about 460-500M and the Terran shoot up to about 800 because of the MULE. Don't forget that the Terran has to pull SCVs and can't build SCV's during the orbital build time, so that keeps the game on an even field. Once you push you are forcing him to pull SCV's onto buildings on fire to repair. There's so much damage being dealt by the roaches that it requires more than just 2-3 to repair (as many Terrans were doing in the replays). Once they pull more than 5 your economy is on par and sometimes superior to the Terran economy, so it balances out even if you only harass with this, but it seems like Terrans can't stop this from happening since they aren't scouting properly anyway.
"We have unfinished business, I and he."
bdp
Profile Joined November 2010
United States3 Posts
March 16 2011 15:06 GMT
#14
I tried it on the silver ladder today and went 2 for 2. One time against a protoss and once vs terran. I believe that both of my opponents spotted my early expansion and likely changed their build accordingly.

he protoss went for a 2 gate zealot push and was simply crushed by the roaches. This build can be somewhat viable against the protoss army if you push early and you don't scout a starport. I am sure this equation would work out quite differently on the higher tiers of play. If you went for 5 or so fast roaches and then researched metabolic boost. You could do a variation on the 3 roach speedling all in.

I really like this build because it throws a wrench in the scouting process/decision making that most players are used to.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 16 2011 15:11 GMT
#15
On March 16 2011 23:44 lodidodi- wrote:
This opening is very interesting, at least to me, and it definitly throws the opponent off. What would tip him would be the 15 hatch after scouting pool gaz first, which is obviously no queen, so it would tip to scout the fast roach warren.


I think the reason is that when the pool finishes, you start a queen ALWAYS (well except in this build). If you make that queen, you won't see it, and Z won't have the minerals to drop a warren before lings can kill his worker. So leaving is the smart decision (albeit the wrong one).
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
March 16 2011 15:21 GMT
#16
is this safe against a 10 pool?
Elanshin
Profile Joined June 2010
Australia216 Posts
Last Edited: 2011-03-16 15:25:36
March 16 2011 15:21 GMT
#17
I have a question, doesnt 0 queen mean you auto lose to banshee + bunker builds?

Also on 2nd thoughts, your relying on "scouting" but if the map isnt very large, you will easily spot the order that everything not to mention deny that "16" hatch forever because the scv SHOULD be at your natural delaying it. If he puts down an ebay your not going to be getting very much production for a long time FORCING you to either inbase hatch or queen. On larger maps or in positions where your scouted last this may work, but that is like crossing your fingers and hoping he doesn't find you.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-16 15:35:43
March 16 2011 15:27 GMT
#18
It's a nice concept of strategy, but it just relies too much on trying to fool an opponent as opposed to having a strong economic or offensive build. I don't think it's something I'd be interested in.

I also think that if the terran just goes mass marines (which is logical considering they are supposed to think zerg is going economy, right?) zerg might get stomped because roaches do not do very good against marines, especially when they have to break a ramp which can have a bunker, and tech lab which could start producing marauders.

Considering how uneconomical the build appears to me, it makes for an extra blow against zerg in situations where the terran plans for low tier aggression (namely marines).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
BoonSolo
Profile Blog Joined August 2010
United Kingdom74 Posts
March 16 2011 15:31 GMT
#19
I think you'll find that in small numbers (ie before the 7 minute mark) that roaches do pretty damn well against marines. And they most certainly wont have +1 (unless you meant stim) and theyre only going to have that if they go for a very quick stim timing push (not even totally sure theyd have it then) and to get it that early would mean cutting out on the tanks that theyre really going to want to stop this.

I dont understand why you think you need a queen to stop a bunker rush? the bunker is going to be built well before the queen at your nat is made to defend from that you need drones to transfer.

And about not being able to put the hatch down. I get my 15hatch down in every ZvT I play at about 3k masters and I see the same thing in pro games, engi block on natural isnt really worth it IMO especially if i pool first. Lings out kill the eng bay then expo and your behind.
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Elanshin
Profile Joined June 2010
Australia216 Posts
Last Edited: 2011-03-16 15:38:37
March 16 2011 15:33 GMT
#20
On March 17 2011 00:27 Xapti wrote:
It's a nice concept of strategy, but it just relies too much on trying to fool an opponent as opposed to having a strong economic or offensive build. I don't think it's something I'd be interested in.

I also think that if the terran just goes mass marines (which is logical considering they are supposed to think zerg is going economy, right?) zerg will get stomped because roaches do not do very good against marines, especially when marines are upgraded (not that marines would have time to be upgraded by then).

Considering how uneconomical the build appears to me, it makes for an extra blow against zerg in situations where the terran plans for low tier aggression (namely marines).


Actually roaches are an excellent counter to marines in smallish numbers. I also reread your timings, 5-6minute mark is a very dangerous timing, mainly because if the terran is doing a timing thats when his will come. if its stim you can bet theres marauders in it, if its banshees... well auto lose. The reason builds like 3,5,7 roach rushes are so good and powerful is that they all hit BEFORE this first timing by terran.

Edit: @boonsolo:
I don't think you can get a 16 hatch AFTER extractor + drone + pool + 2 drones down. 15 hatch is a whole 375 minerals faster. Also I think Engo bays are quite worth it depending on how long you let it build, if you let it build to about 95% then your going to spend about 30secs killing a 700HP building that will only cost him 30 minerals. The reason alot of people dont do it is simply because you cant get it down in time or the drone is right there already trying to expo not coming a minute later to expo
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