Multitasking, the core of Bisu’s PvZ!
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Of TBLS, the player who is leading this group in the 2010-11 Shinhan Bank Proleague, is Bisu, the “Revolutionist”. Bisu is currently at 39 wins and 5 losses, keeping a grip on 1st place for number of wins. He is staying ahead of Flash, who is 2nd, by three wins. With an amazing 19-2 record in his PvZ matchup, Bisu is living up to the name of “PvZ specialist”.
Like other Protoss players, Bisu generally starts with double nexus, corsair harass, and then sends out an army of zealots and high templars. But only the process is the same; the results are totally different. Other prominent Protoss players hover more or less around a 60% win ratio against Zerg but Bisu has over a 90% win ratio against Zerg this season – a force that makes him the “Archenemy of Zerg”.
The secret to Bisu’s PvZ that other Protoss players cannot follow is his multitasking. Let’s look at Bisu’s recent game against ACE’s Peace and get a glimpse of his secret to successful PvZ.
▶A normal start – nothing special
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In the beginning of the game, Bisu began with a double nexus build while Peace made a fast spawning pool and then began two expansions at the same time. Bisu warped in a nexus before a gateway, starting with more money than usual but at the same time, Peace made only a few zerglings and then developed his expansions, making it difficult to determine who had an advantage from looking at the build orders alone.
Afterwards, Bisu made corsairs for scouting and gathered an army while Peace loaded his expansions with drones and prepared for Bisu’s initial harassment. Because Peace had taken an additional expansion than usual, Protoss was able to attack first.
▶Peace, skipping mutalisks and focusing resources on his ground units
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These days, a lot of Zerg players spend too many resources on air units against Bisu’s corsairs and then crumble against his zealot attacks. There have also been scenarios where Bisu scouts that his opponent has begun making a spire – and has stopped making ground units in preparation for mutalisks – and then sends speedlots in a timing rush to destroy the sunken colony line and win the game. Bisu has won time and time again by using corsairs to distract the Zerg players, who then end up helpless against zealot attacks.
Suggesting that he was aware of such scenarios, Peace skipped spire tech and focused on making hydralisks. After successfully avoiding any harassment from Bisu’s dark templars, Peace built a superior situation for the next stage of the game.
▶With his corsairs making an opening, Bisu’s multitasking begins to shine.
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After spending resources on cannons from Peace’s hydralisk pressure and after his dark templar harass didn’t go through, Bisu became disadvantaged. But after checking that Peace was greedily mining and had no intention of attacking, Bisu switched from defense to offense, and then began harassing Peace with some outstanding multitasking.
His dual control of corsairs and ground units at the same time was especially impressive. In the first battle, Peace had a significant advantage in numbers of hydralisks over Bisu’s zealot – high templar army. But by hunting overlords with his corsairs at the same time he fought the hydralisks, Bisu both prevented Peace from focusing on the battle and prevented him from making more hydralisks due to supply block.
▶Finishing the game with zealots
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Even after victory became apparent, Bisu’s decision making was excellent. Rather than making slow-production speed dragoons or slow-moving high templars, Bisu chose both speed and production rate, continually pumping zealots and squeezing his opponent. Then by warping in a nexus at the 9 o’clock expansion, Bisu removed any chance for a comeback.
Bisu’s multitasking in the second half – when he sent units to four different places at the same time – was by far the most outstanding. He sent zealots to Zerg’s main, 3 o’clock, and 5 o’clock while killing overlords with his corsairs. Even after he divided his forces in such a way, Bisu focused his zealots on drone-killing and at the same time microed his corsairs from scourges, making it seem as if four different people were playing as Protoss. Peace hadn’t made any significant errors in his game but was crushed by Bisu’s micro, pressing GG and ending the game.
Many say that Bisu’s corsair control is currently the best. His micro, compared to other Protoss players has no weak points to the point where he outclasses all of them. But through this game, it is definitely clear that Bisu’s greatest strength is his exceptional multitasking. He uses his multitasking skills to battle his opponent and break his opponent’s concentration at the same time. Most Zerg players end up in defeat after trying to counter Bisu’s simultaneous controls.
From his corsair control to his shuttle harass play and to his zealot timing rushes, multitasking is a standard part of Bisu’s PvZ, who clearly showed this in his game against Peace on the map “Bloody Ridge”.
credits: Reporter Lee Jung-han, leoleo@fomos.co.kr