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United States37500 Posts
Master Yi, the Wuju Bladesman
One of the most consistent melee DPS champions, Master Yi brings a great deal of sustained damage for your team. Equipped with high natural move speed and skills to de-aggro, Yi thrives in the front line.
Summoner Skills: Smite/Ghost Masteries: 21 0 9 Runes: Quints: Attack Speed Red: Attack Speed Yellow: Flat Armor Blue: Magic Resistance per Level
Skill Order: QEQEQR, R > Q > E > W Item Build: Cloth Armor + 5 HP pot => Boots => Razor => Wiggle’s => Berserker’s Greaves => Brutalizer => Youmuu’s Ghostblade => DPS items (Black Cleaver, Infinity Edge, Sword of the Divine, Atma’s Impaler, Bloodthrister) and/or survivability items (Phage, Frozen Mallet, Banshee’s)
Playstyle Jungle path is Golems (Smite) => Wraiths => Wolves (Smite), home to regen mana. Depending on how lucky you are with Q procs, you have the potential to be level 3 before any of the other champions are even level 2. I usually use one hp pot at Golems. If you are unlucky at Wraiths, you may need to use another pot. When you back, you should have ~300 gold, not enough for boots yet.
From here, do Blue (Smite) and go harass the closest lane. You need to buy some time for Smite to refresh but you can usually get in range to land at least one Q against the enemy champion before returning home. Your goal is only to do some damage against the enemy so you force them to back from lane before your ally does.
Once you have Blue, spam Q as often as possible. Lucky Q procs mean you finish camps in half the time a normal junglers has to and there lines Jungle Yi’s greatest strength. Return home to buy Boots, get Red (Smite) then gank with Q, Red proc, and Ghost. Your core items are Wiggle’s, Greaves and Ghostblade. Wiggle’s provides anti-jungle procs and a source of leech life. Ghostblade is multifaceted with +AD, + Armor Pen and –CDR.
Ganking After level 6, ganking is vital to Master Yi’s repertoire. Typically, after you have Lizard Buff, proceed to the weakest lane for a kill. From the brush, run in and pop Ghost. If the enemy doesn't have Ghost, you will catch up easily. Unless the enemy Flashes across a wall, there’s no escaping a Red Yi (Flash is not an escape spell from Yi). As for Highlander, use this skill wisely. Your primary use for your ulti is the use it for its pseudo-Cleanse ability. If you’re ganking a Swain and he Laser Birds you, pop your ulti as soon as the slow lands and you’ll proceed to chase. Ghost vs Ghost chases still tend to favor Yi since Yi has one of the highest base MS in the game. Use Highlander to throw the chase entirely in your favor. The main idea is to simply get in range to Q, then land a single autoattack with Red to slow.
Mid and Late Game Mid game is all about “backdooring”. Ghostblade is all the real DPS you need until you can invest in a high tier DPS item. Have your team force 4v1 pushes, while you ward the river with Wiggle’s and a Sight Ward. Q constantly to keep the lanes pushed in your favor. As soon as you’ve compiled a solid minion wave and no enemies incoming sighted from your wards, mow down the tower with Highlander + Ghostblade active. If left uninterrupted. Master Yi can take down a tower in 15-25 seconds. Even if the enemy comes to chase, you still have Ghost up to run away. Use your best judgment to decide when to finish the tower and when to retreat prematurely. Remember that 1-2 enemy champions is usually not enough to stop Yi from solo pushing a lane. If they send any more champions, it gives your team of 4 a big advantage in their lane.
My typical item build is Wiggle’s, Greaves, Ghostblade, Black Cleaver, Infinity Edge, Banshee’s. If the game doesn’t end, you can always trade the Wiggle’s in for a Bloodthrister. However, if the enemy team is equipped with a lot of burst, you may want consider the Mallet + Banshee’s + Atma option. The trifecta gives you a ton of HP, MR, Armor and a spell block. Atma’s passive gives you a boost in your damage as well, due to your increased HP.
Late game team fights, it’s all about letting your team initiate, wait until the enemy team has blown their CC, then clean up. Use the same tactic as before, Ghost in, save Highlander as a pseudo-Cleanse. Q as often as possible to de-aggro and obviously focus on the squishies. They are the easiest to kill and help refresh Highlander.
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i thought highlander is only a "CANNOT BE SLOWED" effect... if sion stuns you you're gonna be stunned
do you mean you should alpha while his stun is in the air to dodge the projectile?
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United States37500 Posts
On January 30 2011 07:22 gtrsrs wrote: i thought highlander is only a "CANNOT BE SLOWED" effect... if sion stuns you you're gonna be stunned
do you mean you should alpha while his stun is in the air to dodge the projectile?
er, bad example. I mixed up stun and snare for some reason. Replaced Sion with Swain, derp.
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United States47024 Posts
Any setup for AP Yi? I've always wanted to try AP Yi, but I'm not sure how to spec him out correctly.
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On January 30 2011 07:24 NeoIllusions wrote:Show nested quote +On January 30 2011 07:22 gtrsrs wrote: i thought highlander is only a "CANNOT BE SLOWED" effect... if sion stuns you you're gonna be stunned
do you mean you should alpha while his stun is in the air to dodge the projectile? er, bad example. I mixed up stun and snare for some reason. Replaced Sion with Swain, derp.
okay, i thought maybe i just didn't know that on activation it removed all CC like olaf and then prevented slows i was a tad confused
yi takes down dragon soooo fast at 6 with BR or wriggles
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United States37500 Posts
On January 30 2011 07:26 TheYango wrote: Any setup for AP Yi? I've always wanted to try AP Yi, but I'm not sure how to spec him out correctly.
AP Yi is a troll build. Have fun with it but it's not something I'd play in a serious setting.
9 0 21, typical caster setup. Summoners are your choices. Pick from Exhaust/Ignite/Ghost/Flash QWQWQR, R > Q > W > E Ring, Boots, Ring, Sorc's, Death Cap, Zhonya's, Void Staff. Rylai's/RoA if you really need the HP, otherwise just glass cannon it.
Building AP, when you Meditate, it'll act more or less like a mini-Zhonya's. Be sure you have allies to follow up what you're chasing otherwise you're still going to die after Meditate finishes. And remember that you can be stunned out of Meditate.
Edit: CDR boots are also viable. Probably better because faster Q's mean more de-aggro. Great for glass cannon.
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I'd get cdr boots over Sorc's on ap yi.
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United States37500 Posts
On January 30 2011 07:28 gtrsrs wrote:Show nested quote +On January 30 2011 07:24 NeoIllusions wrote:On January 30 2011 07:22 gtrsrs wrote: i thought highlander is only a "CANNOT BE SLOWED" effect... if sion stuns you you're gonna be stunned
do you mean you should alpha while his stun is in the air to dodge the projectile? er, bad example. I mixed up stun and snare for some reason. Replaced Sion with Swain, derp. okay, i thought maybe i just didn't know that on activation it removed all CC like olaf and then prevented slows  i was a tad confused yi takes down dragon soooo fast at 6 with BR or wriggles
I'm not sure if it removes stun, I know it removes snares. I vaguely remember getting out of stuns before using the ulti after the stun hits, not before. But I may be mistaken.
I'll wait for someone else to try it out then post. I'm not going to be online to test it out myself today.
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Laser Bird is a slow. Nevermove is a root. Basically I know slow, root, silence, fear, blind, stun, suppression, taunt. I don't know any snares. Is snare = slow?
Yi's ult is supposed to remove/prevent all slows, and nothing else. No need to wait with your ult until the slow lands (unlike Garen's Judgement or Cleanse). Alpha Strike is really good to prevent CC like Sion's stun. I hate Alpha Strike so much, it's a free Zhonya's that deals damage...
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United States37500 Posts
Replaced "snare" with "slow" to avoid further confusion.
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I've had my share of Yi games and I swear I've never been able to dodge projectiles with Alpha Strike.
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On January 30 2011 07:43 spinesheath wrote: Laser Bird is a slow. Nevermove is a root. Basically I know slow, root, silence, fear, blind, stun, suppression, taunt. I don't know any snares. Is snare = slow?
Yi's ult is supposed to remove/prevent all slows, and nothing else. No need to wait with your ult until the slow lands (unlike Garen's Judgement or Cleanse). Alpha Strike is really good to prevent CC like Sion's stun. I hate Alpha Strike so much, it's a free Zhonya's that deals damage...
snares are Morgana's dark binding and lux's double thing and ryze's rune prison. mummy's ult might be a snare i don't recall
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I believe there's no difference between Snare and Root. Also my favorite jungle path is enemywraiths wolves wraiths golems enemywraiths repeat until you have to go b. The biggest thing about jungle Yi is that it's inefficient to take blue or red until you have Razor.
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I wouldn't say AP Yi is a complete troll build. It just has a really rough early game, which can snowball into either a game where you can't do anything, or a game in which you just faceroll them. (This is coming from someone in ~1400 ELO)
For skills I go Q>E>Q>W>Q>R prioritizing R>Q>W>E, except for the point in E at level two, which makes harassing with double strike and last hitting easier. MPen Reds, mana/5 or armor yellows, ap/lvl blues, and either health or flat ap quints for runes. These runes make your early game easier in hopes of getting you set for late game.
I like to start with dorans ring in lane (i prefer duo lane with someone with a stun), and on the first b getting boots and usually another ring or two. How easy your lane is will determine how many rings to get before mejais. I think mejais is pretty essential because AP yi is either a faceroll or fail build and the stacks will give your early/mid game a huge boost in both damage and survivability (with W). After that, you can get hat or hourglass, again depending on how well you are doing. Throw a lichbane in somewhere and you are gonna be nuking for tons of damage, with a 4 target nuke has an instacooldown if you get a kill with it (which makes getting the first kill/killsteal pretty important in a team fight).
Hopefully, things go ok and it ends something like this:
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Double or triple stack doran's ring Sorcerer's shoes/CD (i go cd but tbh I think sorc shoes are better) Deathcap Deathfire Grasp/Lichbane (favor deathfire pretty strongly)
Don't go mejai's, it's just better to get your cap earlier
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I'm surprised that you don't mention wraith jacking.
I don't have experience in high-level games but jack-wolves-wraiths-golems back buy pots (maybe a ward) attempt to jack (you may be able to get fb here) blue-your creeps cept red back finish razor-red-gank has been working well.
Haven't tried 21/0/9 but I go 1/14/15 with speed boosts. Lantern zerker (unless they are full of stuns, which go merc) gb then it deviates.
I also recommend going qss as the few stuns the enemies have at their disposal may be easily countered by it (ww/malz lul, also useful vs say mumu).
Thinking of going cleaver over ie, dunno haven't tested.
Also if you proc on blue wraith at jack, go steal golems.
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On January 30 2011 08:25 gtrsrs wrote:Show nested quote +On January 30 2011 07:43 spinesheath wrote: Laser Bird is a slow. Nevermove is a root. Basically I know slow, root, silence, fear, blind, stun, suppression, taunt. I don't know any snares. Is snare = slow?
Yi's ult is supposed to remove/prevent all slows, and nothing else. No need to wait with your ult until the slow lands (unlike Garen's Judgement or Cleanse). Alpha Strike is really good to prevent CC like Sion's stun. I hate Alpha Strike so much, it's a free Zhonya's that deals damage... snares are Morgana's dark binding and lux's double thing and ryze's rune prison. mummy's ult might be a snare i don't recall Those are all roots (including Amumu ult), at least by Riot's terms. Especially not slows. Roots prevent you from moving normally or with a spell. So Yi's ultimate is not supposed to remove those. Neo seemed to use snare as a synonym for slow. You are using it as a synonym for root. I suggest not using it at all :p
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I've played against an AP Yi with 600-700 AP in Lategame yesterday and even tho we were winning, it's pretty stupid, he's unkillable unless you can stunlock him 100-0 and at the same time he also does stupid damage.
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I open jungle yi with dagger + 1 potion.
Its something I copied from lilac, and it works bloody well, you build it into zerker treads and then you get a vamp scepter and go to ghostblade. Alternatively go for zeal + mercs + starks + ghostblade build.
those are the builds i varied from when playing yi, no idea why you shouldnt open longsword if you want wriggles, since yi can do it.
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Should go 20/0/10 if you're going 21/0/9. 15% extra buff duration > extra 5% base damage. (for jungle yi)
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