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[GSL] January Code A/Code S Ro16 Maps

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Hoju
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2011-01-12 06:19:31
January 11 2011 07:57 GMT
#1
Code A Round of 16

Day 1 - January 12, 2011 18:00 KST

(Z)IMJunwi vs. (P)BanbansZenith
Set 1: Xel'Naga Caverns
Set 2: Blistering Sands
Set 3: Jungle Basin

(T)TSL_aLive vs. (T)oGsTOP
Set 1: Blistering Sands
Set 2: Shakuras Plateau
Set 3: Lost Temple

Day 2 - January 13, 2011 18:00 KST

(P)ST_Squirtle vs. (T)sCfOu
Set 1: Jungle Basin
Set 2: Metalopolis
Set 3: Xel'Naga Caverns

(Z)oGsCezanne vs. (T)LonerPrime.WE
Set 1: Scrap Station
Set 2: Xel'Naga Caverns
Set 3: Shakuras Plateau

Day 3 - January 14, 2011 18:00 KST

(Z)ST_July vs. (Z)SlayerS_YuGiOh (NewDawn)
Set 1: Scrap Station
Set 2: Shakuras Plateau
Set 3: Lost Temple

(T)ZeNexByun (Bleach) vs. (P)TSL_Killer (SangHo)
Set 1: Lost Temple
Set 2: Xel'Naga Caverns
Set 3: Steppes of War

Day 4 - January 15, 2011 18:00 KST

(Z)FOXMoon vs. (T)ST_August
Set 1: Xel'Naga Caverns
Set 2: Lost Temple
Set 3: Metalopolis

(T)ButterflyEffect vs. (T)FOXLyn
Set 1: Steppes of War
Set 2: Lost Temple
Set 3: Xel'Naga Caverns




Code S Round of 16

Group A - January 12, 2011 after Code A matches

Match 1: (Z)IMNesTea vs. (Z)oGsZenio
Map: Xel'Naga Caverns

Match 2: (T)SlayerS_BoxeR vs. (P)TSL_Trickster (TesteR, sSKS)
Map: Shakuras Plateau

Match 3: Match 1 winner vs. Match 2 loser
Map: Shakuras Plateau

Match 4: Match 2 winner vs. Match 1 loser
Map: Lost Temple

Match 5: Tiebreaker
Map: Metalopolis

Match 6: Tiebreaker
Map: Xel'Naga Caverns

Group B - January 13, 2011 after Code A matches

Match 1: (T)IMmvp vs. (T)TheBestfOu
Map: Scrap Station

Match 2: (P)choyafOu vs. (T)oGsHyperdub
Map: Metalopolis

Match 3: Match 1 winner vs. Match 2 loser
Map: Metalopolis

Match 4: Match 2 winner vs. Match 1 loser
Map: Scrap Station

Match 5: Tiebreaker
Map: Shakuras Plateau

Match 6: Tiebreaker
Map: Xel'Naga Caverns

Group C - January 14, 2011 after Code A matches - Maps TBA

Match 1: (P)NsPGenius vs. (T)oGsNaDa
Map: Shakuras Plateau

Match 2: (T)TSL_Clide vs. (Z)EGIdrA
Map: Xel'Naga Caverns

Match 3: Match 1 winner vs. Match 2 loser
Map: Scrap Station

Match 4: Match 2 winner vs. Match 1 loser
Map: Xel'Naga Caverns

Match 5: Tiebreaker
Map: Metalopolis

Match 6: Tiebreaker
Map: Scrap Station

Group D - January 15, 2011 after Code A matches - Maps TBA

Match 1: (T)ST_RainBOw vs. (P)oGsMC
Map: Shakuras Plateau

Match 2: (T)MarineKingPrime.WE vs. (T)LiquidJinro
Map: Xel'Naga Caverns

Match 3: Match 1 winner vs. Match 2 loser
Map: Lost Temple

Match 4: Match 2 winner vs. Match 1 loser
Map: Metalopolis

Match 5: Tiebreaker
Map: Scrap Station

Match 6: Tiebreaker
Map: Shakuras Plateau


Source: http://esports.gomtv.com/gsl/community/view.gom?mbid=2&msgid=5831
www.TheInfestedArchon.com - SC2 Satire
Acid~
Profile Joined September 2010
Thailand442 Posts
January 11 2011 08:02 GMT
#2
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2011-01-11 08:10:40
January 11 2011 08:04 GMT
#3
Wow, group 1 is a pretty crazy group and no terrible Zerg maps. I'm scared for Boxer. T_T

edit: I guess both Tester and Boxer eliminated Blistering Sands. I'm still not entirely sure why the players hate that map so much, especially as there are 2 Zergs in the group.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
January 11 2011 08:09 GMT
#4
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 11 2011 08:11 GMT
#5
Ro16 groups are terribly crazy (A,C and D) although one might speculate that B is a lesser one compared to the others.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
January 11 2011 08:14 GMT
#6
폭염사막 is Blistering Sands indeed
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
January 11 2011 08:26 GMT
#7
On January 11 2011 17:09 Orome wrote:
Show nested quote +
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
zerg/human - vancouver, canada
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-01-11 08:33:30
January 11 2011 08:29 GMT
#8
On January 11 2011 17:09 Orome wrote:
Show nested quote +
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


Yeah and the format has the huge benefit of decreasing the amount of times that a decent (but not bad) player is knocked due to being "unlucky" and having to go against a higher level player early on.

Or problems where a really good player is knocked out just because they go up against someone who rushes/all ins early in the game (say TvZ). Admittedly there are ways to defend against rushes but sometimes it's really difficult (4 player map with close positions).

With the new format, the chance of a player being knocked out due to that is decreased because they'll face other opponents too instead of being stuck with just one opponent.

There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.


I have not noticed (I may be wrong that is) any differences between the Bo1 and Bo3 format in percentages of all-in and cheeses.

In the Bo3, there were some Bo3+ where a player would try to all in or cheese every game. In Bo1, the amount seems to be relatively the same.

In fact there were a few games where one game just all in or cheesed or did some sneaky strategy against another the whole match (Boxer against his first zerg in season 2 was one I think)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 11 2011 08:29 GMT
#9
On January 11 2011 17:26 mindspike wrote:
Show nested quote +
On January 11 2011 17:09 Orome wrote:
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.

but the 2 other players of the group will be watching very closely when u play. do u seriously think if a player goes for the same all-in in the first 2 matches that his opponent in the third and deciding match wont be prepared for it?
"What am I supposed to do against this?" - "Lose!" :-]
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
January 11 2011 08:32 GMT
#10
On January 11 2011 17:26 mindspike wrote:
Show nested quote +
On January 11 2011 17:09 Orome wrote:
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.


True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 11 2011 08:33 GMT
#11
boxer vs tester!!! omgzz :DDD
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 11 2011 08:35 GMT
#12
On January 11 2011 17:32 Orome wrote:
Show nested quote +
On January 11 2011 17:26 mindspike wrote:
On January 11 2011 17:09 Orome wrote:
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.


True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.

this and BlackGun.

In a GSL Open the chances of advancing depends on who you draw which sucks like TLO did in GSL2 against SangHo in ro64.
Or Clide vs Leenock in ro64 GSL3.

These are examples of luck of the draw which are very disadvantageous with bo3.

I like it with bo1 because now you need to think about your strategies too because once you use them others can adjust since it's only in less than 30 min that they've witnessed it.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Hoju
Profile Blog Joined April 2010
United States449 Posts
January 11 2011 14:08 GMT
#13
Updated OP with all ro16 matchups and groups. Maps will be updated when they're released (Please send PM if you see them posted). The Code A and Code S results from the last two days in spoiler tags.
www.TheInfestedArchon.com - SC2 Satire
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 11 2011 15:38 GMT
#14
Group D is insanely stacked. The 3 best Terran in the world, IMO, plus ogsMC, the best player in the world period (and, unfortunately for the 3 terran, a PvT master).

He drone drone drone. Me win. - ogsMC
ShcShc
Profile Joined October 2006
Canada912 Posts
January 11 2011 15:42 GMT
#15
So is Ro8 bo1 or bo5s?
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 11 2011 15:44 GMT
#16
On January 12 2011 00:42 ShcShc wrote:
So is Ro8 bo1 or bo5s?

2nd groupstage is bo1
ro8 is bo3
ro4 is bo5
Finals is bo7 >.>
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
ShcShc
Profile Joined October 2006
Canada912 Posts
January 11 2011 15:44 GMT
#17
Sounds good.
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
January 11 2011 15:55 GMT
#18
Wow, IdrA has such a stacked group.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
January 11 2011 15:58 GMT
#19
On January 12 2011 00:55 EternaL_9 wrote:
Wow, IdrA has such a stacked group.

jinro has got it worse
"God fights on the side with the best artillery." - Napoleon Bonaparte
HeroHenry
Profile Joined November 2010
United States1723 Posts
January 11 2011 15:59 GMT
#20
Jinro and idra both got stacked groups. group B is a joke compared to the others.
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