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[D] Map distances

Forum Index > StarCraft 2 Strategy
Post a Reply
RedThor
Profile Blog Joined April 2010
116 Posts
Last Edited: 2010-11-25 15:53:49
November 24 2010 01:04 GMT
#1
NEW: Add graph

Often we hear commentators explain for instance how a rush strategy may not work on Scrap Station, given the long rush distance. Curious, I assembled data on how long it takes an SCV to go
1) From its starting position to the enemy's ramp
2) From its starting position to the enemy's Command Center

Some highlights:
- Closest rush distances are close positions on 4 player maps
- Overall closest rush distances are on Delta Quadrant
- Blistering Sands, Jungle Basin and Scrap Station all have pretty similar, very long, distances
- Distances on opposite positions in 4 player maps are typically closer than on 2 player maps

Results in google docs spreadsheet

Are these results surprising to you, exalted TLer ? Perhaps we can now divide all maps into "rush" vs "no-rush" maps ?

Graph:
+ Show Spoiler +

Legend:
BLACK: Distance from CC to enemy ramp (in game seconds)
BLUE: Distance from enemy ramp to enemy CC (in game seconds)
Total time is the time it takes to go from one CC to the other.
[image loading]
Favorite map: Scrap station !
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 24 2010 01:08 GMT
#2
Rather surprised at the blistering sands result then again the back rocks make up for that...
SteveNick
Profile Joined November 2008
United States304 Posts
November 24 2010 01:16 GMT
#3
I'm surprised at the long distance of blistering sands.

Also, where is Steppes? O_o. Please update with Steppes included. Steppes is probably around the same rush distance as CP LT, i'd say.
It's all fun and games until somebody gets 4gated.
RedThor
Profile Blog Joined April 2010
116 Posts
November 24 2010 01:43 GMT
#4

Not a bad call but Steppes is actually a fair bit longer than CP LT. Difference is 6 seconds to the ramp and 9 seconds to the CC.

Data on Steppes is actually in the file, just click on the google docs spreadsheet link.

Regarding the back rocks, note that Scrap Station also has rocks that make distances shorter. Only one of those 3 maps that doesn't is Jungle Basin.
Favorite map: Scrap station !
Indrium
Profile Joined November 2010
United States2236 Posts
November 24 2010 01:52 GMT
#5
This is awesome, thanks for taking the time to compile this.
RedThor
Profile Blog Joined April 2010
116 Posts
November 25 2010 15:55 GMT
#6
On November 24 2010 10:52 HRSA wrote:
This is awesome, thanks for taking the time to compile this.


I was very curious, which is why I decided to investigate. I've added a graph to the original post for easier visual reference.
Favorite map: Scrap station !
FenneK
Profile Joined November 2010
France1231 Posts
November 25 2010 17:29 GMT
#7
That's really interesting. Good job.
good luck have batman
ForTheDr3am
Profile Joined November 2010
842 Posts
November 25 2010 17:50 GMT
#8
Shakuras Plateau close should not exist, as you can only spawn horizontally or diagonally.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 25 2010 17:55 GMT
#9
On November 26 2010 02:50 ForTheDr3am wrote:
Shakuras Plateau close should not exist, as you can only spawn horizontally or diagonally.

Still, good to know for custom games.
Perscienter
Profile Joined June 2010
957 Posts
November 25 2010 18:04 GMT
#10
The SC2 map analyzer does something similar.

I'd change the scale on your graph to steps of ten instead of fifteen. I'd call 'mirror' and 'opposite' just 'cross positions'.
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