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.mp3 chrono/mule/inject reminder

Forum Index > SC2 General
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Pharax
Profile Blog Joined July 2010
Canada62 Posts
Last Edited: 2010-11-09 19:39:05
November 09 2010 17:35 GMT
#1
Poll: To all you guys out there who forget to inject/mule/chrono

Your idea could be really helpful (54)
 
36%

I wouldn't use it, but it's not that bad of an idea (52)
 
35%

Totaly worthless, don't even bother (37)
 
25%

Not quite there yet, but it has potential (7)
 
5%

150 total votes

Your vote: To all you guys out there who forget to inject/mule/chrono

(Vote): Your idea could be really helpful
(Vote): Not quite there yet, but it has potential
(Vote): I wouldn't use it, but it's not that bad of an idea
(Vote): Totaly worthless, don't even bother



Hello community !

So here I was, playing, hotkeying, macroing, giving it my all to constantly chronoboost, inject and mule. But what do you know, sometimes, you start forgetting, because there's just too many other things going on !

Because we're not all super duper great players with splitsecond internal timers, I made three little audio files, one for each race, that are designed to remind you to chronoboost, inject, mule each cycle. The goal is to remind you to do so when there's just too many things going on for you to remember.

Personally, I loop them in itunes / winamp in the background while I play. To synchronise them the first time, I simply bind a "play [insert musical app of your choice] on my keyboard.

If anyone wants to implement them in a custom / practice map, feel free to do so, but do send me a private message to notify me.

Since you are bound to hear those each 40, 48 or 80 seconds (for zerg, protoss and terran respectively), I tried to make the sounds interesting and related to the general feel of each race, so they don't get annoying after some time.

Finally, this was made pretty quickly, and even though the quality is pretty decent, there is always room for improvements. I myself plan on making more of those, as long as i see there is a positive response (I mean, If no one needs them, I'll just make them for my personal use). So if you have ideas for more sounds, want more variations for each race, or if you have any other constructive feedback, i'm all ears.

Regards,
Pharax


SOUND FILES

Removed for adjustments. Will upload revised version soon.
Always forgive your enemies ; nothing annoys them so much!
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
November 09 2010 17:37 GMT
#2
like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off..

every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more.
Canada Gaming ~~ The-Feared
MegaBUD
Profile Joined September 2010
Canada179 Posts
November 09 2010 17:38 GMT
#3
Oh... its a good idea but... you should ask your girlfriend to do the voice...

That would be a lot better
Jtn
Profile Blog Joined October 2010
444 Posts
November 09 2010 17:39 GMT
#4
On November 10 2010 02:37 Skyze wrote:
like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off..

every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more.


Pretty much this. I honestly can't see this working past like...the 5th inject.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
Last Edited: 2010-11-09 17:45:32
November 09 2010 17:41 GMT
#5
Before doing that I personally used a ticking timer next to my computer. You are late at first, true, but the goal when I practiced with it was to react to the sound until I got used to doing it on time.

The only reason I made this is I wanted something less irritating than the beeping sound of the timer.

Edit : they could probably still be useful when added to a practice map such as yabot maps.
Always forgive your enemies ; nothing annoys them so much!
Phrencys
Profile Joined August 2010
Canada270 Posts
November 09 2010 17:45 GMT
#6
On November 10 2010 02:37 Skyze wrote:
like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off..

every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more.

His target audience is people who basically forget to chrono/mule/inject for MINUTES. Being "only" 1-2 sec behind is still a huge improvement in this case.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
Last Edited: 2010-11-09 17:49:25
November 09 2010 17:47 GMT
#7
Exactly. For exemple, as a zeg, I'm pretty good at inject. Then some stuff happens at my fourth, then there's drops, then battle in the middle....my head totally forgets about injects. Next time I check the queens have like 120 energy. Stuff like this happens to alot of people i'm sure.


@MegaBud : are the sounds so bad? I thought I did a decent job at it.
Always forgive your enemies ; nothing annoys them so much!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
November 09 2010 17:50 GMT
#8
How do you synchronize properly with the first inject?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
MegaBUD
Profile Joined September 2010
Canada179 Posts
November 09 2010 17:51 GMT
#9
On November 10 2010 02:47 Pharax wrote:@MegaBud : are the sounds so bad? I thought I did a decent job at it.


Its not the voice, you did a great job... but usualy the male population prefer female voice
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
November 09 2010 17:51 GMT
#10
The effort is nice of you, and maybe it's less irritating to you, because it's your own voice, but personally I would probably be irritated by these sounds more than a buzzer.

Still, it's a neat idea and hopefully it works out for you.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 17:52 GMT
#11
On November 10 2010 02:50 TheBB wrote:
How do you synchronize properly with the first inject?


Personally I just bind a key on my keyboard to "play itunes", or play [insert musical app of your choice]. Then I just single-track loop the mp3 file. I know some keyboards already have such a play music function by default.
Always forgive your enemies ; nothing annoys them so much!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2010-11-09 17:53:59
November 09 2010 17:53 GMT
#12
On November 10 2010 02:52 Pharax wrote:
Show nested quote +
On November 10 2010 02:50 TheBB wrote:
How do you synchronize properly with the first inject?


Personally I just bind a key on my keyboard to "play itunes", or play [insert musical app of your choice]. Then I just single-track loop the mp3 file. I know some keyboards already have such a play music function by default.

Oh, duh... I feel stupid now.

Maybe you could also use it to resynchronize later.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 17:53 GMT
#13
On November 10 2010 02:51 TedJustice wrote:
The effort is nice of you, and maybe it's less irritating to you, because it's your own voice, but personally I would probably be irritated by these sounds more than a buzzer.

Still, it's a neat idea and hopefully it works out for you.


I made those sounds in 10 minutes to get a feedback on the idea. Like I said, if the interest is there, i'll carefully remake those, so they blend better with the already stylized sounds in game.
Always forgive your enemies ; nothing annoys them so much!
Bluntcraft
Profile Joined November 2010
Canada16 Posts
November 09 2010 17:55 GMT
#14
Interesting that blizzard will not ever allow people to use mods/addons in game that would help people with such macro mechanics, yet people will find a way to externally create the same effect anyway. Personally i would be all for macro mechanic reminders to help me remember when to chrono/mule, or when my warpgates cooldown finishes, but on the other side of the blade, people who have already achieved sufficient macro to not need these reminders would QQ endlessly about features designed to help weak macro players. Oh well.
Focusing primarily on what other people do wrong is a great way to ensure nothing ever gets solved.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 09 2010 17:55 GMT
#15
It's a useful tool, and yes, you will be off after the first few, but at worst then you'll miss a round before you pick it back up. If you really wanted to fix it, you could delay the sound by 1 second, and attempt really hard to get the injects and such off before the sound.

At higher levels this really won't work thogh, as you need to save energy (at least for T) for banshee timings in TvT, and other critical game junctures.

At a lower level though, this is a great idea.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
Last Edited: 2010-11-09 17:58:43
November 09 2010 17:57 GMT
#16
Well the ultimate goal of any reminder is to not need it anymore, right? When people get good enough not to forget, then this helper's job is done. Just so no one misunderstands this, I put myself in the "not good enough yet" class.
Always forgive your enemies ; nothing annoys them so much!
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 09 2010 17:58 GMT
#17
On November 10 2010 02:51 MegaBUD wrote:
Show nested quote +
On November 10 2010 02:47 Pharax wrote:@MegaBud : are the sounds so bad? I thought I did a decent job at it.


Its not the voice, you did a great job... but usualy the male population prefer female voice


That would be too distracting, duuuuhhhhh
Why would you ever choose failure, when success is an option.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 18:14 GMT
#18
On November 10 2010 02:58 GreEny K wrote:
Show nested quote +
On November 10 2010 02:51 MegaBUD wrote:
On November 10 2010 02:47 Pharax wrote:@MegaBud : are the sounds so bad? I thought I did a decent job at it.


Its not the voice, you did a great job... but usualy the male population prefer female voice


That would be too distracting, duuuuhhhhh


Haha, I can only agree. Especially since it would be the girlfriend's voice...that would be distracting.
Always forgive your enemies ; nothing annoys them so much!
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 09 2010 18:19 GMT
#19
On November 10 2010 03:14 Pharax wrote:
Show nested quote +
On November 10 2010 02:58 GreEny K wrote:
On November 10 2010 02:51 MegaBUD wrote:
On November 10 2010 02:47 Pharax wrote:@MegaBud : are the sounds so bad? I thought I did a decent job at it.


Its not the voice, you did a great job... but usualy the male population prefer female voice


That would be too distracting, duuuuhhhhh


Haha, I can only agree. Especially since it would be the girlfriend's voice...that would be distracting.


To you more so than anyone else lol
Why would you ever choose failure, when success is an option.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
November 09 2010 18:29 GMT
#20
I don't understand why people don't just use the ingame timer for this sort of thing. Everyone knows the length of time it takes for their race's macro mechanic to cycle, just look at the clock and do math. I started doing this and it works wonders, although I was pretty good about it before. much easier than relying on sound from outside of the game, which, as said earlier is bound to get thrown off at some point.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
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