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.mp3 chrono/mule/inject reminder - Page 4

Forum Index > SC2 General
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Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
November 10 2010 01:09 GMT
#61
I intentionally only Chrono at certain times though. After my first two, I save for Warp Gates. After that I save for my +1 attack. After that I save for either a hard macro push (chrono my gateways) or my next tech.

This could be great for zerg, but I don't think it fits chrono well.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
November 10 2010 01:10 GMT
#62
All you have to do is bind "next track" to something on your keyboard or mouse, and have an mp3 of 40 seconds of silence followed by a ding on a playlist by itself on repeat. Every time you larvae inject, just hit the keybind as well, and the mp3 will start over, reminding you again in 40 seconds. This way, even if you're late the ding will still sync up.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-10 01:18:57
November 10 2010 01:15 GMT
#63
On November 10 2010 08:51 Pharax wrote:
I'm going to repeat myself again.

I know how to remember these things in general.
I know how to hotkey
I know how to macro
I don't intend to make this an injection super precision optimal timer.

HOWEVER,

I, like many, tend to forget it in later game when too much is going on.
This is designed to periodicaly ring a bell to your brain
"hey, am I injecting? yes, everyting is cool. No? better restart doing that"

That's it that's all.

And by the way, I don't think it can really become a crutch that makes you worse without it. When the sound tells you to inject, and you inject, you will end up associating that injection with all the other actions you do in game at that moment. Therefore, sound or no sound, you'll remember when to inject by doing all the things you usually do when you play.

If you knew how to macro, you would not need a timer, and would ask yourself "Am I injecting" mentally in your head.

Knowing things in "general" != knowing things. The whole reason you need a helper tool like this is because you do not know how to macro.

If you feel like this makes you a better player, go ahead an use it. I have to point out though, your association logic is not correct.
One fish, two fish, red fish, blue fish.
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 10 2010 01:20 GMT
#64
On November 10 2010 10:15 Seide wrote:
Show nested quote +
On November 10 2010 08:51 Pharax wrote:
I'm going to repeat myself again.

I know how to remember these things in general.
I know how to hotkey
I know how to macro
I don't intend to make this an injection super precision optimal timer.

HOWEVER,

I, like many, tend to forget it in later game when too much is going on.
This is designed to periodicaly ring a bell to your brain
"hey, am I injecting? yes, everyting is cool. No? better restart doing that"

That's it that's all.

And by the way, I don't think it can really become a crutch that makes you worse without it. When the sound tells you to inject, and you inject, you will end up associating that injection with all the other actions you do in game at that moment. Therefore, sound or no sound, you'll remember when to inject by doing all the things you usually do when you play.

If you knew how to macro, you would not need a timer, and would ask yourself "Am I injecting" mentally in your head.

Knowing things in "general" != knowing things. The whole reason you need a helper tool like this is because you do not know how to macro.

If you feel like this makes you a better player, go ahead an use it. I have to point out though, your association logic is not correct.


Nobody (from any given series so far) can keep up with queen injecting 100%, even if they don't have to move the queen for attacking purposes.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-10 01:47:21
November 10 2010 01:25 GMT
#65
On November 10 2010 10:20 Fa1nT wrote:
Show nested quote +
On November 10 2010 10:15 Seide wrote:
On November 10 2010 08:51 Pharax wrote:
I'm going to repeat myself again.

I know how to remember these things in general.
I know how to hotkey
I know how to macro
I don't intend to make this an injection super precision optimal timer.

HOWEVER,

I, like many, tend to forget it in later game when too much is going on.
This is designed to periodicaly ring a bell to your brain
"hey, am I injecting? yes, everyting is cool. No? better restart doing that"

That's it that's all.

And by the way, I don't think it can really become a crutch that makes you worse without it. When the sound tells you to inject, and you inject, you will end up associating that injection with all the other actions you do in game at that moment. Therefore, sound or no sound, you'll remember when to inject by doing all the things you usually do when you play.

If you knew how to macro, you would not need a timer, and would ask yourself "Am I injecting" mentally in your head.

Knowing things in "general" != knowing things. The whole reason you need a helper tool like this is because you do not know how to macro.

If you feel like this makes you a better player, go ahead an use it. I have to point out though, your association logic is not correct.


Nobody (from any given series so far) can keep up with queen injecting 100%, even if they don't have to move the queen for attacking purposes.

How does this pertain to what I have said? Doing it perfectly is quite difficult, but we are not talking about perfection here. Even with a timer doing it perfectly would be difficult, as during the time of injection there could be something more important to attend to, such as defending a harassment attempt. Perfection is further complicated, as you have to worry about defense/tumors/transfuse, the queen is not just an inject bot, this further flaws the timer.

Creating an internal response is different from responding to an outside stimulus. You may know how to "generally" macro, and know that you need to inject every 40 seconds. Instead of training yourself through hours of practice and having it become second nature, these aids create a shortcut and do it for you.

I'm not completely saying they are always bad, but you really have to take a careful approach when using them, making sure to consciously keep track of injections.

On using this as a training tool:
If you want to actually use something like this to train, it would be more useful to set the timer for 45-50 seconds. Then this sound will serve as a reminder that you forgot to inject, that way you can still practice injecting every 40 secs by yourself, but are not heavily punished if you do end up slightly forgetting.

Then the response changes from: "oh hey time to inject" to "damn forgot to inject, have to try at it next time".

Furthermore you can then track your improvement as well; if you keep track of how many times the sound went off during a given game.
One fish, two fish, red fish, blue fish.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
November 10 2010 01:28 GMT
#66
Haha, I can only agree. Especially since it would be the girlfriend's voice...that would be distracting.


Does she play starcraft?

oh... fuuuuuuuuuuu lol

Haha never thought of this, pretty good idea! If this was some sort of macro bliz would be against it, but i don't think they said anything about external tools o.o yeah there's a little problem with the synch (honestly i think if you forget each time and therefore are 1-2 seconds late each time, you will get the feel that after a while you should wait ~10 secs then ~12 secs, etc. but yeah hitting the same key to restart/resync sounds neat and simple to do).

Hopefully people can be helped :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
charlie420247
Profile Joined November 2009
United States692 Posts
November 10 2010 02:04 GMT
#67
yeah totally get a girl with a hot voice. much more pleasing to the ears.
there are 10 types of people in this world, those who understand binary and those who dont.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
November 10 2010 02:11 GMT
#68
It's cool, but it doesn't really work for CB I don't think. It's not the kind of spell where you go "oh, 25 energy, I'll CB something." Each build has it's own chronoboosts and saving can be quite effective for certain things.

MULEs and spits on the other hand it could be good for, as for best efficiency those should be used asap (unless you're saving mules for a gold or something)
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Beneather
Profile Joined March 2010
Canada451 Posts
November 10 2010 02:23 GMT
#69
Sounds cool and all but you can always use that excess energy on some other stuff. Such as Putting down more creep tumors if you forget to inject. Chrono boost warp gates if you dont want a lot of energy. Send down mutiple mules or scan or drop supplies
¯\_(ツ)_/¯ Day[9} <3
Felix_mk
Profile Joined October 2010
85 Posts
November 10 2010 02:27 GMT
#70
I need this asap. Unreal Tournament sexy anouncer like voice preferred.
Deleted_143
Profile Joined October 2010
Australia256 Posts
November 10 2010 06:25 GMT
#71
--- Nuked ---
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