.mp3 chrono/mule/inject reminder - Page 2
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Pharax
Canada62 Posts
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noD
2230 Posts
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Existor
Russian Federation4295 Posts
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Pharax
Canada62 Posts
On November 10 2010 03:36 Existor wrote: Please, can you say, how you created queen voice? I want to create same replies for zerg advisor I used audacity, recorded the line. duplicated it and I raised the pitch of the copied one. When the two tracks' pitches are different enough, you get that weird voice effect. | ||
Playguuu
United States926 Posts
Clever idea, I assume it's just a sound file that is as long as the duration of the mechanic that gets played every time it's used? | ||
Pharax
Canada62 Posts
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Godstorm
Romania845 Posts
On November 10 2010 03:29 KiLL_ORdeR wrote: I don't understand why people don't just use the ingame timer for this sort of thing. Everyone knows the length of time it takes for their race's macro mechanic to cycle, just look at the clock and do math. I started doing this and it works wonders, although I was pretty good about it before. much easier than relying on sound from outside of the game, which, as said earlier is bound to get thrown off at some point. Well tbh if you can do math and watch the clock when you have to wouldn't it be more productive to just bind one hatchery to a key and look at that from time to time to know when you have to inject? The atention needed to do the math and watch the clock is more than just taping a key and looking at a white bar filling. | ||
Pharax
Canada62 Posts
On November 10 2010 03:29 KiLL_ORdeR wrote: I don't understand why people don't just use the ingame timer for this sort of thing. Everyone knows the length of time it takes for their race's macro mechanic to cycle, just look at the clock and do math. I started doing this and it works wonders, although I was pretty good about it before. much easier than relying on sound from outside of the game, which, as said earlier is bound to get thrown off at some point. I really hate to quote myself, but : " Because we're not all super duper great players with splitsecond internal timers" was pretty much the idea behind the whole thing. | ||
Silfurstar
Switzerland263 Posts
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Pharax
Canada62 Posts
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Silfurstar
Switzerland263 Posts
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noD
2230 Posts
On November 10 2010 04:26 Silfurstar wrote: I just tried the Zerg sound file, and strangely enough, my injects finish 15 secondes before the sound loops... What's up with that ? in faster it´s actually 27,6 secs not 40 =x | ||
Silfurstar
Switzerland263 Posts
Yeah, I figured. Well, since I'm training at standard ladder speed, this won't be very useful for me. Thanks for the effort though ! | ||
Pharax
Canada62 Posts
EDIT : at faster, I just retested, I still can count 40 seconds give or take a second | ||
zylog
Canada943 Posts
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Archerofaiur
United States4101 Posts
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Wolf
Korea (South)3290 Posts
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Zhosay
Germany10 Posts
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QofQfromtehQ
29 Posts
I really want to test them out. | ||
Seide
United States831 Posts
You have to be carefull how you use this tool. If you are simply injecting when it beeps or what not, you are simply training your injection to that stimulus. Once you take the beeping away, you will only see marginal improvement on your injection/mules/chrono without the beep, if any. On the otherhand, if you learn it from game feel and use hotkeys to check the status of your CC energy/Queen energy etc etc(as you should be doing anyway if you are macroing properly), you will be much better off in the long run. Furthermore this is only possibly good for Zerg. With Terran, there are times where you don't want to mule and save a scan. With Protoss you don't always want to chronoboost on cooldown, you have to be selective with what you chronoboost and when. | ||
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