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.mp3 chrono/mule/inject reminder - Page 2

Forum Index > SC2 General
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Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 18:32 GMT
#21
The point is, can you remember to always look at your clock ? These sounds should be seen as reminders when you forget about injecting, mule and chronoboosting, not as a way to time your cycles perfectly.
Always forgive your enemies ; nothing annoys them so much!
noD
Profile Blog Joined August 2010
2230 Posts
November 09 2010 18:33 GMT
#22
i use an app to android dunno who is the creator XDDDDD
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 09 2010 18:36 GMT
#23
Please, can you say, how you created queen voice? I want to create same replies for zerg advisor
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 18:38 GMT
#24
On November 10 2010 03:36 Existor wrote:
Please, can you say, how you created queen voice? I want to create same replies for zerg advisor


I used audacity, recorded the line. duplicated it and I raised the pitch of the copied one. When the two tracks' pitches are different enough, you get that weird voice effect.
Always forgive your enemies ; nothing annoys them so much!
Playguuu
Profile Joined April 2010
United States926 Posts
November 09 2010 18:40 GMT
#25
The only problem I see with this is that protoss and terran don't really need these, Terran especially since if you "forget" you just dump all the energy into mules or scan.

Clever idea, I assume it's just a sound file that is as long as the duration of the mechanic that gets played every time it's used?
I used to be just like you, then I took a sweetroll to the knee.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 18:42 GMT
#26
I recorded files as long as the duration of each cycle, indeed. As of right now I simply time them in the background with a music app. but once again someone who builds a practice map could possibly incorporate those to ingame sounds, therefore removing the synchro problem.
Always forgive your enemies ; nothing annoys them so much!
Godstorm
Profile Blog Joined May 2010
Romania845 Posts
November 09 2010 18:44 GMT
#27
On November 10 2010 03:29 KiLL_ORdeR wrote:
I don't understand why people don't just use the ingame timer for this sort of thing. Everyone knows the length of time it takes for their race's macro mechanic to cycle, just look at the clock and do math. I started doing this and it works wonders, although I was pretty good about it before. much easier than relying on sound from outside of the game, which, as said earlier is bound to get thrown off at some point.

Well tbh if you can do math and watch the clock when you have to wouldn't it be more productive to just bind one hatchery to a key and look at that from time to time to know when you have to inject? The atention needed to do the math and watch the clock is more than just taping a key and looking at a white bar filling.
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 19:01 GMT
#28
On November 10 2010 03:29 KiLL_ORdeR wrote:
I don't understand why people don't just use the ingame timer for this sort of thing. Everyone knows the length of time it takes for their race's macro mechanic to cycle, just look at the clock and do math. I started doing this and it works wonders, although I was pretty good about it before. much easier than relying on sound from outside of the game, which, as said earlier is bound to get thrown off at some point.


I really hate to quote myself, but : " Because we're not all super duper great players with splitsecond internal timers" was pretty much the idea behind the whole thing.
Always forgive your enemies ; nothing annoys them so much!
Silfurstar
Profile Joined November 2010
Switzerland263 Posts
November 09 2010 19:26 GMT
#29
I just tried the Zerg sound file, and strangely enough, my injects finish 15 secondes before the sound loops... What's up with that ?
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 19:27 GMT
#30
Mhh, do you play on faster speed? I stopwatched it in game and a cycle should take 40 seconds.
Always forgive your enemies ; nothing annoys them so much!
Silfurstar
Profile Joined November 2010
Switzerland263 Posts
November 09 2010 19:32 GMT
#31
Indeed, I play on faster.
noD
Profile Blog Joined August 2010
2230 Posts
November 09 2010 19:33 GMT
#32
On November 10 2010 04:26 Silfurstar wrote:
I just tried the Zerg sound file, and strangely enough, my injects finish 15 secondes before the sound loops... What's up with that ?


in faster it´s actually 27,6 secs not 40 =x
Silfurstar
Profile Joined November 2010
Switzerland263 Posts
November 09 2010 19:38 GMT
#33
On November 10 2010 04:33 noD wrote:
Show nested quote +
On November 10 2010 04:26 Silfurstar wrote:
I just tried the Zerg sound file, and strangely enough, my injects finish 15 secondes before the sound loops... What's up with that ?


in faster it´s actually 27,6 secs not 40 =x


Yeah, I figured. Well, since I'm training at standard ladder speed, this won't be very useful for me.
Thanks for the effort though !
Pharax
Profile Blog Joined July 2010
Canada62 Posts
Last Edited: 2010-11-09 19:43:52
November 09 2010 19:38 GMT
#34
ok, let me fix that.

EDIT : at faster, I just retested, I still can count 40 seconds give or take a second
Always forgive your enemies ; nothing annoys them so much!
zylog
Profile Joined August 2010
Canada943 Posts
November 09 2010 19:45 GMT
#35
yeah, it should be about 28 seconds real time, 40 in-game seconds.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
November 09 2010 19:47 GMT
#36
I just do it automatically at this point. I get this feeling like I should be doing something every 30 or so seconds. Its like internalized conditioning :p
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
November 09 2010 19:49 GMT
#37
I'll take a look at this if you have Smix do the voices.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Zhosay
Profile Joined November 2010
Germany10 Posts
November 09 2010 19:50 GMT
#38
But what if you have 2nd Queen and 2nd Hatch which you always gonna have . So i think great Idea good as long as you are 1 base but first Injections should be easy anyways.
QofQfromtehQ
Profile Joined October 2010
29 Posts
November 09 2010 19:53 GMT
#39
Reupload the sounds please!
I really want to test them out.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-09 20:06:36
November 09 2010 19:54 GMT
#40
I think this isn't a bad idea per se. My problem is that you could grow to rely on it as a crutch.

You have to be carefull how you use this tool. If you are simply injecting when it beeps or what not, you are simply training your injection to that stimulus. Once you take the beeping away, you will only see marginal improvement on your injection/mules/chrono without the beep, if any.

On the otherhand, if you learn it from game feel and use hotkeys to check the status of your CC energy/Queen energy etc etc(as you should be doing anyway if you are macroing properly), you will be much better off in the long run.

Furthermore this is only possibly good for Zerg. With Terran, there are times where you don't want to mule and save a scan. With Protoss you don't always want to chronoboost on cooldown, you have to be selective with what you chronoboost and when.
One fish, two fish, red fish, blue fish.
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