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.mp3 chrono/mule/inject reminder - Page 3

Forum Index > SC2 General
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TheGrimace
Profile Blog Joined May 2010
United States929 Posts
November 09 2010 19:58 GMT
#41
Synchronizing would be easy enough. The loop should only be as long as one inject/mule/chrono takes. You would then have that single file in a playlist by itself, on repeat. If you are off on your timing, you simply press whatever button on your keyboard plays "Next track" and since you have your single file on repeat, it would restart the file perfectly synced to you again.

With that said, I tried this for a while in beta, and it did help my injects for a bit. Ultimately I just went back to playing music and being relaxed.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
November 09 2010 19:58 GMT
#42
I have coded a Larva Reminder that waits for the 'Queen Hotkey' then waits for 'v' then for the click on the hatchery with the appropriate timers so i dont accidently trigger it when i build overlords after selecting queens etc.

It worked pretty flawlessly, regular injections throughout the late game were common(and even totally random but perfectly timed 55's to inject hehe). Since I mapped my backspace to the CAPSLOCK, handling even 5 bases took almost no effort.

I thought I'd train myself to constantly inject by using this method. However after I played a game without it I noticed how shitty my injections have gotten, I've started to completely rely on the Larva Reminder popping up in the lower right of the screen to give me the signal to inject. It was also annoying that I'd sometimes wait to inject since the timer wasnt done yet, or that asynchronous hatcheries would fuck the timings up, so I've ultimately stopped using it even though it took me quite the while to make it (was fun though) and it helped so tremendously.

Also graphical warnings are the way to go, sounds just get blocked out by your brain way too easily and they are annoying as fuck if they are wrongly timed.

tl;dr
dont do it, its annoying and it makes you a worse player
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
blackodd
Profile Joined April 2010
Sweden451 Posts
November 09 2010 20:09 GMT
#43
If you feel it to be off, simply restart it at your next inject. Good stuff
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-11-09 20:22:42
November 09 2010 20:21 GMT
#44
On November 10 2010 02:37 Skyze wrote:
like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off..

every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more.


Simple, just add 1-2s as clearance, that is, after the sound is played, it doesn't count the exact time but with 1 or 2s added, accounting already for reaction time and uninterruptable actions.
Pharax
Profile Blog Joined July 2010
Canada62 Posts
November 09 2010 20:53 GMT
#45
On November 10 2010 04:53 QofQfromtehQ wrote:
Reupload the sounds please!
I really want to test them out.


I'm in class right now. Will do once i'm out of university.
Always forgive your enemies ; nothing annoys them so much!
k20
Profile Joined September 2010
United States342 Posts
November 09 2010 20:57 GMT
#46
they should just make the larva pop sound global like the nydus one
ChickenLips
Profile Blog Joined May 2010
2912 Posts
November 09 2010 21:00 GMT
#47
On November 10 2010 05:57 k20 wrote:
they should just make the larva pop sound global like the nydus one


yeah and the mule calldown ready also global and the you have 26 nexus energy also global and the you should make Zealots because your opponent is close to maxed with a heavy and ununpgraded ling count also global.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-11-09 22:42:24
November 09 2010 22:31 GMT
#48
I used audacity, recorded the line. duplicated it and I raised the pitch of the copied one. When the two tracks' pitches are different enough, you get that weird voice effect.

Can you give me more instructions via PM? Please Numbers of pitch, what effects you're used, etc
ddrddrddrddr
Profile Joined August 2010
1344 Posts
November 09 2010 23:08 GMT
#49
I do something like this. I play Le Quattro stagioni op 8 concerto 1. 22 and 30 seconds have very distinct sounds that can be used as markings.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 09 2010 23:27 GMT
#50
This sounds like a great way to never ever learn to remember these things on your own o.O
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
GrazerRinge
Profile Blog Joined May 2010
999 Posts
Last Edited: 2010-11-09 23:37:27
November 09 2010 23:36 GMT
#51
This idea seems to be helpful at first sight, but you will be depended of this tool if you get used to it.

Lets take an example: Modern cars have tons of assistant systems but the number of death by car accident doesnt drop.
Why? - because the consciousness and awareness of driver is still the most important part when you are driving a car.

In my opinion. it is same to sc2.

+ Show Spoiler +
and honestly, how easy is sc2 to play compared to scbw? Do you guys really need such tools?
I rather ask Blizzard for chat room
"Successful people don't talk much. They listen and take action."
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-11-09 23:44:39
November 09 2010 23:40 GMT
#52
I want an .mp3 of a Phoenix Wright style voice shouting "Injection!" every 40 seconds

+ Show Spoiler +
[image loading]
. . . nevermore
MindRush
Profile Joined April 2010
Romania916 Posts
November 09 2010 23:41 GMT
#53
On November 10 2010 02:37 Skyze wrote:
like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off..

every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more.


add to that the fact that sometimes you wanna save up chronoboosts or OC energy for scans/supply drops
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
shtdisturbance
Profile Joined February 2010
Canada613 Posts
November 09 2010 23:44 GMT
#54
I don't like this because it will get more and more off over time but maybe if it was not a mp3 file and instead a program where you could reset it if its off by say hitting the ` key. If it was like this i would not mind having to hit 1 key every once in a while.

Would a program like that be allowed?
Dingotrold
Profile Joined July 2010
Denmark622 Posts
November 09 2010 23:46 GMT
#55
All the issues you guys are pointing out are glaringly obvious. If you think that this idea has obvious flaws, it's not for you. If you think it could help, try it out and see for yourself. I don't get all the negativity, I like that people are going out of their way to do stuff like this. Anything that can help somebody who feels helpless is great, especially when it's free.
Soft is the blade that is the heart || 万歳!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
November 09 2010 23:51 GMT
#56
On November 10 2010 08:40 QuothTheRaven wrote:
I want an .mp3 of a Phoenix Wright style voice shouting "Injection!" every 40 seconds

+ Show Spoiler +
[image loading]


hahahaha now that I would instaDL :D
beep boop
Super_bricklayer
Profile Joined May 2010
France104 Posts
Last Edited: 2010-11-09 23:56:51
November 09 2010 23:51 GMT
#57
I have to agree with some critics.

Even if it can sound as a good idea, it's a very bad habit i think, your "reminder" is out of the game, if you put it away, I don't think you'll keep the timer in your head, they're will be always some stuff that will get your attention ( a drop unexpected, anything really ) and mess it up.

The solution is to have a reminder in the game, a check, easy to do and most important quick to do. The solution is easy "hotkey", just put one hatch in a hotkey and check it when you have a room for a little spam on your key board. This is easy to do, it's in the game mechanics, and if something shitty happen, you can always get back to that routine once you have dealt with it.

And most important, it's a lot more easier to do that check than to try to be sync' with a timer ( a mp3 or in your head if your are a computer ^^ ).
Pharax
Profile Blog Joined July 2010
Canada62 Posts
Last Edited: 2010-11-09 23:52:19
November 09 2010 23:51 GMT
#58
I'm going to repeat myself again.

I know how to remember these things in general.
I know how to hotkey
I know how to macro
I don't intend to make this an injection super precision optimal timer.

HOWEVER,

I, like many, tend to forget it in later game when too much is going on.
This is designed to periodicaly ring a bell to your brain
"hey, am I injecting? yes, everyting is cool. No? better restart doing that"

That's it that's all.

And by the way, I don't think it can really become a crutch that makes you worse without it. When the sound tells you to inject, and you inject, you will end up associating that injection with all the other actions you do in game at that moment. Therefore, sound or no sound, you'll remember when to inject by doing all the things you usually do when you play.
Always forgive your enemies ; nothing annoys them so much!
Hasire
Profile Joined February 2010
United States125 Posts
November 09 2010 23:56 GMT
#59
I think you should get an MP3 that keeps saying the things you need to check over and over and over

This way, you become in the habbit of do this, do this, do this, do this, do this and don't let yourself forget. I would probably suggest lowering the volume every 20 games or something until you can no longer hear it and see if you improved.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 10 2010 01:06 GMT
#60
On November 10 2010 08:56 Hasire wrote:
I think you should get an MP3 that keeps saying the things you need to check over and over and over

This way, you become in the habbit of do this, do this, do this, do this, do this and don't let yourself forget. I would probably suggest lowering the volume every 20 games or something until you can no longer hear it and see if you improved.

You could extract a section from one of the Day9 dailys.
"Are you building probes? Are you making Pylons? Look at your minerals, Look at your minimap. Don't forget your chronoboost. Are you building probes? Are you making Pylons? Look at your minerals, Look at your minimap. Don't forget your chronoboost. Are you building probes? Are you making Pylons? Look at your minerals, Look at your minimap. Don't forget your chronoboost."
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
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