With that said, I tried this for a while in beta, and it did help my injects for a bit. Ultimately I just went back to playing music and being relaxed.
.mp3 chrono/mule/inject reminder - Page 3
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TheGrimace
United States929 Posts
With that said, I tried this for a while in beta, and it did help my injects for a bit. Ultimately I just went back to playing music and being relaxed. | ||
ChickenLips
2912 Posts
It worked pretty flawlessly, regular injections throughout the late game were common(and even totally random but perfectly timed 55's to inject hehe). Since I mapped my backspace to the CAPSLOCK, handling even 5 bases took almost no effort. I thought I'd train myself to constantly inject by using this method. However after I played a game without it I noticed how shitty my injections have gotten, I've started to completely rely on the Larva Reminder popping up in the lower right of the screen to give me the signal to inject. It was also annoying that I'd sometimes wait to inject since the timer wasnt done yet, or that asynchronous hatcheries would fuck the timings up, so I've ultimately stopped using it even though it took me quite the while to make it (was fun though) and it helped so tremendously. Also graphical warnings are the way to go, sounds just get blocked out by your brain way too easily and they are annoying as fuck if they are wrongly timed. tl;dr dont do it, its annoying and it makes you a worse player | ||
blackodd
Sweden451 Posts
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Apolo
Portugal1259 Posts
On November 10 2010 02:37 Skyze wrote: like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off.. every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more. Simple, just add 1-2s as clearance, that is, after the sound is played, it doesn't count the exact time but with 1 or 2s added, accounting already for reaction time and uninterruptable actions. | ||
Pharax
Canada62 Posts
On November 10 2010 04:53 QofQfromtehQ wrote: Reupload the sounds please! I really want to test them out. I'm in class right now. Will do once i'm out of university. | ||
k20
United States342 Posts
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ChickenLips
2912 Posts
On November 10 2010 05:57 k20 wrote: they should just make the larva pop sound global like the nydus one yeah and the mule calldown ready also global and the you have 26 nexus energy also global and the you should make Zealots because your opponent is close to maxed with a heavy and ununpgraded ling count also global. | ||
Existor
Russian Federation4295 Posts
I used audacity, recorded the line. duplicated it and I raised the pitch of the copied one. When the two tracks' pitches are different enough, you get that weird voice effect. Can you give me more instructions via PM? Please ![]() | ||
ddrddrddrddr
1344 Posts
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DeCoup
Australia1933 Posts
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GrazerRinge
999 Posts
Lets take an example: Modern cars have tons of assistant systems but the number of death by car accident doesnt drop. Why? - because the consciousness and awareness of driver is still the most important part when you are driving a car. In my opinion. it is same to sc2. + Show Spoiler + and honestly, how easy is sc2 to play compared to scbw? Do you guys really need such tools? I rather ask Blizzard for chat room ![]() | ||
QuothTheRaven
United States5524 Posts
+ Show Spoiler + ![]() | ||
MindRush
Romania916 Posts
On November 10 2010 02:37 Skyze wrote: like someone said in the other thread like this, If you are even 1-2 seconds off each time (which is very likely).. the longer the sound file goes on, the longer it will be off.. every mule, say you lose 2 seconds. By the 6th/7th one, you will be hearing it 12 seconds earlier than its actually ready. Which will mess you up even more. add to that the fact that sometimes you wanna save up chronoboosts or OC energy for scans/supply drops | ||
shtdisturbance
Canada613 Posts
Would a program like that be allowed? | ||
Dingotrold
Denmark622 Posts
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7mk
Germany10157 Posts
On November 10 2010 08:40 QuothTheRaven wrote: I want an .mp3 of a Phoenix Wright style voice shouting "Injection!" every 40 seconds + Show Spoiler + ![]() hahahaha now that I would instaDL :D | ||
Super_bricklayer
France104 Posts
Even if it can sound as a good idea, it's a very bad habit i think, your "reminder" is out of the game, if you put it away, I don't think you'll keep the timer in your head, they're will be always some stuff that will get your attention ( a drop unexpected, anything really ) and mess it up. The solution is to have a reminder in the game, a check, easy to do and most important quick to do. The solution is easy "hotkey", just put one hatch in a hotkey and check it when you have a room for a little spam on your key board. This is easy to do, it's in the game mechanics, and if something shitty happen, you can always get back to that routine once you have dealt with it. And most important, it's a lot more easier to do that check than to try to be sync' with a timer ( a mp3 or in your head if your are a computer ^^ ). | ||
Pharax
Canada62 Posts
I know how to remember these things in general. I know how to hotkey I know how to macro I don't intend to make this an injection super precision optimal timer. HOWEVER, I, like many, tend to forget it in later game when too much is going on. This is designed to periodicaly ring a bell to your brain "hey, am I injecting? yes, everyting is cool. No? better restart doing that" That's it that's all. And by the way, I don't think it can really become a crutch that makes you worse without it. When the sound tells you to inject, and you inject, you will end up associating that injection with all the other actions you do in game at that moment. Therefore, sound or no sound, you'll remember when to inject by doing all the things you usually do when you play. | ||
Hasire
United States125 Posts
This way, you become in the habbit of do this, do this, do this, do this, do this and don't let yourself forget. I would probably suggest lowering the volume every 20 games or something until you can no longer hear it and see if you improved. | ||
DeCoup
Australia1933 Posts
On November 10 2010 08:56 Hasire wrote: I think you should get an MP3 that keeps saying the things you need to check over and over and over This way, you become in the habbit of do this, do this, do this, do this, do this and don't let yourself forget. I would probably suggest lowering the volume every 20 games or something until you can no longer hear it and see if you improved. You could extract a section from one of the Day9 dailys. "Are you building probes? Are you making Pylons? Look at your minerals, Look at your minimap. Don't forget your chronoboost. Are you building probes? Are you making Pylons? Look at your minerals, Look at your minimap. Don't forget your chronoboost. Are you building probes? Are you making Pylons? Look at your minerals, Look at your minimap. Don't forget your chronoboost." | ||
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