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Active: 1600 users

how would you recover from manner pylon?

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Jon166
Profile Joined April 2004
Vietnam121 Posts
Last Edited: 2004-08-06 23:08:16
August 06 2004 23:07 GMT
#1
I know the best way is to stop it, but when it does happen, is there any way to recover pvp?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 06 2004 23:11 GMT
#2
Sure there is, keep playing the game, he'll have a small eco advantage for now, but your ramp should make up for your slightly lower numbes of zeals or goons
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 06 2004 23:24 GMT
#3
On August 07 2004 08:11 JeeJee wrote:
Sure there is, keep playing the game, he'll have a small eco advantage for now, but your ramp should make up for your slightly lower numbes of zeals or goons


so wat if u are playing a map with no ramp?
lol i'm serious about that question =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Jim
Profile Joined November 2003
Sweden1965 Posts
August 06 2004 23:43 GMT
#4
if he plays perfectly you cant do shit. however most dont so I would suggest playing straight and perhaps nail him if he tries to exp before you.
To sup with the mighty ones, one must climb the path of daggers.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
August 06 2004 23:49 GMT
#5
shield battery?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
August 06 2004 23:58 GMT
#6
Yeah battery on ramp works pretty well.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 07 2004 00:29 GMT
#7
If there's no ramp, then either get a battery or aim for a pretty quick reaver (no shuttle), 1 reaver is worth 2 goons if you count scarabs, but it usually kills so much more...
it's all luck at that point, depends when he attacks, the worst possible time for you is when your reaver is half-bulding and he attacks because then you will have considerably less goons/zealots, and you will lose
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
August 07 2004 00:38 GMT
#8
It doesn't set you back that far behind. IF probes are trapped inside, use them to just kill it asap, you wont lose that much minerals. Remember, he is losing 100 by doing that.
Nak Allstar.
GoSexierPerli
Profile Joined July 2004
United States85 Posts
August 07 2004 02:45 GMT
#9
hrm i didnt know it made that much of a difference.
My whole existence is flawed.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
August 07 2004 03:21 GMT
#10
Actually if he doesn't attack you straith and you attack it in the most efficient way possible you should be ahead.

By the way is it so good ?If he traps 2-3 probes and cancels the pylon then you've lost like 2-3x8 minerals and he lost 25.If he doesn't cancel it it has taken some damage already from the trapped probes and you attack it with 4-5 more and shouldn't lose more than 12x8=96 minerals.It's the panic it creates that is worse I think.
Combined with a zeal attacking your mineral line it's too bad of course...
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
tuig
Profile Joined April 2003
Netherlands46 Posts
August 07 2004 06:06 GMT
#11
Make sure he doesn't manner pylon :O
GeNoCiDe
Profile Joined July 2004
United States22 Posts
August 07 2004 06:11 GMT
#12
it doesnt matter that much, i was playing some good p once, and i went 2 gate and manner pyloned him and he took my gas :x if that helps at all....obviusly protected his ramp too
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
August 07 2004 07:02 GMT
#13
is he asking about pvp or tvp?
RuGbUg
Profile Joined June 2003
United States2347 Posts
August 07 2004 07:03 GMT
#14
On August 07 2004 09:38 MiniRoman wrote:
It doesn't set you back that far behind. IF probes are trapped inside, use them to just kill it asap, you wont lose that much minerals. Remember, he is losing 100 by doing that.
or, he can just cancel the minerals and thus lose far less then you spent attacking it
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
koehli
Profile Joined January 2004
Germany350 Posts
August 08 2004 18:46 GMT
#15
On August 07 2004 16:03 RuGbUg wrote:
Show nested quote +
On August 07 2004 09:38 MiniRoman wrote:
It doesn't set you back that far behind. IF probes are trapped inside, use them to just kill it asap, you wont lose that much minerals. Remember, he is losing 100 by doing that.
or, he can just cancel the minerals and thus lose far less then you spent attacking it


Rugbug is right, only let the pylon warp when there's at least 2 probes trapped. As the one being mannerpyloned I'd do a probe drill to make sure to not have more then one trapped. You should do some probe harvest micro to not harvest the long way around and wait till trapped probe and first zealot kill the pylon. Almost cost efficient for the defender.

What I really fear is not the fully warped pylon, but the last second cancellation, it's plain and simple an advantage without regret for the party doing the mannerpylon.
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
dashboard
Profile Joined July 2004
United Kingdom40 Posts
August 08 2004 21:38 GMT
#16
whats the best route of action for the terran in this instance?
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
August 09 2004 00:23 GMT
#17
meh

the problem is that the pylon isn't really a waste of 100 minerals. because you get supply from it until it's dead
thus the mannerpyloner can keep producing zealots at a normal rate while you're losing money from the mannerpylon, and you can't really use zealots to kill it because then you're giving him free entrance to your base, and if you kill it with probes then you've spent more money on denying the pylon than he spent building it.

no matter what you are at a disadvantage
so the only solution is
don't play maps where mannerpylon is possible
and if someone mannerpylons you, don't bother playing him again! :-)
Moderator
MaGnIfIcA
Profile Joined October 2002
Norway2312 Posts
August 09 2004 00:28 GMT
#18
Feel like Eri knows his stuff when it comes to pylons
Wannabe sMB member yo, so spankable-.-v;;
JoeUser
Profile Joined April 2004
United States684 Posts
August 09 2004 01:17 GMT
#19
On August 09 2004 09:23 Liquid`Drone wrote:
meh

the problem is that the pylon isn't really a waste of 100 minerals. because you get supply from it until it's dead
thus the mannerpyloner can keep producing zealots at a normal rate while you're losing money from the mannerpylon, and you can't really use zealots to kill it because then you're giving him free entrance to your base, and if you kill it with probes then you've spent more money on denying the pylon than he spent building it.

no matter what you are at a disadvantage
so the only solution is
don't play maps where mannerpylon is possible
and if someone mannerpylons you, don't bother playing him again! :-)


Yea, I think this guy is right. But I think it's only a slight disadvantage. Once you have 3 zeals just send one to kill while the others hold position at ramp. Or, put a probe outside of his base, and send all the zeals you make to kill the manner pylon, but keep an eye on your probe, and if he sends his zeals, immediately send your zeals to your choke, and use probes to finish it off. The 2nd way is probably the best.
Quote
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
August 09 2004 05:36 GMT
#20
Dont play pylonables (oO) maps :O
Moderator<:3-/-<
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