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Active: 1367 users

how would you recover from manner pylon?

Forum Index > Brood War Strategy
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Jon166
Profile Joined April 2004
Vietnam121 Posts
Last Edited: 2004-08-06 23:08:16
August 06 2004 23:07 GMT
#1
I know the best way is to stop it, but when it does happen, is there any way to recover pvp?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 06 2004 23:11 GMT
#2
Sure there is, keep playing the game, he'll have a small eco advantage for now, but your ramp should make up for your slightly lower numbes of zeals or goons
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 06 2004 23:24 GMT
#3
On August 07 2004 08:11 JeeJee wrote:
Sure there is, keep playing the game, he'll have a small eco advantage for now, but your ramp should make up for your slightly lower numbes of zeals or goons


so wat if u are playing a map with no ramp?
lol i'm serious about that question =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Jim
Profile Joined November 2003
Sweden1965 Posts
August 06 2004 23:43 GMT
#4
if he plays perfectly you cant do shit. however most dont so I would suggest playing straight and perhaps nail him if he tries to exp before you.
To sup with the mighty ones, one must climb the path of daggers.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
August 06 2004 23:49 GMT
#5
shield battery?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
August 06 2004 23:58 GMT
#6
Yeah battery on ramp works pretty well.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 07 2004 00:29 GMT
#7
If there's no ramp, then either get a battery or aim for a pretty quick reaver (no shuttle), 1 reaver is worth 2 goons if you count scarabs, but it usually kills so much more...
it's all luck at that point, depends when he attacks, the worst possible time for you is when your reaver is half-bulding and he attacks because then you will have considerably less goons/zealots, and you will lose
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
August 07 2004 00:38 GMT
#8
It doesn't set you back that far behind. IF probes are trapped inside, use them to just kill it asap, you wont lose that much minerals. Remember, he is losing 100 by doing that.
Nak Allstar.
GoSexierPerli
Profile Joined July 2004
United States85 Posts
August 07 2004 02:45 GMT
#9
hrm i didnt know it made that much of a difference.
My whole existence is flawed.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
August 07 2004 03:21 GMT
#10
Actually if he doesn't attack you straith and you attack it in the most efficient way possible you should be ahead.

By the way is it so good ?If he traps 2-3 probes and cancels the pylon then you've lost like 2-3x8 minerals and he lost 25.If he doesn't cancel it it has taken some damage already from the trapped probes and you attack it with 4-5 more and shouldn't lose more than 12x8=96 minerals.It's the panic it creates that is worse I think.
Combined with a zeal attacking your mineral line it's too bad of course...
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
tuig
Profile Joined April 2003
Netherlands46 Posts
August 07 2004 06:06 GMT
#11
Make sure he doesn't manner pylon :O
GeNoCiDe
Profile Joined July 2004
United States22 Posts
August 07 2004 06:11 GMT
#12
it doesnt matter that much, i was playing some good p once, and i went 2 gate and manner pyloned him and he took my gas :x if that helps at all....obviusly protected his ramp too
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
August 07 2004 07:02 GMT
#13
is he asking about pvp or tvp?
RuGbUg
Profile Joined June 2003
United States2347 Posts
August 07 2004 07:03 GMT
#14
On August 07 2004 09:38 MiniRoman wrote:
It doesn't set you back that far behind. IF probes are trapped inside, use them to just kill it asap, you wont lose that much minerals. Remember, he is losing 100 by doing that.
or, he can just cancel the minerals and thus lose far less then you spent attacking it
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
koehli
Profile Joined January 2004
Germany350 Posts
August 08 2004 18:46 GMT
#15
On August 07 2004 16:03 RuGbUg wrote:
Show nested quote +
On August 07 2004 09:38 MiniRoman wrote:
It doesn't set you back that far behind. IF probes are trapped inside, use them to just kill it asap, you wont lose that much minerals. Remember, he is losing 100 by doing that.
or, he can just cancel the minerals and thus lose far less then you spent attacking it


Rugbug is right, only let the pylon warp when there's at least 2 probes trapped. As the one being mannerpyloned I'd do a probe drill to make sure to not have more then one trapped. You should do some probe harvest micro to not harvest the long way around and wait till trapped probe and first zealot kill the pylon. Almost cost efficient for the defender.

What I really fear is not the fully warped pylon, but the last second cancellation, it's plain and simple an advantage without regret for the party doing the mannerpylon.
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
dashboard
Profile Joined July 2004
United Kingdom40 Posts
August 08 2004 21:38 GMT
#16
whats the best route of action for the terran in this instance?
Liquid`Drone
Profile Joined September 2002
Norway28682 Posts
August 09 2004 00:23 GMT
#17
meh

the problem is that the pylon isn't really a waste of 100 minerals. because you get supply from it until it's dead
thus the mannerpyloner can keep producing zealots at a normal rate while you're losing money from the mannerpylon, and you can't really use zealots to kill it because then you're giving him free entrance to your base, and if you kill it with probes then you've spent more money on denying the pylon than he spent building it.

no matter what you are at a disadvantage
so the only solution is
don't play maps where mannerpylon is possible
and if someone mannerpylons you, don't bother playing him again! :-)
Moderator
MaGnIfIcA
Profile Joined October 2002
Norway2312 Posts
August 09 2004 00:28 GMT
#18
Feel like Eri knows his stuff when it comes to pylons
Wannabe sMB member yo, so spankable-.-v;;
JoeUser
Profile Joined April 2004
United States684 Posts
August 09 2004 01:17 GMT
#19
On August 09 2004 09:23 Liquid`Drone wrote:
meh

the problem is that the pylon isn't really a waste of 100 minerals. because you get supply from it until it's dead
thus the mannerpyloner can keep producing zealots at a normal rate while you're losing money from the mannerpylon, and you can't really use zealots to kill it because then you're giving him free entrance to your base, and if you kill it with probes then you've spent more money on denying the pylon than he spent building it.

no matter what you are at a disadvantage
so the only solution is
don't play maps where mannerpylon is possible
and if someone mannerpylons you, don't bother playing him again! :-)


Yea, I think this guy is right. But I think it's only a slight disadvantage. Once you have 3 zeals just send one to kill while the others hold position at ramp. Or, put a probe outside of his base, and send all the zeals you make to kill the manner pylon, but keep an eye on your probe, and if he sends his zeals, immediately send your zeals to your choke, and use probes to finish it off. The 2nd way is probably the best.
Quote
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
August 09 2004 05:36 GMT
#20
Dont play pylonables (oO) maps :O
Moderator<:3-/-<
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 09 2004 06:13 GMT
#21
hey just cycles his 3 zeals to dislodge your 2
then rapes you
JAM THE FUCKER!
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 09 2004 08:08 GMT
#22
when the his probe makes for your minerals, just keep one probe in a place where the pylon can go...
My psychiatrist says I have deep-seated Ragneuroses :(
Liquid`Drone
Profile Joined September 2002
Norway28682 Posts
August 09 2004 08:57 GMT
#23
a3il3r0n then you're still losing money due to poor mapdesign. even if it's just 8 or 16 or 24 it shouldn't happen.
Moderator
kP_cHoBo
Profile Joined June 2004
United States439 Posts
August 10 2004 12:25 GMT
#24
Ummmm..can someone plz explain what manner pylon is exactly??
Hello
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
August 10 2004 13:42 GMT
#25
manner pylon is when you build pylons to disrupt your opponents mining capabilities
ie. building a pylon between their nexus and mineral field in such a way that their miners get stuck behind it
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
August 10 2004 16:03 GMT
#26
it would be sth like this

[] [] [] [] []
[]..[].[].[]
.<> . .
________
|Nexus |
|_______|

[] = Mineral
. = probe
<>= Pylon

so basically 2 porbes there get walled between 3 minerals and a pylon due to bad mineral line placing :O
Moderator<:3-/-<
PuertoRican
Profile Joined April 2004
United States5709 Posts
August 10 2004 16:14 GMT
#27
you can get all of your peons out once they trap them, but then you still gotta kill it, slows you down a lil but just defend ramp and you're fine.
If anyone orders any merlot Im leaving. I am NOT drinking any fucking merlot.
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
August 10 2004 18:06 GMT
#28
wow. nice brackets
A firebat to your Zergling.
aseq
Profile Joined January 2003
Netherlands3981 Posts
August 11 2004 18:27 GMT
#29
how do you get (all) your workers out?
you could mine the same patch then stop, and get 1 out.
but the other?
RiSE
Profile Joined April 2004
United States3182 Posts
August 13 2004 10:25 GMT
#30
Art grapics, IntoTheWow
heavy hand upon the land, feel it's weight inside you
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
August 13 2004 11:12 GMT
#31
You played Bill, didnt you?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
hasuwar
Profile Joined April 2003
7365 Posts
August 13 2004 13:22 GMT
#32
I'd probably just attack it after it finishes b uilding with all my workers. He's going to depend on it to build units, so once he loses it, he won't be able to build again until he makes another one..plus he lost that 100 minerals. I know scvs attack really fast, so it doesn't take very long to kill one with scvs..probes might take al ittle longer, which sucks..but, when it happens, you're stuck
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
August 13 2004 13:50 GMT
#33
play zerg and be rid of the problem forever o_o
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
RuGbUg
Profile Joined June 2003
United States2347 Posts
August 13 2004 13:51 GMT
#34
On August 11 2004 01:14 PuertoRican wrote:
you can get all of your peons out once they trap them, but then you still gotta kill it, slows you down a lil but just defend ramp and you're fine.
if you're lucky you might get all of them out, but almost always you'll lose at least 1 in there
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 13 2004 18:21 GMT
#35
the main prob with the player who got manner plyoned is that:

1-u lose access to at least 2-3 mineral blocks and have a harder time mining them; workers have to go around to the back of the minerals being blocked just to mine them
2-1 to 3 workers for sometime till they are freed

both of these will cause problems for the other player for just a mere 100 minerals.... therefore the player got manner plyoned is at an ecomonical loss
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
August 14 2004 10:11 GMT
#36
ASCII artwork thx


try to play maps that are well designed
Moderator<:3-/-<
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
August 15 2004 01:30 GMT
#37
Just swtich to Zerg then.

a) No manner pylon vs Zerg, thx.

b) Zerg > Toss

c) Do offensive hatch on ramp
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Manit0u
Profile Blog Joined August 2004
Poland17339 Posts
August 16 2004 01:22 GMT
#38
Sorry, but could you explain to a noob that's playing only with his friends (started too late to become any good against even lames) one thingie?
Another type of manner pylon...
When I was making my wall-in on LT my friend got there with his probe and placed a pylon so that his zets could go through it (even more, he microed his probe so I couldn't kill it fast and place another building to fill enlarging gap) then he rushed with zeals...
Is there any way to stop this with terran?
Also what should I do when he builds an assimilator on my gas spot early in the game (rax just started building and no raf yet)

thx
Time is precious. Waste it wisely.
fuqin-suck
Profile Joined February 2003
United States142 Posts
August 16 2004 10:39 GMT
#39
im curious. has anyone ever done a manner depot?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2004 14:39 GMT
#40
do what ra and zues did

build pylons in your own mineral patches that prevent manner pylons but which also don't slow ur workers down O_o o_O
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
Last Edited: 2004-08-16 15:48:09
August 16 2004 15:43 GMT
#41
On August 16 2004 10:22 Manit0u wrote:
Sorry, but could you explain to a noob that's playing only with his friends (started too late to become any good against even lames) one thingie?
Another type of manner pylon...
When I was making my wall-in on LT my friend got there with his probe and placed a pylon so that his zets could go through it (even more, he microed his probe so I couldn't kill it fast and place another building to fill enlarging gap) then he rushed with zeals...
Is there any way to stop this with terran?
Also what should I do when he builds an assimilator on my gas spot early in the game (rax just started building and no raf yet)

thx

build 2-3 marines and use 2-3 scvs to help kill the pylon and the zealot

if you have good micro, use just 1 marine and 3-4 scvs. You can surround the zealot with the scvs while attacking and running away with the marine, and if he attacks an scv you select it and right click your minerals to save that one. You can also block your ramp with 2 scvs and put the marine on hold behind them.

Regarding the pvp situation, you can select all trapped scvs and right click a mineral that is next to the pylon but that those probes can reach, and when they are all stacked up you right click somewhere farther away, on the ground, several times until they are all out.

As a prevention measure, you can make your probes gather minerals in a way in which he cant place the pylon. Use the move command to place the probe in diagonal between mineral and nexus but next to the mineral, and then right click the mineral.

You can also leave a probe where the pylon would go but that isnt such a good option.
Son Of Law
PuertoRican
Profile Joined April 2004
United States5709 Posts
August 16 2004 15:56 GMT
#42
On August 13 2004 22:51 RuGbUg wrote:
Show nested quote +
On August 11 2004 01:14 PuertoRican wrote:
you can get all of your peons out once they trap them, but then you still gotta kill it, slows you down a lil but just defend ramp and you're fine.
if you're lucky you might get all of them out, but almost always you'll lose at least 1 in there


obviously i know what im talking about or i wouldnt have posted it, the rare occasions i get manner pyloned, i end up only getting one stuck in there once pylon is first layed down, but i still get it out w/o destroying the pylon. if you're a toss user, you'd know about floating units, like how u can move a goon behind 6 nat minerals on LT, but then its stuck
If anyone orders any merlot Im leaving. I am NOT drinking any fucking merlot.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
August 16 2004 22:20 GMT
#43
On August 16 2004 19:39 fuqin-suck wrote:
im curious. has anyone ever done a manner depot?


Don't think so,they could just kill the scv and depot is bit big to fit

but they do sometime block exps early games vs zerg...like if you see a zerg expanding you always follow with scv and attack it so it cant spawn hatch

then most of the times the drone runs a little end then goes back and manages to hatch..

instead of running after it when it goes for a walk to lose the scv,just start building a depot where the hatch should go and stop right after 150 hp or so and go on and harass a little more,he'll probably get cliff hatch then

maybe,when you're in a very cheesy mood,start building a bunker there (by then you can cancel the depot and get the 100 mins back)so he has to attack with drones...

P.S.: keep it mannered ^^
Moderatorsometimes I get intimidated by the size of my right testicle
Pacifist
Profile Joined October 2003
Israel1683 Posts
August 16 2004 23:18 GMT
#44
I didnt read the entire thread so i dont know if its been mentioned before but theres a way to get your probes which are trapped by mannerpilon out. You tell the probes to gather on the side minearls (the pilon and 3 or 4 minearls form a box around ur trapped probes, the side minerals are the two on either side next to the pilon), and then suddenly tell them to move to an area outside the mannerpilon. They will slip between the minerals and the mannerpilon and get out.

However, the pilon still lives, and u will have to mine 2 of ur minerals from the back, which isn't good, so u need to kill the pilon ASAP.
Riding a bike is overrated.
PuertoRican
Profile Joined April 2004
United States5709 Posts
August 17 2004 05:37 GMT
#45
On August 17 2004 08:18 Pacifist wrote:
I didnt read the entire thread so i dont know if its been mentioned before but theres a way to get your probes which are trapped by mannerpilon out. You tell the probes to gather on the side minearls (the pilon and 3 or 4 minearls form a box around ur trapped probes, the side minerals are the two on either side next to the pilon), and then suddenly tell them to move to an area outside the mannerpilon. They will slip between the minerals and the mannerpilon and get out.

However, the pilon still lives, and u will have to mine 2 of ur minerals from the back, which isn't good, so u need to kill the pilon ASAP.


finally a good answer
If anyone orders any merlot Im leaving. I am NOT drinking any fucking merlot.
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
August 17 2004 06:47 GMT
#46
that is basically what i said earlier -_-
Son Of Law
fuqin-suck
Profile Joined February 2003
United States142 Posts
Last Edited: 2004-08-17 07:59:51
August 17 2004 07:59 GMT
#47
On August 17 2004 07:20 RaGe-xG- wrote:
Show nested quote +
On August 16 2004 19:39 fuqin-suck wrote:
im curious. has anyone ever done a manner depot?


Don't think so,they could just kill the scv and depot is bit big to fit

but they do sometime block exps early games vs zerg...like if you see a zerg expanding you always follow with scv and attack it so it cant spawn hatch

then most of the times the drone runs a little end then goes back and manages to hatch..

instead of running after it when it goes for a walk to lose the scv,just start building a depot where the hatch should go and stop right after 150 hp or so and go on and harass a little more,he'll probably get cliff hatch then

maybe,when you're in a very cheesy mood,start building a bunker there (by then you can cancel the depot and get the 100 mins back)so he has to attack with drones...

P.S.: keep it mannered ^^


Actually, I tried to before. Manner Depot does work! Of course my scv had to run away when they started to attack, but it was just as successful as a pylon. i canceled it before it died.

Does this sound like a good manner-depot strat? Bring 2 scvs to scout on TvP.. works best 12v3 on LT. When you enter 12oclock base, you bring one of your scvs around the bottom of the base to the back (near the gas). The other SCV goes somewhere near the mineral line but not too close and build a bunker. Seeing a building bunker, P will attack your scv building the bunker with at least 3-4 probes (hopefully more). As soon as he does this, there will be a smaller number of probes mining and it will be easier to manner depot him. Twice if possible. If you dont have enough $, then cancel bunker, or you can try and keep building the bunker with your 2 scvs. Your marines should be rallied to his base.

I just thought of this right now, so I dont know how well it would work, but it sounds like it would disrupt and frustrate P enough to give you a strong upper hand. Plus, when you cancel your depots before they die, you will have gained most that money back so its not an entire waste like manner pylons.
hasuwar
Profile Joined April 2003
7365 Posts
August 17 2004 08:09 GMT
#48
On August 16 2004 19:39 fuqin-suck wrote:
im curious. has anyone ever done a manner depot?


many times. People think they're safe with those spread out mineral LTs, well suckers, a depot still works! Gotta have some luck t hough, because a 3 block building is hard as hell to get in there without being obstructed it
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
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