• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:21
CEST 11:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak8DreamHack Dallas 2025 - Info & Preview14herO wins GSL Code S Season 1 (2025)16Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
DreamHack Dallas 2025 $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S Season 1 - RO4 and Grand Finals
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Cwal.gg not working BW General Discussion [ASL19] Ro4 Recap : The Peak BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[ASL19] Semifinal B [BSL20] RO20 Group Stage [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Men's Fashion Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11192 users

Ghost vs High Templar - EMP v Feedback comparision

Forum Index > Closed
Post a Reply
1 2 3 4 5 Next All
Friend23
Profile Joined August 2010
Poland270 Posts
Last Edited: 2010-10-22 18:46:45
October 22 2010 18:41 GMT
#1
Now to begin.Once during a ladder game I ate EMP in my face but I was actually surprised cause I did cast (or order my HT to cast) Feedback on the Ghost. That made me do a small research.

Here is the picture of the EMP. I had an observer up ground so I could do what I had planned. Yet the Range + Radius of the EMP appeared to be so insanely big that and I just decided to do what I am showing to You right now.

[image loading]

Now, I made the research to check what is the range of Feedback. This is the result. My HT should be standing in the radius as on the picture (more or less) to be able to Feedback the Ghost. Look where he should be standing, and where EMP actually hit. This is HUGE!

[image loading]

Highlited version - High Templars - units with Energy Bars made in RED:

[image loading]



[Explanation, you might skip]

Here is how I made it using simple Paint.

I made another screenshot this time on scrap station:

[image loading]

Remade it into this:

[image loading]

Then I pasted it to the first picture so that these two corners are the same point on both pics:

[image loading]
[image loading]

Result again, look how huge this is:

[image loading]
_________________________________________________________________________________

The results say that EMP range + radius is SIGNIFICANTLY higher than Feedbacks range. Even if you see and compare the first 2 pictures(on Metalopolis pre and after adding the HT), you can see that the Feedbacks range is actually a little bit smaller than EMPs range but I might be wrong.

So, the point of all that is obviously pointing out that this needs readjustment.

My personal suggestion is that Feedback's cast range should be equal to the sum of EMP's range and its radius. Or perhaps at 90% of Feedback's range. However! Snipe's range should be of 115% of Feedback's range. Its damage is now 45 for 25 Energy, that makes 2 Snipes for a HT to kill it.

Now why that way?

It makes Ghost still a viable counter to HT's (Snipe's range higher than Feedback's).
It still allows HT to counter Ghost if T is greedy or not has enough APM/bad micro (Feedback's range higher than EMP's).
It still leaves Ghost a great unit against Protoss (shield removal) just that T cant cast just 1 spell and win.

I really think this would add a lot of the micro to the PvT HTvGhost combat: You dont want to get stormed? Snipe HTs. You want to remove shields? Do it, but then EMP army, not HT's and deal with storm. Greedy Terran wants to EMP HT's? Bang, no more 1 spell 1 win button for T. You try that, you eat Feedback.

So the natural order for T would be to first Snipe HT's if he doesnt want to eat storm, and then if he has enough energy he could EMP army.

Not to mention that the Ghost can just Cloak and sneak from behind and EMP HTs. But it never happens. Why? Cause EMP's range is higher than Feedbacks. Not to mention that a Ghost hidden under Medivacs is already impossible to target. AND that it doesnt reduce the amount of micro and skill necessary for the P to actually target the Ghosts correctly.

TLDR

Suggestion: Reduce EMPs range so that EMP's range+radius is equal to 90% of Feedbacks range. Set Snipes range to 115% of Feedbacks range. Will make the T have to decide whether he hits HT's or army, for the middle stages. And in the late stages it adds even more micro to the game.
Protoss_Carrier
Profile Joined September 2010
414 Posts
October 22 2010 18:48 GMT
#2
I really think it's fine. You would have rocked if you made colossus or carriers.
Carrier has arrived.
KillerPlague
Profile Joined June 2010
United States1386 Posts
October 22 2010 18:49 GMT
#3
fairly good assessment and suggestion and as a toss player i agree. however as protoss is still viewed as slightly more powerful than terran i don't see this change coming any time soon.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2010-10-22 18:59:32
October 22 2010 18:54 GMT
#4
Personally I feel EMP needs to be stronger than FB just because of how easy it is to replenish storms via warpin with the amulet upgrade.

There are other things to consider, but that's the main one. When T gets ghosts feedbacked, he has little to no defense against storm. When P gets EMPed (on every ht, which are of course spread out to require multiple shots), you can make archons, warp in a bunch more HTs, and keep on attacking.
brain_
Profile Joined June 2010
United States812 Posts
October 22 2010 18:54 GMT
#5
I agree with OP. It'd make things fair and result in great, engaging, crowd-pleasing micro battles. Right now EMP is just an extremely good blunt instrument with no real counter.
Friend23
Profile Joined August 2010
Poland270 Posts
October 22 2010 18:55 GMT
#6
That was at the stage when I was just starting getting Colossi. A combo of Storm and Colossi do insanely good. But it doesnt really matter. There is no point why Ghost could reach HT from higher range like that.
Bidj
Profile Joined September 2010
France98 Posts
Last Edited: 2010-10-22 18:57:50
October 22 2010 18:56 GMT
#7
To fully consider the balance problem between those two units, replace EMP by storm and it will be fine..

Ok, I will rephrase it, that's some unnecessary and stupid changes. Like most QQ posts on Battle.net forum, you are just considering two units (or worse, you are considering only some of the spell of those two units) instead of considering the whole matchup.

Look at high level games, storm rapes MMM play, and MMMG too once you reach a critical mass of HTs. Then you whole point of "oh noes ghosts is auto win for terran" is null and if changes are needed, that's maybe storm nerf or ghost buff.
Rooooaaaar
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 22 2010 18:57 GMT
#8
why do terrans refuse to use ghosts?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
BumbleB
Profile Joined July 2009
Canada49 Posts
October 22 2010 18:58 GMT
#9
On October 23 2010 03:54 brain_ wrote:
I agree with OP. It'd make things fair and result in great, engaging, crowd-pleasing micro battles. Right now EMP is just an extremely good blunt instrument with no real counter.

I am pretty sure the EMP is a counter made to stop storms and other really strong spells. There is no need for change in the range.
Ichabod
Profile Joined May 2010
United States1659 Posts
October 22 2010 18:59 GMT
#10
EMP has range 10, feedback has range 9, dunno why they have these respective ranges, but those are the stats.

The problem with the EMP vs Storm dynamic is that colossus tech is too good and resistant to EMP effects that this discrepancy isn't addressed.
---Ultimately the way to beat EMP with storms is good positioning and protection of your templars (spread out, scouting observers, etc.)
junemermaid
Profile Joined September 2006
United States981 Posts
October 22 2010 19:00 GMT
#11
Don't bunch up your templars like a retard and don't keep them in the front of your army and you're fine.
the UMP says YER OUT
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2010-10-22 19:03:56
October 22 2010 19:00 GMT
#12
Today I was winning a battle. Suddenly the protoss warped in 5 HT's and stormed my army away. Then, when my units were making, the toss reïnforced so fast (thanks to warpgates) and he beated me. By the time my new units were out, the toss had warped in a big army and he was in my base. I had 10 raxes making units.

So:
- you can warp the unit in and storm immeadiately.
- you can actually KILL units with it.

How can people say that there is no counter to emp?

I see a lot of protosses only viewing their side, but not the side of the terran. Storm is amazing against bio and it's really hard to dodge it and emp a well spreaded army.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 22 2010 19:01 GMT
#13
On October 23 2010 03:57 Sfydjklm wrote:
why do terrans refuse to use ghosts?

I assume because they have less practice using them (colossus tech is more common) and thus have difficulty stimkiting, controlling medivacs, and also landing EMPs.

If you're asking why they don't just use them in general for the EMP damage I have no idea.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 22 2010 19:07 GMT
#14
On October 23 2010 03:57 Sfydjklm wrote:
why do terrans refuse to use ghosts?

Only the bad ones refuse to use ghosts because they'd rather just 1at their way to victory.

In all seriousness, the OP's suggestion seems pretty valid to me, but tbh even with the whole Ghost>HT issue I'm still really not having that much trouble against it. As long as I have obs scouting for cloaked ghosts and I spread my HTs well it's really not a problem. Having a warp prism or proxy pylon helps too so in the case all your HTs are EMP'd you can just warp in some more.
Friend23
Profile Joined August 2010
Poland270 Posts
October 22 2010 19:08 GMT
#15
@ Dfgj

I think Id like to say that you take it wrong. We should consider that EMP is equal to Storm, and equal to Feedback is Snipe. ATM EMP fits both roles. Take out HTs, hurt army. The change I suggest would split that.

It would be like I mentioned in the post. You want to take out HTs? Snipe them. You want to deal direct damage to the army? EMP it, but the army cause there is Feedback if You come too close, if youre too greedy.

While I agree that you can warp in HTs, it eats so freaking much gas that it makes you raw on all other units. Unlocking HT takes twice as much gas than unlocking Ghost. And it needs much less Ghosts to do their job than it takes HTs to do their job.

And in spite of all that theory this is so easy to miss the Ghost, they can Cloak, have faster movement speed.

I really think that range issue should be addressed some way.

Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2010-10-22 19:10:07
October 22 2010 19:08 GMT
#16
EMP is fine, spreading out HTs and the fact they can warp in storm ready is really annoying. Not having having to research emp is not.
Descolada in everything not TL/Starcraft
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
October 22 2010 19:10 GMT
#17
Psi storm completely wrecks the bioball which is why overall a HT is a much more efficient unit than the ghost. So if you misclick or mistime your EMP might hit nothing while feedback will hit every time given you click on the unit. Given the tech and macro of the protoss he can easily have Colossi out which can wreck any ghost pretty easily even with that range.

ALSO, Protoss have the option to shove all the HT into a warp prism and be free from any EMPs and snipes completely. Although much more micro intensive, it pays off if T gets impatient and wastes his EMPs on the rest of your army, your HT will be free to storm/feedback.

I don't think the current state of the game, that feedback vs EMP is an issue, cause there are so many more variables to consider.
I am boss. -Minami-ke
Kazang
Profile Joined August 2010
578 Posts
October 22 2010 19:13 GMT
#18
Why don't you complain that phoenix don't hit ground and have 9 range too, hell why not have immortals do splash damage?
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
October 22 2010 19:14 GMT
#19
On October 23 2010 03:57 Sfydjklm wrote:
why do terrans refuse to use ghosts?


How is this even relevant? I use ghosts all the time. I see them used plenty. If there is any reason why they don't use them much it's because there's no need to when toss go collosus all the time.
"Crom laughs at your four winds!"
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 22 2010 19:14 GMT
#20
EMP is fine, if you have even 2 army groups of templar/zeal EMP becomes a joke, especially if your HT have been out for a while getting 200/200 energy.

Plz don't act like we don't have to pay 50/150 for a single storm WITH the upgrade.
Knowing is half the battle... the other half is lasers.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 23096
Sea 1389
actioN 511
Stork 274
Killer 100
PianO 82
sorry 42
sSak 38
Mong 36
Liquid`Ret 29
[ Show more ]
NaDa 26
Rush 23
Sharp 23
soO 17
Sacsri 10
Movie 5
Dota 2
XaKoH 644
ODPixel622
XcaliburYe503
Fuzer 253
League of Legends
JimRising 529
Counter-Strike
olofmeister1901
shoxiejesuss783
Heroes of the Storm
Khaldor158
Other Games
ceh9627
C9.Mang0561
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH271
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2109
League of Legends
• Stunt761
Upcoming Events
Replay Cast
39m
Road to EWC
5h 39m
Replay Cast
1d
SC Evo League
1d 2h
Road to EWC
1d 5h
Afreeca Starleague
1d 19h
BeSt vs Soulkey
Road to EWC
2 days
Wardi Open
3 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
4 days
[ Show More ]
Replay Cast
4 days
GSL Code S
5 days
Cure vs Zoun
Solar vs Creator
The PondCast
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
6 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.