• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
What's the deal with APM & what's its true value Simple Questions, Simple Answers Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1884 users

Ghost vs High Templar - EMP v Feedback comparision - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
xiyuema
Profile Joined August 2009
87 Posts
October 23 2010 03:34 GMT
#81
ghosts are realy easy to tech arent they? but for a useful ht u need to research 200/200 and then for it to be effective u need 150/100 i believe.
Far out GG
Keldaur
Profile Joined August 2010
Spain55 Posts
October 23 2010 03:44 GMT
#82
And ? they are different races, why do you think they should have the same ?

Play the game.
Solarith
Profile Joined October 2010
3 Posts
October 23 2010 03:45 GMT
#83
i dont know why people keep bringing up that it takes 150gas to warp in high temps. ghosts also require 150gas as well as 150 minerals for your 50min150gas. granted ghosts can be teched much faster, but it also causes terran to not get early medivacs for drop play which i believe is the more general threat to toss in the early-mid game scenerio. toss isnt the only race that requires massive amounts of vespine to be effective
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 23 2010 03:45 GMT
#84
getting emp'd sucks, but getting stormed sucks a whole lot more. at least emp has one good thing going for it.
The Show of a Lifetime
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2010-10-23 03:50:39
October 23 2010 03:49 GMT
#85
On October 23 2010 11:40 Zealot Lord wrote:
Show nested quote +
On October 23 2010 11:20 VanGarde wrote:
Yeah, the ghost can emp the templar before the templar can feedback the ghost, but the templar can also feedback ravens, medivacs, battlecruisers and banshee's.


Not sure what the point of listing the units templar can feedback on is for when ghost's EMP affects every single protoss unit lol =p

But I don't think protoss/terran players will ever agree on the ghost balance debate haha.


Yeah, so does storm. You are missing an important distinction. You need to make a difference between emp to drain energy and emp to take away shields. Because it is essentially two abilities in one whereas the templar has it separated into storm and feedback.

Protoss has three units that can be drained of energy by emp (not counting the mothership) and then every unit can take "damage" from the emp. Terran has 5 units (80% of the air units) which can be feedbacked and drained of emp+dealt damage and then every unit can take damage from storm.
War does not determine who is right - only who is left.
Keldaur
Profile Joined August 2010
Spain55 Posts
October 23 2010 03:59 GMT
#86
And also people forget storm and feedback actually KILL units, while EMP just reduce shields and you can do it just one time, no matter how many EMPs you throw, you won't kill them (not bad, of course, it's awesome against toss, but they are different).

Also, they are different races, with different units, mechs and synergys between the units. Asking for the same is plainly retarded.
ibreakurface
Profile Joined June 2010
United States664 Posts
Last Edited: 2010-10-23 04:03:08
October 23 2010 04:00 GMT
#87
I think everyone has forgotten EMP is supposed to counter HT's. Complaining about emp vs storms is like complaining about how storm rapes bio.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Oddysay
Profile Blog Joined October 2007
Canada597 Posts
October 23 2010 04:09 GMT
#88
On October 23 2010 13:00 ibreakurface wrote:
I think everyone has forgotten EMP is supposed to counter HT's. Complaining about emp vs storms is like complaining about how storm rapes bio.


some people are just bad at the game and want the easy mode for everything....

look how he take screen shot of command center SCANS too ... the scans got no reason to be here... other that make people think the way he want .

for reply to the op : okay we trade the fix but emp should AUTO kill templar... not just remove energy but kill them.. templar kill my ghost when they storm ... you want everything fair and balanced right?


LuciferSC
Profile Joined August 2010
Canada535 Posts
October 23 2010 04:17 GMT
#89
EMP is fine as is.

Sorry but OP has wrong arguments; keep in mind that ghost don't do insane amount of dmg and HT's psionic storm has radius too.

Also that u can't miss with feedback, but with emps, u surely can miss with good P micro.
Come get some
Baarn
Profile Joined April 2010
United States2702 Posts
October 23 2010 04:22 GMT
#90
Why does there need to be a parity between the units unless you are planning on going toe to toe? It's all about positioning and if you happen to get your templar emp cause you move them in front of other units then that's more your fault then the games, no?
There's no S in KT. :P
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-10-23 04:42:28
October 23 2010 04:35 GMT
#91
You can't REALLY compare the abilities. Feedback is cheaper from a higher tier unit and does damage based on Mana. EMP does consistent damage to shields and takes away all mana in an AoE for a high cost on a somewhat lower tier caster. (Depending how you define the tiers, of course.) Feedback, to me, is the more versatile/useful ability.
EDIT: Also of note: While Templar are higher in the tree, ghosts cost more (by one hundred minerals). Templar are also warped in faster.
Bluetea
Profile Joined August 2010
United States185 Posts
October 23 2010 04:59 GMT
#92
What I really hate is that the Terran can click basically anywhere on the Protoss army and EMP a good majority of the units because EMP is AoE. Feedback on the other hand is SO much harder to pull off versus a ghost. 1) It's hard to even find the ghost in a ball of infantry and 2) you have to actually click on the ghost. It's kind of unfair since they are very similar spells.
All these bitches is my sons.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2010-10-23 06:44:32
October 23 2010 06:43 GMT
#93
On October 23 2010 13:17 LuciferSC wrote:
EMP is fine as is.

Sorry but OP has wrong arguments; keep in mind that ghost don't do insane amount of dmg and HT's psionic storm has radius too.

Also that u can't miss with feedback, but with emps, u surely can miss with good P micro.


It's very easy to miss ghosts with the feedback. Sure, it won't waste the 50 energy when you misclick on a marine or something, but by that point the protoss has probably already been EMP'd.

It's pretty easy for a terran to paint an EMP in the general direction of the slow-moving, floating gold guy with bright blue after-images compared to the protoss trying to click directly on the one marine in the grey jumpsuit and goggles.
ensis
Profile Joined May 2010
Germany340 Posts
Last Edited: 2010-10-23 07:06:51
October 23 2010 07:02 GMT
#94
not even progamers can avoid their templars getting emped. thats fact. and every 1200 diamond player, that says, split your templars just doesnt know how hard/ impossible it is.

if emp had lower range, templars would be the ideal counter to bio. just look at a terran, that doesnt have ghost micro. he will just get demolished. this would be bad, if the terrans didnt get an option buffed like.....oh yeah, THORS. would make the game more exciting, if the terran needed to switch to heavy mech. i even have a replay somewhere in my folder, that shows the perfect emp. and by perfect i really mean perfect like, scanned and the emp was placed so brilliantly, that the player hasnt even seen the ghost. btw, this game was between korean progamers. he even spread out his templar, but the terran just did this to everyone. and marauders dont die to one storm, so even warping in a couple templars, the terran can easily dodge, retreat and reapeat.

feedbacking works, if both armies are running towards each other. because the feedback can just be casted on a ghost (lets assume hes not under a medivac/banshee/thor/viking) and triggers the instant the ghost is in range. emp needs some more micro to place and if both casters are moving, the range-difference is almost nullified, because emp will not be casted instantly and the units will come closer during this period
though ghost-micro shouldnt be that big of a deal, given smartcast and scan.

fact is, that emp has a optimum range of 12 and feedback of 9. so every protoss using templars, just hopes, that his terran opponent has not enough micro. you cannot deny, that if a terran has perfect ghost micro, he will easily crush any protoss using templars.

i experimented also with warpprisms, but they are just too slow unloading, moving and transforming. and they are weak as hell.

i also find it pretty unfair, that protoss, needs to flank, use multiple casters, warpprisms and spread out their units, to win vs a one-ball terran.

i dont say, the matchup is imbalanced, because of that, (still is, but for other reasons) just that collossi is a way better choice than templars, though i still want to see a terran, that uses viking/raven ambushes, to decimate the collossus count.
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
October 23 2010 07:09 GMT
#95
On October 23 2010 16:02 ensis wrote:
not even progamers can avoid their templars getting emped. thats fact. and every 1200 diamond player, that says, split your templars just doesnt know how hard/ impossible it is.

i experimented also with warpprisms, but they are just too slow unloading, moving and transforming. and they are weak as hell.

i also find it pretty unfair, that protoss, needs to flank, use multiple casters, warpprisms and spread out their units, to win vs a one-ball terran.



1. how hard is it to split your army? Remember bw with 12 units per control group?

2. Describe experimenting. I havn't used them myself, but i can't imagine them being less effective than bw shuttles. Weak as hell? What does that mean?

3. Unfair? Try playing zerg when you have to flank. OR sc1 PvT. Or just being a good sc2 player.
Coaching for 1v1 and Team games at Gosucoaching.com
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 23 2010 07:21 GMT
#96
Their are ways to slightly decrease the effectiveness of EMP but overall EMP is too strong and needs a nerf. I think the main reason it hasn't been nerfed is Terran has been OP for so long they haven't needed it. With the current drop nerfs this might be the time.

Another factor is Protoss goes Colossus for a reason, HT just isn't effective. Not only do you NEED robo just b/c of cloaked banshees but also if a PF goes up on the third zealot/Templar can't take it down. Gateway is just garbage versus marauder and HT take too long to get storm. Stargate lol.

Robo gives detection, scouting, a strong unit versus marauders to transition to colossus (if necessary) and allows you to adapt easier or transition to the other tech trees.

Templar gives... storm at a late point with a huge gas req, DT's require a seperate building.

I haven't seen a single game in the GSL or anything I have watched where PvT Toss opens with templar. If you can show me a top Protoss who uses Templar I'd love to see it as I don't like forced robo play. The few times I see storm is when banshee/rine force it.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 23 2010 07:24 GMT
#97
Sorry, I know you put a lot of work into it but we don't allow balance threads in the SC2 forums. We want threads to reflect the way the game is, not the way each person wants it to be.
ModeratorNow I'm distant, dark in this anthrobeat
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
StarCraft: Brood War
GuemChi 6614
ProTech134
Pusan 126
ToSsGirL 67
Backho 61
yabsab 55
Aegong 34
soO 32
910 10
JulyZerg 8
[ Show more ]
Icarus 8
SilentControl 6
Dota 2
NeuroSwarm136
League of Legends
JimRising 734
Counter-Strike
summit1g6738
Super Smash Bros
Mew2King329
Other Games
C9.Mang0582
WinterStarcraft382
Maynarde79
RuFF_SC274
Trikslyr22
Organizations
Other Games
gamesdonequick810
BasetradeTV169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• practicex 44
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1350
• Lourlo956
• Stunt363
Other Games
• Scarra1690
Upcoming Events
The PondCast
4h 15m
KCM Race Survival
4h 15m
WardiTV Map Contest Tou…
5h 15m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
9h 15m
CranKy Ducklings
18h 15m
Escore
1d 4h
RSL Revival
1d 11h
Replay Cast
1d 18h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.