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CheckPrime, Tester, Cool on the upcoming 1.2

Forum Index > SC2 General
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1 2 3 4 5 8 9 10 Next All
pikapika
Profile Joined September 2010
Korea (South)74 Posts
October 08 2010 16:08 GMT
#1
The following interviews were posted on gamechosun.co.kr by NineCode. They were all done separately, and are mostly about each player's reaction to the patch preview.

CheckPrme
+ Show Spoiler +
Q. So Zerg's finally getting a buff this upcoming patch?
A. I'm glad that Zerg is getting a lot of buffs. I'm especially happy about the Roch range increase.

Q. What do you think will change about ZvT with the 1.2 patch?
A. I'm expecting a lot of Terran early all-in strategies to die out. Early harassment, however, will still be a viable option for Terrans. If a Zerg went for a fast expansion, for example, the Terran can still block his entrance and bunker rush. It's not like not being able to fast rax will totally take away early harassment strategies.

Q. What do you think will change about ZvP?
A. I'm not expecting the Roach range increase to make much difference. To be honest Force Fields were way too powerful. There wasn't much a Zerg could do when most of his units were shut down with Force Fields. Even after the patch, I'm not expecting this to change if the Protoss uses his Force Fields well. I am glad about the Fungal Growth fix, though.

Q. Do you think Infestors will become a popular choice in ZvP?
A. They'll be useful if the Protoss goes for a Stalker-centric build.

Q. What are the people around you saying about the patch?
A. MakaPrime doesn't know about it yet. I'm expecting some commotion when he finds out (laugh).

Q. A word about your stance going into GSL Season 2.
A. I'm focused on passing the prelims at the moment, I'll try my best to get further than I did last time.



Tester
+ Show Spoiler +
Q. The next patch seems to be primarily about Zerg buffs. What are your thoughts about the patch?
A. I don't think the next patch will change much for Protoss players. If anything, the last patch had a bigger impact as the Force Field and Zealot nerfs made PvT a harder match-up.

Q. Wouldn't the increased Roach range reduce the effectiveness of Force Fields?
A. No, not really. Though Roaches will definitely become more useful.

Q. If the last patch had a bigger impact for Protoss, did it affect your gameplay in the GSL?
A. Yes. Ranged units stuck in Force Fields originally couldn't attack and you used to be able to "trap" units in between Force Fields, but with the 1.1 patch Force Fields lost a lot of their effectiveness in PvT.

Q. What factors played into your failure to advance to the semi-finals?
A. I had trouble carrying out the build orders I had planned. There was the skill difference between me and ITR as well. I had prepared several builds to use, but I had difficulty deciding which one to use once the games started. I think that was the biggest factor.

Q. What is the reaction to the upcoming patch around you?
A. I'm hearing a lot of people say that Protoss is going to get harder. Some are wondering if the Zerg are going back to their beta status.

Q. Finally, your thoughts going into the GSL Season 2?
Though I failed to break into the semi-finals the last season, I'll prepare harder this time and try to show a better performance.



Cool
+ Show Spoiler +
Q. The 1.2 patch preview is out. The Zerg race will be getting a lot of buffs, I hear?
A. Yes, I was glad to hear that. I'm not sure how the patch will affect gameplay, and I don't want to make any conclusions until it is actually out. Though I don't play Protoss, it was somewhat disappointing to see nothing on improving PvT, where Terrans seem to have an advantage.

Q. What do you expect to change in ZvT and ZvP?
A. The Roach range increase will make Roaches much more viable in ZvP. With Terrans no longer able to fast rax, I'm expecting fast hatcheries to become a safer option for Zergs. It's up to the Terrans to scout it quickly to try harass it.

In short, Zerg players are much better off for no longer having to worry about 10rax or Reapers. Zerg is turning decent, I'd say.

Q. What are the reactions to the patch around you?
A. There's a lot of commotion about having to build Supply Depots for Barracks among Terran players. Zerg players seem overjoyed.

Q. How do you think the patch will affect you personally?
A. I'm not expecting it to change my gameplay much. The Roach range upgrade will help a lot in my ZvP though, I think.

Q. Which units do you think need buffs in the Zerg arsenal?
A. Brood Lords. Right now Brood Lords die too easily, are very hard to tech up to, and don't have much impact even if they do come out. I'm not at all fond of both Brood Lords and Ultralisks, but the Ultralisk is the only unit that has any viability in the higher tech levels of the Zerg tree.

Ultralisks are good as a game-ending unit when you're ahead, but are hard to utilize when you're behind and need to catch up. I'd say the Zerg need a unit like the Protoss High Templar.

Q. Have you received your prize money from the GSL Season 1 yet? If so, where are you planning to use it?
A. No, I haven't received it yet. (laugh) I haven't thought about where to spend the money yet.

Q. Your stance going into the GSL Season 2?
A. I'm focused on passing the prelims for now. Zerg Fighting!
Coo coo ca chu, everything's gonna work out just fine
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
October 08 2010 16:13 GMT
#2
Agree with check.
yeah yeah im going
Cadgers
Profile Blog Joined August 2008
United States514 Posts
October 08 2010 16:15 GMT
#3
Hope Cool gets his GSL money soon. The community I came from it was quite common to not get your payout for 12 months or even ever. Definitely would hate to see that happen to SC2.
Chiburi
Profile Joined July 2010
United States166 Posts
October 08 2010 16:15 GMT
#4
Nice interviews! They are so humble, especially Cool saying he is only focusing on the prelims and not taking it for granted that he will get far, even though he won GSL1. I'm sure all the zergs must be so happy hearing that terran can't proxy rax before depot anymore.
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
nekuodah
Profile Joined August 2010
England2409 Posts
October 08 2010 16:17 GMT
#5
+ Show Spoiler +
Q. What factors played into your failure to advance to the semi-finals?
A. I had trouble carrying out the build orders I had planned. There was the skill difference between me and ITR as well. I had prepared several builds to use, but I had difficulty deciding which one to use once the games started. I think that was the biggest factor.


Trying to figure out what he means by that sentence, but anyway interesting interviews and lol at cool not looking further than prelims.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
October 08 2010 16:18 GMT
#6
give cool his money!

nice translation ty!
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
RoK Ot7Er
Profile Joined June 2010
United States219 Posts
October 08 2010 16:18 GMT
#7
I agree with Cool on the Brood Lords. I never understood why they reduced they health by 50 (I think its 50 anyway). It seems like brood lords just melt to any sort of anti-air, ground based or air based. Especially against Terran, you need to maintain a very careful balance of brood lords and corruptors if you choose to get them.
Lina
Profile Joined September 2010
42 Posts
Last Edited: 2010-10-08 16:22:33
October 08 2010 16:19 GMT
#8
Why do they only interview zerg and protoss players? they should get a statement from someone like maka.

So.. protoss players can proxy gate, zerg players can 6 pool, but its out of the question if terrans want to proxy rax huh.

The reaper will be dead, hellion harassment will get harder with roach range, and its basically given now that every zerg player can take a 14 hatch without any worry. Looks like much of the units that terran has to micro, and actually require an ounce of skill to use, are going to get the nerf-bat.. thats cool, everyone complains about how "terran doesn't have to micro," yet nerfs like this happen? wat?

It seems to me like every zerg player who's QQ went into this patch want to dominate early game, mid game, and late game, while maintaining the edge in both defense and offense. Sounds like a good patch to me..
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 08 2010 16:19 GMT
#9
Hehe they didnt interview a terran
pikapika
Profile Joined September 2010
Korea (South)74 Posts
October 08 2010 16:20 GMT
#10
On October 09 2010 01:15 Chiburi wrote:
Nice interviews! They are so humble, especially Cool saying he is only focusing on the prelims and not taking it for granted that he will get far, even though he won GSL1. I'm sure all the zergs must be so happy hearing that terran can't proxy rax before depot anymore.


May not be all humility. If you were unlucky enough, you could end up fighting in the prelims with any of the big names going into this season's GSL. The prelims could turn into a finals quality match any second, I'd be a little scared if I were entering too.
Coo coo ca chu, everything's gonna work out just fine
LOLtex
Profile Joined September 2010
United States148 Posts
October 08 2010 16:20 GMT
#11
Interesting. I agree with Check that I don't think the roach buff will change ZvP all that much, in fact I think it's going to change ZvT more because roaches might be more useful vs mass marine, hellions and reapers. Roaches were already very strong vs zealots, but it might make stalker micro less effective against them. I agree with Cool in that Brood Lords need some sort of small hp buff, I honestly can't recall the last time I made one. I'm disappointed that they didn't do anything to increase Hydralisk viability in all MUs, they seem to only be useful vs 4 gating Protoss.

Fungal Growth fix makes me happy in the infested pants though.
Perscienter
Profile Joined June 2010
957 Posts
October 08 2010 16:22 GMT
#12
Which force field change in 1.1 is Tester talking about?
pikapika
Profile Joined September 2010
Korea (South)74 Posts
October 08 2010 16:22 GMT
#13
On October 09 2010 01:17 nekuodah wrote:
+ Show Spoiler +
Q. What factors played into your failure to advance to the semi-finals?
A. I had trouble carrying out the build orders I had planned. There was the skill difference between me and ITR as well. I had prepared several builds to use, but I had difficulty deciding which one to use once the games started. I think that was the biggest factor.


Trying to figure out what he means by that sentence, but anyway interesting interviews and lol at cool not looking further than prelims.


Pretty sure he's saying there that he considers ITR to be better skill-wise than he is. Could be him being humble, could be a tribute to ITR's skill - who knows?
Coo coo ca chu, everything's gonna work out just fine
dtz
Profile Joined September 2010
5834 Posts
October 08 2010 16:22 GMT
#14
tester is quite a humble guy. cool mentioned about terran having the edge in TvP but tester are not having any of it instead he blames himself.

i had hoped for a reaction from a terran player though. and i hope that there will not be a groundbreaking patch midway through the gsl because it is just unfair to some ppl whose games might be affected. wait before the tournament is over i say.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 08 2010 16:27 GMT
#15
On October 09 2010 01:22 Perscienter wrote:
Which force field change in 1.1 is Tester talking about?


FF used to trap units inside the FF, now appereantly it pushes the units away from the FF thus not trapping them
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
October 08 2010 16:28 GMT
#16
On October 09 2010 01:22 Perscienter wrote:
Which force field change in 1.1 is Tester talking about?



the fix where units don't get stuck between ff
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Toadily
Profile Blog Joined April 2010
United States837 Posts
October 08 2010 16:30 GMT
#17
On October 09 2010 01:27 Piski wrote:
Show nested quote +
On October 09 2010 01:22 Perscienter wrote:
Which force field change in 1.1 is Tester talking about?


FF used to trap units inside the FF, now appereantly it pushes the units away from the FF thus not trapping them


From his quote it looks more like those trapped units cannot attack, so FF was acting like stasis field. Now they still shoot back even if they're trapped.
Perscienter
Profile Joined June 2010
957 Posts
October 08 2010 16:32 GMT
#18
That change hasn't been recorded.
Chronicle
Profile Joined September 2010
161 Posts
October 08 2010 16:37 GMT
#19
Brood Lords. Right now Brood Lords die too easily, are very hard to tech up to, and don't have much impact even if they do come out. I'm not at all fond of both Brood Lords and Ultralisks, but the Ultralisk is the only unit that has any viability in the higher tech levels of the Zerg tree.


Brood Lords are not a bad unit, just that vikings are too fucking good.
Liquid'Tyler is short for Liquid'Tylenol
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 08 2010 16:43 GMT
#20
On October 09 2010 01:37 Chronicle wrote:
Show nested quote +
Brood Lords. Right now Brood Lords die too easily, are very hard to tech up to, and don't have much impact even if they do come out. I'm not at all fond of both Brood Lords and Ultralisks, but the Ultralisk is the only unit that has any viability in the higher tech levels of the Zerg tree.


Brood Lords are not a bad unit, just that vikings are too fucking good.



Yeah, the range on them makes killing them/defending Brood Lords very hard unless you're already going to win.
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