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CheckPrime, Tester, Cool on the upcoming 1.2 - Page 10

Forum Index > SC2 General
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MrCon
Profile Blog Joined August 2010
France29748 Posts
October 09 2010 17:10 GMT
#181
On October 10 2010 01:51 fdsdfg wrote:
Show nested quote +
On October 10 2010 01:44 AssuredVacancy wrote:
On October 10 2010 01:34 oxxo wrote:
On October 09 2010 21:13 Scoop wrote:
On October 09 2010 21:03 Roggay wrote:
I'm wondering why everybody is assuming these changes are the final ones, obviously there is still plenty of time before blizzard release this patch and I'm pretty sure blizzard won't kill one of his unit like this (the reaper), they're too attached to it. And I'm pretty sure that they will reconsider depot > barracks because its pretty extreme at low level (low leagues) against 6pool.


Well they didn't consider that when they made the zealot build time increase, why would they consider 6 pool now? And how does this change walling off? You make depot, rax, depot just like you would normally do if you weren't cheesing.

Terran players seem pretty terrified of the idea that they might have to play like the other two races and actually survive in the early game. They have been spoiled.


You've never played T. Some maps like Steppes will be anightmare if they decide to 7 pool or such.

The supply before rax change is dumb. Change the maps into at least 3 player maps that are slightly bigger. Problem solved without a weird change like this.


lol what
10 depot 12 rax beats a 6 pool on steppes easily if you micro your first marine with 4 scvs. how did you play steppes before? blindly 10 raxing to defend possible 6 pools?


This.

Rax before depot was always a cheese - it was never required for anti-cheese. There's a reason 10 depot 12 rax 13 gas is the standard build. It wouldn't be standard if it couldn't defend against cheesy openings.
And what's the point ?
Even if it was always a cheese (that is not true, but let's pretend), you are debatting a point that, even if true, wouldn't be justifying the change anyway.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 09 2010 17:18 GMT
#182
They all had pretty good answers.. its so nice to not hear (that F'ing retarded and imba and will break the game) .. I am glad when it comes to interviews they keep there calm about changes they dislike.

In the end were not sure what blizzard is going to do.. and how it will effect the game.
Observious
Profile Joined September 2010
United States10 Posts
Last Edited: 2010-10-09 17:28:21
October 09 2010 17:25 GMT
#183
My only concern is without the possibility of rax first, reapers not used until post-factory, roach range buff, the already increased bunker build time means Zerg will be able to get away with FE's a lot easier and drone harder until hellions pop or have the potential to pop, and then a few roaches stave it off. Early banshee play is dealable with 3 queens (1 on main 1 on expo 1 for creep) and you can wall with said queen/roaches to prevent runbys so zerg will be relatively safe until say the timing for a blue-flame hellion drop. This is why I'm concerned on a TvZ level because it lets Z get away with so much more, and the early-mid game is where Terran is strongest. Give that to Zerg, well, and there goes the current 50% or slightly less win ratio for Terrans vs Zerg

TL/DR: You never want to let the zerg expo and drone freely early on, and this looks to let them.
teamsolid
Profile Joined October 2007
Canada3668 Posts
October 09 2010 17:26 GMT
#184
On October 09 2010 23:28 klauz619 wrote:
Who's to say he isn't just another rager that will become an ignored has-been like idra?

The guy's biased as hell you can't possibly trust a guy who claims he only wins 10% of the time vs terran and win the championship beating 5 terrans in a row.

The idiocy in this post rivals the BNet general forums...

Idra is a has-been? When Cool's Terran practice partners are MakaPrime and Clide, you really think he'd be lying? The only one here who is biased is you.
eloist
Profile Joined September 2010
United States1017 Posts
October 09 2010 17:32 GMT
#185
On October 10 2010 01:51 fdsdfg wrote:
Rax before depot was always a cheese - it was never required for anti-cheese. There's a reason 10 depot 12 rax 13 gas is the standard build. It wouldn't be standard if it couldn't defend against cheesy openings.

It's not true, Rax first allows to cut SCVs for a quick orbital command which one might want to do for a number of reasons. One being to get a marine out earlier to defend against 6 pool, overlord scouting. The other might be a fast expand with suppoly calldown on the second 50 energy.
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