• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:15
CEST 19:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy1uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
uThermal's 2v2 Tour: $15,000 Main Event Rogue Talks: "Koreans could dominate again" Lambo Talks: The Future of SC2 and more... RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 690 users

Wall of workers

Blogs > Jadix
Post a Reply
Jadix
Profile Joined September 2004
United States134 Posts
August 24 2010 22:18 GMT
#1
Hey guys, Im a zerg player and I love my speedling worker harass, but theres a certain tactic the victim can use that pretty much nullifies a speedling infestation of the worker line: the worker wall!

Probably easiest for terran, but what you do is group your workers in a ball, and place them in between your marines and the attacking speedlings in hold position. Once the marines start firing, the speedlings FLIP out and start running in circles because of stupid AI. They can't find a path to the marines which have a higher threat level, so instead they just die and do 0 damage.

The only way to do any damage at all is attack the workers one at a time which can be extremely micro intensive if you try to control more than one group. if you only control one group, only a very small amount will actually attack the worker, while the rest run in circles taking hits from the marines.

How I wish units with no path to their desired target would instead auto-target the units in the way
TriniMasta
Profile Joined December 2009
United States1323 Posts
Last Edited: 2010-08-24 22:24:38
August 24 2010 22:24 GMT
#2
So what do you want us to say? o.0
This is basic rush drill 101 from Brood War... There's no other way to do it if they're workers dont attack your zerglings.
정명훈 FIGHTING!!! Play both T and P.
Jadix
Profile Joined September 2004
United States134 Posts
August 24 2010 22:26 GMT
#3
Ways to avoid it?

For example, splitting your lings into two groups and pinching the worker line from each side to hopefully cut off an escape.

Including banelings for the "wall".

I'm not an expert, so hopefully theres some other good ideas..
Bair
Profile Joined May 2010
United States698 Posts
August 24 2010 22:30 GMT
#4
Another solution: keep doing it. Even if you do not manage to kill SCVs, you are still denying mining time. Just keep retreating and reengaging.
In Roaches I Rust.
Kikuichimonji
Profile Joined June 2010
United States102 Posts
August 24 2010 22:53 GMT
#5
On August 25 2010 07:30 Bair wrote:
Another solution: keep doing it. Even if you do not manage to kill SCVs, you are still denying mining time. Just keep retreating and reengaging.
I have to agree. This is the real threat of early lings/zlots.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2010-08-24 23:05:01
August 24 2010 23:04 GMT
#6
I find this early game mechanic makes it much easier for terran to defend harrass from zerg, than protoss. With zealots and probes defending, the zerglings auto target the probes, resulting in lots of pain for the protoss. With scvs hold position or autorepair, the lings do not try and target the scvs, and thefore act retarded. The targeting system should be conisistent, either always target workers (same priority as other units), or never target workers (unless they are alone), like in brood war. It shouldn't matter whether the workers are attacking or not.
trigun0x2
Profile Joined March 2010
Canada39 Posts
August 25 2010 15:22 GMT
#7
How are you getting your speedlings into their base at all? Most terrans would have blocked off by than.
Stellar Play!
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
August 25 2010 15:30 GMT
#8
On August 26 2010 00:22 trigun0x2 wrote:
How are you getting your speedlings into their base at all? Most terrans would have blocked off by than.


I must agree with that! If your lings are in their base, they may have forsaken a wall which is pretty nifty for scouting which ever push they are going to try, or perhaps you are doing a ling rush build? In which case you can take down the depot or attack the rax and make it lift and stop it from landing.
Sunshine.
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
August 25 2010 15:33 GMT
#9
Once they do this, run away. They are not mining during that time so no need to attack anything. When they go back to mining, attack again and have them pull their SCV again. Go back to step 1.
ModeratorI know Teamliquid is known as a massive building
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 25 2010 15:38 GMT
#10
On August 26 2010 00:33 zatic wrote:
Once they do this, run away. They are not mining during that time so no need to attack anything. When they go back to mining, attack again and have them pull their SCV again. Go back to step 1.


Correct answer. With good micro you will keep their income very low. Roaches come in and clean up.

And whatever you do, do not get surrounded. I love worker surrouding 6 pool noobs. Feels so good to trade 2 workers for 6 lings and then watch a ragequit.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-08-25 16:14:51
August 25 2010 16:02 GMT
#11
On August 25 2010 08:04 Chronopolis wrote:
I find this early game mechanic makes it much easier for terran to defend harrass from zerg, than protoss. With zealots and probes defending, the zerglings auto target the probes, resulting in lots of pain for the protoss. With scvs hold position or autorepair, the lings do not try and target the scvs, and thefore act retarded. The targeting system should be conisistent, either always target workers (same priority as other units), or never target workers (unless they are alone), like in brood war. It shouldn't matter whether the workers are attacking or not.


Key is to never let them up your ramp to begin with... and if you do manage to get past anyways, smart building placement can help you delay long enough to get a stalker/voidray out. I generally find that even with 3 lots and 2 cannons the zerg goes "ha, what a weakly defended ramp!" and tries to break it- usually succeeds just barely, but they end up wasting a lot more resources (especially since it costs them drone production to be building the lings/roaches/banelings) and they're behind on tech, so they're at a disadvantage. At least if you defend well. You can't just hammer the lings with probes- you have to run them to your zealots and only engage when your zealots are attacking. Otherwise they just melt.
Gwishin
Profile Joined August 2010
Korea (South)6 Posts
August 25 2010 16:39 GMT
#12
The guy is 6 pooling imo since its like 1 marine + scvs vs 6 lings. Yea it's a micro fest but just keep pulling back and running around while you macro up. The ling running back and forth keeping you from mining effectively is 'almost' as effective as sheer wiping out the mineral line. And if they make a micro mistake and leave his marines exposed before he starts hitting critical mass (Snipe snipe) and possible gg.
Learning english is a feat that even Americans rarely accomplish.
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
August 25 2010 17:06 GMT
#13
If you have enough speedling, and the SCVs already got a good surround, then just attack the SCVs.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 25 2010 17:17 GMT
#14
I always pull my lings away when they pull SCVs off to engage my drones.

It may not seem like it, but it gives you a huge opportunity. If he pulls off 10 SCVs for 5 seconds, that's 50 minerals he wastes and 1 less marine he'll be able to build - early game that's pretty huge.

Attack SCVs, once he pulls off then you pull off too. He goes back to mins, you attack.

Like someone said, ling rush 101.
aka Siyko
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
August 25 2010 17:38 GMT
#15
I previously make this pic for a similar topic:
[image loading]
since 98'
Capook
Profile Joined April 2010
United States122 Posts
August 25 2010 17:42 GMT
#16
wait so if you attack the zerglings they will attack your scv, but if you hold position, they won't? good to know..
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 25 2010 17:46 GMT
#17
This sounds like a blog. There's no point or question, it's just a story.
Moderator
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
August 25 2010 18:40 GMT
#18
yea the ling prioritize the rines unless the SCVs are on attack move. This is well known. Best thing to do is pull away, he has to go back to mining otherwise he will really lose eco. Keep up the harass!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Please log in or register to reply.
Live Events Refresh
RSL Revival
17:00
S2: Europe Server Qualifier
CranKy Ducklings78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .306
BRAT_OK 119
ProTech88
Rex 73
MindelVK 30
StarCraft: Brood War
Rain 6393
Calm 4559
Horang2 1976
EffOrt 1344
Jaedong 1183
Bisu 1026
Mini 573
actioN 232
ggaemo 218
Larva 174
[ Show more ]
Barracks 174
Mind 148
Hyun 134
Mong 99
hero 69
sSak 54
yabsab 41
Backho 39
Movie 36
HiyA 14
SilentControl 12
Sacsri 10
soO 8
JulyZerg 6
ivOry 2
Stormgate
TKL 163
Dota 2
Gorgc7712
qojqva3973
Dendi1142
420jenkins245
XcaliburYe184
Counter-Strike
fl0m2113
Foxcn185
Other Games
Lowko480
ceh9480
Beastyqt441
Fuzer 242
XaKoH 178
ArmadaUGS166
QueenE79
Trikslyr49
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta18
• LUISG 7
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV757
League of Legends
• Nemesis7509
• Jankos1605
• TFBlade1112
Other Games
• Shiphtur154
Upcoming Events
PiGosaur Monday
6h 45m
WardiTV Summer Champion…
17h 45m
The PondCast
1d 16h
WardiTV Summer Champion…
1d 17h
Replay Cast
2 days
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.