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Liquid` Land in Korea - Aug 24th, GSL Quals - Aug 28th 2010
Just a few hours ago, TLAF-Liquid`Nazgul, TLAF-Liquid`Jinro and TLAF-Liquid`TLO arrived in Seoul, Korea. They will spend the next few days settling down and practicing for the Global Starcraft League offline qualifiers that will be played out on Saturday. [More]
Liquid`Tyler @ MLG Raleigh, 27th - 29th August 2010
Your favourite American Protoss TLAF-Liquid`Tyler will be at the first big SC2 LAN in America. Representing Liquid` at MLG Raleigh, Tyler will be tested on the big stage for the first time in SC2, and we're sure it's going to be grand! [More]
Liquid` Land in Korea - Aug 24th, GSL Quals - Aug 28th 2010
Just a few hours ago, TLAF-Liquid`Nazgul, TLAF-Liquid`Jinro and TLAF-Liquid`TLO arrived in Seoul, Korea. They will spend the next few days settling down and practicing for the Global Starcraft League offline qualifiers that will be played out on Saturday.
Speaking from Seoul, TLAF-Liquid`Nazgul said that the three of them had arrived safely and that all was well on their end. The team was also interviewed upon arrival so expect some coverage in the Korean media soon!
The next few days will be a busy few days for Naz, Jinro and TLO as they prepare themselves for the GSL Offline Qualifiers which will be held on Saturday. We wish them the best of luck as they ready themselves for the task at hand, and invite you to join us here on TL this weekend as we follow their progress. In celebration of our home team touching soil in Seoul, we have a special feature this week called Korea, Korea, which we hope you will enjoy.
Liquid`Tyler @ MLG Raleigh, 27th - 29th August 2010
Your favourite American Protoss TLAF-Liquid`Tyler will be at the first big SC2 LAN in America. Representing Liquid` at MLG Raleigh, Tyler will be tested on the big stage for the first time in SC2, and we're sure it's going to be grand!
We haven't seen a lot of our friendly neighbourhood Protoss for a while and it's with a sense of excitement that we look forward to this weekend. Not only will the reigning TSL Champion be playing at a big LAN for the first time in ages, he will also be taking on some of America's finest. Our MLG coverage team has more on the event itself, and there's an exclusive interview in this weekly itself. Tyler fans, rejoice!
TLO @ IEM Gamescom - Event Finished
In case you didn't know, the Intel Extreme Masters Global Challenge for Starcraft 2 was on last weekend, and Liquid` was there in the form of TLAF-Liquid`TLO. Our German hero went 3-0 in his group beating Cloud, Whitera and Madfrog 2-0 to come out of the group stages unbeaten. He did lose to Morrow in the quarter finals, but all in all he played some great SC2 and of course gave us a series to remember vs Korean progaming legend Nada.
TLO, after being asked whether TvZ was imbalanced.
Speaking of the showmatch, we have the vods in TWIV and you should definitely check them out if you haven't already. Well played, Nada and TLO, and we hope you guys get to meet soon in Korea.
TL user lopper on the meetup: "And guess what: I got a perfect seat right next to Demuslim, Nazgul and TLO. Oh my, had I red cheeks".
Of course, that's not all that happened at IEM. It was a full week of nerdery and TL was well represented. Whether you were hanging with the players at the awesome meetup organized by fishyjoes, or were rooting for TL on stream like many of us, it certainly was a weekend to remember. You can find pictures and VODs on the ESL site. All of TLO's replays from the tournament are zipped and ready in TWIR.
Hi Tyler, and thanks for dropping by. It's a big week for you with MLG Raleigh coming up! How have preparations for that been going?
Hi! They've been going well. I like to lay low but everyone should know that I always show up to big events prepared =]
Indeed. MLG Raleigh will be your first live event for SC2. As a Broodwar player, for years you watched E-Sports in the United States pick up around other games. Now that SC2 is here, how does it feel to be good at the game that everyone wants to play?
It's really exciting. Everyone has always respected SC1 players but there will be so much more interest and excitement from the masses with SC2 that I'm definitely looking forward to. I've played a lot of live events but I haven't had a really epic on-stage match in front of a big crowd. I'm hoping to get that out of MLG this year.
Yeah, let's talk a bit about MLG, IEM and other North American events. As a player who has the potential to play across the globe, how important are local events to you, and what sort of focus will you be giving them over the next year or so?
I loooove events in North America. I would be delighted to play most of my events here. But I would have to play something in Asia or Europe occasionally just to enjoy the travel and people. For the next year, I'm planning to stay close to home. I wouldn't want to do the GSL until I feel confident about placing in the top 4. But it's wonderful to know that I'm being taken care of by such an amazing sponsor that would send me to the GSL any time I wanted =]
Oh right, that clarifies a lot of things, I think. So North America it is! Since you said you enjoy local tourneys, maybe tell us what you like most about them, and also what you are looking forward to the most about MLG Raleigh.
I like the short travel times and it's easier for me to keep my focus. And I'm enthralled by the idea of e-sports in the US so I'm always extra happy to attend an event here. Going to other countries is awesome but I always feel a bit of jealousy and I wish that the US had as much going on as the rest of the world does. For MLG Raleigh specifically, there are a ton of new StarCraft players for me to meet. I know all the old SC1 players but so many new faces have come to StarCraft!
Let's talk a bit about those new faces. Who are the new players, both in the US and on other servers, who you think will go far in SC2?
I have not watched enough to give a good comprehensive answer for this but I liked CauthonLuck. There have been a lot of pretty good players but progamers are going to outclass these new faces if they don't learn how to play and train like progamers. I don't know how to tell who is going to "get it" when things start to get really competitive.
You mention 'play and train like progamers'. As one of the few foreigners in recent years who has been to and played with a pro team in Korea, could you elaborate a little on the mindset and practice regimen that goes into creating a professional gamer?
Practicing 70 hours a week is common but I'm not sure that it's optimal. I think what's really important is the mindset. The significance of every detail of the game needs to be discovered. Right now most people are focused on big picture strategies but eventually they'll need to know how to adjust their decisions based on very small things. Also, when someone thinks "I know what I could have done better, but it's impossible to be fast enough to do that" then they don't have the mind of a progamer. It's impossible until someone does it. And then months later everyone will be doing it. But that first guy who did the impossible just might win a few major tournaments before the world catches up.
Given that you've lived and learnt in that environment, how do you feel about your teammates experiencing the same over the next few months? Also, how do you expect them to perform?
I think their experience is going to be much different than mine. They are not joining one of the KeSPA teams and they're not starting at the bottom. But they will enjoy the great benefit of being with progamers of vast experience and working in a group is naturally much easier than working alone. I expect them to have an edge over everyone else. The only thing I regret is that SC2's battle.net cannot facilitate a low latency, lag free game from Korea to US like SC1's battle.net could do.
Yeah, the latency issue is a major problem, isn't it? Speaking of pro teams though, and especially because you have an interest in E-Sports in North America, do you think that professional Korean- style SC2 teams with full time players and fully operational team houses will ever be a reality over there?
I don't think that Korean-style team houses will ever come to America. I do think America will have some professional players making good salaries like Korea.
If there was one piece of advice you could give your teammates as they go to Korea, what would it be?
Stay healthy. It'll be tempting to skip meals, or just eat ramen, or sacrifice sleep, or never exercise. But if you are healthy you will get more out of your practice =]
Alright! Well, thanks Tyler for your time, and glhf as you get ready for MLG Raleigh. We look forward to seeing you on stream, and have no doubt that you'll give us some games to remember. GG!
Thanks!
Ah, Korea, the wild west of E-Sports! Indeed, the members of Team Liquid, who just arrived there today, follow a long line of foreign gamers who went to its fair shores in search of fame, fortune and victory. Some crumbled under the pressure, some became stars. And the Liquipedia Foreign Scene Portal has them all.
The bonjwa before bonjwas, OSL Winner Liquipedia.
Moving on though, this special segment of this LW is for those of you who need a little introduction to Korea, even as our home team has now arrived there! Look below to see an an interview with Hwang "Spunky" Kyu Hoon, the manager of Korean SC2 team oGs and then read some progaming stories penned by former Australia progamer Peter "Legionnaire" Neate.
Spunky Speaks: oGs, SC2, the future of E-Sports
back to topSpunky, Manager of oGs. (Image credit - Game Chosun)
Hello Spunky, and thank you for taking the time to talk to us today. You need no introduction here on TL, so I'm just going to jump right into it! These are exciting times for SC2 in general, and oGs in particular - how are you guys preparing for the GSL and what's the general feeling among the players at the moment?
Well, I am 99% sure that one of our oGs members will win it and all our players agree with that at the moment. We are very confident that we can win this and the players in oGs are all working really hard to prepare for this tournament.
Good luck with all the training! Given that you're an ex Broodwar progamer, why not tell us a bit about the similarities and differences between how training was for SCBW back then and how it is now as oGs prepares for the first big SC2 tourney in Korea? What has changed? What has remained the same?
There are a lot of similarities and differences between SC1 and SC2. After early midgame, the game becomes much more similar to SC1 because it comes down to a lot of macro with multi tasking. There is a lot of psycological warfare between two high level players for both SC1 and SC2. Since the game is much easier to play in SC2 (hotkeys, macro, micro) it’s more important that you think ahead of your opponent and consistently trick him into making mistakes. The way we train is very similar to SC1, however, we talk about strategies and think a lot more compared to SC1. Since micro, macro is much easier, it seems like timings and strategy is becoming a lot more important.
Interesting point. So in terms of strategy and timings, is Research and Development a strong focus at oGs these days? Could you tell us a little bit about how you guys approach the development of builds?
We spend most of our time discussing about new timings and using units that are not used as often. Early game is very important and you really need to use a different build on almost every map to find a small edge over your opponent. We time check and practice so we find the best build orders and strategies vs each race on each map all the time. Another way of thinking of it is:
In PVT if protoss succeeds in getting 5 collosus/20 stalkers/10zealots/10 pheonix by midgame without getting in much trouble, it’s very very hard for Protoss to lose in any fight vs Terran at this timing. So we think of how we can get these units and then in how many minutes we can get them into the game safely and play on from there.
Sounds very methodical. No wonder your guys are doing so well! So, let's talk a bit about Liquid` and oGs and what their newly announced partnership entails. What are you (and oGs) most looking forward to about this arrangement?
Well a lot of people around me always have had lots of respect for TL and also because of my long standing relationship with Nazgul, this was able to work. Those TL players will be staying with us at our gaming house and will be practicing and improving together. You guys should soon be able to see a TL logo on oGs uniforms and an oGs logo on TL uniforms very soon!
So given that your players know that soon they'll be in the same team house with Liquid, what have their reactions been like in general?
Well I am pretty sure the TL guys are very excited. Most oGs members are looking forward to it, but some still think foreigners are really behind in game level compared to Koreans so would rather just have other Koreans join the team, as opposed to foreigners. This shouldn’t be interpreted as racism, it’s just a mindset over here. However, since I've been close with all foreign players and Koreans for 10 years now, I know for a fact that this alliance will be the benefit for both TL and oGs
Yeah, Liquid` is definitely psyched about this partnership as well! Let's talk about your crew. The likes of Rainbow are well known thanks to their SCBW progaming careers, but Ensnare and some of the others we know less about. Could you give us foreign fans a quick rundown of your team?
Rainbow has been kinda off his game for a while but oGsEnsnare has been the top Terran in Korea for the past 2-3months and is getting better. We have a lot of other great players that foreigners probably don't know of much, like: oGsTheStC, oGsZenio, oGsHyperdub, oGsInCa and oGsGon. Our players are by far the best in Korea and I am very sure that the TL players will gain and learn a lot from these guys.
Let's look into the future a little. Do you see more foreign teams following in the footsteps of Liquid` and moving to Korea to try their luck in the GSL qualifiers and other leagues?
After a while, I am sure that a lot of foreigners will be coming to Korea because the prize pools for these monthly tournaments are so insanely big. Also there are probably going to be pro-leagues like SC1 coming next year as well so it’s gonna be a lot of fun. Since it costs a lot of money to have a team in Korea, I think most foreign players who play in Korea will be joining Korean teams when they arrive. Unless of course they find a million dollar sponsor to support them in Korea.
You speak of SC2 proleagues. There has been a lot of talk about if the game will catch on or not. As someone who has been in and around the Korean gaming scene for a long time, what is your take on this? Will SC2 effectively replace Broodwar as the #1 E-Sports title in Korea?
I am pretty sure that SC2 will overtake BW, it’s really just a matter of time. OnGameNet (OGN) is going to start broadcasting GSL next month. The commentators are dropping by our oGs house to learn the game since they need to be prepared. MBCgame is having a lot of plans as well. It’s just a matter of time till Kespa finally finishes negotiating with GOM TV and gets things going properly.
That's big news indeed! What about the game's reception among Korean players in general. There have been reports that it's not catching on very quickly and that a lot of people prefer Broodwar at the moment for casual play. Is this true, and if so, do you see this changing?
Yeah, there are some problems regarding SC2. My thoughts are:
1. SC needs battle.net, because the reason BW got big and became a cultural game in Korea was because there was battle.net, where people meet new people and get to know each other through these BN channels. A lot of people spent more time chatting and hanging out with their buddies through clan channels then actually playing the game. So this is one of the biggest reasons I think why SC2 is having trouble catching up.
2. You need a super computer to play SC2! I personally bought a computer for 1200$ this February but needed to upgrade it again recently to play SC2 recently because of all the new patches. This just makes it really hard for the average Joe at home to play SC2. You can't just play the game by purchasing it, you need to buy a new PC as well. There are also millions of smaller reasons but those two are the biggest in my opinion. Blizzard needs battle.net for Sc2 for it to be as big as BW!
One last question about SC2 – some old Starcraft veterans feel that SC2 just doesn't have the ability to produce awe inspiring "wow" moments like the original Starcraft and that the game itself doesn't lend itself to super high level play that leaves fans amazed. Having played both games, what do you have to say about this?
Well, we've only played SC2 for around half a year right now so it’s way too early to judge anything. Also there are going to be 2 expansion packs so things will change ALOT as it goes on. For BW, the game is still evolving and it’s been 10 years. It’s been 6months for SC2 so I suggest that whoever is judging the game so quickly should wait and watch for what might happen in the near future.
We're about wrapping up here - is there anything you'd like to say to Team Liquid, the community, as we ourselves look forward to seeing your team and our team working together?
I am not much of a community guy, I lived with Rekrul, giyom and others around me for many years now and the only time I would check TL is when I see them looking at the forums. I noticed that the TL community members never got enough information about Korea and "real" behind the scenes information about real pro-gaming life in Korea. I am sure that with this partnership, people will get more info and a better view of the action going on in Korea and that this will bring the Korean community and the foreign community closer together!
And yes, I am looking forward to us coming together, it’s gonna be a lot of fun and domination!
Fun and domination, what a solid note to part on. Thanks for talking to us, Spunky, and glhf to you and everyone at oGs. We look forward to hearing more from you guys soon!
Peter "Legionnaire" Neate is a legend here on TL, and as such, will not get much of an introduction. Progamer, moderator and Protoss powerhouse, he is most famous for performing the first all-kill in Broodwar. For many years, he also held the record for most kills on a single Reaver. But I digress. The man is here today to tell us three stories from a progamer's life at the beginning of the decade.
Taking a Chance
+ Show Spoiler +It was the end of 2002 a group of us were at the Incheon airport in Korea. The group comprised of the Australian representative team that had attended the 10 day long World Cyber Games tournament, it was an awesome event and we had all had a lot of fun.
The flight back to Sydney was a measly 14 hours, but fortunately for the two of us we didn't have to catch the flight. Cary Shultz and myself, 2 of the 3 Australian StarCraft players had both taken the choice to extend our holiday visas to the maximum 3 months allowed - we did this to see what we could make of gaming, and hopefully of progaming, in the world's most competitive e-sports scene.
The next 3 months were pretty horrendous. We had no real plans, nor did we know the language. We stayed with the Australian team organiser's family and went and played at a PC Cafe down the street where we were given free computer use. This lasted a short time, because the husband of the family got annoyed with us staying at his house and asked us to leave. We turned to the Aus WCG organiser again, who promised us he'd find us nice accommodation and that it would all be fine.
A week later, we had moved up to the far far north of South Korea, and were sharing accommodation with 2 university students in exchange for letting them practice their English with us. This was definitely not what I was expecting and we both thought of just quitting and going home.
We'd played a lot on battle.net and had spoken to a few players in pro teams. Our skills were improving, but beyond that nothing had happened.
A friend of ours took pity on us and tried to help. He set us up with a few companies that might sponsor us to continue to our gaming. Although some showed promise, nothing eventuated. As our time ran out, we had nothing to show for it but a few good - and bad - memories.
Oh well... at least we had an interesting holiday.
The last week we spent a while catching up with friends, drinking soju and having a good time. A few days before our flight home, one of the companies, a pc cafe chain, called and said they would sponsor us. This was our chance.
The flight back to Sydney was a measly 14 hours, but fortunately for the two of us we didn't have to catch the flight. Cary Shultz and myself, 2 of the 3 Australian StarCraft players had both taken the choice to extend our holiday visas to the maximum 3 months allowed - we did this to see what we could make of gaming, and hopefully of progaming, in the world's most competitive e-sports scene.
The next 3 months were pretty horrendous. We had no real plans, nor did we know the language. We stayed with the Australian team organiser's family and went and played at a PC Cafe down the street where we were given free computer use. This lasted a short time, because the husband of the family got annoyed with us staying at his house and asked us to leave. We turned to the Aus WCG organiser again, who promised us he'd find us nice accommodation and that it would all be fine.
A week later, we had moved up to the far far north of South Korea, and were sharing accommodation with 2 university students in exchange for letting them practice their English with us. This was definitely not what I was expecting and we both thought of just quitting and going home.
We'd played a lot on battle.net and had spoken to a few players in pro teams. Our skills were improving, but beyond that nothing had happened.
A friend of ours took pity on us and tried to help. He set us up with a few companies that might sponsor us to continue to our gaming. Although some showed promise, nothing eventuated. As our time ran out, we had nothing to show for it but a few good - and bad - memories.
Oh well... at least we had an interesting holiday.
The last week we spent a while catching up with friends, drinking soju and having a good time. A few days before our flight home, one of the companies, a pc cafe chain, called and said they would sponsor us. This was our chance.
First Blood
+ Show Spoiler +We had been set up in a little studio apartment each in Yang-Jae-Dong, a nice area in Seoul. Every day we walked to the headquarters of the company where they had some PCs set up that we could practice on. One of the computers had 'elky' written on it, as this was where they used to practice until the manager had gotten into a fight with the sponsors and withdrawn elky from their sponsorship and moved him to AMD. (This incidentally them to ask us to join them).
We weren't complaining, and we trained every day trying to improve our skills. Truth be told, we weren't very good in comparison to the top pros. My macro sucked, my micro had flaws, my builds were horrendous and I totally sucked in the Protoss vs Zerg matchup. I only really had two things going for me. (1) My strategies were totally different to the Korean styles (i.e - I did lots of weird builds), and (2) my Reaver micro was pretty darn awesome.
Three months passed, the company renewed my contract, but cancelled Cary's. Cary then spent a while in Korea having fun before returning to Aus.
A short time after my renewal I was entered into the MBC Amateur touranment. 511 of the best up and coming Korean gamers who were not under a pro contract were signed up to participate. 511 Koreans... and me.
It was a multi day event, everyone would play 5 rounds, bo3 matches, with the top 15 advancing to a tournament the following week to be broadcast live on national TV.
The first two rounds I was vs the dreaded enemy, the Zerg swarm. Fortunately they were the only zergs I faced, but if it had been in later rounds, versus better players, I probably would have lost. The other 3 matches were all won by Reaver micro and some mildly improved macro.
A week passed, my first televised match was about to begin. They had built a custom built stadium in the middle of a shopping centre, large broadcasting screens were up, and a large crowd had gathered to watch. My opponent was a Terran player who I had played before. He was decent, but like many korean amateurs at the time, he always had the same opening build, which he executed perfectly. Unfortunately they never seemed to learn to change builds sometimes so they didn't become predictable.
The first game was over in 6 minutes. I did a quick 2 gate, 1 zeal 2 goon rush that sniped his first tank behind his wallin, and allowed me to bust in. He typed GG.
The crowd cheered, the lights flashed, first blood was mine.
The second map he started with the same build, and this time I went the 'bulldog' which is a 3 gateway mass army build to counter their rush. I kept a few goons out in front so he couldn't scout and made him think I had a small army. It worked. He fell for it and rushed and was pretty much crippled for the rest of the game. I macroed and went carriers.
2-0. I was now into the top 8. I had just qualified as a jun-pro, or semi-professional gamer, without even realizing it.
The top 8 were scheduled to play the following week. My opponent was 'ggon' a player on the Samsung proteam. It was scheduled to be a Protoss vs Protoss match. I'd made friends with some members of the POS team who also had two players in the top 8 of the tournament. So I used these connections to play with terato (awesome pvz player, and fortunately his ro8 oppenent was also P so we gave each other lots of practice) and Junitoss who had incredible macro (and massive APM even by korean standards) and was a pretty darn good pvp'er. Unfortunately junitoss wasn't available for too many games as he had to practice a different match up. (One argument against junitoss was that bcause his APM was so high that he sometimes spammed clicking so much that he didn't actually micro at times when he should have during battles - weird.)
I probably practiced more for that match than any other prior to it, and had some decent builds ready for those maps. I knew very little about my opponent. The fateful day arrived, I sat down ready to play, and in the game screen, ggon picked zerg. Apparently he had asked the game officials during the week and they allowed it, without informing me.
Having done no real practice verse zerg for these maps, I got destroyed. He actually apologized for going zerg and said he'd go P for the 2nd game. As the counter began for the second game, 5...4...3. he switched from Protoss to Zerg at the last second. This time at least I put up a fight and died after a 30min game.
As you may guess, I still dislike him to this day! But this allowed me to realize how seriously some people take it and how much better I'd have to become so that things like this wouldn't matter.
Soon afterwards, my friendship and practice with the POS team paid off, they offered me a chance to join their team.
Some of my best memories of my time in Korea were because of the POS team (now MBCGame) and the players on it. My experience with Koreans, were that they were almost always kind, but the POS team more so than others. A big thanks to all of them.
We weren't complaining, and we trained every day trying to improve our skills. Truth be told, we weren't very good in comparison to the top pros. My macro sucked, my micro had flaws, my builds were horrendous and I totally sucked in the Protoss vs Zerg matchup. I only really had two things going for me. (1) My strategies were totally different to the Korean styles (i.e - I did lots of weird builds), and (2) my Reaver micro was pretty darn awesome.
Three months passed, the company renewed my contract, but cancelled Cary's. Cary then spent a while in Korea having fun before returning to Aus.
A short time after my renewal I was entered into the MBC Amateur touranment. 511 of the best up and coming Korean gamers who were not under a pro contract were signed up to participate. 511 Koreans... and me.
It was a multi day event, everyone would play 5 rounds, bo3 matches, with the top 15 advancing to a tournament the following week to be broadcast live on national TV.
The first two rounds I was vs the dreaded enemy, the Zerg swarm. Fortunately they were the only zergs I faced, but if it had been in later rounds, versus better players, I probably would have lost. The other 3 matches were all won by Reaver micro and some mildly improved macro.
A week passed, my first televised match was about to begin. They had built a custom built stadium in the middle of a shopping centre, large broadcasting screens were up, and a large crowd had gathered to watch. My opponent was a Terran player who I had played before. He was decent, but like many korean amateurs at the time, he always had the same opening build, which he executed perfectly. Unfortunately they never seemed to learn to change builds sometimes so they didn't become predictable.
The first game was over in 6 minutes. I did a quick 2 gate, 1 zeal 2 goon rush that sniped his first tank behind his wallin, and allowed me to bust in. He typed GG.
The crowd cheered, the lights flashed, first blood was mine.
The second map he started with the same build, and this time I went the 'bulldog' which is a 3 gateway mass army build to counter their rush. I kept a few goons out in front so he couldn't scout and made him think I had a small army. It worked. He fell for it and rushed and was pretty much crippled for the rest of the game. I macroed and went carriers.
2-0. I was now into the top 8. I had just qualified as a jun-pro, or semi-professional gamer, without even realizing it.
The top 8 were scheduled to play the following week. My opponent was 'ggon' a player on the Samsung proteam. It was scheduled to be a Protoss vs Protoss match. I'd made friends with some members of the POS team who also had two players in the top 8 of the tournament. So I used these connections to play with terato (awesome pvz player, and fortunately his ro8 oppenent was also P so we gave each other lots of practice) and Junitoss who had incredible macro (and massive APM even by korean standards) and was a pretty darn good pvp'er. Unfortunately junitoss wasn't available for too many games as he had to practice a different match up. (One argument against junitoss was that bcause his APM was so high that he sometimes spammed clicking so much that he didn't actually micro at times when he should have during battles - weird.)
I probably practiced more for that match than any other prior to it, and had some decent builds ready for those maps. I knew very little about my opponent. The fateful day arrived, I sat down ready to play, and in the game screen, ggon picked zerg. Apparently he had asked the game officials during the week and they allowed it, without informing me.
Having done no real practice verse zerg for these maps, I got destroyed. He actually apologized for going zerg and said he'd go P for the 2nd game. As the counter began for the second game, 5...4...3. he switched from Protoss to Zerg at the last second. This time at least I put up a fight and died after a 30min game.
As you may guess, I still dislike him to this day! But this allowed me to realize how seriously some people take it and how much better I'd have to become so that things like this wouldn't matter.
Soon afterwards, my friendship and practice with the POS team paid off, they offered me a chance to join their team.
Some of my best memories of my time in Korea were because of the POS team (now MBCGame) and the players on it. My experience with Koreans, were that they were almost always kind, but the POS team more so than others. A big thanks to all of them.
Perks of the Trade
+ Show Spoiler +I was only a mediocre player andI saw my time in Korea as more of an extended holiday playing games and having fun rather than a career, as so many young Koreans did at the time. But even so, I'd had a number of successes while gaming. This, combined with the fact I was a foreigner, allowed me to stand out a bit from other gamers and gave me a higher profile compared to some who had had more success.
Not that I was going to complain, of course.
I was now on the Hexatron team (Giyom's and Elky's team, and along with Assem it meant that all the foreigners were on one team).
My profile was enough that I was asked to attend the prematch opening of the StarLeague in Busan.
Most finals at the time were held in large stadiums like basketball arenas or in large open concert fields. This one was slightly different. The Haeundae beach is famous in Busan (southern coast of Korea) and they had constructed a huge custom built stadium at one end of the beach specifically for this match. At LEAST a thousand rows of 100 seats were perfectly lined up, facing the custom built stadium.
A few of the gamers had been flown down there to keep the crowds entertained before the matches were scheduled to begin. Jinsoo, and someone from Samsung were in a booth to sign autographs and later take photos with adoring fans.
Later that evening, as everyone was seated (and everyone who wasn't lucky enough to get a seat, stood) the fireworks began and they brought in the players in from the ocean, and up onto the beach in boats. They jumped off and made their way through the crowd up onto the stage area.
It was like being at a rock concert.
Not that I was going to complain, of course.
I was now on the Hexatron team (Giyom's and Elky's team, and along with Assem it meant that all the foreigners were on one team).
My profile was enough that I was asked to attend the prematch opening of the StarLeague in Busan.
Most finals at the time were held in large stadiums like basketball arenas or in large open concert fields. This one was slightly different. The Haeundae beach is famous in Busan (southern coast of Korea) and they had constructed a huge custom built stadium at one end of the beach specifically for this match. At LEAST a thousand rows of 100 seats were perfectly lined up, facing the custom built stadium.
A few of the gamers had been flown down there to keep the crowds entertained before the matches were scheduled to begin. Jinsoo, and someone from Samsung were in a booth to sign autographs and later take photos with adoring fans.
Later that evening, as everyone was seated (and everyone who wasn't lucky enough to get a seat, stood) the fireworks began and they brought in the players in from the ocean, and up onto the beach in boats. They jumped off and made their way through the crowd up onto the stage area.
It was like being at a rock concert.
All in all I had a lot of fun, especially considering how close I was to going home without these experiences. If you ever get the chance to do something others consider insane, go do it. Have fun. Live life.
Regards,
Peter "Legionnaire" Neate.
Well, there you go, guys. Words of advice from a guy who lived the dream. Today, as Nazgul, Jinro and TLO set foot in Seoul, they became the first of the 4th Generation in Korea, the first group of foreign gamers going to Korea exclusively to train for and play Broodwar's successor.
This has been a slow week for Liquid` replays, mainly thanks to IEM and the trip to Korea, but we're here with a few nevertheless. Of course, TLO's Gamescom run is all there, courtesy of ESL. Also, we have a special treat for Broodwar fans as well - tons, and I mean tons of TLAF-Liquid`Tyler ladder and practice reps from his last TSL run!
Liquid` Weekly #3 Ladder Replays (SC2)
TLO @ IEM Gamescom Global Challenge 2010 (SC2)
TLAF-Liquid`Tyler TSL2 Practice Replays (Broodwar)
TLO @ IEM Gamescom Global Challenge 2010 (SC2)
TLAF-Liquid`Tyler TSL2 Practice Replays (Broodwar)
It doesn't matter if you're a Broodwar fan who wants to see Nada, a SC2 fan who thinks TLO is awesome, or like me, someone who thinks that both these players are brilliant in their own right, these VODs are awesome and you should watch them all.
Note: these VODs are not released by ESL and are sourced from third party Youtube accounts.
- http://www.youtube.com/watch?v=eMHbDB-GD8Y
TLO's IEM Gamescom games are also available on the ESL TV site at the following links -
Group A: TLO vs Madfrog
Group A: TLO vs Whitera
Quarterfinals: TLO vs Morrow
Group A: TLO vs Madfrog
Group A: TLO vs Whitera
Quarterfinals: TLO vs Morrow
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If you were retiring and had to choose one of the current ladder maps to live on, which one would you pick, and why?
TLAF-Liquid`Nazgul
Lost Temple. Take the first Warp Prism to the island and you get sun and beaches. What more do we need?
TLAF-Liquid`Haypro
Delta Quadrant, because it only has one watch tower and that makes it easier for celebrities to hide.
This week, our fan feedback section is dominated by this awesome piece of art by TLO fan LiefHeanzo. Thanks for taking the time to make this so awesome!
See something cool that concerns Liquid? Have something you'd like to say? PM 'riptide' on TL! Media inquiries should be directed to riptide AT teamliquid dot net.
Liquid` is proudly sponsored by The Little App Factory, makers of fine applications for Windows and Mac OS X and fans of great Starcraft! Their flagship program, iRip allows you to recover your music from iPods - a life saver if you, like many of us, do tech support for friends and family. In fact, for a limited time, you can use the coupon code TEAMLIQUID to get 25% off when you get TLAF products!