Pick Your Power Mafia 2!
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SiNiquity
United States734 Posts
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SiNiquity
United States734 Posts
If you all are so insistent about everyone having a unique #, then the correct way to do this would be to use the pre-assigned player list and have everyone pick what # you got when you signed up, as that list is the only unbiased one. Flaws with the current plan:
or
Furthermore, if Mafia has the #1 pick, then we won't know the CV. Here's how it goes down. The #1 pick "allegedly" picks CV but actually picks something else, and let's CV slide down to some other Mafia member. CV plays along for a bit, but at any moment can switch to another player without fear of retribution. I'll tell you what number I picked once the draft is finalized, which is how this should go down if this announcing bit even goes down at all. | ||
SiNiquity
United States734 Posts
On August 22 2010 07:27 Pandain wrote: We're not pushing anyone to pick any one thing. We're making sure the town gets what the town needs. The town will care about that. Please explain how the current "pick a # not already picked" plan is in any way pro-town. For all I know Mafia has the top 5 stacked. Or maybe they don't. Who cares? What matters is how we pick once the draft is finalized. | ||
SiNiquity
United States734 Posts
On August 22 2010 07:41 citi.zen wrote: Why do need a pre-asigned draft order? We don't. But if people really want there to be no collisions in the picking, then the fair way to do that would be the player list. Could there be Mafia in the top 10? Sure. Hell the Mafia could control the top of the player list. But I'd rather trust my luck to a random assignment than the current first-come-first-serve model. | ||
SiNiquity
United States734 Posts
This is not to say I'm advocating the player list model over all others; I'm simply advocating it over the current model. Personally I say keep your # to yourself. We flesh out the picking algorithm and follow that tomorrow.. | ||
SiNiquity
United States734 Posts
On August 22 2010 08:16 Pandain wrote: So your post is saying we should do Radfield's plan,but keep numbers hidden? Or do you propose we scrap the plan altogether? Something along the lines of Radfield's, so that every player knows what they're doing because they know their number. By keeping our numbers to ourselves, no player knows what another player is doing. The exception here is if it is deemed worthwhile for part of the final algorithm to announce in certain cases (so that we know the identity of some roles, i.g. CV). However, if we keep the numbers secret then we can rid ourselves of the obfuscation of the RNG and instead use a deterministic algorithm (i.e. Player 1 pick X, player 2 pick Y, etc) -- and in this case, there will be a maximum of M collisions (in the case where M mafia members steal a role). So if we go with the weighted system approach (i.e. 50% chance to pick this, 50% to pick that) then we'd need to make sure the expected number of collisions is less than M (whatever M may be). | ||
SiNiquity
United States734 Posts
On August 23 2010 07:11 ~OpZ~ wrote: not following this plan either. game starts to me after i get to pick my power. Pandain: If numbers are kept secret, then I don't see a reason to do a weighted algorithm (% based) instead of just a plain role assignment. Opz: Get over yourself and chill the fuck out. | ||
SiNiquity
United States734 Posts
On August 23 2010 07:52 Pandain wrote: The draft list will be revealed. If we just assigned roles, then mafia would know who to hit. People can change numbers. I know I am. I suggest people to do the same Oh hah. I don't know where I got that the final draft list was going to be anonymous. I was understanding the "draft order being revealed" simply meant that Ace would post a list with XYT, where X and Y were the numbers and T was the PM timestamp (or just assigning a unique # to it and PM'ing the individuals who conflicted which one they were). In that case I'm fine with the weighted algorithm. | ||
SiNiquity
United States734 Posts
On August 23 2010 08:04 LSB wrote: I guess we just sit back and see what happens. I support this plan, as long as it doesn't seem obvious that people were sniped out of positions. Too think of it, even if we announce numbers, mafia would have a hard time sniping positions. Say they only had 4 numbers. That means they can only get someone from the top 6 initial positions to the top 3 (since they can only 'collide' with so many people). Announcing numbers is a trade off. A bit of risk for a bit of data. If a few people claimed it still may be beneficial to see who got sniped. It would still be random, but we'd get some information from it. I will now just say, I have picked 5 Stop announcing. It only encourages other players to switch from that number. And they shouldn't, as that implies an unsubstantiated level of trust in you (i.e. you're not Mafia). | ||
SiNiquity
United States734 Posts
On August 23 2010 08:14 LSB wrote: Any bets that OpZ or Bill are going to draft Day Vig and kill someone day1? 2:1 Opz dies before Bill. Any takers? | ||
SiNiquity
United States734 Posts
On August 23 2010 09:10 Radfield wrote: Absolutely, but remember that the most powerful mafia roles we're taking preventatively (PoD and Bad Santa). Lets take a look at the roles we're actually leaving them: Floridian: A good role for mafia, particularly in the end-game, but likely not one that will hurt us continually as the game goes on God Father: Not a real great role considering we have a tracker, role cop and bullet bill, all capable of finding him. Role Blocker: A weak role until we start publicly claiming roles, then it becomes quite strong. Likely the mafia will take this role. Pardoner: A weak role, only useful in the late game. Obviously the way we're playing it, anyone who uses the role is mafia. Vengeful Player: OK, but there are better roles for mafia to take. Day Vig: A decent role for mafia, but by leaving it for mafia, it actually becomes less powerful, since anyone who uses it will be insta-lynched at the next opportunity. It really functions exactly as the Vengeful Player, an after lynch attack(see PYP1). It's important that this role stays out of town hands, as it would reduce Bullet Bill's effectiveness. Traitor: Mafia will not pick this. Honestly, none of these roles really frighten me, and when you look at the glut of pro-town roles we should be able to pull down, I think we'll be in pretty good shape. Godfather = Vengeful Player ('cept auto-lynches the last vote on him) + Alignment Immune, so Vengeful is definitely low on a Mafia list. | ||
SiNiquity
United States734 Posts
#1 Comp Vig (CV): Starting Night 2, must kill every night or else mod-killed. #2 Bad Santa: Here's the quote, I'm actually a bit confused as to the specifics. + Show Spoiler + At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night. So a list of 5 players is sent in. If any of those players on the list causes the death of another player on the list, Bad Santa gets to kill anyone from the list. Am I understanding that correctly? #3 Prince(ss) of Darkness (PoD): Skips day-cycle. One use only. #4 Role Cop: Can check roles (i.e. player's power). #5 Jack of All Trades (joat): Can choose between [Sane] Investigate (Town / Mafia / SK), Protect, Shoot, Talk. Each power can only be used once. #6 Bullet Bill (BB): Can target player and see if they're carrying a gun (Mafia, SK, CV, Santa, joat) #7 Veteran: 2 Lives #8 Meth-man: Kills everyone visiting him if he dies. #9 Bulletproof: Can't be shot. #10 Doctor: Can protect someone from one bullet (i.e kill power). There are 2 total to be had, but may be of the Normal, Paranoid (50% chance of killing target), Naive (protections do nothing), or Weak (dies if protecting Mafia / SK) variety. #12 Tracker #13 Copy Cat and some misc. roles. Sounds pretty groovy to me. Just as a heads up, BB could trigger on joat. | ||
SiNiquity
United States734 Posts
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SiNiquity
United States734 Posts
On August 23 2010 09:53 SiNiquity wrote: So if all goes well, the town will nab the following roles (red roles are just to deny Mafia): #1 Comp Vig (CV): Starting Night 2, must kill every night or else mod-killed. #2 Bad Santa: Here's the quote, I'm actually a bit confused as to the specifics. + Show Spoiler + At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night. So a list of 5 players is sent in. If any of those players on the list causes the death of another player on the list, Bad Santa gets to kill anyone from the list. Am I understanding that correctly? #3 Prince(ss) of Darkness (PoD): Skips day-cycle. One use only. #4 Role Cop: Can check roles (i.e. player's power). #5 Jack of All Trades (joat): Can choose between [Sane] Investigate (Town / Mafia / SK), Protect, Shoot, Talk. Each power can only be used once. #6 Bullet Bill (BB): Can target player and see if they're carrying a gun (Mafia, SK, CV, Santa, joat) #7 Veteran: 2 Lives #8 Meth-man: Kills everyone visiting him if he dies. #9 Bulletproof: Can't be shot. #10 Doctor: Can protect someone from one bullet (i.e kill power). There are 2 total to be had, but may be of the Normal, Paranoid (50% chance of killing target), Naive (protections do nothing), or Weak (dies if protecting Mafia / SK) variety. #12 Tracker #13 Copy Cat and some misc. roles. Sounds pretty groovy to me. Just as a heads up, BB could trigger on joat. | ||
SiNiquity
United States734 Posts
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SiNiquity
United States734 Posts
On August 13 2010 00:12 Korynne wrote: /in as replacement! =D His only post in the thread (was checking to see if there were any date stipulations or the like). | ||
SiNiquity
United States734 Posts
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SiNiquity
United States734 Posts
So South, Chaoser and Rasta are our malignant townsfolk? | ||
SiNiquity
United States734 Posts
On August 23 2010 21:15 Ace wrote: oops, new draft order ^_^
Putting this on the current page so no one misses it (like I almost did!) | ||
SiNiquity
United States734 Posts
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