Yes, I have another video. I listened to all the complaints, so I didn't do any typing and just cut to the action. I still don't have audio so no mic, but that's not really the purpose of the video.
Like the last video, it's not comprehensive in any form, but it at least gives us an idea of what Scourge will be like against the new units.
Personally, I don't think the Scourge would be that OP, provided that they edit speeds a little. They would work almost exactly like Banelings, and I think make Zerg Air a little more Zergy.
I'm guessing scourge now have smart-targetting? They take out quite a few vikings / medivacs even with no micro and a shitload of units attacking them.
This is one of the changes I've been hoping to test out myself. I'm SO happy to see that you've done this.
Scourge are probably the biggest boon to zerg of all the missing BW units. I have no idea why they were removed.
My questions: -Is there a way to make them overkill like in BW (the delayed explosion caused scourge to overkill)? Is this even desirable? -Can you make scourge trainable from the spire? I couldn't figure out how to make it work and I couldn't locate a proper icon. In fact, I really hate this map editor period cause I can't get anything to work right -_- -What movement speed would be ideal for scourge? (IMO scourge should be the same speed as mutalisks, just like in BW. They wouldn't directly counter phoenix/speedvoids then, but they'd deal with all early AtG, capitol ships, and most importantly, drops. Another idea would be to make them just slightly slower than mutas, to allow some room for muta vs scourge micro (since I doubt you can chinese triangle in WoL =P)
On August 05 2010 06:12 superbabosheki wrote: SC2 AI would make scourge ridiculously overpowered, and completely negate mutas in ZvZ. Assuming they cost 25/75 and spawn two at a time.
Not anymore overpowered as siege mode siege tanks not overkilling.
I don't think the issue is whether the Scourge would be OP. My problem with the scourge is that it is YET ANOTHER unit from SC1 added to SC2. More and more people are wanting to turn the game into SC1 with better graphics. We need NEW units. If you want to play around with Scourge, go nuts. Play SC1. Or even better, remake SC1 in the map editor. I would love to play that every now and then.
Also, Scourge steps on the toes of the Corruptor. I understand no one likes the Corruptor, but rather than bringing back an old unit to do it's job, why don't we come up with some solution to make the Corruptor a viable interesting unit again.
The question is why though. Zerg already has one of the strongest air vs air games with muta/broodlord/corruptor. Also both the phoenix & viking are stronger than their BW counterparts in ways that would limit the effectiveness of scourge.
For crying out loud, STOP trying to make Sc2 into Sc1. YES, it was very balanced and fun and all that, but I'd rather have sc2 being a new game rather than just a graphic upgrade. Geeze.
I don't think every video you put up warrants it's own thread. Scourge aren't as good as corruptors imo.. I like having an air army, not a bunch of birds with explosives strapped to their bodies.
Yeah scourge with the new AI would break the game balance at this point. It looks like they can take to much damage. If HP was reduced and the AI changed to require manual splitting it could be a viable unit. Manual splitting could also make for some entertaining micro battles.
Although having scourge completely removes any reason to make corrupter beyond getting broodlords. Or perhaps corrupters would prove superior to scourge, they can morph into Broodlords.
I don't know; i think it would require to much rebalancing to get scourge to fir into the game.
nerfing the scourge would make them viable in SC2, of course the new smart AI makes them extremely deadly but that could be countered with cost and of course making them the same or lesser speed than the current flyers (mutas, viking, phoenix etc etc) and if you're not catching them off guard then the scourge would become more of an anti void ray/colossus/battlecruiser/brood lords and also great for just guarding bases against air harasses (just like in BW)
and yeah i think overkilling them a bit would balance them further making mass scourge kinda bad and also needing more micro than just A-move
One thing I have noticed when testing this is that Scourge work much differently than Banelings. Scourge explosions are one target only (as far as I can tell) in the Galaxy Editor.
For crying out loud, STOP trying to make Sc2 into Sc1. YES, it was very balanced and fun and all that, but I'd rather have sc2 being a new game rather than just a graphic upgrade. Geeze.
What are you talking about? I am in no way promoting remaking these units. I'm just showing people what these units are like in the Galaxy Editor. I didn't even make them; they were already there. These videos help people know whether the old units should be in the game or not, and if they shouldn't be, then these videos would show it.
On August 05 2010 06:20 llortyag wrote: dumbass boring banelings made scourge and lurkers go out of the game cuz it would be repetitive
Alright, so If they removed the Baneling and added back Lurker and Scourge you would be happy right? I suppose you are one of those who also wants Hydralisks moved back to T1 and Roaches to T2... I have seen these two suggestions repeated ad nauseum since the beginning of beta, and what people don't seem to get is that if that happened, the Zerg would be 90% SC1.
Why don't people stop reaching back to SC1 for their ideas and go nuts creating NEW and INTERESTING ideas. I hope there are no SC1 units coming back for multiplayer in the expansions. I would love to see them all in Single Player... but not multiplayer. New fun stuff plz.