On August 05 2010 06:12 superbabosheki wrote:
SC2 AI would make scourge ridiculously overpowered
SC2 AI would make scourge ridiculously overpowered
You mean, like Siege tanks ?
:/
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Noocta
France12578 Posts
On August 05 2010 06:12 superbabosheki wrote: SC2 AI would make scourge ridiculously overpowered You mean, like Siege tanks ? :/ | ||
Nilrem
United States3684 Posts
It does seem balanced, and not completely outrageous. They arent getting dropped easily. I really miss them :-/ I'd rather have scourage back then lurkers. | ||
HardcoreBilly
United States222 Posts
On August 05 2010 09:22 lindn wrote: Show nested quote + On August 05 2010 09:18 HardcoreBilly wrote: On August 05 2010 09:15 ArvickHero wrote: lol for just a unit test, this thread attracted a lot of (unwarranted) rage. Personally, I think Zerg would benefit a lot from Scourge, maybe nerfing the AI and placing it in Hive tech would be really good. Although it would make Colossi close to useless, so idk about that.. It would make carriers, motherships, void rays, battlecruisers, colossus all close to useless, mind you. cause nerf is non existent in this universe. maybe make them + to light so that they can take down vikings/phoenix/muta/banshee harasses but still not go OH HAI THAR EXPENSIVE BC I'LL JUST GO A MOVE AND KILL YOU FOR 1/4 THE COST OF MY SCOURGE :D::D:D:D You make a valid point, but I believe for it to even be balance, there would either need to be serious speed nerf, to the point where it can only kill the slow air units, or have a huge advantage against lights over heavies, to the point that it isn't even cost-efficient using a scourge to kill a Carrier. Like I said, if the Scourge were to be implemented, it would have to function drastically different from SC1. | ||
Captain Peabody
United States3091 Posts
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leeznon
United States255 Posts
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lindn
Sweden833 Posts
On August 05 2010 11:09 Captain Peabody wrote: Wouldn't Scourge almost completely nullify Colossus versus Zerg, though? they're very fragile and since there will be stalkers there killing the scourge if you see them would probably be quite easy (unless you're being attacked at the same time) but corruptors does pretty much the same thing and isn't fragile | ||
Railxp
Hong Kong1313 Posts
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Floophead_III
United States1832 Posts
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ghettohobbit2
United States93 Posts
The things actually aren't quite as epic as I thought they'd be TBH... with all the gliding attacks I thought it might be damn near impossible to actually stop scourge, but perhaps not. On a mild tangent, is anyone else bothered that MUTAlisks don't MUTAte anymore? | ||
Cofo
United States1388 Posts
I think with a bit of tweaking, they could fit scourge into the next expansion, but my guess is that they'll be favoring new units over old ones. | ||
Nilrem
United States3684 Posts
But when we consider adding new units, new mechanics, and what not. We must see that yes, there may be difficulties as the way things are now, but that is only if you stick to how things are currently. What I am trying to get at (and having difficulties) is that, people must adapt and change. Same with broodwar and the addition of lurkers and such. You think if someone mentioned a lurker, they would feel it was imbalanced as it currently is? Of course, but builds changed and adapted. Collosai are used because they work, but they are not the only unit that works. We shouldn't be bogged down entirely on the merit that it will be difficult against collosai, since this game has only been out for little more then a week. A few things to look at. Zerg are very gas intensive. So to use scourge, presumably, it would require a spire. Which costs gas, and on top of that, scourge were always heavy on the gas. So yes, in the video, we see a lot of scourge. But those scourge in that number would have killed the zergs gas. If the zerg planned on have any units like infestors, hydra, or ultralisk, there is no way the zerg could make a ton of them. Unless they had nearly all bases. | ||
comis
United States333 Posts
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Noocta
France12578 Posts
On August 05 2010 11:58 comis wrote: Could you imagine the no overkill QQ from T and P if scourge were in game? Almost the same amount as QQ of players about Tanks dude. Why players always thought about how this for zerg would be OP but never for other races. :| " No Overkill would make this and this units OP " Think a second about how no overkill already make a lot of units in the game good. Beside of tanks of course. That's really not the major concern about Scourge if you ask me. | ||
nam nam
Sweden4672 Posts
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Thrasymachus725
Canada527 Posts
On August 05 2010 09:11 llortyag wrote: Show nested quote + On August 05 2010 06:28 Zanez.smarty wrote: On August 05 2010 06:20 llortyag wrote: dumbass boring banelings made scourge and lurkers go out of the game cuz it would be repetitive Alright, so If they removed the Baneling and added back Lurker and Scourge you would be happy right? I suppose you are one of those who also wants Hydralisks moved back to T1 and Roaches to T2... I have seen these two suggestions repeated ad nauseum since the beginning of beta, and what people don't seem to get is that if that happened, the Zerg would be 90% SC1. Why don't people stop reaching back to SC1 for their ideas and go nuts creating NEW and INTERESTING ideas. I hope there are no SC1 units coming back for multiplayer in the expansions. I would love to see them all in Single Player... but not multiplayer. New fun stuff plz. wow you are a retard... dont put words in my mouth i didn't say move hydras and shit. corrupter has to be the most boring unit in the game so why not have scourge. The point of the game is to be fun not to have new units and graphics, and if adding scourge and lurkers made it more fun then why not put them in? Zerg has changed so much already just cuz 2 units come back doesn't make it a sc1 clone. If you replaced the marine with Richard Simmons would you be like Ohh myy gooddd i luv Richard Simmons Marine is so old and boring... Blizzard never thinks of functionality - look at bnet. They go for being different and looking cool instead but that is another story to tell to another retard The point is far more than just to create a fun game. Otherwise they would have just taken BW and remade it 100% with new graphics. BW was fun... You say yourself that Correuptor is boring and crappy. So rather than bring back the fucking scourge why don't we make suggestions to make the corruptor funner. Are we all so brain dead that we need to bring back ideas from the previous game? It sounds like a HUGE amount of people think that SC2 should just be SC1 in better graphics. Very boring. We need to get creative, unique and interesting. Please let's make the corruptor fun and useful rather than just making the scourge. | ||
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ArvickHero
10387 Posts
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nam nam
Sweden4672 Posts
On August 05 2010 13:04 ArvickHero wrote: I don't see why they didn't make Corrupter a melee air unit, that alone would've made it awesome That would actually be pretty awesome. Some heavily changes would have to be made but I would like an air unit that lunges forward and start gnawing at enemies. ;D | ||
GhoSt[shield]
Canada2131 Posts
BTW, if there is no overkill, these scourge may be a bit too easy to use (no more cloning ie skill, just 1 a into destruction or air units. | ||
JTouche
United States239 Posts
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