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Testing Scourge - Page 4

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Noocta
Profile Joined June 2010
France12578 Posts
August 05 2010 01:55 GMT
#61
On August 05 2010 06:12 superbabosheki wrote:
SC2 AI would make scourge ridiculously overpowered


You mean, like Siege tanks ?


:/
" I'm not gonna fight you. I'm gonna kick your ass ! "
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 05 2010 02:03 GMT
#62
I never understood why they removed it from the game. Lurkers I can understand, they wanted to replace them with banelings. But scourge on the other hand, they were very important. I mean zerg are lacking in the viable aa field. Yes, there are hydra, but they are the quickest of units. And teching and getting corruptors which are used but getting them will enable someone with ground units to run you down. Terran have had their mobility enabled with bio builds, medivacs are all the more common place and it would be nice if I could have a viable way of sniping medicavs before they enter my base. Since it is usually, I most likely cant prevent it so just have to get ready for when they are in the base.

It does seem balanced, and not completely outrageous. They arent getting dropped easily. I really miss them :-/ I'd rather have scourage back then lurkers.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
August 05 2010 02:09 GMT
#63
On August 05 2010 09:22 lindn wrote:
Show nested quote +
On August 05 2010 09:18 HardcoreBilly wrote:
On August 05 2010 09:15 ArvickHero wrote:
lol for just a unit test, this thread attracted a lot of (unwarranted) rage.

Personally, I think Zerg would benefit a lot from Scourge, maybe nerfing the AI and placing it in Hive tech would be really good. Although it would make Colossi close to useless, so idk about that..

It would make carriers, motherships, void rays, battlecruisers, colossus all close to useless, mind you.

cause nerf is non existent in this universe. maybe make them + to light so that they can take down vikings/phoenix/muta/banshee harasses but still not go OH HAI THAR EXPENSIVE BC I'LL JUST GO A MOVE AND KILL YOU FOR 1/4 THE COST OF MY SCOURGE :D::D:D:D


You make a valid point, but I believe for it to even be balance, there would either need to be serious speed nerf, to the point where it can only kill the slow air units, or have a huge advantage against lights over heavies, to the point that it isn't even cost-efficient using a scourge to kill a Carrier.

Like I said, if the Scourge were to be implemented, it would have to function drastically different from SC1.
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
August 05 2010 02:09 GMT
#64
Wouldn't Scourge almost completely nullify Colossus versus Zerg, though?
Dies Irae venit. youtube.com/SnobbinsFilms
leeznon
Profile Joined April 2010
United States255 Posts
Last Edited: 2010-08-05 02:09:50
August 05 2010 02:09 GMT
#65
I love lurkers and scourges. And yeah they would be unfair vs Colossi
Zerg=Skill
lindn
Profile Joined July 2010
Sweden833 Posts
August 05 2010 02:11 GMT
#66
On August 05 2010 11:09 Captain Peabody wrote:
Wouldn't Scourge almost completely nullify Colossus versus Zerg, though?

they're very fragile and since there will be stalkers there killing the scourge if you see them would probably be quite easy (unless you're being attacked at the same time) but corruptors does pretty much the same thing and isn't fragile
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
August 05 2010 02:19 GMT
#67
jesus scourge are so scary with infinite unit selection. Divine wind every game. Every capital ship admiral's nightmare, blasting everyone back into the stone age lings.
~\(。◕‿‿◕。)/~,,,,,,,,>
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 05 2010 02:20 GMT
#68
I don't think they'd be unfair vs colossi. I think they'd change the metagame a bit though, from imba stalker/coli balls to more templar based play. Coli would have a different role.
Half man, half bear, half pig.
ghettohobbit2
Profile Joined April 2010
United States93 Posts
August 05 2010 02:21 GMT
#69
If tanks don't overkill, Scourge shouldn't overkill either.

The things actually aren't quite as epic as I thought they'd be TBH... with all the gliding attacks I thought it might be damn near impossible to actually stop scourge, but perhaps not.

On a mild tangent, is anyone else bothered that MUTAlisks don't MUTAte anymore?
?
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 05 2010 02:23 GMT
#70
I agree that the SC2 no-overkill AI might make them a bit too powerful. It's okay for something like banelings, since they have to path around things and can be blocked. Also, ground armies are typically more robust than air armies, meaning the damage of banelings is proportionally weaker than the damage potential of scourge. And then there's the whole Colossi issue, to which my knee-jerk reaction would be that it's pretty imbalanced in favor of zerg.

I think with a bit of tweaking, they could fit scourge into the next expansion, but my guess is that they'll be favoring new units over old ones.
+ Show Spoiler +
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
August 05 2010 02:52 GMT
#71
I think the problem with this discussion is that, we are taking current builds and taking them as the only builds out there. Not allowing for any leeway or change of any sort. That is why when one brings up collosai and scourge, we look to it as the scourge being unfair against how we play currently.

But when we consider adding new units, new mechanics, and what not. We must see that yes, there may be difficulties as the way things are now, but that is only if you stick to how things are currently. What I am trying to get at (and having difficulties) is that, people must adapt and change. Same with broodwar and the addition of lurkers and such. You think if someone mentioned a lurker, they would feel it was imbalanced as it currently is? Of course, but builds changed and adapted. Collosai are used because they work, but they are not the only unit that works. We shouldn't be bogged down entirely on the merit that it will be difficult against collosai, since this game has only been out for little more then a week.

A few things to look at. Zerg are very gas intensive. So to use scourge, presumably, it would require a spire. Which costs gas, and on top of that, scourge were always heavy on the gas. So yes, in the video, we see a lot of scourge. But those scourge in that number would have killed the zergs gas. If the zerg planned on have any units like infestors, hydra, or ultralisk, there is no way the zerg could make a ton of them. Unless they had nearly all bases.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
comis
Profile Joined April 2010
United States333 Posts
August 05 2010 02:58 GMT
#72
Could you imagine the no overkill QQ from T and P if scourge were in game?
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2010-08-05 03:02:35
August 05 2010 03:01 GMT
#73
On August 05 2010 11:58 comis wrote:
Could you imagine the no overkill QQ from T and P if scourge were in game?


Almost the same amount as QQ of players about Tanks dude.
Why players always thought about how this for zerg would be OP but never for other races. :|

" No Overkill would make this and this units OP "
Think a second about how no overkill already make a lot of units in the game good.
Beside of tanks of course.
That's really not the major concern about Scourge if you ask me.
" I'm not gonna fight you. I'm gonna kick your ass ! "
nam nam
Profile Joined June 2010
Sweden4672 Posts
August 05 2010 03:10 GMT
#74
Well, judging from the video it would make the mothership even more useless. Lurker I can understand but I see no immediate need fpr the scourge.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
August 05 2010 04:01 GMT
#75
On August 05 2010 09:11 llortyag wrote:
Show nested quote +
On August 05 2010 06:28 Zanez.smarty wrote:
On August 05 2010 06:20 llortyag wrote:
dumbass boring banelings made scourge and lurkers go out of the game cuz it would be repetitive

Alright, so If they removed the Baneling and added back Lurker and Scourge you would be happy right? I suppose you are one of those who also wants Hydralisks moved back to T1 and Roaches to T2...
I have seen these two suggestions repeated ad nauseum since the beginning of beta, and what people don't seem to get is that if that happened, the Zerg would be 90% SC1.

Why don't people stop reaching back to SC1 for their ideas and go nuts creating NEW and INTERESTING ideas. I hope there are no SC1 units coming back for multiplayer in the expansions. I would love to see them all in Single Player... but not multiplayer. New fun stuff plz.

wow you are a retard... dont put words in my mouth i didn't say move hydras and shit. corrupter has to be the most boring unit in the game so why not have scourge.
The point of the game is to be fun not to have new units and graphics, and if adding scourge and lurkers made it more fun then why not put them in? Zerg has changed so much already just cuz 2 units come back doesn't make it a sc1 clone. If you replaced the marine with Richard Simmons would you be like Ohh myy gooddd i luv Richard Simmons Marine is so old and boring... Blizzard never thinks of functionality - look at bnet. They go for being different and looking cool instead but that is another story to tell to another retard



The point is far more than just to create a fun game. Otherwise they would have just taken BW and remade it 100% with new graphics. BW was fun...
You say yourself that Correuptor is boring and crappy. So rather than bring back the fucking scourge why don't we make suggestions to make the corruptor funner. Are we all so brain dead that we need to bring back ideas from the previous game? It sounds like a HUGE amount of people think that SC2 should just be SC1 in better graphics. Very boring. We need to get creative, unique and interesting. Please let's make the corruptor fun and useful rather than just making the scourge.
The meaning of life is to fight.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 05 2010 04:04 GMT
#76
I don't see why they didn't make Corrupter a melee air unit, that alone would've made it awesome
Writerptrk
nam nam
Profile Joined June 2010
Sweden4672 Posts
August 05 2010 04:10 GMT
#77
On August 05 2010 13:04 ArvickHero wrote:
I don't see why they didn't make Corrupter a melee air unit, that alone would've made it awesome


That would actually be pretty awesome. Some heavily changes would have to be made but I would like an air unit that lunges forward and start gnawing at enemies. ;D
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 05 2010 04:19 GMT
#78
Did not realize those appendages scourge had were little wings. They look silly yet cute.

BTW, if there is no overkill, these scourge may be a bit too easy to use (no more cloning ie skill, just 1 a into destruction or air units.
JTouche
Profile Joined August 2010
United States239 Posts
March 08 2012 04:38 GMT
#79
I would trade corruptors for scourge
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
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