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[AI War: Fleet Command] Let's Play~

Forum Index > General Games
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myopia
Profile Blog Joined June 2009
United States2928 Posts
June 24 2010 22:58 GMT
#1
AI War is the second best RTS I've ever played. Anyone else down on this?

The game is kind of hard to describe. You can go to their website to get a rundown:

AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets. Some games have reached as many as 90,000 units!
Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Meanwhile, ships themselves attempt to target enemies as intelligently as possible so the player can focus on the tasks that really matter. Scouting also plays a major role in the game, supplying an intel 'snapshot' about important capturable units, enemy fleet sizes, and planet ownership. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience.



but honestly, I don't think explanations or trailers really do the game justice. You got to PLAY.

Games go on for a LONG time - I haven't managed to finish a campaign yet. My first went for over 16 hours before I got into an unwinnable situation, my second is going much better, but it's not even close to being over. When you do check this out, keep in mind that, depending on how hard your game setup is, (campaigns are highly customizable) it can take a few hours before the AI really gets ticked at you and things get crazy. Don't write the game off until you've lost the first time.

AI War is updated with free DLC and bug fixes constantly, with new beta builds being publicly released sometimes several times a week. It's due for a mini-expansion in a month, and another few expansions in the next year.

Oh and the music is great, too.

This RTS is awesome, and will be even more so with fellow TL members to play with. It's in the Steam sale for 66% off ($10.20 for game + expansion, normally $30), I recommend you buy it ASAP. If you're strapped for cash you can still try out the demo, but don't let this opportunity pass.

it's my first day
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 24 2010 23:42 GMT
#2
"Real Strategy replaces painful micromanagement"

Rubs off on me in the wrong way >:\ I noticed that the video was set at x3 speed so I'm guessing that it is just really slow?
Writerptrk
myopia
Profile Blog Joined June 2009
United States2928 Posts
June 24 2010 23:50 GMT
#3
On June 25 2010 08:42 ArvickHero wrote:
"Real Strategy replaces painful micromanagement"

Rubs off on me in the wrong way >:\ I noticed that the video was set at x3 speed so I'm guessing that it is just really slow?

You can't think in terms of StarCraft with this game - they're nothing alike. Plus, I don't think he uses the term micro in the same way we see it, as you still need to control your fleets intelligently.

The gameplay is as fast or as slow as you want it, you can adjust the speed any time you want. You can even pause the game and issue orders as if it was a turn-based-strategy, which you'll need to do when the AI hits 4 fronts at once with thousands of ships.
it's my first day
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 26 2010 09:15 GMT
#4
This game on fastest requires 100000 apm to do everything efficiently, it just blows my mind.

Its like a bastard child of sins of a solar empire and starcraft.
Lizarb
Profile Joined March 2011
Denmark307 Posts
July 05 2011 17:13 GMT
#5
Sorry to bump this, but this great game has been updated alot in the past year moved to unity ect.

The main reason I bump this is that its still a really cool game, with perhaps the best co-op and AI in alot of games.... and its 85% off on steam for the next 24 hours on the summer sale thing. If you do 3 easy steam achivements you can get the 1st expansion pack for AI War for free. (join the summercamp group, post a screen shot, recommend a game to a friend = 3 tickets.)

http://store.steampowered.com/app/40400/
Only thing I know is that I know nothing.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 07 2011 07:03 GMT
#6
I just got this game, and I have to say it's quite awesome, though I'd be intrested in knowing how many TLers play, and how big it's community is.
This awesome game really needs more attention!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Lizarb
Profile Joined March 2011
Denmark307 Posts
July 07 2011 11:15 GMT
#7
3 quite nice intro videos on youtube:


AI War: Basic Tutorial

AI War: Intermediate Tutorial

AI War: Advanced Tutorial
Only thing I know is that I know nothing.
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2011-11-05 15:55:05
November 05 2011 14:34 GMT
#8
Ah, figured there would be a thread for it on TL.

I've been playing this like a madman with a friend for the past two months and all I can say is, try it out NOW!

It's difficult to really express how awesome this game is. You just have to try it to realize it. I've played this for probably at least 200 hours by now and I still long to come home and play it when I'm at work. It both amazes and depresses me when I can't beat the AIs past difficulty 7 (which is the normal setting). Sometimes I get owned by two difficulty 7 AIs too, it's a good match.

There's just so much to say about it I don't know where to begin. If you're a fan of 4X games you will probably like this, if you're an RTS fan it might not seem appealing but trust me, it is. The first few hours might be painful but once you get the hang of it there is gold waiting for you.

There is also a lot of game settings so you can pretty much play the way you want to play.

The only bad thing about this game in my opinion, is that there is no PvP. The developer has not finished all expansions yet though, perhaps it's something he is considering (yes, it's almost a one man team except for some art and music guys).

EDIT: I'll write a short battle report about my current game to give you a feel for how a game plays out, perhaps you will feel more tempted to try it

+ Show Spoiler +
This is a two man game with me and a friend. We are still playing this game so I won't do a full report, but you will get the gist of the game with this bit. I apologize in advance for not being able to provide many screenshots, seeing as the stuff I'm gonna write about has already happened and I didn't know I was gonna write this.

We picked an 80-planet map with a simple layout. We kept generating until we found a map we liked. We wanted to spawn in a small cluster with as few chokes as possible to the rest of the galaxy. This way we can get some
good starting resources in the beginning and defend it easily.

With too many fronts you can get raped pretty easily. It's very very stressful sometimes when you have to keep an eye on ten systems at once where the AI sends raiding parties.

Finally we found a good map.

+ Show Spoiler +
[image loading]


(As you can see, I took the screenshot from an ongoing game. You won't actually start with that many planets in most games.)

We chose to play against one difficulty 6 and one difficulty 7 AI with random easier AI Archetypes. The 6 AI ended up as the Zenith Descendant type, which only uses Zenith ships, which are much stronger than normal ships but in fewer numbers. The 7 AI randomed the Fortress Baron AI Type, this guy has a lot of fortresses on his planets which SUCKS! Each planet is a pain to destroy because of the fortresses, especially with the grind approach we are doing. Forts are very very strong stationary guard posts of sorts, they have to be dealt with using great caution. Luckily this AI is not that aggressive, so we can take our time doing things.

Most often you will only control one planet at first, while the controls ALL others. There are no neutral planets or anything, the AI simply controls all of them no matter the map size.

When you start a game you can produce Fighters, Bombers and Missile Frigates from your space dock. You always get to have those three for your army, the rest are either unlocked by finding Advanced Research Stations (ARS). When you create the game you can pick one to unlock at the start depending on what planet your home system is at. In this game I picked the tractor platform. This ship can be built in low numbers, but it can take a good beating. As the name suggests this ships purpose is to use tractor beams. This is very useful to keep enemies from running or attacking. My friend picked the Laser Gatling, a small all purpose ship which can be built in large numbers.

The early game is usually pretty boring in my opinion. I just scout whatever planets are close and send Raid Starships (Starships are very strong ships which usually has specific purposes.) to destroy the AI command station to later capture the systems.

Note: The way my friend and me are playing in this game is only one way to play. We took the grind approach in this game, this will lead to a lot of AI Progress (AIP, it's basically a difficulty counter, the higher it is the more aggressive and dangerous the AI becomes) culminating in huge battles with thousands of ships. Some people play with a minimalistic approach, utilizing guerilla tactics to minimize the AIP gain.

We took the systems closest to us while defending the periodic waves the AI sent against us. We had a very lucky seed with many ARSs and good resources. Once we had taken the planets close to us, we set out to fortify the planets of Preacher's Refuge and Priest's Pity to set up stable chokes.

+ Show Spoiler +
[image loading]


This is the Priest's Pity choke. At first glance it might look like a pile of shit, but let me assure you, this is a pile of UNBREAKABLE shit! Complete with fortresses, mines and all kinds of deadly turrets will destroy ANYTHING coming through the wormhole (Nathan's Voyage).

+ Show Spoiler +
[image loading]


I zoomed in a bit so you can see more detail. The icons with a pink contour are ships, the rest are stationary defenses.

We were very lucky with Priest's Pity. Our grinding nature resulted in a high AIP and a very agressive AI, but luckily we found a Superterminal at this planet. When we capture it it starts reducing AIP every so often, but spawns AI ships. We held it long enough to lower the AIP by about 100, which was a very nice boost.

Now, there were so many things that happened which were interesting so I can't list them all, I'll tell you about a few favorites.

When we had set up the chokes we were discussing how to approach next. We had unlocked the Mark 4 scout, it is slow and you can only build one of it (as opposed to Mark 2 and 3 which has caps at 20 and 30 respectively), but it can't get decloaked. So as you can see from the map image, we have scouted every planet in the galaxy. This way we can prioritize targets.

We decided that a deep strike at Omicron Lyrae (one of the planets at the very top) would be in our favor. This system contained a Dyson Sphere, some sort of alien entity which spawns strong ships that attack anything in sight, that is, until we liberate the planet it is at, at which point it will spawn that are friendly to us. The ships it spawns are very strong and can fuck up the AI pretty bad. The Sphere itself can't move, but the ships it spawns can even move to other planets. This has cleared whole clusters of AI ships for us in the past so it was a sound plan.

After a lot of micro and a few failures I manage to suicide my Raid Starships into the AI command station and free the Dyson Sphere. A small victory feels good.

Note: I don't currently have a scout in this system so you can't see the ships the sphere spawns in the pic below.
+ Show Spoiler +
[image loading]


There are many "random encounters" like the Dyson Sphere, Human Rebels etc., so the games are usually full of them if you turn all of the settings on.

We decided that next we would move our choke at Preacher's Refuge to the Pluto -> The Wall belt of planets. Unfortunately many of the systems in the belt had Counterattack Guard Posts. When you destroy them the AI will send waves to a random system. This would turn out to be a very hectic time. With normal waves crashing into the chokes we got these counterattack waves deep into our home territory, specifically we got two waves in Rhy's Crusade and one in Light of Heart at the bottom. Usually these waves are not big problems but Light of Heart is a VERY important system for us since it contains a one of the only two Mark IV Factories in the whole galaxy.

After a lot of cursing and fighting we destroyed the waves, though it was a close. See my friend had to keep his army at the Priest's Pity choke to take on the normal waves, so I had to defend these alone.

I continued to push up the Pluto belt and we get a Human Rebellion Colony warning from Hila's Joy (the system in the top left with a yellow glow). This was 26 minutes in the game. Now we need to take that system before the invisibility timer goes out, or the AI will see the colony and destroy it, netting it some AIP. If we reach the planet in time to save it, we will apparently gain some special docks to build ships from (This is the first game we play with the Human Rebel Colonies setting on). We'll see what happens.


There, all done!

EDIT: Resized the images.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
November 05 2011 14:51 GMT
#9
I was going to bump this thread myself but I wanted to give the game a longer run before commenting on it. I'm also enjoying it quite a bit. It's the first strategy game that is fun to play against computers (not easy, not predictable, requires strategy rather than beating a cheating comp).

On November 05 2011 23:34 kuresuti wrote:
...
The only bad thing about this game in my opinion, is that there is no PvP. The developer has not finished all expansions yet though, perhaps it's something he is considering (yes, it's almost a one man team except for some art and music guys).
...

That's the entire point of the game though. It's called AI War because it's meant to be played co-op against the computers.
kuresuti
Profile Blog Joined December 2009
1393 Posts
November 05 2011 15:45 GMT
#10
On November 05 2011 23:51 Durak wrote:
I was going to bump this thread myself but I wanted to give the game a longer run before commenting on it. I'm also enjoying it quite a bit. It's the first strategy game that is fun to play against computers (not easy, not predictable, requires strategy rather than beating a cheating comp).

Show nested quote +
On November 05 2011 23:34 kuresuti wrote:
...
The only bad thing about this game in my opinion, is that there is no PvP. The developer has not finished all expansions yet though, perhaps it's something he is considering (yes, it's almost a one man team except for some art and music guys).
...

That's the entire point of the game though. It's called AI War because it's meant to be played co-op against the computers.


Yes I know, but I'd still like to kick some ass in PvP :D

Perhaps the humans beat the AI together, but started fighting over resources some time after that?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 09 2011 17:24 GMT
#11
its 5 bucks on steam right now! sale is almost over get it quick!
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 16 2013 02:51 GMT
#12
2.49 on steam right now
Cornstyle
Profile Joined October 2010
United States147 Posts
April 16 2013 05:57 GMT
#13
This thread broke my heart . Thought it was about the old amazing modern naval sim Jane's Fleet Command, or the silly updated steam version called just, Fleet Command. As it is I'll take a look!
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