Worked on this all day yesterday. Seems mostly complete, with possible minor adjustments and details to be added.
Angle View:
Top View:
(the white shit is the unbuildable doodads dunno how to take them away from the picture)
A Few Bldg Placements:
+ Show Spoiler +
Celtic Decals:
+ Show Spoiler +
In-Game Screens:
+ Show Spoiler +
Analyzer Images:
+ Show Spoiler +
Map Specifics:
- Xil' Wasteland
- 2 players (12 v 6)
- Easily Wallable main ramp, as well as semi wallable nats.
- Linear base layout, Option of more minerals or gas for 3rd/4th depending on strategy.
- 12 bases total. Mains & Nats have 8 minerals and 2 gas each.
- 3rds have 6 minerals and 1 gas.
- 3 & 9 o'Clock have 9 minerals 2 gas.
- 2 Pseudo-Island bases with lucky xel'naga watchtowers. 8 minerals and 2 gas. You must drop or break 7 large rocks to reach them.
- 2 Semi-High yield bases. They are mineral only bases with 5 yellow, 2 blue.
- 1x1 very long backdoor path after mining a crystal + Show Spoiler +unbuildable rock path with LoS blocker into back of main minerals. Easily wallable.
- Unbuildable pyramid in the center.
- 2 LoS blocker lines to the North and South of pyramid.
- 2 LoS blocker forests to the East and West of pyramid.
- 2 more lucky Xel'Naga Watchtowers on the center 4 leaf clovers.
Download:
http://www.mediafire.com/?wjyznwymnm2
+ Show Spoiler [Rough Draft lol] +
I noticed a few bugs with the editor while making this map. + Show Spoiler +
Namely when you press undo, it tends to change things very slightly (doesn't put them back exactly). Same with saving the map. Also noticed similarly when drawing things with very intimate detail, it will backtrack and effect other places slightly. These were very very annoying when drawing the small intricate celtic designs. And the designs are left looking unlike how they look above in the actual map (no matter how many times I corrected it and saved).
Another bug I noticed is that low ground/water near a ramp will cause black squares to form and be unremovable.
Another bug I noticed is that low ground/water near a ramp will cause black squares to form and be unremovable.