[Map] CloverField - Page 2
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never_Nal
Costa Rica676 Posts
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CharlieMurphy
United States22895 Posts
On June 23 2010 02:31 never_Nal wrote: Except these sand traps have burrowed roaches in them.looks like a golf course full of sand traps to me :D | ||
TelecoM
United States10671 Posts
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bakedace
United States672 Posts
<3 | ||
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Bob300
United States505 Posts
On June 23 2010 02:30 Tenks wrote: But islands on official blizzard maps have fewer patches than mains and naturals. It is kind of hard to tell but don't these islands have the same mineral richness as the standard bases? The flight between the main and gold is really far? I don' t see a valid complaint. Edit: this map is awesome!!! | ||
heishe
Germany2284 Posts
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Tone_
United Kingdom554 Posts
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iPlod
United States46 Posts
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gdroxor
United States639 Posts
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ROOTCatZ
Peru1226 Posts
![]() I do really love the bumps all over, i wonder how that would play out in a serious game. | ||
TheAngelofDeath
United States2033 Posts
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Avril_Lavigne
United States446 Posts
![]() edit: Btw, Looove the 9 and 3 bases. Hard to defend I feel. You'd think that the base at 3 would belong to 12, and base at 9 belongs to 6, however the walking distance to defend it seems huuge. 6 > 3 seems like a lesser distance than 12 > 3. However if 6 were to take 3 as an expansion, it could be easily dropped by 12 since the 12's natural is right above 3. | ||
CharlieMurphy
United States22895 Posts
On June 30 2010 06:31 gdroxor wrote: Awesome map. Only qualm I have is I think that there's just too many (sham)rocks blocking the path to the expansions. Maybe reduce it to 2? hahah I dunno why this made me laugh so hard. Workign on the updates atm, almost done. | ||
Terranist
United States2496 Posts
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CharlieMurphy
United States22895 Posts
On July 02 2010 15:16 Terranist wrote: do units approaching the pyramid/highground in the middle have sight looking toward the top? kind of an interesting mechanic if it worked that way. looks like you've put a lot of time into it and so far it's fantastic. i like the theme. pretty sure. It's technically just a hill, not another level of ground. | ||
dimfish
United States663 Posts
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CharlieMurphy
United States22895 Posts
On July 02 2010 15:34 dimfish wrote: I'm not sure if you should reduce the resources at the islands or what--but I say don't make them smaller! My first thought was wow, those island expos are HUGE, I wonder if players will A) fight for them and B) divert attacks to break down the bunch-o-destructibles just to discourage opponents from going to the island. I wasn't gonna mess with the minerals of them, but they seem to take up quite a bit of space on the map and islands don't need to be this big imo. But I can't really reduce the size of them without redoing a large chunk of the map only to reduce the size slightly (because I don't wanna ruin the look of the clover). Kinda distracted atm by a bug I found lol | ||
Phayze
Canada2029 Posts
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CagedMind
United States506 Posts
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