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LoZ: Skyward Sword

Forum Index > General Games
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synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-06-15 21:50:02
June 15 2010 21:44 GMT
#1
Well, Nintendo's E3 has brought us the first Legend of Zelda game solely based on the Wii platform. I for one am excited as hell - finally, I get to ACTUALLY role-play as Link! Skyward Sword seems to have a more vibrant color scheme compared to Twilight Princess, somewhat similar to that of the Windwaker.

Also, an awesome sounding name usually means good things

Gameplay Trailer:


Demo:


Your opinions?

Other info / sources:
---------------
+ Show Spoiler +

http://www.joystiq.com/2010/06/15/the-legend-of-zelda-skyward-sword-revealed-and-detailed/
http://www.wired.com/gamelife/2010/06/zelda-skyward-sword/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed: wired/index (Wired: Index 3 (Top Stories 2))&utm_content=Google Feedfetcher
http://kotaku.com/5564072/link-returns-to-wii-with-the-legend-of-zelda-the-skyward-sword
:)
galefrost
Profile Joined May 2010
United States38 Posts
June 15 2010 22:15 GMT
#2
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
Jackle
Profile Joined January 2010
Canada859 Posts
June 15 2010 22:55 GMT
#3
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.


This exactly.

Hopefully there will be another way of controlling direction of slashes. Even with the WiiMotion+, the "1:1" motion detection wasn't cutting it at all.
You called down the thunder, now reap the whirlwind.
synapse
Profile Blog Joined January 2009
China13814 Posts
June 15 2010 23:19 GMT
#4
On June 16 2010 07:55 Jackle wrote:
Show nested quote +
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.


This exactly.

Hopefully there will be another way of controlling direction of slashes. Even with the WiiMotion+, the "1:1" motion detection wasn't cutting it at all.


I would think that there would be preset slash angles / directions, and the game just picks the one closest to whatever you did. But yeah, I can see this being a potential problem :/
:)
anch
Profile Blog Joined June 2006
United States5457 Posts
June 15 2010 23:38 GMT
#5
Just make it like Twilight Princess again.
unless there is puzzles involved, why does it matter what direction i slash the mushroom / flower / crab?
mmp
Profile Blog Joined April 2009
United States2130 Posts
June 15 2010 23:54 GMT
#6
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.

The accelerometers are actually very reliable, but programming around their input is a bitch.

It's the IR system on the Wii that is less than awesome. More sophisticated positioning systems have hit the market since the Wii-mote was conceived.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
kidd
Profile Blog Joined November 2002
United States2848 Posts
June 15 2010 23:57 GMT
#7
I'm currently playing Twilight Princess after finishing Oracrina of Time. Man I love Zelda
Hi
synapse
Profile Blog Joined January 2009
China13814 Posts
June 16 2010 00:13 GMT
#8
On June 16 2010 08:38 anch wrote:
Just make it like Twilight Princess again.
unless there is puzzles involved, why does it matter what direction i slash the mushroom / flower / crab?


It's just console games progressing into virtual reality. They like to make us think we're actually awesome, because then we buy more of those kinds of games :D
:)
drivec
Profile Joined May 2009
United States354 Posts
June 16 2010 00:54 GMT
#9
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.



just wondering if it was because of where the wii detection thing was. i could see that makeing the controls alot harderif his back was to it since he was facing the crowd
starcraft is chess at warp speed
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 16 2010 01:17 GMT
#10
I'm so excited for another Zelda game. It's been 4 years since Twilight Princess so it's about time! But the graphics still look shitty and I know that they can't do much on the Wii. Hopefully the motion controls will be better.
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
June 16 2010 12:14 GMT
#11
From the IGN E3 LoZ article:

Keep in mind that Nintendo had a pretty dreadful live demo at its press conference, so anyone watching might be concerned that the game might not work as advertised. Watching that demo first hand I can tell you exactly why Miyamoto was having a problem: Wii Motion Plus can use the infrared sensor bar to recalibrate itself, and with the audience filled with devices emitting infrared, it was throwing off the device something fierce. I had the same problem when trying to play Wii Sports Resort last year in our video studio: infrared pollution.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
Last Edited: 2010-06-16 12:17:22
June 16 2010 12:16 GMT
#12
Who cares about Zelda when you have Goldeneye!!!
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 16 2010 13:35 GMT
#13
Looks like garbage, just like every Zelda after OoT and MM
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 16 2010 13:35 GMT
#14
Do want moar Zelda.

Fuck yeah. Not available till 2011 = f5f5f5f5f5f5f5f5f5
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Kaolla
Profile Joined January 2003
China2999 Posts
June 16 2010 15:05 GMT
#15
should be playable with controller >.<
motion controls am sux... i wanna play zelda, not move like a retard in front of my tv T_T
its me
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 19 2010 01:41 GMT
#16
Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.
Writerptrk
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 19 2010 01:58 GMT
#17
i hate nintendo and their graphics..

i miss OOT and MM !
semantics
Profile Blog Joined November 2009
10040 Posts
June 19 2010 02:47 GMT
#18
On June 19 2010 10:41 ArvickHero wrote:
Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.

i hope it doesn't have some annoying mechanic like seat travel which takes like 24 hours of your life! :D

idc are cel-shading zelda to me has always been about being an puzzle, adventure game. Not a wii motion plus game which it heavily uses T_T i wanna lay on my bed half awake playing zelda not sitting up omg!
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
June 19 2010 03:10 GMT
#19
o.o it looks awesome. Definitely a step toward what I imagine as the ideal game, where what you do physically corresponds with what you do in the game.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
June 20 2010 07:00 GMT
#20
I'm not gonna base the game on the hilariously terrible stage demo. I agree that there was probably some bigtime interference going on in the room, plus there's gotta be some sort of delay putting the picture on the big screen. Nintendo rarely disappoints with their big names, so I'm expecting another big hit. Was twilight princess really four years ago? where has the time gone...
How's the weather down there?
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