Well, Nintendo's E3 has brought us the first Legend of Zelda game solely based on the Wii platform. I for one am excited as hell - finally, I get to ACTUALLY role-play as Link! Skyward Sword seems to have a more vibrant color scheme compared to Twilight Princess, somewhat similar to that of the Windwaker.
Also, an awesome sounding name usually means good things
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
On June 16 2010 07:15 galefrost wrote: I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
This exactly.
Hopefully there will be another way of controlling direction of slashes. Even with the WiiMotion+, the "1:1" motion detection wasn't cutting it at all.
On June 16 2010 07:15 galefrost wrote: I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
This exactly.
Hopefully there will be another way of controlling direction of slashes. Even with the WiiMotion+, the "1:1" motion detection wasn't cutting it at all.
I would think that there would be preset slash angles / directions, and the game just picks the one closest to whatever you did. But yeah, I can see this being a potential problem :/
On June 16 2010 07:15 galefrost wrote: I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
The accelerometers are actually very reliable, but programming around their input is a bitch.
It's the IR system on the Wii that is less than awesome. More sophisticated positioning systems have hit the market since the Wii-mote was conceived.
On June 16 2010 08:38 anch wrote: Just make it like Twilight Princess again. unless there is puzzles involved, why does it matter what direction i slash the mushroom / flower / crab?
It's just console games progressing into virtual reality. They like to make us think we're actually awesome, because then we buy more of those kinds of games :D
On June 16 2010 07:15 galefrost wrote: I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
just wondering if it was because of where the wii detection thing was. i could see that makeing the controls alot harderif his back was to it since he was facing the crowd
I'm so excited for another Zelda game. It's been 4 years since Twilight Princess so it's about time! But the graphics still look shitty and I know that they can't do much on the Wii. Hopefully the motion controls will be better.
Keep in mind that Nintendo had a pretty dreadful live demo at its press conference, so anyone watching might be concerned that the game might not work as advertised. Watching that demo first hand I can tell you exactly why Miyamoto was having a problem: Wii Motion Plus can use the infrared sensor bar to recalibrate itself, and with the audience filled with devices emitting infrared, it was throwing off the device something fierce. I had the same problem when trying to play Wii Sports Resort last year in our video studio: infrared pollution.
Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.
On June 19 2010 10:41 ArvickHero wrote: Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.
i hope it doesn't have some annoying mechanic like seat travel which takes like 24 hours of your life! :D
idc are cel-shading zelda to me has always been about being an puzzle, adventure game. Not a wii motion plus game which it heavily uses T_T i wanna lay on my bed half awake playing zelda not sitting up omg!
o.o it looks awesome. Definitely a step toward what I imagine as the ideal game, where what you do physically corresponds with what you do in the game.
I'm not gonna base the game on the hilariously terrible stage demo. I agree that there was probably some bigtime interference going on in the room, plus there's gotta be some sort of delay putting the picture on the big screen. Nintendo rarely disappoints with their big names, so I'm expecting another big hit. Was twilight princess really four years ago? where has the time gone...
On June 16 2010 22:35 Shikyo wrote: Looks like garbage, just like every Zelda after OoT and MM
i live in the past suckling on nostalgia's teet never giving games a chance now that i'm older and jaded
please move on
On June 19 2010 10:41 ArvickHero wrote: Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.
thats not cel shading x.x
its a great aesthetic they have going, where a lot of the environment is realism inspired and when you're in the clouds (there's parts where you are, i suppose this might be a feature) then the environments have a water color look
but definitely not pure cel shading, more of a mix
Eh I have mixed feelings about this one. On the one hand, the Wii is pretty old now, and I can't help but think waiting another year or two for the next gen console would result in a better game. On the other, I've yet to be disappointed by a Zelda game, even though I was wary of Wind Waker's cel shading to begin with. We'll have to see how the motion control pans out.
On June 20 2010 16:12 Bael wrote: Eh I have mixed feelings about this one. On the one hand, the Wii is pretty old now, and I can't help but think waiting another year or two for the next gen console would result in a better game. On the other, I've yet to be disappointed by a Zelda game, even though I was wary of Wind Waker's cel shading to begin with. We'll have to see how the motion control pans out.
i seriously doubt we'll see a new console in 2 years. no way
I was wondering if any of you have heard about the difficulty of this games, especially of its puzzles. I was pretty much deceived by the two games on the Nintendo DS because they were far easier then Ocarina of Time or Twilight Princess. I felt like the game basically told me exactly what to do. I think Nintendo said they did this to reach a larger public, so I'm afraid the difficulty of this one might be as easy as Phantom Hourglass and Spirit Tracks. But I thought that maybe, since they were making it for a console, they may go back to something more like Twilight Princess.
i stopped playing the zelda games after ocarina of time. For me the Wii is mostly a gimmick and not capable of accurate movement tracking. While playing the Sword games in Wii Sports Resort i noticed even the Wii motion plus controllers were decalibrating very often and couldnt keep up with slicing, so i cannot see this working properly in the new Zelda. Even is the game is flawless the hardware just wont be up to it.
When the trailer music for Skyward Sword is played backwards you hear Zelda's Lullaby from Ocarina of Time!
I <3 stuff like this so much =)
Huge Zelda fan?
the trailer looks promising, the art style is starting to grow on me a bit. Still not sure about it though especially considering the Twilight Princess style was awesome as well.
I don't know where or when it was officially announced, but I just checked the wikipedia page and figured out it was to be release on november 20th, 2011 in North America and November 18 in Europe. Now I am soooo hyped.
I'm definately getting the bundle with the golden wii remote. the game + music cd + controller for US$70.00 is a deal. Note the regular controller plus wii motion plus would normally cost over US$40.00.
When the trailer music for Skyward Sword is played backwards you hear Zelda's Lullaby from Ocarina of Time!
I'm currently Playing through LOZ: Master Quest and this amused me greatly to see (even though you posted it a while ago) I love that the games started entirely disconnected and they have since built a timeline around the games...i just want the timeline explicitly explained by nintendo....
Those birds from the start of the trailer remind me of Wind Waker kind of birds. Anyway it looks promising much better than the other trailer. I wonder where Epona will fit in as well if it's all airbourne.
On September 02 2011 10:08 Pleiades wrote: I'm definately getting the bundle with the golden wii remote. the game + music cd + controller for US$70.00 is a deal. Note the regular controller plus wii motion plus would normally cost over US$40.00.
Can this be found in stores or is it done by an order on the internet? Also is it limited?
When the new Nintendo console comes out I'm gonna get all these Wii games I should've played ages ago, the Super Mario Galaxy and Legend of Zelda games.
Sigh, I gotta say the Wii dissapoints me so this is something I do not look forward to. I played Twilight Princess and I found it quite average, I mean I'm an avid Zelda fan but it just didn't cut it... The Wii, the gameplay it provides is lacking to me, I tried to drag myself to enjoy myself with it and appreciate the game however I couldn't get myself to do it. I'm not sure if its because I'm too used to norm controllers or the fact that it feels awkward to wave my arms around everytime, it was cool at first but now its annoying.
Edit: tl;dr pretty much a rant on wii's gameplay style
Ahhhh, I'm so psyched for this game! Zelda is the series that holds the most nostalgia for me as OoT was the first game I ever beat. Skyward Sword looks to have all the elements I love in Zelda games.
I liked Twilight Princess a great deal as well. 1 thing I find wierd/dissapointing is the lack of people in Hyrule. I would love to see big cities around the land and not just 1 half big and 3 small :p