• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:47
CEST 16:47
KST 23:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9762 users

LoZ: Skyward Sword

Forum Index > General Games
Post a Reply
1 2 3 Next All
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-06-15 21:50:02
June 15 2010 21:44 GMT
#1
Well, Nintendo's E3 has brought us the first Legend of Zelda game solely based on the Wii platform. I for one am excited as hell - finally, I get to ACTUALLY role-play as Link! Skyward Sword seems to have a more vibrant color scheme compared to Twilight Princess, somewhat similar to that of the Windwaker.

Also, an awesome sounding name usually means good things

Gameplay Trailer:


Demo:


Your opinions?

Other info / sources:
---------------
+ Show Spoiler +

http://www.joystiq.com/2010/06/15/the-legend-of-zelda-skyward-sword-revealed-and-detailed/
http://www.wired.com/gamelife/2010/06/zelda-skyward-sword/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed: wired/index (Wired: Index 3 (Top Stories 2))&utm_content=Google Feedfetcher
http://kotaku.com/5564072/link-returns-to-wii-with-the-legend-of-zelda-the-skyward-sword
:)
galefrost
Profile Joined May 2010
United States38 Posts
June 15 2010 22:15 GMT
#2
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.
Jackle
Profile Joined January 2010
Canada859 Posts
June 15 2010 22:55 GMT
#3
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.


This exactly.

Hopefully there will be another way of controlling direction of slashes. Even with the WiiMotion+, the "1:1" motion detection wasn't cutting it at all.
You called down the thunder, now reap the whirlwind.
synapse
Profile Blog Joined January 2009
China13814 Posts
June 15 2010 23:19 GMT
#4
On June 16 2010 07:55 Jackle wrote:
Show nested quote +
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.


This exactly.

Hopefully there will be another way of controlling direction of slashes. Even with the WiiMotion+, the "1:1" motion detection wasn't cutting it at all.


I would think that there would be preset slash angles / directions, and the game just picks the one closest to whatever you did. But yeah, I can see this being a potential problem :/
:)
anch
Profile Blog Joined June 2006
United States5457 Posts
June 15 2010 23:38 GMT
#5
Just make it like Twilight Princess again.
unless there is puzzles involved, why does it matter what direction i slash the mushroom / flower / crab?
mmp
Profile Blog Joined April 2009
United States2130 Posts
June 15 2010 23:54 GMT
#6
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.

The accelerometers are actually very reliable, but programming around their input is a bitch.

It's the IR system on the Wii that is less than awesome. More sophisticated positioning systems have hit the market since the Wii-mote was conceived.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
kidd
Profile Blog Joined November 2002
United States2848 Posts
June 15 2010 23:57 GMT
#7
I'm currently playing Twilight Princess after finishing Oracrina of Time. Man I love Zelda
Hi
synapse
Profile Blog Joined January 2009
China13814 Posts
June 16 2010 00:13 GMT
#8
On June 16 2010 08:38 anch wrote:
Just make it like Twilight Princess again.
unless there is puzzles involved, why does it matter what direction i slash the mushroom / flower / crab?


It's just console games progressing into virtual reality. They like to make us think we're actually awesome, because then we buy more of those kinds of games :D
:)
drivec
Profile Joined May 2009
United States354 Posts
June 16 2010 00:54 GMT
#9
On June 16 2010 07:15 galefrost wrote:
I think the idea has a lot of potential, but I noticed in the video that Miyamoto seemed to have some trouble getting the game to sense exactly which type of slice he wanted to use. In particular, having played Twilight Princess for Wii, I feel that the nunchuk's accelerometer isn't very precise at all. Hopefully, that kind of barrier doesn't become an obstacle to enjoying the game.



just wondering if it was because of where the wii detection thing was. i could see that makeing the controls alot harderif his back was to it since he was facing the crowd
starcraft is chess at warp speed
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 16 2010 01:17 GMT
#10
I'm so excited for another Zelda game. It's been 4 years since Twilight Princess so it's about time! But the graphics still look shitty and I know that they can't do much on the Wii. Hopefully the motion controls will be better.
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
June 16 2010 12:14 GMT
#11
From the IGN E3 LoZ article:

Keep in mind that Nintendo had a pretty dreadful live demo at its press conference, so anyone watching might be concerned that the game might not work as advertised. Watching that demo first hand I can tell you exactly why Miyamoto was having a problem: Wii Motion Plus can use the infrared sensor bar to recalibrate itself, and with the audience filled with devices emitting infrared, it was throwing off the device something fierce. I had the same problem when trying to play Wii Sports Resort last year in our video studio: infrared pollution.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
Last Edited: 2010-06-16 12:17:22
June 16 2010 12:16 GMT
#12
Who cares about Zelda when you have Goldeneye!!!
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 16 2010 13:35 GMT
#13
Looks like garbage, just like every Zelda after OoT and MM
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 16 2010 13:35 GMT
#14
Do want moar Zelda.

Fuck yeah. Not available till 2011 = f5f5f5f5f5f5f5f5f5
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Kaolla
Profile Joined January 2003
China2999 Posts
June 16 2010 15:05 GMT
#15
should be playable with controller >.<
motion controls am sux... i wanna play zelda, not move like a retard in front of my tv T_T
its me
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 19 2010 01:41 GMT
#16
Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.
Writerptrk
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 19 2010 01:58 GMT
#17
i hate nintendo and their graphics..

i miss OOT and MM !
semantics
Profile Blog Joined November 2009
10040 Posts
June 19 2010 02:47 GMT
#18
On June 19 2010 10:41 ArvickHero wrote:
Slightly disappointed by the cel-shaded graphics, but I hope the story is as compelling as Wind Waker's. Wind Waker had the best ending of all Zelda games, not to mention Ganon was actually interesting in that game.

i hope it doesn't have some annoying mechanic like seat travel which takes like 24 hours of your life! :D

idc are cel-shading zelda to me has always been about being an puzzle, adventure game. Not a wii motion plus game which it heavily uses T_T i wanna lay on my bed half awake playing zelda not sitting up omg!
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
June 19 2010 03:10 GMT
#19
o.o it looks awesome. Definitely a step toward what I imagine as the ideal game, where what you do physically corresponds with what you do in the game.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
June 20 2010 07:00 GMT
#20
I'm not gonna base the game on the hilariously terrible stage demo. I agree that there was probably some bigtime interference going on in the room, plus there's gotta be some sort of delay putting the picture on the big screen. Nintendo rarely disappoints with their big names, so I'm expecting another big hit. Was twilight princess really four years ago? where has the time gone...
How's the weather down there?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
WardiTV1183
IntoTheiNu 1119
TKL 207
IndyStarCraft 134
CranKy Ducklings104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 288
TKL 207
Rex 177
Ryung 147
IndyStarCraft 134
trigger 36
SHIN 27
RushiSC 19
StarCraft: Brood War
Calm 5879
Jaedong 1354
Light 867
Mini 582
EffOrt 580
Soulkey 548
BeSt 348
Hyuk 328
Soma 319
Mong 247
[ Show more ]
Snow 225
Zeus 220
Rush 170
ggaemo 120
Dewaltoss 103
hero 98
Pusan 80
Hyun 78
Sea.KH 60
ToSsGirL 40
sorry 39
scan(afreeca) 29
Aegong 24
yabsab 22
Movie 20
Bale 15
GoRush 15
IntoTheRainbow 12
Hm[arnc] 12
Sacsri 9
ajuk12(nOOB) 8
Dota 2
Dendi1200
420jenkins219
BananaSlamJamma144
Fuzer 69
Other Games
hiko1144
B2W.Neo915
singsing912
Lowko703
crisheroes298
Mew2King66
KnowMe42
ArmadaUGS28
Organizations
Dota 2
PGL Dota 2 - Main Stream554
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV488
• lizZardDota255
League of Legends
• Nemesis3600
Upcoming Events
RotterdaM Event
1h 43m
RSL Revival
19h 13m
RSL Revival
1d 2h
Bombastic Starleague
1d 5h
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.