• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:35
CEST 12:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror3[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
mca64Launcher 2.0 Sagi.gg Launcher Released [ASL22] Ro4 Preview: Mirror Mirror Fantasy returning? BW General Discussion
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9254 users

Ultralisk has no ground-unit counter?

Forum Index > Closed
Post a Reply
1 2 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2010-06-06 09:08:20
June 06 2010 09:07 GMT
#1
In an open field battle without choke points, is there a single ground unit that beat Ultralisks for cost? I just tried out every single Terran ground unit in the unit tester vs. Ultralisk and none could defeat them. Not even Siege Tanks in Siege Mode is close.

Obviously you can go air or abuse choke points but apart from that Ultralisk seems very cost efficient.
Willes
Profile Joined April 2010
Germany199 Posts
June 06 2010 09:08 GMT
#2
siege tanks and archons will do it
Hasire
Profile Joined February 2010
United States125 Posts
June 06 2010 09:09 GMT
#3
Marauders, Immortals and 500MM cannon thors stop them completely, usually without taking much or any damage.

Zealots take damage, but beat them mineral-for-mineral without using any gas.
Odium
Profile Joined May 2010
Germany14 Posts
June 06 2010 09:10 GMT
#4
Marauder counter ultra with stim, because they are faster. Just stim and run back, shoot and run back again.
However. I saw a game where a fungal growthed mmm ball was raped by ultras and banelings, since they weren´t able to micro. So always watch for those nasty little bugs ^^
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
June 06 2010 09:10 GMT
#5
When you tried Marauders did you have them stim and focus fire?
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
June 06 2010 09:11 GMT
#6
10 sieged up tanks kill an ultralisk in a single attack volley if you focusfire.
Also a thors 250mm cannon kills an ultralisk in one spell.
30 marauders with medivac support can kill ultra's relatively easily.
Banshee's are the bane of all ultralisks.

There you go ^^.
TTSA_SBR
Profile Joined March 2010
Australia64 Posts
June 06 2010 09:13 GMT
#7
i think he means cost effective, not just what unit composition is breast
rape me once, shame on you... rape me twice and ill poo on your dick.
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-06-06 09:18:08
June 06 2010 09:16 GMT
#8
wow I tried Imm vs Ultra now and Ultra has some serious splash damage, it hits 3 imm in a line (I a line in the direction from the ultra, not stacked around it) so they get pretty much raped cause if you have 4ult vs 4imm all the immortals take damage from all the ultras

was it always so big?

On June 06 2010 18:11 Chaosvuistje wrote:
10 sieged up tanks kill an ultralisk in a single attack volley if you focusfire.
Also a thors 250mm cannon kills an ultralisk in one spell.
30 marauders with medivac support can kill ultra's relatively easily.
Banshee's are the bane of all ultralisks.

There you go ^^.


and what about toss?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2010-06-06 09:20:01
June 06 2010 09:16 GMT
#9
Marauders do not beat them. I just tried Maruders with concussive grenades and the Ultralisk won easily:
4 Ultralisk (1200 Min 800 Gas 24pop) vs
16 Mauraders (1600 Min 400 Gas 32 pop)
= 2 Ultralisk left

However if you also add stim it is about even but Terran has to use more pop.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 06 2010 09:16 GMT
#10
If something did beat it, we would complain about that unit.
People hated the Zergling rush in SC1 for the same reasoning...
something has to be first- or best. Especially in a narrow aspect of the game.
Lings, were the first unit that could be made, so naturally, people want to mass them and attack early.
Ultras, in the open field, massed up, with no chokes, will walk over just about anything on the ground. If it wasn't the Ultralisk, it would be something else. Hence we would have to complain about that unit.

Hide from them! Siege up! Yes they trample ForceFields! Make buildings, get Immortals and VoidRays... do something!!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
June 06 2010 09:19 GMT
#11
On June 06 2010 18:13 TTSA_SBR wrote:
i think he means cost effective, not just what unit composition is breast


But if you talk cost effectivness and want the numbers you get to have any meaning in the game then you have to add the cost it takes to get to ultras starting from wich tier the ultras are facing (so if they're facing marines then you should add the whole cost of teching up to ultras and micro the marines aswell just to get things in a more realistic perspective) Well the only way to really know is to make a build i guess
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Hasire
Profile Joined February 2010
United States125 Posts
June 06 2010 09:20 GMT
#12
On June 06 2010 18:16 MockHamill wrote:
Marauders do not beat them. I just tried Maruders with concussive grenades and the Ultralisk won easily:
4 Ultralisk (1200 Min 800 Gas 24pop) vs
16 Mauraders (1600 Min 400 Gas 32 pop)
= 2 Ultralisk left

However if you also add stim it is about even but you have but Terran has to use more pop.


Why did you let even 1 marauder get hit, let alone all 16?

You shouldn't be taking any damage at all, let alone actually losing units.



[Also, Ultras are massive, concussive doesn't effective them]
baytripper
Profile Joined May 2010
United States170 Posts
June 06 2010 09:20 GMT
#13
unit tester is kind of irrelevant since you can't really get enough ultralisks to match siege tanks in cost

it only takes what 11, 12 tanks to one-shot an ultralisk? it's no feat at all to have a dozen tanks by the time you can safely tech to ultralisks

it's not the kind of unit you counter, you just have enough stuff and then they can't get close to you
ccou
Profile Joined December 2008
United States681 Posts
June 06 2010 09:22 GMT
#14
On June 06 2010 18:16 MockHamill wrote:
Marauders do not beat them. I just tried Maruders with concussive grenades and the Ultralisk won easily:
4 Ultralisk (1200 Min 800 Gas 24pop) vs
16 Mauraders (1600 Min 400 Gas 32 pop)
= 2 Ultralisk left

However if you also add stim it is about even but you have but Terran has to use more pop.


400 gas is way more expensive than 400 minerals. Also, why wouldn't you be stimming? The fact that it is about even when you stim those marauders mean ultras still suck. You probably also didn't manually spread them to avoid damage. The outrage should be because ultras, one of the pinnacles of zerg tech cannot defeat marauders, one of the earliest units that terrans can get cost effectively.
Wake up Mr. B!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 06 2010 09:27 GMT
#15
12 Siege Tanks in Siege Mode 1800 Min 1500 Gas 36 pop) vs
6 Ultras (1800 Min 1200 Gas 36 Pop)
= 2 Ultras left

Same result with and without focus fire.
Disastorm
Profile Joined January 2008
United States922 Posts
June 06 2010 09:33 GMT
#16
Its because your doing relatively small, 1 type of unit battles. Of course Ultras will do alot of damage. The real problem with ultras is that in a real game, against an army with a huge unit composition, the ultras basically die before they can even attack more than a few times.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
zotax
Profile Joined May 2010
Sweden20 Posts
June 06 2010 09:34 GMT
#17
It all come down to micro skill, to be off the edge here, divide those rauders in 3-4 c-groups and micro flawlessly, the poor ultras wont stand a chance. there is NO way to really test unit against unit, sure you can just a-move them toward each other and well let them die. but that just dont happen in the real world.. If u gonna test, test with a partner that does all in hes power to kill unit blah with blah.

and yeah Thors 250mm cannon stun the target for the 500dmg duration, meens well they die, dont get close enough to even get a hit in. But that to you can offcourse not a-move test.
i would test 2 thors vs 4 ultras, 2 go down with 250mm, do those other 2 get close to hit before they first 2 are dead, those kinda stuff.
baytripper
Profile Joined May 2010
United States170 Posts
June 06 2010 09:40 GMT
#18
On June 06 2010 18:22 ccou wrote:
The outrage should be because ultras, one of the pinnacles of zerg tech cannot defeat marauders, one of the earliest units that terrans can get cost effectively.


this isn't necessarily a problem, there are lots of tier 1 > lategame army situations in strategy games that help keep things dynamic

for example, in brood war PvT, the zealot is one of the best ways protoss has to break lategame tank lines, whereas trying to do so with naked reavers would be suicide. if protoss just built nothing but reavers once they got to that tech level, the game would stagnate. instead, reavers are most useful when you get them quickly in small numbers, and then later you transition into producing more tier one units as the terran becomes more able to adequately defend them. obviously this is an oversimplification of the matchup, but it just shows that the relationship of tier one beating something very strong isn't necessarily bad for the game.

relating this back to the question at hand, because hydras and mutas do so well against marauders, the terran produces less marauders once the zerg hits lair tech, so a fast tech switch to ultras could theoretically hit the terran when their composition isn't set up to deal with them

unfortunately there are other factors in the matchup that mean the ultra doesn't actually work out that way, but you can't say it's the marauders' fault and you should be upset about them beating ultras.
baytripper
Profile Joined May 2010
United States170 Posts
Last Edited: 2010-06-06 09:43:22
June 06 2010 09:42 GMT
#19
On June 06 2010 18:27 MockHamill wrote:
12 Siege Tanks in Siege Mode 1800 Min 1500 Gas 36 pop) vs
6 Ultras (1800 Min 1200 Gas 36 Pop)
= 2 Ultras left

Same result with and without focus fire.


are you actually doing this in game? with vikings spotting for the tanks, tanks upgraded to +3, and the ultras starting outside tank range?

because i find that very suspicious
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2010-06-06 09:45:10
June 06 2010 09:44 GMT
#20
This discussion is useless we all know the Ultralisk beats most units if not all ground units 1 on 1 heck we could say the same about the Mothership but that doesn't mean it's cost efficient to use the Mothership every game.

The fact that microed marauders with stim, a t1 unit rapes the ultralisk a new one should say enough about it's efficiency in a one unit vs equal cost unit(s) battle. Like other people said this is not a fair way to see if something is efficient because of the tech cost and other various influences like micro.
"Suum Cuique" - Cicero
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
19:00
Ro4 Match 1
Afreeca ASL 8419
StarCastTV_EN227
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko264
StarCraft: Brood War
Calm 10558
Bisu 3205
FanTaSy 2387
Jaedong 1006
BeSt 666
actioN 592
EffOrt 435
Horang2 427
Larva 279
Leta 268
[ Show more ]
Zeus 183
Barracks 128
Dewaltoss 108
Mind 98
Mong 77
JYJ 72
scan(afreeca) 71
sorry 62
ToSsGirL 55
Sexy 51
Killer 46
Shinee 40
Free 39
soO 36
Aegong 32
sSak 32
Bale 31
HiyA 18
yabsab 13
Sacsri 9
Dota 2
XcaliburYe247
Counter-Strike
byalli771
Other Games
singsing1803
olofmeister991
crisheroes276
Pyrionflax196
KnowMe118
dupreeh66
Livibee12
Organizations
Other Games
gamesdonequick692
StarCraft: Brood War
UltimateBattle 149
Dota 2
PGL Dota 2 - Main Stream29
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1163
Other Games
• WagamamaTV176
Upcoming Events
WardiTV Weekly
25m
Monday Night Weeklies
5h 25m
Replay Cast
12h 25m
Afreeca Starleague
23h 25m
Soma vs Soulkey
INu's Battles
1d
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 13h
The PondCast
2 days
INu's Battles
3 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.