Obviously you can go air or abuse choke points but apart from that Ultralisk seems very cost efficient.
Ultralisk has no ground-unit counter?
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MockHamill
Sweden1798 Posts
Obviously you can go air or abuse choke points but apart from that Ultralisk seems very cost efficient. | ||
Willes
Germany199 Posts
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Hasire
United States125 Posts
Zealots take damage, but beat them mineral-for-mineral without using any gas. | ||
Odium
Germany14 Posts
However. I saw a game where a fungal growthed mmm ball was raped by ultras and banelings, since they weren´t able to micro. So always watch for those nasty little bugs ^^ | ||
Azerbaijan
United States660 Posts
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Chaosvuistje
Netherlands2581 Posts
Also a thors 250mm cannon kills an ultralisk in one spell. 30 marauders with medivac support can kill ultra's relatively easily. Banshee's are the bane of all ultralisks. There you go ^^. | ||
TTSA_SBR
Australia64 Posts
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virusak
Czech Republic344 Posts
was it always so big? On June 06 2010 18:11 Chaosvuistje wrote: 10 sieged up tanks kill an ultralisk in a single attack volley if you focusfire. Also a thors 250mm cannon kills an ultralisk in one spell. 30 marauders with medivac support can kill ultra's relatively easily. Banshee's are the bane of all ultralisks. There you go ^^. and what about toss? | ||
MockHamill
Sweden1798 Posts
4 Ultralisk (1200 Min 800 Gas 24pop) vs 16 Mauraders (1600 Min 400 Gas 32 pop) = 2 Ultralisk left However if you also add stim it is about even but Terran has to use more pop. | ||
CursOr
United States6335 Posts
People hated the Zergling rush in SC1 for the same reasoning... something has to be first- or best. Especially in a narrow aspect of the game. Lings, were the first unit that could be made, so naturally, people want to mass them and attack early. Ultras, in the open field, massed up, with no chokes, will walk over just about anything on the ground. If it wasn't the Ultralisk, it would be something else. Hence we would have to complain about that unit. Hide from them! Siege up! Yes they trample ForceFields! Make buildings, get Immortals and VoidRays... do something!! | ||
Sandrosuperstar
Sweden525 Posts
On June 06 2010 18:13 TTSA_SBR wrote: i think he means cost effective, not just what unit composition is breast But if you talk cost effectivness and want the numbers you get to have any meaning in the game then you have to add the cost it takes to get to ultras starting from wich tier the ultras are facing (so if they're facing marines then you should add the whole cost of teching up to ultras and micro the marines aswell just to get things in a more realistic perspective) Well the only way to really know is to make a build i guess ![]() | ||
Hasire
United States125 Posts
On June 06 2010 18:16 MockHamill wrote: Marauders do not beat them. I just tried Maruders with concussive grenades and the Ultralisk won easily: 4 Ultralisk (1200 Min 800 Gas 24pop) vs 16 Mauraders (1600 Min 400 Gas 32 pop) = 2 Ultralisk left However if you also add stim it is about even but you have but Terran has to use more pop. Why did you let even 1 marauder get hit, let alone all 16? You shouldn't be taking any damage at all, let alone actually losing units. [Also, Ultras are massive, concussive doesn't effective them] | ||
baytripper
United States170 Posts
it only takes what 11, 12 tanks to one-shot an ultralisk? it's no feat at all to have a dozen tanks by the time you can safely tech to ultralisks it's not the kind of unit you counter, you just have enough stuff and then they can't get close to you | ||
ccou
United States681 Posts
On June 06 2010 18:16 MockHamill wrote: Marauders do not beat them. I just tried Maruders with concussive grenades and the Ultralisk won easily: 4 Ultralisk (1200 Min 800 Gas 24pop) vs 16 Mauraders (1600 Min 400 Gas 32 pop) = 2 Ultralisk left However if you also add stim it is about even but you have but Terran has to use more pop. 400 gas is way more expensive than 400 minerals. Also, why wouldn't you be stimming? The fact that it is about even when you stim those marauders mean ultras still suck. You probably also didn't manually spread them to avoid damage. The outrage should be because ultras, one of the pinnacles of zerg tech cannot defeat marauders, one of the earliest units that terrans can get cost effectively. | ||
MockHamill
Sweden1798 Posts
6 Ultras (1800 Min 1200 Gas 36 Pop) = 2 Ultras left Same result with and without focus fire. | ||
Disastorm
United States922 Posts
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zotax
Sweden20 Posts
and yeah Thors 250mm cannon stun the target for the 500dmg duration, meens well they die, dont get close enough to even get a hit in. But that to you can offcourse not a-move test. i would test 2 thors vs 4 ultras, 2 go down with 250mm, do those other 2 get close to hit before they first 2 are dead, those kinda stuff. | ||
baytripper
United States170 Posts
On June 06 2010 18:22 ccou wrote: The outrage should be because ultras, one of the pinnacles of zerg tech cannot defeat marauders, one of the earliest units that terrans can get cost effectively. this isn't necessarily a problem, there are lots of tier 1 > lategame army situations in strategy games that help keep things dynamic for example, in brood war PvT, the zealot is one of the best ways protoss has to break lategame tank lines, whereas trying to do so with naked reavers would be suicide. if protoss just built nothing but reavers once they got to that tech level, the game would stagnate. instead, reavers are most useful when you get them quickly in small numbers, and then later you transition into producing more tier one units as the terran becomes more able to adequately defend them. obviously this is an oversimplification of the matchup, but it just shows that the relationship of tier one beating something very strong isn't necessarily bad for the game. relating this back to the question at hand, because hydras and mutas do so well against marauders, the terran produces less marauders once the zerg hits lair tech, so a fast tech switch to ultras could theoretically hit the terran when their composition isn't set up to deal with them unfortunately there are other factors in the matchup that mean the ultra doesn't actually work out that way, but you can't say it's the marauders' fault and you should be upset about them beating ultras. | ||
baytripper
United States170 Posts
On June 06 2010 18:27 MockHamill wrote: 12 Siege Tanks in Siege Mode 1800 Min 1500 Gas 36 pop) vs 6 Ultras (1800 Min 1200 Gas 36 Pop) = 2 Ultras left Same result with and without focus fire. are you actually doing this in game? with vikings spotting for the tanks, tanks upgraded to +3, and the ultras starting outside tank range? because i find that very suspicious | ||
QuixoticO
Netherlands810 Posts
The fact that microed marauders with stim, a t1 unit rapes the ultralisk a new one should say enough about it's efficiency in a one unit vs equal cost unit(s) battle. Like other people said this is not a fair way to see if something is efficient because of the tech cost and other various influences like micro. | ||
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