• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:58
CEST 13:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism7Official StarCraft website teases new content ahead of BlizzCon?122Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Terran or Protoss BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL22] Ro16 Preview: Rough Waters
Tourneys
KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group A BWCL Season 65 Announcement [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports:Our Goa…
regacyesports
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9279 users

[D] The secret to High level play

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
InternetNinja
Profile Joined May 2010
9 Posts
May 08 2010 02:09 GMT
#1
I've been around RTS's for awhile, but never enough to get seriously competitive. Now that I'm getting curb stomped 80% of the time in SC2, I want to try and hone my skill.

What would you say is the most important element to high level play? Is it having a specific build order (I find myself throwing buildings down without any real timing)? Is it unit micro? Is it macro? When is the best time to scout (too early and you get nothing and maybe lose a worker, too late and you get nothing)?

I play as much as I can, and I watch videos of high level play, but sometimes I feel that isn't helping me much. The pros don't waste cash on tons of static def because they can micro their units around much more easily than me. They have different build orders because they can make their units count much more than I can.

I know I may be asking a lot, but if anyone could just give me their personal opinion of what I should focus on to get better, I would greatly appreciate it!
Why use a big word when a miniscule one will do?
Mnijykmirl
Profile Joined February 2010
United States299 Posts
May 08 2010 02:15 GMT
#2
Really freaking good mechanics and being good at poker.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
Last Edited: 2010-05-08 02:20:37
May 08 2010 02:17 GMT
#3
The Basics;

1. Control group your command center/hatchery/nexus and always pump workers until you have around 30 per each base. You may need to stop worker production for special occasion, but that's for high level player.

2. Control group your production buildings and always pump some units, in fact ANY units, at all time. Any unit is better than no unit.

3. Always look at your supply count and add supplies as needed. You should do this whenever you are producing units.

4. If you have extra resources even though you are continuously pumping units, build more production buildings or expand.

5. Congrats, you just mastered the art of macro! Now go micro all your units while you're doing all these macro, and also don't ever stop thinking during the game about the strategies and counter-moves. Good luck! =)

Crimson @ Clan CORE | ESFI World Translator
Slayer91
Profile Joined February 2006
Ireland23362 Posts
Last Edited: 2010-05-08 02:19:50
May 08 2010 02:18 GMT
#4
There is no "secret", there are no tricks that make you good. It is a combination of
-Talent
-HUGE amounts of work. [i.e analyzing, general thinking, playing often all at the same time]

Practice things you are having problems with. That's all you can really do.

Like other people said. Practice NOT watching fights AT ALL unless you are ACTIVELY microing, you should be watching your production facilities all the time make sure they're making units. Most bad players will watch units for upwards of a minute and then make 5 additional barracks because they were not using the current ones.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
May 08 2010 02:18 GMT
#5
At low levels, hands down the most important thing is macro. Most players have no idea how to make a large army in a somewhat small time period.
I can only play starcraft when I am shit canned. IPXZERG is a god.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 08 2010 02:22 GMT
#6
The most important thing you can focus on is practicing in general. When you lose a game, think it over. It's not necessary to review the replay (although you can) - determine why you lost, and improve upon that next game.

There is a certain amount of talent that some people simply have and some people don't, but it's best to focus on what you can fix rather than limiting factors outside your control. Indeed, the worst thing you can do for yourself is blame your losses on things like their race or unit combo being OP, them being cheesers, or that they play the game too much. Try to find out what YOU can do better and do so.
Be versatile, know when to retreat, and carry a big gun.
uberdeluxe
Profile Joined June 2009
Canada306 Posts
May 08 2010 02:25 GMT
#7
If you want to be really really good, follow all the advice here and practice. Practice practice practice. Do one build against one race until you can use that build to adapt to any threat, and then start learning more builds. Another thing you can do is watch day[9]'s daily casts, the day[9] dailies. If you can't catch them, you can watch the VODs later by going to his stream and choosing one.
No mules, no collosi, no PFs, just LOVE!
InternetNinja
Profile Joined May 2010
9 Posts
Last Edited: 2010-05-08 02:35:46
May 08 2010 02:34 GMT
#8
The sign of an active forum: 250 views and 6 replies inside of ten minutes

Thank you for the responses everyone! I realize that there is no "magic pill" to getting better. But the game can seem at some times mysterious when the loss of one worker can set you irretrievably behind.

I know one of my main flaws is not making enough workers. I just get caught between two walls. I queue up lots of units at a building to spare my attention (because I will fall behind if I don't send out SOME kind of attacks), and then I have less money for other tasks.

Another question: When I am building my base, should I try and cover all the tech tree? I feel like this could help me tech switch if my opponent uses one build or another, building so much with so little production really sets my back. For example with terrans I will build racks and then rush to get medivacs. But then I'll try and build factories and more starports with tech labs to be ready. At some point in the game that has got to be viable, right?

On May 08 2010 11:25 uberdeluxe wrote:
Another thing you can do is watch day[9]'s daily casts, the day[9] dailies. If you can't catch them, you can watch the VODs later by going to his stream and choosing one.


Do you think you could link to where I can find those? I was unable to locate them on youtube, if that is where they are.
Why use a big word when a miniscule one will do?
seRapH
Profile Blog Joined April 2009
United States9815 Posts
May 08 2010 02:40 GMT
#9
On May 08 2010 11:34 InternetNinja wrote:
The sign of an active forum: 250 views and 6 replies inside of ten minutes

Thank you for the responses everyone! I realize that there is no "magic pill" to getting better. But the game can seem at some times mysterious when the loss of one worker can set you irretrievably behind.

I know one of my main flaws is not making enough workers. I just get caught between two walls. I queue up lots of units at a building to spare my attention (because I will fall behind if I don't send out SOME kind of attacks), and then I have less money for other tasks.

Another question: When I am building my base, should I try and cover all the tech tree? I feel like this could help me tech switch if my opponent uses one build or another, building so much with so little production really sets my back. For example with terrans I will build racks and then rush to get medivacs. But then I'll try and build factories and more starports with tech labs to be ready. At some point in the game that has got to be viable, right?

Show nested quote +
On May 08 2010 11:25 uberdeluxe wrote:
Another thing you can do is watch day[9]'s daily casts, the day[9] dailies. If you can't catch them, you can watch the VODs later by going to his stream and choosing one.


Do you think you could link to where I can find those? I was unable to locate them on youtube, if that is where they are.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154

the times are located on the teamliquid calendar. only get the parts of the tech tree you need, you should be able to counter your opponent's tech without completing your own, in fact its best to get minimal tech to defend, tech advantages are only really good for offense, since if you use them defensively they can just withdraw.
boomer hands
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
May 08 2010 02:40 GMT
#10
Secret to high play: Practice with the intention of improving

this means u practice one mu on one map and think critically where u made the mistake. reps help with the last point
Team[AoV]
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 08 2010 02:42 GMT
#11
On May 08 2010 11:18 Slayer91 wrote:
Like other people said. Practice NOT watching fights AT ALL unless you are ACTIVELY microing, you should be watching your production facilities all the time make sure they're making units. Most bad players will watch units for upwards of a minute and then make 5 additional barracks because they were not using the current ones.

I saw this problem when I was trying to teach my dorm-mates SC1. They would watch fights until it's over. But after a month's practice of NOT watching fights AT ALL, their macro was decent enough to stomp noobs.
Rodiel
Profile Joined August 2006
France573 Posts
Last Edited: 2010-05-08 02:45:54
May 08 2010 02:45 GMT
#12
[image loading]
HoroBoro
Profile Joined April 2010
United States91 Posts
Last Edited: 2010-05-08 02:48:43
May 08 2010 02:48 GMT
#13
On May 08 2010 11:45 Rodiel wrote:
+ Show Spoiler +
[image loading]

this
Terranist
Profile Blog Joined March 2009
United States2496 Posts
May 08 2010 02:51 GMT
#14
it's the same as sc1. develop proper mechanics from the start and develop the muscle memory in your hands so it comes naturally.
The Show of a Lifetime
Medzo
Profile Blog Joined June 2009
United States627 Posts
May 08 2010 02:51 GMT
#15
On May 08 2010 11:09 InternetNinja wrote:
What would you say is the most important element to high level play? Is it having a specific build order (I find myself throwing buildings down without any real timing)? Is it unit micro? Is it macro? When is the best time to scout (too early and you get nothing and maybe lose a worker, too late and you get nothing)?


Out of these things you should focus on macro. Learn to spend all your resources and continually build up a large economy. Every time is a good time to scout if you don't know whats going on.
shizi
Profile Joined February 2008
United States210 Posts
May 08 2010 02:51 GMT
#16
lots of probes and keeping minerals low
UnknownSoldier
Profile Joined April 2010
Canada5 Posts
May 08 2010 02:57 GMT
#17
What's the best way to determine how many workers you have at a mineral field? I've read up on what's proper saturation and whatnot, but I can't just glance at a mineral field and know how many workers are I've got going.
My life for the pie!
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
May 08 2010 03:01 GMT
#18
OP you pretty much answered your questions yourself. The true high level players are good at all the things you've mentioned, but some high level players are more renowned for a particular characteristic. It's better to be a more well-rounded player and that just takes practice and detecting your own weaknesses.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
InternetNinja
Profile Joined May 2010
9 Posts
May 08 2010 03:17 GMT
#19
On May 08 2010 12:01 bubblegumbo wrote:
OP you pretty much answered your questions yourself.


Yeah, I like to think I'm not an idiot and I'm no fool. I can guess at what my major areas of improvement are. But I just want to get the takes of players much better than myself. Honestly, it's very discouraging to lose game after game, even if I know I need to practice. It's exciting and encouraging to get the input of more experienced veterans. And I have indeed gotten some good input!
Why use a big word when a miniscule one will do?
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2010-05-08 03:22:11
May 08 2010 03:20 GMT
#20
I came up back in the Age series and went from nobody to winning many thousands, and it all started after I went to my first LIVE tournament. I suggest that if you ever have an RTS tournament near your house (at the time I lived near New York City, so that was easy access for me), go check it out. You can pick up a lot of things from other players, and I got all kinds of tips from people, including an old school SC1 guy named Crexis.

You realize after watching guys live what it really takes.

Also, when you are playing always commit and commit and commit some more. Once you commit to a goal, either accomplish that goal or lose, but never stop until one of those two things happens.

Do you ever see those games where guys try a drop and they see a cannon and run away? They always lose right? Once you commit, keep pushing until you at least accomplish something. If you do change strategy then RE commit and push as hard as you can in the new direction. It is when you are playing without direction and purpose that you lose.

Direction and purpose in your strategy breeds focus, and focus is the foundation to victory.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
S3 Semi-final
Kim Chul Min (afreeca) 1750
LiquipediaDiscussion
The PondCast
10:00
Episode 108
CranKy Ducklings89
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 184
StarCraft: Brood War
Britney 38807
Bisu 2781
Jaedong 751
BeSt 541
Mini 521
Horang2 493
Soulkey 480
Snow 323
Light 285
firebathero 215
[ Show more ]
EffOrt 211
Yoon 138
Rush 132
Last 126
Pusan 90
Zeus 73
hero 60
Sea.KH 51
ZerO 50
ToSsGirL 48
910 47
Aegong 39
Sexy 39
Bale 34
Icarus 24
sorry 23
IntoTheRainbow 18
Terrorterran 18
Sacsri 14
Dota 2
Dendi1196
Counter-Strike
olofmeister1921
Other Games
singsing1805
crisheroes218
DeMusliM174
Sick123
XaKoH 113
Trikslyr18
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP216
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV625
League of Legends
• Jankos2292
• TFBlade452
Upcoming Events
OSC
10h 33m
Escore
22h 3m
IntoTheTV X SOOP
23h 3m
CranKy Ducklings
1d 22h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.