play like he does
not joking
Forum Index > StarCraft 2 Strategy |
theconartist
62 Posts
play like he does not joking | ||
Two_DoWn
United States13684 Posts
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goswser
United States3519 Posts
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shinjin
United States398 Posts
seriously, its like sc2 but you have to do everything yourself itll improve your multitasking, hotkeying, apm, macro, micro really all the best players of sc2 right now are most likely sc1 players...and for good reason | ||
nemahsys
Canada457 Posts
On May 08 2010 11:57 UnknownSoldier wrote: What's the best way to determine how many workers you have at a mineral field? I've read up on what's proper saturation and whatnot, but I can't just glance at a mineral field and know how many workers are I've got going. double click your workers to select them all and then count (8 per row fyi) You will be missing one or 2 that were in the geyser so if you're sitting around 28 (3 rows 'n a bit) you're fine, if not make more. | ||
Darcius
Canada16 Posts
Talent doesn't exist, especially not here. The most important thing is hard work. Work hard learning the matchups, work hard learning builds, openings and strats. Work hard learning techniques, work hard learning timings. At the end of the day, the person who wins more games on average isn't going to be someone with some bullshit like a "god-given" "talent" "gift". Its going to be the person who made the sacrifices of time and effort to get as good as possible. | ||
PROJECTILE
United States226 Posts
On May 21 2010 10:10 AeroGear wrote: You cant, I certainly did in WC3/TFT and still do in SC2. My terran play has improved by playing games, ladder will give you tougher opponments the higher you get. Playing in a bubble would mean facing the same opponment or strategy every time. I have 15 years of RTS gaming experience to draw from. I have no idea what the hell you're even trying to say; learn to type. Your original point that watching streams or replays won't help you is still retarded, and nobody cares how many years of RTS games you have under your belt. | ||
0mgVitaminE
United States1278 Posts
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AmstAff
Germany949 Posts
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ShaperofDreams
Canada2492 Posts
Today's cast is a great example. | ||
onihunter
United States515 Posts
On May 08 2010 11:18 Rotodyne wrote: At low levels, hands down the most important thing is macro. Most players have no idea how to make a large army in a somewhat small time period. Yeah, macro, easily. You can roll over most people by just building a ton of units and attack-moving them into the opposing army and casting a few spells here and there. Macro really is the key; without macro, any amount of micro won't matter. A solid build order that you can use 100% of the time and adapt based on the opponent's play would also be very useful for improving quickly. | ||
Buffy
Sweden665 Posts
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Sieg
Canada42 Posts
On May 08 2010 23:29 JohannesH wrote:I'll also link to a good overall RTS guide written by my friend... It's got little parts of specifics of another game, smaller parts of SC reference, but 99% it applies to any RTS. Really basic stuff that a good player understands already but for beginners it should be helpful. Good stuff, thanks.http://www.smuggoat.com/blog/?page_id=148 | ||
Piy
Scotland3152 Posts
+ Show Spoiler + On May 21 2010 11:48 WAAA wrote: playing playing playing, getting sharper and sharper. Applies to sc2! This is brilliant and accurate. | ||
Bubbadub
United States156 Posts
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Roblin
Sweden948 Posts
Use as greedy builds I can get away with. Never ever ever cheese! cheese is played to win, standard is played to get good at the game, you can cheese in tournaments if you want, or perhaps if you want to practice your micro. rule of thumb: use a build that will work no matter what options he has, scout, see my signature, Hope for the best. Prepare for the worst! have one build for every MU, practice that build, play that build a lot, you will face different opponents, and for every style you play you will find a way to beat that style. this style will efficiently practice your skill and decisionmaking, you will get better eventually. practice practice practice, I was born with no left hand, have 60 APM but still manages to actively climb the ladder, if I can get better, you can! | ||
s031720
Sweden383 Posts
Basically, Macro, Micro, APM, Information and gamesense. At superhighlvl also metagame. These are the factors that I think is essental for SC. They all interact and you learn them simultaneously, but focusing on one aspect of the game at a time is often a good thing to do. This is what I would to if I started learning the game now. First off, learning works like a sinus-curve, flat at first then getting steeper and steeper. That means you first have quick progress then it slows down as it gets harder, and also the learning you do in the begining as more relative impact than the more advanced stuff. Best way to learn is to focus on learning the basic lvls of every aspect I mentioned above, then start from the top of the list and try a bit more advanced things. First learn to macro. No doubt this is the most important aspect of the game. On a basic lvl(the flat part of the sinuscurve) I would just learn to do everything without looking at the keyboard, as I learn that I try to learn a little more advanced stuff like macrotechniques, how to hotkey stuff to make macro as effeciant as possible etc. Then at a higher lvl I would just finetune everything, have good timings and no excess. Sedondly, APM. Yes, I see this as separate from macro but some people dont. APM is basically your ability to mulittask, but you can have good macro without getting a superhigh APM. Anyways, once you have learnt some basic macro and feel comfortable with that and your learning has stunted somewhat, focus on APM for a while. You know your macro, you know what to do, when to do it, how to do it. Now force yourself to do it quicker; its to easy to get stuck in a tempo thats comfortable, you need to challenge your self to increase APM. Be careful though, if you do this before you learn enough macro, it will only hurt your learning. Macro first. If you get this and macro down, you can win several games by sheer overpowering. Then I would start practicing more on micro.Basic lvl would be to split your armys and not have them all in one CTRL-group, forinstance having casters on a separate %, or splitting a zerg-army so that you can get a good concave with your swarm; more advance would be to learn how to use those spellcasters efficiently. The category I labeled information is basically both ingame information and outofgame information; ie scouting to know how to best apply your other skills, and a general knowledge of how to answer to that information, what units are good against what etc. A gamesense means that you intuitively knows whats going on, and what you need to do, even though you may not have scouted everything. There are some techniques for this but basically experience and playing alot is the best way; and a good way to cut some corners on this and also the above mentioned information aspect; is to watch streams and replays. You get so much knowledge there for free. But you need to play the game and apply those insights for it to settle. Metagame at higher lvl (not that im there) is pretty much beeing part of the "clique" of best players, you play eachother alot and you always have first hand knowledge of the changes that are going on in the builds and between the MUs. Slight nuances that can win you games. Well, thats how I would go about if I was starting out fresh for sc2. Other people might have other ideas. | ||
teekesselchen
Germany886 Posts
Actually I play few matches but I feel like each of them helps me alot in improving myself mainly by using the same tactic over and over again and adjust to situations that occur. It seems that this really helps to do the same with any tactic I play. So right now, as a Terran in TvP, I go for a fast factory/Siegetank and an expansion afterwards. Afterwards I go for 1 Starport, 1-2 Factories and many barracks. From there on I try to either push or expand further or make it a harassing heavy gameplay with stimpack drops. So I have this basis that is very adaptable since it already uses a mix of many units, however each game is very similar within only a few variations. Also, it seems to be a tactic that does not really matters what specific units are beeing made. It feels to be focussed on the overall strategical level much rather. And imo this is what really counts in the end. Playing a very restricted tactic that predifines every unit to be made because every choice of unit is so important feels like it doesn't really help me out when I switch tactics. | ||
Runaground
Moldova36 Posts
Even if you are a noob, you will be a great player if you won't lose your motivation to train, to improve. Losing motivation is the main reason why people quit cybersport. | ||
Xeln4g4
Italy1197 Posts
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