• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:04
CEST 14:04
KST 21:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 AquaTrail-(I've Tested) My 90 Day Honest Experienc https://www.facebook.com/Power.Pro.Genius.USD/ Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6139 users

Dustin Browder Interview - April 12

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 12 13 14 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-12 05:33:08
April 12 2010 05:30 GMT
#1
Our creative process on StarCraft II was very different than the creative process I've used on other RTS games I've worked on or even on WarCraft III. We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there." So it was never our intention specifically to do anything exactly with the races. Our goal was to make the units as interesting as possible and as different from one another as we possibly could. From there we could see how the races changed and evolved. That's definitely how it has worked out.
-Dustin Browder (Starcraft 2 Design Director)



http://gameinformer.com/b/features/archive/2010/04/08/an-extensive-interview-with-starcraft-ii-design-director.aspx



Allot of interesting stuff in that interveiw. Apparently their was a Zerg unit called a "Spore Beast". He also explains why roaches and thors were changed, the problems with the old corruptor mechanic and suggests that the Warpgate may be getting further nerfed in the future.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
April 12 2010 05:32 GMT
#2
Pain is temporary, but glory is forever.
lolnoty
Profile Joined December 2005
United States7166 Posts
April 12 2010 05:32 GMT
#3
The quote in the OP is confusing when you read it and then look at the Zerg.
"PPD is a very angry guy. He controls us." - Arteezy
0neder
Profile Joined July 2009
United States3733 Posts
April 12 2010 05:32 GMT
#4
So the siege tank is now more unique because it's totally useless?
faseman
Profile Joined April 2009
Australia215 Posts
Last Edited: 2010-04-12 05:37:12
April 12 2010 05:36 GMT
#5
hahaha....wow ---------___________________----------------------------------------------


they tried to make interesting units and they came up with roach/marauder/immortal? YAWN
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 12 2010 05:40 GMT
#6
well i dont know about you guys, but the hydralisk blew my mind
8===D~~
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 12 2010 05:40 GMT
#7
Wow, these are really in-depth answers that he gave. I can't remember seeing an interview where each question was answered by like 2-4 long paragraph responses.

Thanks for the link OP.
. . . nevermore
Flames
Profile Blog Joined March 2010
United States105 Posts
April 12 2010 05:41 GMT
#8
I guess the Roach armor / Hydra Hp nerf now makes some sense. Apparently, it was the "core" of most Zerg armies.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Lordpen
Profile Joined March 2010
Sweden21 Posts
April 12 2010 05:41 GMT
#9
Seems very strange how you'd go into designing a sequel to the a absolute classic RTS without any set goals.
This probably explains how all the races have tier 1 - 1,5 tank units which to me makes the races less distinct from each other then in BW.
Starcrafts call to fame was presenting three very different races to play and I can't believe they would go into making a sequel and not having that as a design goal.
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 12 2010 05:43 GMT
#10
"Ha, I've got a thousand stalkers!"
twitch.tv/setz3r
shindigs
Profile Blog Joined May 2009
United States4795 Posts
April 12 2010 05:44 GMT
#11
On April 12 2010 14:41 Lordpen wrote:
Seems very strange how you'd go into designing a sequel to the a absolute classic RTS without any set goals.
This probably explains how all the races have tier 1 - 1,5 tank units which to me makes the races less distinct from each other then in BW.
Starcrafts call to fame was presenting three very different races to play and I can't believe they would go into making a sequel and not having that as a design goal.


The did present the three unique races as the design goal. That was in the OP's quote. They just didn't have balance goals, esports takeovers, etc.

Personally, I think it all ended up alright, so I'm happy with however they chose to design the game.
Photographer@shindags || twitch.tv/shindigs
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 12 2010 05:48 GMT
#12
Don't really know what to make of that interview. I'm glad that at some point zerg had 18 units. Really, great for alpha testers. But we're at half that right now and it blows.

The supposed lack of direction in their development (i.e the whole build cool units and then try to balance them out) is interesting. I can appreciate the urge to make players feel powerful but not necessarily almighty.

I don't know what else to add. I kind of feel empty after reading that interview. I know it's beta, but where's the umph? He made it seem like they were going at it pretty slow right now (which makes sense given the 3 line patches for the last couple months). There's a lot of beta feedback, no developer response and weak patches.

Where's the magic? Is it the April content patch that we were told about? Bleh. Very odd feelings about that interview right now.
I am not nice.
Lordpen
Profile Joined March 2010
Sweden21 Posts
April 12 2010 05:51 GMT
#13
On April 12 2010 14:44 shindigs wrote:
Show nested quote +
On April 12 2010 14:41 Lordpen wrote:
Seems very strange how you'd go into designing a sequel to the a absolute classic RTS without any set goals.
This probably explains how all the races have tier 1 - 1,5 tank units which to me makes the races less distinct from each other then in BW.
Starcrafts call to fame was presenting three very different races to play and I can't believe they would go into making a sequel and not having that as a design goal.


The did present the three unique races as the design goal. That was in the OP's quote. They just didn't have balance goals, esports takeovers, etc.

Personally, I think it all ended up alright, so I'm happy with however they chose to design the game.


The qoute is saying they wanted to make the units as different from each other as possible, not the races. But I'm sure they did have a goal to keep the races different, but to me in some cases it feels like a step backwards from BW in that area (The tier 1.5 tanky units for both terran and zerg).
Badred
Profile Joined August 2009
Canada129 Posts
April 12 2010 05:55 GMT
#14
I wonder if that interview was done before or after the change in research time for warp gates, as some of the strategies he's describing do seem to be a few patches old.
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 12 2010 06:00 GMT
#15
dustin! proxy gate is not unbeatable, don't nerf protoss gateway/warpgates =p
twitch.tv/setz3r
arcology
Profile Joined April 2009
United States92 Posts
April 12 2010 06:00 GMT
#16
The threat of a planetary fortress rush at any moment makes it a very emotional experience
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 12 2010 06:03 GMT
#17
On April 12 2010 14:36 faseman wrote:
hahaha....wow ---------___________________----------------------------------------------


they tried to make interesting units and they came up with roach/marauder/immortal? YAWN


im thinking he meant the individual units, not the combinations that would later be made and turn out to be good.

roach itself seems pretty cool. good damage and health, low cost, can move while burrowed, and burrowing is more healh.

marauder is pretty cool too, IMO. an attack that slows? it might not have as much going for it as the roach, but still pretty fun to micro with.

immortal. personally, ive never used one, so i cant say, but being able to take the hits that no other unit in the game can take? an ultimate tank? soundspretty cool to me.
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 12 2010 06:06 GMT
#18
Dustin answered those questions like he's posting in TL.net... at least that's how it turned out for me
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 12 2010 06:07 GMT
#19
that seems like a pretty unprofessional way to go about designing a game...
Long live BroodWar!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-12 06:12:41
April 12 2010 06:11 GMT
#20
very nice read, kool stuff. Id personally like to see drop pods! lol but o well. Maybe like have 2 drop pods per 75 energy, and they have the same unit limit that a dropship has, and can only be used within the range of a sensor tower!! Must be upgraded at the Drop Pod Station, units must enter the drop pod station, onlly a maximum of 2dropships worth of units can fit in it for every use of drop pods is a cooldown time of w.e. anywho good read loved it.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
SEL S3 Ladder Invitational
ByuN vs Classic
Cure vs Solar
IntoTheiNu 255
LiquipediaDiscussion
Afreeca Starleague
10:00
ASL22 Wildcard
Snow vs Jaedong
YSC vs hero
Afreeca ASL 3494
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #147
CranKy Ducklings41
LiquipediaDiscussion
RSL Revival
09:00
Season 6 - Group A
Serral vs Bunny
ByuN vs GgMaChine
Tasteless1221
Ryung 894
RotterdaM552
TKL 262
IndyStarCraft 197
Rex134
3DClanTV 101
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1221
Ryung 894
RotterdaM 552
TKL 262
IndyStarCraft 197
Rex 134
MindelVK 22
StarCraft: Brood War
Britney 20269
Calm 5516
Bisu 2244
firebathero 815
Hyuk 774
Shuttle 555
BeSt 458
Mini 419
Horang2 316
Stork 175
[ Show more ]
ZerO 160
Dewaltoss 146
Last 126
ggaemo 116
soO 41
sorry 26
IntoTheRainbow 14
sSak 12
ajuk12(nOOB) 9
Sexy 8
GoRush 7
Dota 2
Gorgc5485
Dendi656
XaKoH 578
XcaliburYe153
League of Legends
Doublelift3244
JimRising 562
Counter-Strike
zeus122
Other Games
gofns9289
FrodaN1980
B2W.Neo797
singsing544
Happy304
Pyrionflax279
Lowko275
KnowMe100
BEARDiaguz10
ToD1
Organizations
Other Games
gamesdonequick25168
StarCraft: Brood War
UltimateBattle 104
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3387
Upcoming Events
IPSL
3h 56m
Dragon vs Ret
Patches Events
3h 56m
RSL Revival
20h 56m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
21h 56m
IPSL
1d 3h
Bonyth vs Hawk
GSL
1d 22h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.