• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:30
CEST 16:30
KST 23:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow5[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid14$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion [ASL21] Ro16 Preview Pt1: Fresh Flow BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2129 users

Dustin Browder Interview - April 12 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-12 09:45:48
April 12 2010 09:42 GMT
#81
On April 12 2010 18:38 lolaloc wrote:
Show nested quote +
On April 12 2010 18:32 Funchucks wrote:
Some element of rock-paper-scissors belongs in the game, but there needs to be a stable base that keeps the advantage gained by winning each round of pure RPS small enough to keep the overall result from being completely random once a basic level of skill is achieved.

What the f is an RPS?!!!

Revolutions per second?
Renewable portfolio standards?
Raytheon polar services?
Railway pension scheme?
Really powerful SHARC?
Reversible pilot seat?
Real property system?
Real person slash?
Requested payment service?

An RPS is a...

Requested payment service for the Raytheon polar services that is a real property system implemented on top of the railway pension scheme that recently switched to renewable portfolio standards because their rotating folder organizer with a large number of revolutions per second caused a really powerful SHARC to complain about his reversible pilot seat so he began to real person slash.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 12 2010 09:59 GMT
#82
On April 12 2010 18:42 zomgzergrush wrote:
Show nested quote +
On April 12 2010 18:38 lolaloc wrote:
On April 12 2010 18:32 Funchucks wrote:
Some element of rock-paper-scissors belongs in the game, but there needs to be a stable base that keeps the advantage gained by winning each round of pure RPS small enough to keep the overall result from being completely random once a basic level of skill is achieved.

What the f is an RPS?!!!

Revolutions per second?
Renewable portfolio standards?
Raytheon polar services?
Railway pension scheme?
Really powerful SHARC?
Reversible pilot seat?
Real property system?
Real person slash?
Requested payment service?

An RPS is a...

Requested payment service for the Raytheon polar services that is a real property system implemented on top of the railway pension scheme that recently switched to renewable portfolio standards because their rotating folder organizer with a large number of revolutions per second caused a really powerful SHARC to complain about his reversible pilot seat so he began to real person slash.

that took you too long, I'm sure
roflflflfl nice one.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
norlock
Profile Joined March 2010
Netherlands918 Posts
April 12 2010 10:10 GMT
#83
Respond to my previous post! please
Are you human?
Titanidis
Profile Joined April 2006
Greece132 Posts
April 12 2010 10:15 GMT
#84
all of you criticising the way of blizzard development methods have you played the game?

I mean, sure its not balanced yet but its surely more entertaining AND more balanced than sc1 vanilla was in beta. This of course is a result of the evolution of rts gamers and ts knowledge but still...

(I don't even want to play the "sc1 was still being balanced years after its release" card)

Attica
Profile Joined February 2010
United States277 Posts
April 12 2010 10:23 GMT
#85
On April 12 2010 18:29 [DUF]MethodMan wrote:
I love how even low postcount users are complaining. Seriously, this can't be real.


So what? I person doesn't have a legitimate complaint unless he's posted on this specific website many times? Give me a break. I see plenty of posters here with over a 1000 posts and they are in Gold or lower. I don't want to hear it. This might come as a surprise to you but not everyone playing sc2 is from sc1. New game new people. You're probably one of those guys that pull out your "What's your Iccup rank?" card whenever I beat you like it holds some bearing in sc2. Just like you think how your 800+ posts regarding sc1 have any bearing on sc2 discussion.
Half
Profile Joined March 2010
United States2554 Posts
April 12 2010 10:28 GMT
#86
On April 12 2010 19:15 Titanidis wrote:
all of you criticising the way of blizzard development methods have you played the game?

I mean, sure its not balanced yet but its surely more entertaining AND more balanced than sc1 vanilla was in beta. This of course is a result of the evolution of rts gamers and ts knowledge but still...

(I don't even want to play the "sc1 was still being balanced years after its release" card)



Definitely. I don't think SC2 quite matches the epicness of BW pro gaming at its height, but compared to the SC beta? Pfft, its not even comparable. Their is potential, and were not going to see it realized for some time. Blizzards going to take a much more active role in balancing now that their an established company with near unlimited resources. Contribute, whine, GL, HF, and enjoy the ride ^_^.

And try not to hurt yourself in the process
Too Busy to Troll!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 12 2010 10:35 GMT
#87
On April 12 2010 14:32 lolnoty wrote:
The quote in the OP is confusing when you read it and then look at the Zerg.


agreed ^^
beep boop
SmoKim
Profile Joined March 2010
Denmark10305 Posts
April 12 2010 10:39 GMT
#88
Pleasing the fans is the hardest and most ungrateful job in the world.

We are still in beta, things can change even when the game is released, no need to scream doom and gloom people.
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Paladia
Profile Joined August 2003
802 Posts
April 12 2010 10:47 GMT
#89
Warpgates and gateways has already been nerfed so badly that it is very difficult to stop some of the other race rushes (such as the 3 minute Reaper rush). I don't see how they could nerf the timing of it even further without creating a huge imbalance in the opposite direction.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Paladia
Profile Joined August 2003
802 Posts
April 12 2010 10:50 GMT
#90
On April 12 2010 18:29 [DUF]MethodMan wrote:
I love how even low postcount users are complaining. Seriously, this can't be real.

I love how those recently registered are complaining (read: you), about people not spamming the boards as much as them.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
whiterabbit
Profile Joined June 2009
2675 Posts
April 12 2010 11:18 GMT
#91
Blah, tl;dr even if Dustin is damn hawt baldie.
NUTELLA y u no make me skinny?!?
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-04-12 12:01:34
April 12 2010 12:00 GMT
#92
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.

Instead, each race is composed of the basic unit (thankfully still characteristic of each race's ORIGINAL vision.) and mid-tier tank units, siege units, harass units, and anti-air units. Great, except they forgot something. They forgot to preserve each race's original vision in designing the units. They forgot to encourage armies that work through SYNERGY. Can you believe that they redesigned the Roach because fighting against it produced drastically different results if the units were microed versus if they were not microed? I thought micro was supposed to be a game-changing factor, not an afterthought? What went wrong?

No design template, that's what went wrong.
REEBUH!!!
Squeegy
Profile Joined October 2009
Finland1166 Posts
Last Edited: 2010-04-12 12:12:16
April 12 2010 12:11 GMT
#93
On April 12 2010 21:00 LunarC wrote:
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.

Instead, each race is composed of the basic unit (thankfully still characteristic of each race's ORIGINAL vision.) and mid-tier tank units, siege units, harass units, and anti-air units. Great, except they forgot something. They forgot to preserve each race's original vision in designing the units. They forgot to encourage armies that work through SYNERGY. Can you believe that they redesigned the Roach because fighting against it produced drastically different results if the units were microed versus if they were not microed? I thought micro was supposed to be a game-changing factor, not an afterthought? What went wrong?

No design template, that's what went wrong.


I can understand that decision because if it wasn't changed, then the newbs would cry about imbalance.

But then again, isn't that precisely what made lurkers so cool?
Stan: Dude, dolphins are intelligent and friendly. Cartman: Intelligent and friendly on rye bread with some mayonnaise.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 12 2010 12:13 GMT
#94
On April 12 2010 21:11 Squeegy wrote:
Show nested quote +
On April 12 2010 21:00 LunarC wrote:
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.

Instead, each race is composed of the basic unit (thankfully still characteristic of each race's ORIGINAL vision.) and mid-tier tank units, siege units, harass units, and anti-air units. Great, except they forgot something. They forgot to preserve each race's original vision in designing the units. They forgot to encourage armies that work through SYNERGY. Can you believe that they redesigned the Roach because fighting against it produced drastically different results if the units were microed versus if they were not microed? I thought micro was supposed to be a game-changing factor, not an afterthought? What went wrong?

No design template, that's what went wrong.


I can understand that decision because if it wasn't changed, then the newbs would cry about imbalance.

But then again, isn't that precisely what made lurkers so cool?

Same with DT's. THEY'RE PERMA-INVI FFS
Skaff
Profile Joined February 2010
United States240 Posts
April 12 2010 12:37 GMT
#95
Contrary to popular belief, there is no one standard way to create a game. Some of the more successful games have come from new approaches to the development process. So far I think it has worked out very well for them and the game that is coming out of it.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2010 12:38 GMT
#96
On April 12 2010 21:00 LunarC wrote:
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.


Are they not? I think the Immortal, Void Ray, Collossus, Carrier, Mothership fit your description pretty well. Ok, you can speed things up using chrono boost, but since all races got their ways to speed up macro, the higher speed is a general feature of the game and as such doesn't change the relations between races. Zerg can mass up Zerglings or Roaches extremely quickly; because of the Queen even quicker than in BW. Zerg can make quick tech switches and suddenly take you apart with 25 mutalisks you didn't see coming (there are a lot of complaints about this). Also fits your description well. Concerning terran, I think it's clearly just the Marauder that doesn't fit. But that's really a Marauder problem and not a general problem. Generally, the difference between the bio and mech paths is clearly there.

I also would have preferred to hear from the lead designer that the design team has started their creative process with three different race characteristics instead of a "bunch" of individual units. But at the same time, since their task was not to design just something, but to design Protoss, Terran and Zerg units, their was no way for them not to think about the races when developing their ideas. One has to bear this in mind when commenting on the quote. And when you compare manoevering a Collossus that is protected by Stalkers with a MMM army with perhaps a couple of Siege Tanks or a bunch of Zerglings and Mutalisks darting around and harassing, I would say that these three kinds of armies are very different in character and gameplay.
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2010-04-12 20:19:47
April 12 2010 20:17 GMT
#97
"At the time, the Roach's regeneration was above ground and all the time. While I appreciated the unit for its simplicity in that role -- a constantly regenerating unit, kind of a Zerg Wolverine character, that was pretty fun -- it ultimately produced some very random results in battles. If the units randomly focus-fired on your Roaches in the correct way, and just by chance they happened to pick off one Roach at a time, then you would suddenly have a big victory against the Roach as opposed to if you let them attack move and they all picked their own targets and you got a little unlucky with the acquisition, then suddenly the Roaches would roll your units."

So the roaches were too skill-based so they dumbed them down.

I'm starting to get how they designed SC2.
"When life gives me lemons, I go look for oranges"
KungKras
Profile Joined August 2008
Sweden484 Posts
April 12 2010 20:23 GMT
#98
On April 12 2010 21:00 LunarC wrote:
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.

Instead, each race is composed of the basic unit (thankfully still characteristic of each race's ORIGINAL vision.) and mid-tier tank units, siege units, harass units, and anti-air units. Great, except they forgot something. They forgot to preserve each race's original vision in designing the units. They forgot to encourage armies that work through SYNERGY. Can you believe that they redesigned the Roach because fighting against it produced drastically different results if the units were microed versus if they were not microed? I thought micro was supposed to be a game-changing factor, not an afterthought? What went wrong?

No design template, that's what went wrong.


Quoted for truth.

This was exactly what was going through my head as I read the interview.
"When life gives me lemons, I go look for oranges"
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 12 2010 20:32 GMT
#99
On April 12 2010 17:45 Caphe wrote:
A long interview but with very little information. I feel like I was reading a advertising article.
Really, Mr. Browder you should read TL. In a long run SC2 is all about competitive online play, so we really do not care much about how you teach people into this game, If someone want to get good at the game, they will find a way to learn it.


You're right. We shouldn't be taught algebra or calculus or science. Sure, it took human history thousands of years to work out this stuff, but we can't possibly have people learning from that experience. If they really want it, they'll find a way to learn it, right?

Just because you figured it out for yourself doesn't mean that everyone should have to. And Blizzard spending some time trying to teach people how to play multiplayer is only a good thing. This expands the player base, allowing SC2 to be more widely played than SC1.

So the roaches were too skill-based so they dumbed them down.


That's not what he said. He was talking about what happened if two players A-moved into each other. The results were too random. It's not that he had a problem if one player micros; it's what happens if there is no micro. The result should be so determined by the vagaries of how the AI picks targets.

The result from two armies A-moving against each other should be fairly repeatable. If it's not, then there's a problem.

Also, Roaches themselves weren't skill-based in this implementation. It was fighting against them that required skill. I'm not sure having an A-move unit that says, "Micro or die!" to anything it comes across is a good idea.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 12 2010 20:34 GMT
#100
I'm a little bit confused about how he believes most Zerg units are microable? Especially in regards to his comment that you can overcome counters by microing them? Reminds me of a comment I heard on LzGamers stream. I think someone said, "Sure, like you can micro Mutas against Thors. You can take the Mutas and hide them in the corner. Hah! I beat your build, your Thor will never make it here!"
@DBWiggin, SC2 ref
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#82
WardiTV1011
OGKoka 333
Rex121
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 333
Lowko278
Hui .217
LamboSC2 162
ProTech124
Rex 121
Codebar 34
StarCraft: Brood War
Calm 17014
Sea 16851
Bisu 7975
Jaedong 2843
Horang2 2002
EffOrt 998
BeSt 978
Mini 944
Stork 591
firebathero 526
[ Show more ]
Light 398
Zeus 326
Sharp 324
Pusan 291
ZerO 222
actioN 197
Soulkey 195
Hyun 166
Larva 160
Mind 91
Rush 90
Killer 58
Barracks 50
ToSsGirL 46
yabsab 35
Nal_rA 30
[sc1f]eonzerg 26
zelot 25
soO 21
Movie 20
Terrorterran 19
Shinee 19
Bale 14
Hm[arnc] 13
GoRush 12
scan(afreeca) 11
IntoTheRainbow 11
SilentControl 10
Icarus 9
Rock 3
Dota 2
qojqva1810
syndereN289
420jenkins174
Counter-Strike
olofmeister3668
fl0m3544
byalli316
Other Games
singsing1883
B2W.Neo902
hiko891
XBOCT310
crisheroes309
Pyrionflax180
Liquid`VortiX147
KnowMe119
QueenE80
RotterdaM68
Mew2King32
Organizations
StarCraft: Brood War
Afreeca ASL 10498
Other Games
BasetradeTV776
Counter-Strike
PGL245
StarCraft: Brood War
StarCastTV_EN230
UltimateBattle 221
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 61
• iHatsuTV 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen55
League of Legends
• Nemesis2495
• TFBlade1371
Upcoming Events
Monday Night Weeklies
1h 30m
OSC
9h 30m
Afreeca Starleague
19h 30m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
19h 30m
GSL
21h 30m
PiGosaur Cup
1d 9h
CranKy Ducklings
1d 18h
Kung Fu Cup
1d 21h
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
WardiTV Map Contest Tou…
2 days
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.