• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:35
CEST 17:35
KST 00:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism1Official StarCraft website teases new content ahead of BlizzCon?112Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6702 users

Dustin Browder Interview - April 12 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 12 2010 20:40 GMT
#101
On April 13 2010 05:34 w_Ender_w wrote:
I'm a little bit confused about how he believes most Zerg units are microable? Especially in regards to his comment that you can overcome counters by microing them? Reminds me of a comment I heard on LzGamers stream. I think someone said, "Sure, like you can micro Mutas against Thors. You can take the Mutas and hide them in the corner. Hah! I beat your build, your Thor will never make it here!"


There's a pretty good chance that this interview was taken pre-Thor buff.

It should also be noted that the Thor had AoE air attacks several times in its history. So this isn't the first time they've tried this.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 12 2010 20:54 GMT
#102
This interview is awesome

I love to hear that the dev team is scared shitless >
seriously though pretty good answers by dustin
To change is to improve, to change often is to be perfect - Winston Chruchill
UbiNax
Profile Joined February 2010
Denmark381 Posts
April 12 2010 20:58 GMT
#103
thanks.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 12 2010 21:01 GMT
#104
wow. possible warp gate nerf. wonderful /sarcasm
DiffyQ
Profile Joined April 2010
United States12 Posts
April 12 2010 21:01 GMT
#105
On April 12 2010 21:00 LunarC wrote:
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.

Instead, each race is composed of the basic unit (thankfully still characteristic of each race's ORIGINAL vision.) and mid-tier tank units, siege units, harass units, and anti-air units. Great, except they forgot something. They forgot to preserve each race's original vision in designing the units. They forgot to encourage armies that work through SYNERGY. Can you believe that they redesigned the Roach because fighting against it produced drastically different results if the units were microed versus if they were not microed? I thought micro was supposed to be a game-changing factor, not an afterthought? What went wrong?

No design template, that's what went wrong.


Not only do you end up with a lack of synergy between units in a race, creating a "mishmash" feel to each, but you also end up with units in hard and fast roles, completely inflexible in their use.

Take the reaper for instance. This is a unit that was clearly designed by the "make it cool" philosophy Browder laid out in the interview (let's give a marine a jet pack -- super cool!). The result is a unit with a single, hard and fast role - harassment - and no other use. Such a thing was virtually unknown in SC1. Some units were better at harass than others, but they were always adapted to that role, and they always had other roles they could fill as well. No so for the reaper - you would be foolish to try and work them into your main army after they are done harassing.

This design philosophy they have chosen has been visible from day 1, and is the fundamental problem with the game. (Almost) all the other issues people have with SC2 flow from it.
Spawkuring
Profile Joined July 2008
United States755 Posts
April 12 2010 21:01 GMT
#106
I think people are looking more into that statement than necessary.

My interpretation of it was basically: "The community will explore the game more in depth than we could ever hope to, so instead of trying to force a design plan and possibly hurt the strategic depth, let's just create a bunch of cool units and see how much depth they have when the players try them out, and tweak accordingly."

I don't really see it as a bad thing because personally I think it's better when the players make their own strategies rather than developers trying to force players into a certain strategy. People keep saying that the races in SC2 have no feel, but I find that to be utterly false. The only units in SC2 that don't really fit in are the Roach and Marauder.

The only real problem with this design philosophy is mostly due to the fact that Blizzard often has a lame sense of what's cool. I still don't see anything that's cool about the Mothership, or the way the Hellion looks, and let's not forget the infamous Soul Hunter. Maybe Blizzard should just pay more attention to what the community at large sees as cool rather than just themselves.
petered
Profile Joined February 2010
United States1817 Posts
April 12 2010 21:02 GMT
#107
On April 13 2010 05:34 w_Ender_w wrote:
I'm a little bit confused about how he believes most Zerg units are microable? Especially in regards to his comment that you can overcome counters by microing them? Reminds me of a comment I heard on LzGamers stream. I think someone said, "Sure, like you can micro Mutas against Thors. You can take the Mutas and hide them in the corner. Hah! I beat your build, your Thor will never make it here!"


Just because massed unit A can't beat massed unit B in a straight up fight doesn't mean that you can't over come a counter.

In BW a common response to a terran going mech was to mass mutas, even though goliaths are a counter to mutas in a straight up fight. they did this because the mutas had an insane mobility advantage and could beat a terran if you had good micro.
There is probably no way to micro mutas to beat thors straight up, but that doesn't mean it makes for an uninteresting fight.

Besides, in what situation would you mass mutas and not get a good number of zerglings and/or roaches? The existance of Thors does not neutralize mutas, despite them having a huge advantage in a fight.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 12 2010 21:02 GMT
#108
I like the design approach taken for SC2. Cheers, Blizzard!
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
ikarigendo
Profile Joined December 2009
United States99 Posts
April 12 2010 21:52 GMT
#109
Make no mistake: all the stuff about being newbie friendly and slowly easing them into competitive 1v1 is VERY important for elite level pro-gaming at the highest levels.

The more people that play SC2, the more people will be interested to watch it, the more viewers and money there will be for tournaments and leagues. Furthermore, who knows where the next great RTS gamer will come from? Perhaps he is 10 years old right now and has never heard of Starcraft, but when it comes out he will try it out and get better and one day be a champ. Welcoming beginners widens the talent pool, and will eventually lead to better competition at the very top levels.
MarioMD
Profile Joined February 2010
United States22 Posts
April 12 2010 22:00 GMT
#110
I guess my issue with that design philosophy comes from several years of playing Magic.

If you don't know Magic is a card game with five colors of magic. Every color has a specific 'flavor' and style. You can do things with one color that may not be common for that color but if you do it always costs more mana to do it or it has some inherent weakness.

So things like cheap roaches in zerg seem to violate the philosophy. I like roaches I just don't think they should come so cheaply nor dominate the field of play.
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
April 12 2010 23:28 GMT
#111
On April 13 2010 06:01 Spawkuring wrote:
I think people are looking more into that statement than necessary.

My interpretation of it was basically: "The community will explore the game more in depth than we could ever hope to, so instead of trying to force a design plan and possibly hurt the strategic depth, let's just create a bunch of cool units and see how much depth they have when the players try them out, and tweak accordingly."

I don't really see it as a bad thing because personally I think it's better when the players make their own strategies rather than developers trying to force players into a certain strategy. People keep saying that the races in SC2 have no feel, but I find that to be utterly false. The only units in SC2 that don't really fit in are the Roach and Marauder.

The only real problem with this design philosophy is mostly due to the fact that Blizzard often has a lame sense of what's cool. I still don't see anything that's cool about the Mothership, or the way the Hellion looks, and let's not forget the infamous Soul Hunter. Maybe Blizzard should just pay more attention to what the community at large sees as cool rather than just themselves.


I realize that (your interpretation) was the intention, but I'm saying that adding something to a race without taking overall race trends into consideration or overall trends in general into consideration makes for a lot of mixed results. Everyone knows how quickly games in Starcraft 2 can end, and Dustin Browder himself said that this was an unexpected result.

A factor to this is probably the speed at which races can gather resources and produced units that speeds up the game in general, courtesy of the macro mechanics. Sure they are cool and interesting and all, but with what effect? The Marauder and Roach are such hotly debated units that did not originally fill the roles they do today. Why are they forced into the roles that they currently take? Do we really want another "Dragoon" unit for each race?

I think it came to this because this sort of design process fails to consider holes in some areas of army composition that needed to be filled either because of the race or the opposing race. When you hand Protoss something like the Immortal and Warpgates, Terran is left not only outmuscled, but also outproduced. Thus a Marauder type unit is the easiest way to deal with that. Then, Zerg is left to deal with masses of units produced from the Warpgates and Marauders as well. The Roach is used to fill the same sort of role that the Marauder fills.

What SHOULD have taken place was careful consideration of how an element of the game would affect everything else and whether the other races have the ability to hold that element off. The Marauder is too survivable of a bionic unit, and the Roach is too survivable of a Zerg unit. But they are necessary, and that is where something is wrong. They shouldn't be as necessary as they are. This dynamic could have been avoided with more comprehensively thought-out designs, and certainly many of the units do not encourage players to control units to gain the best results so much as to build the right units and roll their opponents with little trouble because that was Blizzard's solution to perceived imbalances. Add advantages to a unit's health or attack instead of giving it a micro advantage without making it too survivable.
REEBUH!!!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-12 23:36:08
April 12 2010 23:35 GMT
#112
On April 12 2010 21:00 LunarC wrote:
Designing anything without a general direction or overarching purpose either turns it into an incoherent mess or turns it into something with a very homogeneous texture, so to speak. Hence, Protoss is no longer the most expensive/slow-to-produce race, Zerg is no longer the mass-units-quickly race, and Terran is no longer (viable as) the mixed bag of ultra-mobile glass-cannon bionic and slow-moving, powerful mech.

Instead, each race is composed of the basic unit (thankfully still characteristic of each race's ORIGINAL vision.) and mid-tier tank units, siege units, harass units, and anti-air units. Great, except they forgot something. They forgot to preserve each race's original vision in designing the units. They forgot to encourage armies that work through SYNERGY. Can you believe that they redesigned the Roach because fighting against it produced drastically different results if the units were microed versus if they were not microed? I thought micro was supposed to be a game-changing factor, not an afterthought? What went wrong?

No design template, that's what went wrong.


Nice post. I agree. This approach to design is at the root of so many of Starcrafts current problems. Nowhere is this more evident than macro.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 12 2010 23:36 GMT
#113
On April 13 2010 05:40 NicolBolas wrote:
Show nested quote +
On April 13 2010 05:34 w_Ender_w wrote:
I'm a little bit confused about how he believes most Zerg units are microable? Especially in regards to his comment that you can overcome counters by microing them? Reminds me of a comment I heard on LzGamers stream. I think someone said, "Sure, like you can micro Mutas against Thors. You can take the Mutas and hide them in the corner. Hah! I beat your build, your Thor will never make it here!"


There's a pretty good chance that this interview was taken pre-Thor buff.

It should also be noted that the Thor had AoE air attacks several times in its history. So this isn't the first time they've tried this.

Well, to be honest, there's not a lot of micro that could be done against the Thor pre-patch either. Due to its range the only types of micro were:
- Focus fire (lol)
- Keep out of range

But I mean, that's basically exactly the same as the situation against range upgraded goliaths in SC1 so it's not necessarily bad.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 12 2010 23:38 GMT
#114
Why are people bitching about roach/marauder/immortal still? I think has been dealt with.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
April 12 2010 23:43 GMT
#115
On April 13 2010 08:38 Pyrrhuloxia wrote:
Why are people bitching about roach/marauder/immortal still? I think has been dealt with.

It's not the actual units themselves so much as how the function within their respective races is turning out that I'm bitching about.
REEBUH!!!
r-eye
Profile Joined April 2010
Canada20 Posts
Last Edited: 2010-04-12 23:51:19
April 12 2010 23:50 GMT
#116
I think some of them are to much "original" and "creative" while all we want is the ultimate balanced RTS...again.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 12 2010 23:56 GMT
#117
On April 13 2010 06:01 Ryuu314 wrote:
wow. possible warp gate nerf. wonderful /sarcasm


This must have taken place a while back.

If one Protoss player goes three Gateways, the other Protoss player needs to go three Gateways to counter or he is hosed.


That hasn't been the case at all since that original warpgate nerf. Sentry defense into robo play rapes 3 gate.
Lollersauce
Profile Joined April 2010
United States357 Posts
April 13 2010 00:01 GMT
#118
On April 13 2010 06:01 Spawkuring wrote:
The only real problem with this design philosophy is mostly due to the fact that Blizzard often has a lame sense of what's cool. I still don't see anything that's cool about the Mothership, or the way the Hellion looks, and let's not forget the infamous Soul Hunter. Maybe Blizzard should just pay more attention to what the community at large sees as cool rather than just themselves.


Case in point: Roach.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 13 2010 00:02 GMT
#119
On April 13 2010 05:40 NicolBolas wrote:
There's a pretty good chance that this interview was taken pre-Thor buff.

It should also be noted that the Thor had AoE air attacks several times in its history. So this isn't the first time they've tried this.


On April 13 2010 06:02 petered wrote:
Just because massed unit A can't beat massed unit B in a straight up fight doesn't mean that you can't over come a counter.

In BW a common response to a terran going mech was to mass mutas, even though goliaths are a counter to mutas in a straight up fight. they did this because the mutas had an insane mobility advantage and could beat a terran if you had good micro.
There is probably no way to micro mutas to beat thors straight up, but that doesn't mean it makes for an uninteresting fight.

Besides, in what situation would you mass mutas and not get a good number of zerglings and/or roaches? The existance of Thors does not neutralize mutas, despite them having a huge advantage in a fight.


I think both of you gentleman are focusing a bit too much on my joking quote from one of the LZGamers streamers. It's not a particular issue with just Mutas or something (though Thor's do pretty much make a 10-range square on the map a no-fly-zone for any number of Mutas). It's a pervasive issue with the entire race. I can micro my Speedlings because they are quick enough and it's useful. I can micro my Roaches using the burrow mechanic. That's just about it. Hydralisks seem to really fall the flattest, since they used to be a quick main army unit that I could dodge in and out of fire with (the same way Terran players use Marauders now, moving and shooting) but, like many Zerg units, they are so slow now that there is no advantage to micro beyond target fire or "run away, we're all dying!". There just aren't many options to scoot around and gain an advantage with Zerg in a fight (which is coincidently why many players think all Zerg does is a-move).
@DBWiggin, SC2 ref
Clow
Profile Blog Joined September 2008
Brazil880 Posts
April 13 2010 00:05 GMT
#120
They need more Zerg players on their team...
Interesting read, thanks for the link :>
(–_–) CJ Entusman #33
Prev 1 4 5 6 7 8 14 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 849
CranKy Ducklings SOOP173
Rex35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 137
Trap 88
Maru 78
Classic 39
Rex 35
herO (SOOP) 32
Zoun (SOOP) 29
Solar (SOOP) 6
StarCraft: Brood War
Britney 49861
Calm 5297
Bisu 1290
EffOrt 1067
Mini 613
Light 473
Rush 303
actioN 259
Soulkey 236
Larva 234
[ Show more ]
Stork 226
Hyun 169
hero 136
Snow 126
Mind 69
ToSsGirL 56
Barracks 53
Sharp 33
soO 33
Terrorterran 27
Aegong 19
HiyA 18
Rock 16
Shine 12
Dota 2
qojqva4282
Dendi2191
syndereN529
420jenkins489
Fuzer 138
Counter-Strike
ScreaM72
Super Smash Bros
hungrybox370
Other Games
Liquid`RaSZi1139
hiko993
B2W.Neo888
Lowko436
Liquid`VortiX314
XaKoH 263
Hui .251
ArmadaUGS88
QueenE36
Trikslyr32
ceh90
Organizations
Other Games
BasetradeTV31
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile135
• Gemini_19 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2349
• TFBlade529
Other Games
• Shiphtur29
Upcoming Events
PiGosaur Cup
8h 25m
Kung Fu Cup
19h 25m
Replay Cast
1d 8h
The PondCast
1d 18h
KCM Race Survival
1d 18h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.