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Dustin Browder Interview - April 12 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-12 07:07:50
April 12 2010 07:05 GMT
#41
-er nvm I misread the quote-
Too Busy to Troll!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 07:08:39
April 12 2010 07:08 GMT
#42
Edit for your edit LOL
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-12 07:13:27
April 12 2010 07:10 GMT
#43
Yeah I have no fucking clue what Dustin is talking about.

kinda worried now.

Too Busy to Troll!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 12 2010 07:13 GMT
#44
On April 12 2010 16:10 Half wrote:
Yeah I have no fucking clue what Dustin is talking about.

kinda worried now.


i'll hold you if you hold me back. <(,_,<)
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 12 2010 07:13 GMT
#45
can we just get SC1 with new graphics engine... and a fixed resolution so we dont have people with 3monitors seeing the whole map -.-
PM me if you want random korean images translated.
Half
Profile Joined March 2010
United States2554 Posts
April 12 2010 07:14 GMT
#46
On April 12 2010 16:13 mOnion wrote:
Show nested quote +
On April 12 2010 16:10 Half wrote:
Yeah I have no fucking clue what Dustin is talking about.

kinda worried now.


i'll hold you if you hold me back. <(,_,<)


We'll get through this together? ;_;




My hope is that he kinda just fumbled under pressure. Interviews are pretty stressful youknow. Otherwise...uhh....yeah.
Too Busy to Troll!
Makica
Profile Joined February 2010
Canada180 Posts
April 12 2010 07:14 GMT
#47
How can you worry about making cool units first and not entertaining and balanced gameplay? I don't believe this interview is real. THIS CAN'T BE REAL
Half
Profile Joined March 2010
United States2554 Posts
April 12 2010 07:16 GMT
#48
On April 12 2010 16:14 Makica wrote:
How can you worry about making cool units first and not entertaining and balanced gameplay? I don't believe this interview is real. THIS CAN'T BE REAL


lol. Making units to be interesting, then balancing, generally leads to more entertaining gameplay then making units to be balanceable.

This of course, doesn't quite explain how the Roach got in their -_-.
Too Busy to Troll!
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 12 2010 07:21 GMT
#49
doesn't sound like a good way to design the sequel to the best rts game ever -_-
Brood War loyalist
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 12 2010 07:24 GMT
#50
On April 12 2010 16:14 Makica wrote:
How can you worry about making cool units first and not entertaining and balanced gameplay? I don't believe this interview is real. THIS CAN'T BE REAL

If they wanted a balanced game FIRST, they shouldn't haved added Zerg in the first place. They seem to have done the right process of whipping out creative units first or else they could have ended up redoing Warcraft 2.
Makica
Profile Joined February 2010
Canada180 Posts
April 12 2010 07:27 GMT
#51
On April 12 2010 16:24 lolaloc wrote:
Show nested quote +
On April 12 2010 16:14 Makica wrote:
How can you worry about making cool units first and not entertaining and balanced gameplay? I don't believe this interview is real. THIS CAN'T BE REAL

If they wanted a balanced game FIRST, they shouldn't haved added Zerg in the first place. They seem to have done the right process of whipping out creative units first or else they could have ended up redoing Warcraft 2.


They said in this interview this wasn't even the process they have taken with other games. There's no reason balance would result in something like WC2.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2010-04-12 07:28:35
April 12 2010 07:27 GMT
#52
On April 12 2010 16:21 meegrean wrote:
doesn't sound like a good way to design the sequel to the best rts game ever -_-



don't see why not. most of the units are from sc1 anyway.
payed off security
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 07:32:47
April 12 2010 07:30 GMT
#53
On April 12 2010 16:27 Doc Daneeka wrote:
Show nested quote +
On April 12 2010 16:21 meegrean wrote:
doesn't sound like a good way to design the sequel to the best rts game ever -_-



don't see why not. most of the units are from sc1 anyway.


actually sc1 units are a minorty

5/12 for toss
4/9 for zerg
3/12 for terran

EDIT: holy shit thats weird to think about o.o
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
JaspluR
Profile Joined April 2010
Australia174 Posts
April 12 2010 07:34 GMT
#54
boo for warpgate nerfs
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 12 2010 07:35 GMT
#55
On April 12 2010 16:30 mOnion wrote:
Show nested quote +
On April 12 2010 16:27 Doc Daneeka wrote:
On April 12 2010 16:21 meegrean wrote:
doesn't sound like a good way to design the sequel to the best rts game ever -_-



don't see why not. most of the units are from sc1 anyway.


actually sc1 units are a minorty

5/12 for toss
4/9 for zerg
3/12 for terran

EDIT: holy shit thats weird to think about o.o

Terran (5)
SCV
Marine
Ghost
Siege Tank
Battlecruiser

Zerg (8)
Drone
Overlord
Zergling
Hydralisk
Mutalisk
Ultralisk
Broodling
Infested Terran

Protoss (7)
Probe
Zealot
High Templar
Dark Templar
Archon
Observer
Carrier
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 07:37:59
April 12 2010 07:36 GMT
#56
On April 12 2010 16:35 lolaloc wrote:
Show nested quote +
On April 12 2010 16:30 mOnion wrote:
On April 12 2010 16:27 Doc Daneeka wrote:
On April 12 2010 16:21 meegrean wrote:
doesn't sound like a good way to design the sequel to the best rts game ever -_-



don't see why not. most of the units are from sc1 anyway.


actually sc1 units are a minorty

5/12 for toss
4/9 for zerg
3/12 for terran

EDIT: holy shit thats weird to think about o.o

Terran (5)
SCV
Marine
Ghost
Siege Tank
Battlecruiser

Zerg (8)
Drone
Overlord
Zergling
Hydralisk
Mutalisk
Ultralisk
Broodling
Infested Terran

Protoss (7)
Probe
Zealot
High Templar
Dark Templar
Archon
Observer
Carrier


oh i forgot ghost

fighting units only x.x i'll just change my ratios and it will still be a majority of new units.

EDIT: hey including broodling is bs >_<
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
wassbix
Profile Joined October 2009
Canada499 Posts
April 12 2010 07:42 GMT
#57
They were trying to design fun units and we got marauder / roach / immortal trinity
Doc Daneeka
Profile Joined March 2010
United States577 Posts
April 12 2010 07:45 GMT
#58
On April 12 2010 16:30 mOnion wrote:
Show nested quote +
On April 12 2010 16:27 Doc Daneeka wrote:
On April 12 2010 16:21 meegrean wrote:
doesn't sound like a good way to design the sequel to the best rts game ever -_-



don't see why not. most of the units are from sc1 anyway.


actually sc1 units are a minorty

5/12 for toss
4/9 for zerg
3/12 for terran

EDIT: holy shit thats weird to think about o.o


yeah except: they just split the dragoon in half and gave its halves different gimmicks (well the immortal could be argued to be brand new in everything except lore/appearance but the stalker is just a weak dragoon with blink)... the mothership is basically a slow beefy arbiter cos they cut all its cool 'mothership-esque' abilities... brood lords are pretty obviously just guardians that spawn broodlings... lurker is probably coming back anyway but even if it isn't, banelings got put in while scourge and old infested terrans were taken out and how many ways can you make a sapper different from another sapper... really terran got the most genuinely new units and even then, vikings are basically goliaths that have to switch modes to do their air attack.

i'm being very reductionist obviously and little things like making the dragoon weak and giving it blink massively affect balance, but really? like they just arbitrarily pulled unit designs out of their asses and called it a game? if that were the case, mothership would still have planetcracker, the soul hunter would still be in the game, and i wouldn't be able to compare so many units' functions to units in brood war.
payed off security
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-12 07:48:47
April 12 2010 07:48 GMT
#59
On April 12 2010 16:45 Doc Daneeka wrote:
like they just arbitrarily pulled unit designs out of their asses and called it a game?
I believe that's what the interview is implying. Only that they actually want a balanced and competitive game. They are done with the pulling unit designs out of their asses that's why we're playing beta now.
Half
Profile Joined March 2010
United States2554 Posts
April 12 2010 07:53 GMT
#60
Where else would you suggest they get unit designs from besides "Out of their asses" (aka: Their head). Think up ideas, keep what works conceptually, scrap what doesn't, balance the numbers.

Too Busy to Troll!
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