Dustin Browder Interview - April 12 - Page 3
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Half
United States2554 Posts
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mOnion
United States5657 Posts
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Half
United States2554 Posts
kinda worried now. | ||
mOnion
United States5657 Posts
On April 12 2010 16:10 Half wrote: Yeah I have no fucking clue what Dustin is talking about. kinda worried now. i'll hold you if you hold me back. <(,_,<) | ||
nitdkim
1264 Posts
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Half
United States2554 Posts
We'll get through this together? ;_; My hope is that he kinda just fumbled under pressure. Interviews are pretty stressful youknow. Otherwise...uhh....yeah. | ||
Makica
Canada180 Posts
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Half
United States2554 Posts
On April 12 2010 16:14 Makica wrote: How can you worry about making cool units first and not entertaining and balanced gameplay? I don't believe this interview is real. THIS CAN'T BE REAL lol. Making units to be interesting, then balancing, generally leads to more entertaining gameplay then making units to be balanceable. This of course, doesn't quite explain how the Roach got in their -_-. | ||
meegrean
Thailand7699 Posts
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ZenDeX
Philippines2916 Posts
On April 12 2010 16:14 Makica wrote: How can you worry about making cool units first and not entertaining and balanced gameplay? I don't believe this interview is real. THIS CAN'T BE REAL If they wanted a balanced game FIRST, they shouldn't haved added Zerg in the first place. They seem to have done the right process of whipping out creative units first or else they could have ended up redoing Warcraft 2. | ||
Makica
Canada180 Posts
On April 12 2010 16:24 lolaloc wrote: If they wanted a balanced game FIRST, they shouldn't haved added Zerg in the first place. They seem to have done the right process of whipping out creative units first or else they could have ended up redoing Warcraft 2. They said in this interview this wasn't even the process they have taken with other games. There's no reason balance would result in something like WC2. | ||
Doc Daneeka
United States577 Posts
On April 12 2010 16:21 meegrean wrote: doesn't sound like a good way to design the sequel to the best rts game ever -_- don't see why not. most of the units are from sc1 anyway. | ||
mOnion
United States5657 Posts
On April 12 2010 16:27 Doc Daneeka wrote: don't see why not. most of the units are from sc1 anyway. actually sc1 units are a minorty 5/12 for toss 4/9 for zerg 3/12 for terran EDIT: holy shit thats weird to think about o.o | ||
JaspluR
Australia174 Posts
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ZenDeX
Philippines2916 Posts
On April 12 2010 16:30 mOnion wrote: actually sc1 units are a minorty 5/12 for toss 4/9 for zerg 3/12 for terran EDIT: holy shit thats weird to think about o.o Terran (5) SCV Marine Ghost Siege Tank Battlecruiser Zerg (8) Drone Overlord Zergling Hydralisk Mutalisk Ultralisk Broodling Infested Terran Protoss (7) Probe Zealot High Templar Dark Templar Archon Observer Carrier | ||
mOnion
United States5657 Posts
On April 12 2010 16:35 lolaloc wrote: Terran (5) SCV Marine Ghost Siege Tank Battlecruiser Zerg (8) Drone Overlord Zergling Hydralisk Mutalisk Ultralisk Broodling Infested Terran Protoss (7) Probe Zealot High Templar Dark Templar Archon Observer Carrier oh i forgot ghost fighting units only x.x i'll just change my ratios and it will still be a majority of new units. EDIT: hey including broodling is bs >_< | ||
wassbix
Canada499 Posts
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Doc Daneeka
United States577 Posts
On April 12 2010 16:30 mOnion wrote: actually sc1 units are a minorty 5/12 for toss 4/9 for zerg 3/12 for terran EDIT: holy shit thats weird to think about o.o yeah except: they just split the dragoon in half and gave its halves different gimmicks (well the immortal could be argued to be brand new in everything except lore/appearance but the stalker is just a weak dragoon with blink)... the mothership is basically a slow beefy arbiter cos they cut all its cool 'mothership-esque' abilities... brood lords are pretty obviously just guardians that spawn broodlings... lurker is probably coming back anyway but even if it isn't, banelings got put in while scourge and old infested terrans were taken out and how many ways can you make a sapper different from another sapper... really terran got the most genuinely new units and even then, vikings are basically goliaths that have to switch modes to do their air attack. i'm being very reductionist obviously and little things like making the dragoon weak and giving it blink massively affect balance, but really? like they just arbitrarily pulled unit designs out of their asses and called it a game? if that were the case, mothership would still have planetcracker, the soul hunter would still be in the game, and i wouldn't be able to compare so many units' functions to units in brood war. | ||
ZenDeX
Philippines2916 Posts
On April 12 2010 16:45 Doc Daneeka wrote: I believe that's what the interview is implying. Only that they actually want a balanced and competitive game. They are done with the pulling unit designs out of their asses that's why we're playing beta now.like they just arbitrarily pulled unit designs out of their asses and called it a game? | ||
Half
United States2554 Posts
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