• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:00
CET 01:00
KST 09:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1430 users

[H] Zerglings running though unit walls

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
Last Edited: 2010-03-12 18:01:51
March 12 2010 16:44 GMT
#1
*edit* http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay
heres a link to a replay of me testing various methods. big thanks to IDKanything for helping me out.

heres my post on the b.net forums
http://forums.battle.net/thread.html?topicId=23767637114&postId=237651584151&sid=5000#0

I think i did my topic title right, if im in the wrong spot if an admin could move me or change title thanks

ok, i know i have very few posts, but im currently around rank 8 in devision 1 plat as toss.

there was a post a little while back where someone showed zerglings can "push though" a roach wall by spamming right click past them. recently ive lost a few games to lings doing this vs zealots as well. so far ive done some tests and it seems zealot walls that are east/west

-----------------

^ like such, can be run by easily. how ever lines such that
|
|
|

^ etc have less lings running though. and also if i have buildings blocking most the path and just enough room for 2 zealots (not all maps let only 1 zealot walls) and they are north south style, with 2 lines (4 total zealots) it seemed to block them all.

however, the maps where 1 zealot walls work vs roachs/etc, lings can push past. so you need 2 minimum not counting this pushing though thing.

has anyone else expereinced problems with this? and found any better solutions? (besides sentries since they can't be early enough to stop ling all'ins)

honestly i think this is an issue as not all ramps allow north/south style zealot walls.

hope this post was well thought out enough.. and will enjoy some discussion on this.
rEAdY tO bE iNfEcTeD?
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 16:56 GMT
#2
that's what I usually do, spam right click and they just go through
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 12 2010 16:56 GMT
#3
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 17:01 GMT
#4
On March 13 2010 01:56 RoieTRS wrote:
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.


I think it might be a bug, if they're not blocking properly and there is a small hole then the lings should go through that hole in just one click. In this case with one click it wont budge at all and you need to continually spam move
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 12 2010 17:01 GMT
#5
I tested this out yesterday. You can go through a P wall only if you have enough lings (at least 16?). It's easier to go through the wall if the zeals are blocking a ramp like LT. You can still go through the wall if it's 1 zealot wide choke with 2 buildings, however they go through slower and u need many lings.
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:08 GMT
#6
i just did it vs a friend of mine (i was doing the lings, he was walling for me) and i could get though east/west walls

--------
^ like that, with only 4-5 lings with only losing maybe 1.... and some how when the lings push though it seems to slow/stop the attack of zealots since they are on hold position.. making it so if you just ling all in (10+) vs his 3-4 zealots (teching or going warpgates or w/e) the games more or less instnatly over cuase they can push though and lose almost non.

ive noticed everyone who responded is zerg any protoss having better luck than me? cause i need 2 lines of zealots with them being north south only

|
|
|

^ etc to be effective, since lings can sometimes come earlyer than i can get a minimum of 4 zealots unless i crono (just in case they ling all in....) thanks for the responses everyone. lets keep thinking
rEAdY tO bE iNfEcTeD?
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:37 GMT
#7
ok i just did more testing, and it seems the north/south thing does not work if they have more than 6 lings even if i have 8 lines (of course more lines of zealots more lings needed to push though but not by much) they even move the zealots to break apart the wall with out having to do any effort, just spam right click past. im going to be making a b.net forum post hoping this is a bug and not intended. ill put a link in my OP so you guys can post on there if you find this is unacceptable as well
rEAdY tO bE iNfEcTeD?
crate
Profile Blog Joined May 2009
United States2474 Posts
March 12 2010 17:39 GMT
#8
Pretty sure this is a glitch

http://www.teamliquid.net/forum/viewmessage.php?topic_id=115455
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Ideas
Profile Blog Joined April 2008
United States8152 Posts
March 12 2010 17:41 GMT
#9
im wondering if this is a bug or if blizzard put it in on purpose.
Free Palestine
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:47 GMT
#10
ah yes, thanks crate, thats the other post that got me thinking when i lost to this using zealots.
rEAdY tO bE iNfEcTeD?
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 12 2010 17:48 GMT
#11
They need to fix this and they probably will.
Playgu
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 12 2010 17:53 GMT
#12
On March 13 2010 02:41 Ideas wrote:
im wondering if this is a bug or if blizzard put it in on purpose.


you think blizzard intends to make it impossible to wall your ramp with zealots against zerglings?

Extremely doubtful.
next week on Everybody Loves HypnoToad:
Sohma
Profile Joined March 2010
France10 Posts
March 12 2010 17:58 GMT
#13
Yeah I saw that happening sometimes, clearly a bug.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 18:04 GMT
#14
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.
But why?
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 12 2010 18:11 GMT
#15
Yeah this definitely happened at Helm's deep when Mordor used its Sauron Zerg strategy via Saruman. I'm pretty sure it's an intentional addition.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Yamato
Profile Joined February 2010
United States33 Posts
March 12 2010 18:13 GMT
#16
On March 13 2010 03:04 EmeraldSparks wrote:
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.


yea. will need stalkers to shoot them down in the air
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 12 2010 19:57 GMT
#17
well this makes me feel alot better about being amazed that billions of zerglings rush into my base, I just assumed I needed sentries
To change is to improve, to change often is to be perfect - Winston Chruchill
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 23:46 GMT
#18
I'm pretty sure will probably be a bug of some sort. I mean, if you get a whole mass of zerglings and select them into one group then madly click on a single point the lings will squeeze themselves onto that point such that it's almost like the ones in the middle are practically stacking. The new unit AI is awesome, dont' get me wrong, but the potential for abuse of it is just huge.
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 23:51 GMT
#19
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?
P00RKID
Profile Joined December 2009
United States424 Posts
March 13 2010 10:20 GMT
#20
On March 13 2010 08:51 0neder wrote:
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?


Micro potential? Hope they don't remove all bugs before we think of things like 0neder said.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 151
StarCraft: Brood War
Shuttle 100
ggaemo 72
Sexy 47
Dota 2
febbydoto27
League of Legends
tarik_tv9653
JimRising 513
Counter-Strike
minikerr25
Super Smash Bros
hungrybox1174
Heroes of the Storm
Khaldor201
Other Games
gofns11925
summit1g7774
FrodaN1498
ViBE113
KnowMe58
PiLiPiLi2
Organizations
Other Games
gamesdonequick2019
BasetradeTV55
StarCraft 2
angryscii 42
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 57
• RyuSc2 46
• Hupsaiya 40
• Sammyuel 23
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22015
League of Legends
• Doublelift6082
• Scarra782
Other Games
• imaqtpie3082
• Shiphtur315
Upcoming Events
Replay Cast
1m
CranKy Ducklings14
Replay Cast
9h 1m
RongYI Cup
11h 1m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
12h 1m
BSL 21
15h 1m
Replay Cast
1d
Wardi Open
1d 14h
Monday Night Weeklies
1d 17h
OSC
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.