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*edit* http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay heres a link to a replay of me testing various methods. big thanks to IDKanything for helping me out.
heres my post on the b.net forums http://forums.battle.net/thread.html?topicId=23767637114&postId=237651584151&sid=5000#0
I think i did my topic title right, if im in the wrong spot if an admin could move me or change title thanks
ok, i know i have very few posts, but im currently around rank 8 in devision 1 plat as toss.
there was a post a little while back where someone showed zerglings can "push though" a roach wall by spamming right click past them. recently ive lost a few games to lings doing this vs zealots as well. so far ive done some tests and it seems zealot walls that are east/west
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^ like such, can be run by easily. how ever lines such that | | |
^ etc have less lings running though. and also if i have buildings blocking most the path and just enough room for 2 zealots (not all maps let only 1 zealot walls) and they are north south style, with 2 lines (4 total zealots) it seemed to block them all.
however, the maps where 1 zealot walls work vs roachs/etc, lings can push past. so you need 2 minimum not counting this pushing though thing.
has anyone else expereinced problems with this? and found any better solutions? (besides sentries since they can't be early enough to stop ling all'ins)
honestly i think this is an issue as not all ramps allow north/south style zealot walls.
hope this post was well thought out enough.. and will enjoy some discussion on this.
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that's what I usually do, spam right click and they just go through
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I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.
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On March 13 2010 01:56 RoieTRS wrote: I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.
I think it might be a bug, if they're not blocking properly and there is a small hole then the lings should go through that hole in just one click. In this case with one click it wont budge at all and you need to continually spam move
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I tested this out yesterday. You can go through a P wall only if you have enough lings (at least 16?). It's easier to go through the wall if the zeals are blocking a ramp like LT. You can still go through the wall if it's 1 zealot wide choke with 2 buildings, however they go through slower and u need many lings.
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i just did it vs a friend of mine (i was doing the lings, he was walling for me) and i could get though east/west walls
-------- ^ like that, with only 4-5 lings with only losing maybe 1.... and some how when the lings push though it seems to slow/stop the attack of zealots since they are on hold position.. making it so if you just ling all in (10+) vs his 3-4 zealots (teching or going warpgates or w/e) the games more or less instnatly over cuase they can push though and lose almost non.
ive noticed everyone who responded is zerg any protoss having better luck than me? cause i need 2 lines of zealots with them being north south only
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^ etc to be effective, since lings can sometimes come earlyer than i can get a minimum of 4 zealots unless i crono (just in case they ling all in....) thanks for the responses everyone. lets keep thinking
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ok i just did more testing, and it seems the north/south thing does not work if they have more than 6 lings even if i have 8 lines (of course more lines of zealots more lings needed to push though but not by much) they even move the zealots to break apart the wall with out having to do any effort, just spam right click past. im going to be making a b.net forum post hoping this is a bug and not intended. ill put a link in my OP so you guys can post on there if you find this is unacceptable as well
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im wondering if this is a bug or if blizzard put it in on purpose.
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ah yes, thanks crate, thats the other post that got me thinking when i lost to this using zealots.
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They need to fix this and they probably will.
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On March 13 2010 02:41 Ideas wrote: im wondering if this is a bug or if blizzard put it in on purpose.
you think blizzard intends to make it impossible to wall your ramp with zealots against zerglings?
Extremely doubtful.
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Yeah I saw that happening sometimes, clearly a bug.
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It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.
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Yeah this definitely happened at Helm's deep when Mordor used its Sauron Zerg strategy via Saruman. I'm pretty sure it's an intentional addition.
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On March 13 2010 03:04 EmeraldSparks wrote: It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.
yea. will need stalkers to shoot them down in the air
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well this makes me feel alot better about being amazed that billions of zerglings rush into my base, I just assumed I needed sentries
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I'm pretty sure will probably be a bug of some sort. I mean, if you get a whole mass of zerglings and select them into one group then madly click on a single point the lings will squeeze themselves onto that point such that it's almost like the ones in the middle are practically stacking. The new unit AI is awesome, dont' get me wrong, but the potential for abuse of it is just huge.
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Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?
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On March 13 2010 08:51 0neder wrote: Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?
Micro potential? Hope they don't remove all bugs before we think of things like 0neder said.
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