• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:09
CEST 01:09
KST 08:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1375.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker No more sc2 streamers on team liquid? SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack Terran AddOns placement
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Mineral gathering rate (boosted) for each patch Ziemie's Starcraft 1 Prequel Campaign NaDa's Body BW General Discussion
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12085 users

[H] Zerglings running though unit walls

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
Last Edited: 2010-03-12 18:01:51
March 12 2010 16:44 GMT
#1
*edit* http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay
heres a link to a replay of me testing various methods. big thanks to IDKanything for helping me out.

heres my post on the b.net forums
http://forums.battle.net/thread.html?topicId=23767637114&postId=237651584151&sid=5000#0

I think i did my topic title right, if im in the wrong spot if an admin could move me or change title thanks

ok, i know i have very few posts, but im currently around rank 8 in devision 1 plat as toss.

there was a post a little while back where someone showed zerglings can "push though" a roach wall by spamming right click past them. recently ive lost a few games to lings doing this vs zealots as well. so far ive done some tests and it seems zealot walls that are east/west

-----------------

^ like such, can be run by easily. how ever lines such that
|
|
|

^ etc have less lings running though. and also if i have buildings blocking most the path and just enough room for 2 zealots (not all maps let only 1 zealot walls) and they are north south style, with 2 lines (4 total zealots) it seemed to block them all.

however, the maps where 1 zealot walls work vs roachs/etc, lings can push past. so you need 2 minimum not counting this pushing though thing.

has anyone else expereinced problems with this? and found any better solutions? (besides sentries since they can't be early enough to stop ling all'ins)

honestly i think this is an issue as not all ramps allow north/south style zealot walls.

hope this post was well thought out enough.. and will enjoy some discussion on this.
rEAdY tO bE iNfEcTeD?
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 16:56 GMT
#2
that's what I usually do, spam right click and they just go through
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 12 2010 16:56 GMT
#3
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 17:01 GMT
#4
On March 13 2010 01:56 RoieTRS wrote:
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.


I think it might be a bug, if they're not blocking properly and there is a small hole then the lings should go through that hole in just one click. In this case with one click it wont budge at all and you need to continually spam move
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 12 2010 17:01 GMT
#5
I tested this out yesterday. You can go through a P wall only if you have enough lings (at least 16?). It's easier to go through the wall if the zeals are blocking a ramp like LT. You can still go through the wall if it's 1 zealot wide choke with 2 buildings, however they go through slower and u need many lings.
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:08 GMT
#6
i just did it vs a friend of mine (i was doing the lings, he was walling for me) and i could get though east/west walls

--------
^ like that, with only 4-5 lings with only losing maybe 1.... and some how when the lings push though it seems to slow/stop the attack of zealots since they are on hold position.. making it so if you just ling all in (10+) vs his 3-4 zealots (teching or going warpgates or w/e) the games more or less instnatly over cuase they can push though and lose almost non.

ive noticed everyone who responded is zerg any protoss having better luck than me? cause i need 2 lines of zealots with them being north south only

|
|
|

^ etc to be effective, since lings can sometimes come earlyer than i can get a minimum of 4 zealots unless i crono (just in case they ling all in....) thanks for the responses everyone. lets keep thinking
rEAdY tO bE iNfEcTeD?
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:37 GMT
#7
ok i just did more testing, and it seems the north/south thing does not work if they have more than 6 lings even if i have 8 lines (of course more lines of zealots more lings needed to push though but not by much) they even move the zealots to break apart the wall with out having to do any effort, just spam right click past. im going to be making a b.net forum post hoping this is a bug and not intended. ill put a link in my OP so you guys can post on there if you find this is unacceptable as well
rEAdY tO bE iNfEcTeD?
crate
Profile Blog Joined May 2009
United States2474 Posts
March 12 2010 17:39 GMT
#8
Pretty sure this is a glitch

http://www.teamliquid.net/forum/viewmessage.php?topic_id=115455
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Ideas
Profile Blog Joined April 2008
United States8182 Posts
March 12 2010 17:41 GMT
#9
im wondering if this is a bug or if blizzard put it in on purpose.
Free Palestine
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:47 GMT
#10
ah yes, thanks crate, thats the other post that got me thinking when i lost to this using zealots.
rEAdY tO bE iNfEcTeD?
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 12 2010 17:48 GMT
#11
They need to fix this and they probably will.
Playgu
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 12 2010 17:53 GMT
#12
On March 13 2010 02:41 Ideas wrote:
im wondering if this is a bug or if blizzard put it in on purpose.


you think blizzard intends to make it impossible to wall your ramp with zealots against zerglings?

Extremely doubtful.
next week on Everybody Loves HypnoToad:
Sohma
Profile Joined March 2010
France10 Posts
March 12 2010 17:58 GMT
#13
Yeah I saw that happening sometimes, clearly a bug.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 18:04 GMT
#14
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.
But why?
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 12 2010 18:11 GMT
#15
Yeah this definitely happened at Helm's deep when Mordor used its Sauron Zerg strategy via Saruman. I'm pretty sure it's an intentional addition.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Yamato
Profile Joined February 2010
United States33 Posts
March 12 2010 18:13 GMT
#16
On March 13 2010 03:04 EmeraldSparks wrote:
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.


yea. will need stalkers to shoot them down in the air
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 12 2010 19:57 GMT
#17
well this makes me feel alot better about being amazed that billions of zerglings rush into my base, I just assumed I needed sentries
To change is to improve, to change often is to be perfect - Winston Chruchill
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 23:46 GMT
#18
I'm pretty sure will probably be a bug of some sort. I mean, if you get a whole mass of zerglings and select them into one group then madly click on a single point the lings will squeeze themselves onto that point such that it's almost like the ones in the middle are practically stacking. The new unit AI is awesome, dont' get me wrong, but the potential for abuse of it is just huge.
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 23:51 GMT
#19
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?
P00RKID
Profile Joined December 2009
United States424 Posts
March 13 2010 10:20 GMT
#20
On March 13 2010 08:51 0neder wrote:
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?


Micro potential? Hope they don't remove all bugs before we think of things like 0neder said.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 153
Nathanias 80
SpeCial 55
StarCraft: Brood War
Artosis 543
ProTech124
Dota 2
NeuroSwarm123
League of Legends
Doublelift5370
Counter-Strike
Fnx 1294
Super Smash Bros
PPMD118
Other Games
summit1g7666
gofns7097
FrodaN698
shahzam525
PiGStarcraft322
C9.Mang0225
Maynarde71
Organizations
Other Games
gamesdonequick314
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 36
• Eskiya23 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra893
Other Games
• imaqtpie1075
• Shiphtur664
Upcoming Events
IntoTheTV X SOOP
11h 51m
PiGosaur Cup
1d
The PondCast
1d 10h
Kung Fu Cup
1d 11h
IntoTheTV X SOOP
2 days
FEL
4 days
Patches Events
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
5 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.