• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:17
CET 09:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2527 users

[H] Zerglings running though unit walls

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
Last Edited: 2010-03-12 18:01:51
March 12 2010 16:44 GMT
#1
*edit* http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay
heres a link to a replay of me testing various methods. big thanks to IDKanything for helping me out.

heres my post on the b.net forums
http://forums.battle.net/thread.html?topicId=23767637114&postId=237651584151&sid=5000#0

I think i did my topic title right, if im in the wrong spot if an admin could move me or change title thanks

ok, i know i have very few posts, but im currently around rank 8 in devision 1 plat as toss.

there was a post a little while back where someone showed zerglings can "push though" a roach wall by spamming right click past them. recently ive lost a few games to lings doing this vs zealots as well. so far ive done some tests and it seems zealot walls that are east/west

-----------------

^ like such, can be run by easily. how ever lines such that
|
|
|

^ etc have less lings running though. and also if i have buildings blocking most the path and just enough room for 2 zealots (not all maps let only 1 zealot walls) and they are north south style, with 2 lines (4 total zealots) it seemed to block them all.

however, the maps where 1 zealot walls work vs roachs/etc, lings can push past. so you need 2 minimum not counting this pushing though thing.

has anyone else expereinced problems with this? and found any better solutions? (besides sentries since they can't be early enough to stop ling all'ins)

honestly i think this is an issue as not all ramps allow north/south style zealot walls.

hope this post was well thought out enough.. and will enjoy some discussion on this.
rEAdY tO bE iNfEcTeD?
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 16:56 GMT
#2
that's what I usually do, spam right click and they just go through
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 12 2010 16:56 GMT
#3
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 17:01 GMT
#4
On March 13 2010 01:56 RoieTRS wrote:
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.


I think it might be a bug, if they're not blocking properly and there is a small hole then the lings should go through that hole in just one click. In this case with one click it wont budge at all and you need to continually spam move
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 12 2010 17:01 GMT
#5
I tested this out yesterday. You can go through a P wall only if you have enough lings (at least 16?). It's easier to go through the wall if the zeals are blocking a ramp like LT. You can still go through the wall if it's 1 zealot wide choke with 2 buildings, however they go through slower and u need many lings.
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:08 GMT
#6
i just did it vs a friend of mine (i was doing the lings, he was walling for me) and i could get though east/west walls

--------
^ like that, with only 4-5 lings with only losing maybe 1.... and some how when the lings push though it seems to slow/stop the attack of zealots since they are on hold position.. making it so if you just ling all in (10+) vs his 3-4 zealots (teching or going warpgates or w/e) the games more or less instnatly over cuase they can push though and lose almost non.

ive noticed everyone who responded is zerg any protoss having better luck than me? cause i need 2 lines of zealots with them being north south only

|
|
|

^ etc to be effective, since lings can sometimes come earlyer than i can get a minimum of 4 zealots unless i crono (just in case they ling all in....) thanks for the responses everyone. lets keep thinking
rEAdY tO bE iNfEcTeD?
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:37 GMT
#7
ok i just did more testing, and it seems the north/south thing does not work if they have more than 6 lings even if i have 8 lines (of course more lines of zealots more lings needed to push though but not by much) they even move the zealots to break apart the wall with out having to do any effort, just spam right click past. im going to be making a b.net forum post hoping this is a bug and not intended. ill put a link in my OP so you guys can post on there if you find this is unacceptable as well
rEAdY tO bE iNfEcTeD?
crate
Profile Blog Joined May 2009
United States2474 Posts
March 12 2010 17:39 GMT
#8
Pretty sure this is a glitch

http://www.teamliquid.net/forum/viewmessage.php?topic_id=115455
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Ideas
Profile Blog Joined April 2008
United States8145 Posts
March 12 2010 17:41 GMT
#9
im wondering if this is a bug or if blizzard put it in on purpose.
Free Palestine
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:47 GMT
#10
ah yes, thanks crate, thats the other post that got me thinking when i lost to this using zealots.
rEAdY tO bE iNfEcTeD?
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 12 2010 17:48 GMT
#11
They need to fix this and they probably will.
Playgu
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 12 2010 17:53 GMT
#12
On March 13 2010 02:41 Ideas wrote:
im wondering if this is a bug or if blizzard put it in on purpose.


you think blizzard intends to make it impossible to wall your ramp with zealots against zerglings?

Extremely doubtful.
next week on Everybody Loves HypnoToad:
Sohma
Profile Joined March 2010
France10 Posts
March 12 2010 17:58 GMT
#13
Yeah I saw that happening sometimes, clearly a bug.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 18:04 GMT
#14
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.
But why?
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 12 2010 18:11 GMT
#15
Yeah this definitely happened at Helm's deep when Mordor used its Sauron Zerg strategy via Saruman. I'm pretty sure it's an intentional addition.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Yamato
Profile Joined February 2010
United States33 Posts
March 12 2010 18:13 GMT
#16
On March 13 2010 03:04 EmeraldSparks wrote:
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.


yea. will need stalkers to shoot them down in the air
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 12 2010 19:57 GMT
#17
well this makes me feel alot better about being amazed that billions of zerglings rush into my base, I just assumed I needed sentries
To change is to improve, to change often is to be perfect - Winston Chruchill
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 23:46 GMT
#18
I'm pretty sure will probably be a bug of some sort. I mean, if you get a whole mass of zerglings and select them into one group then madly click on a single point the lings will squeeze themselves onto that point such that it's almost like the ones in the middle are practically stacking. The new unit AI is awesome, dont' get me wrong, but the potential for abuse of it is just huge.
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 23:51 GMT
#19
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?
P00RKID
Profile Joined December 2009
United States424 Posts
March 13 2010 10:20 GMT
#20
On March 13 2010 08:51 0neder wrote:
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?


Micro potential? Hope they don't remove all bugs before we think of things like 0neder said.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft662
StarCraft: Brood War
Larva 558
Zeus 337
Rush 189
JulyZerg 35
ajuk12(nOOB) 34
Sharp 21
ggaemo 13
IntoTheRainbow 7
Dota 2
XaKoH 728
NeuroSwarm147
Other Games
summit1g14907
Happy324
Mew2King25
Fuzer 1
Organizations
Other Games
gamesdonequick1014
Dota 2
PGL Dota 2 - Main Stream309
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH221
• Sammyuel 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush2132
Other Games
• Shiphtur253
Upcoming Events
Sparkling Tuna Cup
1h 43m
NightMare vs YoungYakov
Krystianer vs Classic
ByuN vs Shameless
SKillous vs Percival
WardiTV Korean Royale
3h 43m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
11h 43m
Hawk vs Kyrie
spx vs Cross
Replay Cast
15h 43m
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
StarCraft2.fi
1d 8h
Replay Cast
1d 15h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
2 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.