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[H] Zerglings running though unit walls - Page 2

Forum Index > StarCraft 2 Strategy
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Landsoul
Profile Joined February 2010
United States23 Posts
March 13 2010 12:57 GMT
#21
I had a similar problem happen to me on a small 1v1 map. Walled in with 4 zeals on a 2 sqaure choke between buildings, and he had like 40 lings and they got through surrounded and killed lots.
aquanda
Profile Joined January 2003
United States477 Posts
March 13 2010 14:25 GMT
#22
Myself and sindread tested this to exhaustion and found no way to block zerglings except for completely walling your ramp with buildings. I had 3 layers of zealots and zerglings still got through. the only thing that seemed to work was the sentry's barrier ability or whatever it's called. at the moment it really trivializes ZvP as no amount of zealots can effectively protect their base from being invaded by speedlings. and this in turn effects their ability to counter any sort of roach rush, as they need an insane amount of zealots to keep from dying to zerglings but then also need lots of tech to fend off 6+ roaches (as zealots can easily get sniped by roaches with very little micro).

to be honest i was extremely surprised by the latest patch, because it make this matchup even more ridiculous. the only thing protoss can do right now is hope for a big map to prevent quick rushes and mass while the zerg slowly takes the map. not really understanding where blizzard is coming from with the latest patch changes... very slow to react.
Gedrah
Profile Joined February 2010
465 Posts
March 13 2010 23:44 GMT
#23
I watched this happen in several replays today. It seems like the rear Zerglings pushing on the forward Zerglings is causing the Zealot\Roach to be moved around even though he's on hold position. The Zealot knows not to move because an enemy unit wants past and he is on HP, but the code for one Zergling shoving another Zergling into that Zealot is not being treated as a hostile move, and thus the Zealot jiggles around...
What is a dickfour?
Mereel
Profile Joined February 2010
Germany895 Posts
March 13 2010 23:48 GMT
#24
just lost to it....so i can leave every single pvz till its fixed because its freewin for zerg
TPW Mapmaking Team
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 13 2010 23:51 GMT
#25
currently zerg players are fast expoing before getting ling speed, so luckily i seem to be able to get 1 sentry with a second on the way (chrono boosting) before the speedlings arrive to end the game. however as more zergs seem to be learning about this, 6 pooling may become extreamly popular since lings dominate probs and zealots cant block the ramp even if you go 10 gate with a perfect wall off with 1 zealot blocking the last square

sigh
rEAdY tO bE iNfEcTeD?
Sosseres
Profile Joined March 2010
Sweden41 Posts
Last Edited: 2010-03-14 22:28:33
March 14 2010 22:27 GMT
#26
Perhaps P needs a full wall against Z. Using warp to get the army outside, or waiting until the first immortal needs to get out and then killing a pylon. Will make for interesting wall ins.
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