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Different aspect ratio same Screen

Forum Index > SC2 General
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1 2 3 4 Next All
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:04:05
February 19 2010 18:16 GMT
#1
Hi there,
since there is a discussion how much impact your screen has to the game, here are some screens i made for another forum - Screen is always centered to building / unit that is selected


16: 9 (1920x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



16:10 (1680x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



4:3 (1024x768)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 18:36 GMT
#2
widescreen makes a pretty big difference

i can't even notice a difference between 16 and 16:10 thouh
Live, laugh, love
Zhek
Profile Blog Joined January 2010
Canada342 Posts
February 19 2010 18:44 GMT
#3
The 16: 9 is wider than 16: 10, so you see a bit more on the sides.
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 18:46 GMT
#4
When you look at the edges of the screen you can see that there is quite some difference betwen 16:10 and 16: 9
+ Show Spoiler +
[image loading]
Puosu
Profile Blog Joined April 2007
7012 Posts
February 19 2010 18:48 GMT
#5
Wowww huge difference between 4:3 and the widescreen ones, the competitive players are pretty much forced to buy widescreen monitors now I guess. =P
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
February 19 2010 18:51 GMT
#6
oh man that is so sick.

huge ass difference :o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 19 2010 18:51 GMT
#7
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair
And all is illuminated.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 18:58 GMT
#8
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.

Anyways, once I get my hands on that game I'll play it with maximum zoom (except for early game and important micro situations I guess). By the way, is there a way to switch between 2 zoom/direction settings? I guess not since there is no F2-4 either...
If you have a good reason to disagree with the above, please tell me. Thank you.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 19 2010 18:58 GMT
#9
On February 20 2010 03:51 freelander wrote:
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair

Doesn't matter what resolution you play on, the aspect ratio is what matters. Otherwise everyone would be forced to buy some huge monitors..
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 19:09 GMT
#10
It seems that height is always constant, to matter what the ratio is, but width is changing.
Polis
Profile Joined January 2005
Poland1292 Posts
February 19 2010 19:11 GMT
#11
WTF why 4:3 don't have bigger height? It would balance things.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2010-02-19 19:16:19
February 19 2010 19:13 GMT
#12
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 19 2010 19:43 GMT
#13
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



Haha MoC showing off his gaming programming skills! But yea, they should have a good reason to do it this way.

There is actually also a quite difference between 16: 9 and 16: 10 if you ask me.
We shouldnt recreate anger of the non-virtual world
crabapple
Profile Blog Joined June 2008
United States397 Posts
February 19 2010 19:47 GMT
#14
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



definitely agree that they should keep some sort of constant area viewable, whether it is widescreen or not.

thus u would choose between more vertical or more widt, instead of giving total advantage to the wide.
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 19 2010 19:49 GMT
#15
Is 1980x1050 the highest supported resolution?
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
February 19 2010 19:53 GMT
#16
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different
( ・´ー・`)
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 20:03 GMT
#17
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16
Live, laugh, love
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 20:03 GMT
#18
On February 20 2010 04:53 prototype. wrote:
Show nested quote +
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different

Ya I figured that out too by now. My bad. I would have assumed that they implemented it somewhere along the lines of what MoC suggested...
If you have a good reason to disagree with the above, please tell me. Thank you.
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:03:56
February 19 2010 20:03 GMT
#19
On February 20 2010 05:03 caution.slip wrote:
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16

y it's just a typo ill edit it
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 02:54 GMT
#20
i already posted this in the other thread:

[image loading]
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