• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:03
CEST 11:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th107Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event VPN experiences OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1951 users

Different aspect ratio same Screen

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:04:05
February 19 2010 18:16 GMT
#1
Hi there,
since there is a discussion how much impact your screen has to the game, here are some screens i made for another forum - Screen is always centered to building / unit that is selected


16: 9 (1920x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



16:10 (1680x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



4:3 (1024x768)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 18:36 GMT
#2
widescreen makes a pretty big difference

i can't even notice a difference between 16 and 16:10 thouh
Live, laugh, love
Zhek
Profile Blog Joined January 2010
Canada342 Posts
February 19 2010 18:44 GMT
#3
The 16: 9 is wider than 16: 10, so you see a bit more on the sides.
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 18:46 GMT
#4
When you look at the edges of the screen you can see that there is quite some difference betwen 16:10 and 16: 9
+ Show Spoiler +
[image loading]
Puosu
Profile Blog Joined April 2007
7021 Posts
February 19 2010 18:48 GMT
#5
Wowww huge difference between 4:3 and the widescreen ones, the competitive players are pretty much forced to buy widescreen monitors now I guess. =P
FragKrag
Profile Blog Joined September 2007
United States11565 Posts
February 19 2010 18:51 GMT
#6
oh man that is so sick.

huge ass difference :o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 19 2010 18:51 GMT
#7
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair
And all is illuminated.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 18:58 GMT
#8
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.

Anyways, once I get my hands on that game I'll play it with maximum zoom (except for early game and important micro situations I guess). By the way, is there a way to switch between 2 zoom/direction settings? I guess not since there is no F2-4 either...
If you have a good reason to disagree with the above, please tell me. Thank you.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 19 2010 18:58 GMT
#9
On February 20 2010 03:51 freelander wrote:
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair

Doesn't matter what resolution you play on, the aspect ratio is what matters. Otherwise everyone would be forced to buy some huge monitors..
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 19:09 GMT
#10
It seems that height is always constant, to matter what the ratio is, but width is changing.
Polis
Profile Joined January 2005
Poland1292 Posts
February 19 2010 19:11 GMT
#11
WTF why 4:3 don't have bigger height? It would balance things.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2010-02-19 19:16:19
February 19 2010 19:13 GMT
#12
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 19 2010 19:43 GMT
#13
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



Haha MoC showing off his gaming programming skills! But yea, they should have a good reason to do it this way.

There is actually also a quite difference between 16: 9 and 16: 10 if you ask me.
We shouldnt recreate anger of the non-virtual world
crabapple
Profile Blog Joined June 2008
United States397 Posts
February 19 2010 19:47 GMT
#14
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



definitely agree that they should keep some sort of constant area viewable, whether it is widescreen or not.

thus u would choose between more vertical or more widt, instead of giving total advantage to the wide.
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 19 2010 19:49 GMT
#15
Is 1980x1050 the highest supported resolution?
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
February 19 2010 19:53 GMT
#16
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different
( ・´ー・`)
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 20:03 GMT
#17
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16
Live, laugh, love
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 20:03 GMT
#18
On February 20 2010 04:53 prototype. wrote:
Show nested quote +
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different

Ya I figured that out too by now. My bad. I would have assumed that they implemented it somewhere along the lines of what MoC suggested...
If you have a good reason to disagree with the above, please tell me. Thank you.
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:03:56
February 19 2010 20:03 GMT
#19
On February 20 2010 05:03 caution.slip wrote:
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16

y it's just a typo ill edit it
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 02:54 GMT
#20
i already posted this in the other thread:

[image loading]
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft823
StarCraft: Brood War
Calm 12669
Horang2 1169
actioN 264
Pusan 188
Zeus 141
Leta 135
Backho 90
PianO 83
Dewaltoss 82
Soma 63
[ Show more ]
ToSsGirL 56
sSak 28
Shine 28
JulyZerg 23
soO 20
Liquid`Ret 20
EffOrt 17
NaDa 14
Sacsri 11
IntoTheRainbow 9
Noble 7
Rush 4
League of Legends
JimRising 515
Counter-Strike
olofmeister1451
shoxiejesuss906
ceh9534
Super Smash Bros
Mew2King97
Other Games
Pyrionflax86
Organizations
Counter-Strike
PGL219
Other Games
BasetradeTV172
StarCraft: Brood War
UltimateBattle 75
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3971
Upcoming Events
Wardi Open
2h 57m
Monday Night Weeklies
6h 57m
Replay Cast
14h 57m
Sparkling Tuna Cup
1d
WardiTV Spring Champion…
1d 1h
Maestros of the Game
1d 6h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.