• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:34
CET 14:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)8Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread Ask and answer stupid questions here! YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2624 users

Different aspect ratio same Screen

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:04:05
February 19 2010 18:16 GMT
#1
Hi there,
since there is a discussion how much impact your screen has to the game, here are some screens i made for another forum - Screen is always centered to building / unit that is selected


16: 9 (1920x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



16:10 (1680x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



4:3 (1024x768)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 18:36 GMT
#2
widescreen makes a pretty big difference

i can't even notice a difference between 16 and 16:10 thouh
Live, laugh, love
Zhek
Profile Blog Joined January 2010
Canada342 Posts
February 19 2010 18:44 GMT
#3
The 16: 9 is wider than 16: 10, so you see a bit more on the sides.
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 18:46 GMT
#4
When you look at the edges of the screen you can see that there is quite some difference betwen 16:10 and 16: 9
+ Show Spoiler +
[image loading]
Puosu
Profile Blog Joined April 2007
7002 Posts
February 19 2010 18:48 GMT
#5
Wowww huge difference between 4:3 and the widescreen ones, the competitive players are pretty much forced to buy widescreen monitors now I guess. =P
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
February 19 2010 18:51 GMT
#6
oh man that is so sick.

huge ass difference :o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 19 2010 18:51 GMT
#7
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair
And all is illuminated.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 18:58 GMT
#8
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.

Anyways, once I get my hands on that game I'll play it with maximum zoom (except for early game and important micro situations I guess). By the way, is there a way to switch between 2 zoom/direction settings? I guess not since there is no F2-4 either...
If you have a good reason to disagree with the above, please tell me. Thank you.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 19 2010 18:58 GMT
#9
On February 20 2010 03:51 freelander wrote:
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair

Doesn't matter what resolution you play on, the aspect ratio is what matters. Otherwise everyone would be forced to buy some huge monitors..
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 19:09 GMT
#10
It seems that height is always constant, to matter what the ratio is, but width is changing.
Polis
Profile Joined January 2005
Poland1292 Posts
February 19 2010 19:11 GMT
#11
WTF why 4:3 don't have bigger height? It would balance things.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2010-02-19 19:16:19
February 19 2010 19:13 GMT
#12
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 19 2010 19:43 GMT
#13
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



Haha MoC showing off his gaming programming skills! But yea, they should have a good reason to do it this way.

There is actually also a quite difference between 16: 9 and 16: 10 if you ask me.
We shouldnt recreate anger of the non-virtual world
crabapple
Profile Blog Joined June 2008
United States397 Posts
February 19 2010 19:47 GMT
#14
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



definitely agree that they should keep some sort of constant area viewable, whether it is widescreen or not.

thus u would choose between more vertical or more widt, instead of giving total advantage to the wide.
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 19 2010 19:49 GMT
#15
Is 1980x1050 the highest supported resolution?
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
February 19 2010 19:53 GMT
#16
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different
( ・´ー・`)
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 20:03 GMT
#17
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16
Live, laugh, love
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 20:03 GMT
#18
On February 20 2010 04:53 prototype. wrote:
Show nested quote +
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different

Ya I figured that out too by now. My bad. I would have assumed that they implemented it somewhere along the lines of what MoC suggested...
If you have a good reason to disagree with the above, please tell me. Thank you.
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:03:56
February 19 2010 20:03 GMT
#19
On February 20 2010 05:03 caution.slip wrote:
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16

y it's just a typo ill edit it
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 02:54 GMT
#20
i already posted this in the other thread:

[image loading]
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group C
Scarlett vs herOLIVE!
ByuN vs TBD
RotterdaM1292
IndyStarCraft 259
TKL 227
BRAT_OK 152
Rex0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1292
IndyStarCraft 259
TKL 227
BRAT_OK 152
ProTech128
Rex 0
StarCraft: Brood War
Britney 54729
Calm 5565
Sea 2643
Rain 2171
Jaedong 1113
Shuttle 872
Hyuk 830
Larva 619
Mong 449
Mini 345
[ Show more ]
Stork 316
Light 276
Soma 258
Soulkey 199
Last 188
Rush 133
Pusan 77
Sharp 76
Barracks 53
ajuk12(nOOB) 50
Movie 42
Free 40
ToSsGirL 32
Killer 30
Yoon 27
scan(afreeca) 26
Backho 23
Hm[arnc] 21
sorry 21
Sacsri 19
Terrorterran 19
GoRush 15
sSak 13
Noble 12
zelot 12
Icarus 8
Dota 2
Gorgc1320
qojqva1231
XcaliburYe116
NeuroSwarm92
Counter-Strike
byalli1582
zeus1333
x6flipin715
allub293
markeloff82
edward71
Other Games
singsing1875
Liquid`RaSZi1399
B2W.Neo895
Beastyqt569
hiko330
crisheroes273
Hui .224
Fuzer 184
DeMusliM169
Mew2King91
Livibee46
KnowMe41
ArmadaUGS38
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Jankos2748
• TFBlade911
Upcoming Events
Replay Cast
10h 26m
Escore
20h 26m
LiuLi Cup
21h 26m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 3h
Serral vs TBD
RSL Revival
1d 13h
RSL Revival
1d 20h
LiuLi Cup
1d 21h
uThermal 2v2 Circuit
1d 22h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 2nd Round
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.