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Hi there, since there is a discussion how much impact your screen has to the game, here are some screens i made for another forum - Screen is always centered to building / unit that is selected
16: 9 (1920x1050) + Show Spoiler +
16:10 (1680x1050) + Show Spoiler +
4:3 (1024x768) + Show Spoiler +
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widescreen makes a pretty big difference
i can't even notice a difference between 16 and 16:10 thouh
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The 16: 9 is wider than 16: 10, so you see a bit more on the sides.
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When you look at the edges of the screen you can see that there is quite some difference betwen 16:10 and 16: 9 + Show Spoiler +
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Wowww huge difference between 4:3 and the widescreen ones, the competitive players are pretty much forced to buy widescreen monitors now I guess. =P
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oh man that is so sick.
huge ass difference :o
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is 1024x768 the highest 4:3 resolution? just because this comparison doesn't seem too fair
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There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.
Anyways, once I get my hands on that game I'll play it with maximum zoom (except for early game and important micro situations I guess). By the way, is there a way to switch between 2 zoom/direction settings? I guess not since there is no F2-4 either...
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On February 20 2010 03:51 freelander wrote: is 1024x768 the highest 4:3 resolution? just because this comparison doesn't seem too fair Doesn't matter what resolution you play on, the aspect ratio is what matters. Otherwise everyone would be forced to buy some huge monitors..
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It seems that height is always constant, to matter what the ratio is, but width is changing.
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WTF why 4:3 don't have bigger height? It would balance things.
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Germany2896 Posts
they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
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On February 20 2010 04:13 MasterOfChaos wrote: they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
Haha MoC showing off his gaming programming skills! But yea, they should have a good reason to do it this way.
There is actually also a quite difference between 16: 9 and 16: 10 if you ask me.
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On February 20 2010 04:13 MasterOfChaos wrote: they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
definitely agree that they should keep some sort of constant area viewable, whether it is widescreen or not.
thus u would choose between more vertical or more widt, instead of giving total advantage to the wide.
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Is 1980x1050 the highest supported resolution?
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On February 20 2010 03:58 spinesheath wrote: There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.
it's actually the same vertically
only horizontal view is different
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ah i see, yeah 16 has more width.
isn't 16:19 1920x1080 (not 1980x1050)
i wish there were smaller resolutions that were 16
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On February 20 2010 04:53 prototype. wrote:Show nested quote +On February 20 2010 03:58 spinesheath wrote: There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed. it's actually the same vertically only horizontal view is different Ya I figured that out too by now. My bad. I would have assumed that they implemented it somewhere along the lines of what MoC suggested...
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On February 20 2010 05:03 caution.slip wrote:ah i see, yeah 16 has more width. isn't 16:19 1920x1080 (not 1980x1050) i wish there were smaller resolutions that were 16 y it's just a typo ill edit it
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i already posted this in the other thread:
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