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Hi there, since there is a discussion how much impact your screen has to the game, here are some screens i made for another forum - Screen is always centered to building / unit that is selected
16: 9 (1920x1050) + Show Spoiler +
16:10 (1680x1050) + Show Spoiler +
4:3 (1024x768) + Show Spoiler +
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widescreen makes a pretty big difference
i can't even notice a difference between 16 and 16:10 thouh
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The 16: 9 is wider than 16: 10, so you see a bit more on the sides.
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When you look at the edges of the screen you can see that there is quite some difference betwen 16:10 and 16: 9 + Show Spoiler +
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Wowww huge difference between 4:3 and the widescreen ones, the competitive players are pretty much forced to buy widescreen monitors now I guess. =P
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oh man that is so sick.
huge ass difference :o
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is 1024x768 the highest 4:3 resolution? just because this comparison doesn't seem too fair
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There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.
Anyways, once I get my hands on that game I'll play it with maximum zoom (except for early game and important micro situations I guess). By the way, is there a way to switch between 2 zoom/direction settings? I guess not since there is no F2-4 either...
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On February 20 2010 03:51 freelander wrote: is 1024x768 the highest 4:3 resolution? just because this comparison doesn't seem too fair Doesn't matter what resolution you play on, the aspect ratio is what matters. Otherwise everyone would be forced to buy some huge monitors..
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It seems that height is always constant, to matter what the ratio is, but width is changing.
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WTF why 4:3 don't have bigger height? It would balance things.
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Germany2896 Posts
they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
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On February 20 2010 04:13 MasterOfChaos wrote: they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
Haha MoC showing off his gaming programming skills! But yea, they should have a good reason to do it this way.
There is actually also a quite difference between 16: 9 and 16: 10 if you ask me.
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On February 20 2010 04:13 MasterOfChaos wrote: they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
definitely agree that they should keep some sort of constant area viewable, whether it is widescreen or not.
thus u would choose between more vertical or more widt, instead of giving total advantage to the wide.
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Is 1980x1050 the highest supported resolution?
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On February 20 2010 03:58 spinesheath wrote: There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.
it's actually the same vertically
only horizontal view is different
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ah i see, yeah 16 has more width.
isn't 16:19 1920x1080 (not 1980x1050)
i wish there were smaller resolutions that were 16
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On February 20 2010 04:53 prototype. wrote:Show nested quote +On February 20 2010 03:58 spinesheath wrote: There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed. it's actually the same vertically only horizontal view is different Ya I figured that out too by now. My bad. I would have assumed that they implemented it somewhere along the lines of what MoC suggested...
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On February 20 2010 05:03 caution.slip wrote:ah i see, yeah 16  has more width. isn't 16:19 1920x1080 (not 1980x1050) i wish there were smaller resolutions that were 16  y it's just a typo ill edit it
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i already posted this in the other thread:
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I knew that 16:9 monitor I bought was a good idea.
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=[
Now faced with the bizarre situation that if on my native 1900x1200 monitor I lower to 1900x1050 suddenly more of the map appears, but I have to look at ugly horizontal black bars.
So, ugly black bars BW? yes ugly black bars WC3? yes ugly black bars SC2? yes
Another PC game that suffers from consolitis.
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Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2?
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does it have 1920x1080 resolution cus thats what my 42inch HD TV 1080Pure LCD supports on other 3D games.
edit: if so omg, i hope i get beta, ill fucking play!
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On February 20 2010 05:03 caution.slip wrote:ah i see, yeah 16  has more width. isn't 16:19 1920x1080 (not 1980x1050) i wish there were smaller resolutions that were 16  sorry didnt see this -_- fix op dude.
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On February 20 2010 19:32 teapot wrote: =[
Now faced with the bizarre situation that if on my native 1900x1200 monitor I lower to 1900x1050 suddenly more of the map appears, but I have to look at ugly horizontal black bars.
So, ugly black bars BW? yes ugly black bars WC3? yes ugly black bars SC2? yes
Another PC game that suffers from consolitis.
lol I didn't even think about this... I have a 1920x1200 screen, too. Seriously, Blizzard should fix this. It's probably like 5 lines of code.
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blizzard makes sc2 a native 16 : 9 game. every screenshot and battle report is 16 : 9. so blz won't fix this, it is intented imo
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almost every new screen has 16 : 9, so blizzard chose to optimize it for the majority, there is nothing to fix here.
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Allow to zoom out more and it doesnt matter
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On February 20 2010 19:40 otmar wrote: Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2?
The game is optimised for 16 : 9.
All other resolutions are cropped from the 16 : 9 and will be disadvantaged in the amount of map on display.
IMO this is what should be on display:
this is what it is on display at the moment:
Though I might be slightly biased having 16 : 10 :p
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Considering TV displays 16 : 9 natively, optimising for 16 : 9 might be considered an E-sport move.
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considering that the difference between 16 : 9 and 16 : 10 isn't that big after all, it's very likely that 16 : 10 will completely disappear from the market anytime soon.
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Crapping 4:3 =/= optimizing 16 : 9. What is the reason on why 4:3 can't have more height displayed?
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yes I have since read 4:3 is suppose to have more height but widescreen has more width.. why is it that sc2 widescreen has same height + width and is an overall advantage??
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because sc2 is optimized for contemporary screens. any kind of advantage (such as more height) for old screens would have been dumb.
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On February 20 2010 21:04 teapot wrote:Show nested quote +On February 20 2010 19:40 otmar wrote: Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2? The game is optimised for 16 : 9. All other resolutions are cropped from the 16 : 9 and will be disadvantaged in the amount of map on display. IMO this is what should be on display: Why should 16:10 get the advantage over both both other aspects? It should be like this:
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On February 20 2010 04:13 MasterOfChaos wrote: they should have made it so tan(FovX/2)*tan(FovY/2)=const which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.
Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)" m yes i agree aswell shallow and pedantic
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On February 20 2010 23:19 Chuiu wrote:Show nested quote +On February 20 2010 21:04 teapot wrote:On February 20 2010 19:40 otmar wrote: Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2? The game is optimised for 16 : 9. All other resolutions are cropped from the 16 : 9 and will be disadvantaged in the amount of map on display. IMO this is what should be on display: Why should 16:10 get the advantage over both both other aspects? It should be like this:
OK, that is best. I prefer your version.
btw look at Bioshock 2's supposed "fixed" widescreen support...
http://www.2kgames.com/cultofrapture/article/widescreenannouncement
They couldn't get it right for BS1 and now they fail again for BS2... :r
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On February 20 2010 23:15 Wuselmops wrote: because sc2 is optimized for contemporary screens. any kind of advantage (such as more height) for old screens would have been dumb.
Why would that be dumb? It would even things up. Also 4:3 =/= old screen it is an aspect ratio not a technology. I did search on newegg and about 25% of monitors are 4:3.
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25% of what monitors? currently sold for gaming purposes? i don't think so.
blizzard chose a clear standard for the maximum field of view, that you can use on every screen, with or without bars, that really evens things up. i also still have a 4:3 screen, but in a few years you will laugh about this discussion, because i bet almost everyone will have 16 : 9.
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is awesome32274 Posts
On February 20 2010 23:15 Wuselmops wrote: because sc2 is optimized for contemporary screens. any kind of advantage (such as more height) for old screens would have been dumb.
Considering Blizzard focus on making the game playable on old technology, your argument sounds pretty weak :p
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On February 21 2010 02:08 Wuselmops wrote: 25% of what monitors? currently sold for gaming purposes? i don't think so.
Currently in shop. You use diferent monitor for gaming, and different for other uses seriously? It is rather obvious that many people have non 16 : 9, and that many will have in years to come as well.
On February 21 2010 02:08 Wuselmops wrote:blizzard chose a clear standard for the maximum field of view, that you can use on every screen, with or without bars, that really evens things up.
You could also use 4:3 field of view on 16 : 9 with bars if you would want to.
On February 21 2010 02:08 Wuselmops wrote:but in a few years you will laugh about this discussion, because i bet almost everyone will have 16 : 9.
16 : 9 sucks for many applications.
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too small screens suck for many applications, but for what application can a screen be too wide?
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On February 21 2010 02:41 Wuselmops wrote: too small screens suck for many applications, but for what application can a screen be too wide?
16 : 9 ; 4:3=16:12. 21cal 16 : 9 has much less height then 21cal 4:3, 16 : 9 is just flattered 4:3, it is smaller by desk space that it takes. If somebody needs more height then you expect him to buy much longer 16 : 9? It would have to be 30% longer to have the same height. 4:3 ratio is better for many.
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Well when people do work, they put documents side by side (usually). If they need height to read, they should invest in a 16: 9 monitor that can be stood straight up
the only reason you need that much height is if you want to read....atleast i've never run into a situation where i need more height. Maybe for programming. But its much easier for the minority of people who need a taller monitor to get a special monitor
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On February 20 2010 11:54 Wuselmops wrote:i already posted this in the other thread: ![[image loading]](http://img7.abload.de/img/sc2_fov36k6.gif)
wow wtf.. Does this mean that 1920x1050 monitors actually show MORE terrain than 1920x1200 monitors? How is this possible?
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On February 21 2010 07:36 NeVeR wrote:Show nested quote +On February 20 2010 11:54 Wuselmops wrote:i already posted this in the other thread: ![[image loading]](http://img7.abload.de/img/sc2_fov36k6.gif) wow wtf.. Does this mean that 1920x1050 monitors actually show MORE terrain than 1920x1200 monitors? How is this possible?
Yes, that is exactly what it means.
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Sweden33719 Posts
Argh. That gif makes me sad.
Choice A: Play on my 30" monitor. Game sometimes lags (like, replays at 6x speed and such), and it's really a bit big for gaming ;(
Choice B: Play on my 20" monitor and suffer from a much smaller field of view =[
Choice C: Buy a 3rd monitor lol
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You could play on the 30" using a 16 resolution although usually 30" are for productivity and already suffer from mild amounts of ghosting.
Also I'm maybe feeling that 25" may be just right for you! :D
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On February 21 2010 03:39 caution.slip wrote: Well when people do work, they put documents side by side (usually). If they need height to read, they should invest in a 16: 9 monitor that can be stood straight up
the only reason you need that much height is if you want to read....atleast i've never run into a situation where i need more height. Maybe for programming. But its much easier for the minority of people who need a taller monitor to get a special monitor
I find 4:3 much better for pretty much everything. For normal use web browsing etc. It would be at least as good for SC2 as well, why would you not want more balanced view in all directions? Stupid widescreen fad :/. If you have monitor big enough to place documents side by side then getting it wider don't give you much, much less then having more height anyway.
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Sweden33719 Posts
On February 23 2010 18:22 Virtue wrote:You could play on the 30" using a 16  resolution although usually 30" are for productivity and already suffer from mild amounts of ghosting. Also I'm maybe feeling that 25" may be just right for you! :D Hm, maybe... I did notice that when I turned off my second monitor (the 20"), 6x speed reps were smooth.
Argh it feels stupid spending money on a third monitor - who the hell needs 3 monitors ;D?
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if 16/10:10 is 1920x1200, it would be greater than 16/9 @ 1920x1080
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I know this has been gone over, but I love it how when I change resolution from 1600*1024 to 1600*1200, increasing the number of pixels, I see less of the map.
I understand how they've chosen to work with aspect ratio works now. But just look at those pictures and tell me it makes sense. Image 2 is just as wide (to the pixel) as image 1, but shows less.
To see as much of the map as possible, I have to play below my native resolution, either with a stretched image or by not using parts of my monitor. I find this less than optimal.
Forget resolution (a 1280*800 screen shows the same amount of the map as a 2560*1600 screen). The picture looks like this:
and I'd prefer it if map coverage reflected that.
Fun fact - one of the major driving factors in the adoption of widescreen by the industry is this: a 22" widescreen has less than 90% the total area of a 22" 4:3 monitor (in fact, a 21" 4:3 monitor has more surface area than a 22" widescreen). This allows manufacturers to save money on materials by delivering a smaller product while still advertising a monitor that appears from the specs to be just as large or larger (22 inches corner to corner). This trend is not going away of course, but I'm sick of being punished for it QQ
To put it another way, if someone with 1920*1200 were to say to me "my monitor is wider of course I should be able to see more, it's wide lolol" I would respond by asking why the guy with the 1280*800 screen gets to see just as much as him. I would ask why my monitor, despite being wider than 1280, displays less than the 1280*800 monitor. He might respond by saying it's not about resolution it's about aspect ratio and I would ask why I don't get more horizontal view despite my aspect ratio being taller. In the same way his 1920*1200 is like mine but with extra horizontal pixels, the 1280*800 is just like my old 1280*1024 but with fewer vertical pixels. One could argue it either way. It should come out in the middle, but Blizzard has come down entirely on one side without seeking any middle ground and it bothers me.
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Did anyone mention that the amount of time and extra mouse movement needed for the widescreen to scroll on the edges can actually be a bad thing and arguably worse than seeing less of the screen at all times?
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In RTS, being able to see more terrain than the enemy would be and advantage, and that is what blizzard try to stop.
In most games, vertical visibility is way more usefull than horizontal visibility, so blizzard capped how many vertical zone are u able to see, thats why resolution dont care and wider monitors show more map than the rest, independently of what resolution u choose.
So it won't be fixed, it is done for balancing issues and i'm ok with that.
And hi all, and sorry for my bad english :p
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I use a 19" 4:3 monitor, but in the sc2 game settings I set the resolution so I am playing in a 16 ratio. I get those black bars at the top and bottom and the units and buildings are obviously a little smaller, but at least I can see more of the battlefield.
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HA! and all this time I thought I could view more for having a 1920x1200 monitor... go figure >.<
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On February 20 2010 11:54 Wuselmops wrote:i already posted this in the other thread: ![[image loading]](http://img7.abload.de/img/sc2_fov36k6.gif)
good thing im getting a widescreen
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I've actually been thinking about this a lot lately, since I heard Day9 say something along the lines of he almost never looks at the main screen, spending a huge majority of his time staring at the minimap or top right HUD.
On a widescreen, your eye has to travel farther to bounce back and forth between those two, and since the distance it higher, shouldn't it in theory be more difficult to watch all 3 at once by peripheral vision?
I find I spend too much time looking at the main screen so I'm considering running in a window to test how it is in 4:3
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On April 30 2010 04:14 BladeRunner wrote: I've actually been thinking about this a lot lately, since I heard Day9 say something along the lines of he almost never looks at the main screen, spending a huge majority of his time staring at the minimap or top right HUD.
On a widescreen, your eye has to travel farther to bounce back and forth between those two, and since the distance it higher, shouldn't it in theory be more difficult to watch all 3 at once by peripheral vision?
I find I spend too much time looking at the main screen so I'm considering running in a window to test how it is in 4:3
It is true what you are saying about the eyes traveling distance but on the other hand you have other disadvantages:
- when microing your army back and forth in a battle, the bigger the screen the less need for scrolling, which means you can focus more on moving your units and less on scrolling the screen. if you are moving your army up & down then there's no difference but if you are moving your army left & right the difference will be huge.
- before engaging in a battle, being able to see more of the landscape will allow you to better position your army
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You can still have 16: 9 aspect ratio playing on a non widescreen monitor, just use windowed no border mode in a 16: 9 aspect ratio like 1280x720.
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On July 26 2010 17:14 Lemure wrote: You can still have 16: 9 aspect ratio playing on a non widescreen monitor, just use windowed no border mode in a 16: 9 aspect ratio like 1280x720.
would you further describe this one please? i cant choose a resolution in windowed(fullscreen) or windowed... in windowed mode u cant scroll sideways because the mouse goes over the edges!?
2nd Question: Does the resolution cause different mouse movement speeds in x and y direction?
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Not a bad bump, considering SC2 is coming out tomorrow, and I missed this thread the first time around, apparently.
16:10 is at a clear advantage...Good thing I've got a 16:10 monitor >:|
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I was about that "omg why this was bumped" but I guess it's ok. Still glad I play on 1920x1080
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