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Different aspect ratio same Screen

Forum Index > SC2 General
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Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:04:05
February 19 2010 18:16 GMT
#1
Hi there,
since there is a discussion how much impact your screen has to the game, here are some screens i made for another forum - Screen is always centered to building / unit that is selected


16: 9 (1920x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



16:10 (1680x1050)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



4:3 (1024x768)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 18:36 GMT
#2
widescreen makes a pretty big difference

i can't even notice a difference between 16 and 16:10 thouh
Live, laugh, love
Zhek
Profile Blog Joined January 2010
Canada342 Posts
February 19 2010 18:44 GMT
#3
The 16: 9 is wider than 16: 10, so you see a bit more on the sides.
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 18:46 GMT
#4
When you look at the edges of the screen you can see that there is quite some difference betwen 16:10 and 16: 9
+ Show Spoiler +
[image loading]
Puosu
Profile Blog Joined April 2007
6984 Posts
February 19 2010 18:48 GMT
#5
Wowww huge difference between 4:3 and the widescreen ones, the competitive players are pretty much forced to buy widescreen monitors now I guess. =P
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
February 19 2010 18:51 GMT
#6
oh man that is so sick.

huge ass difference :o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 19 2010 18:51 GMT
#7
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair
And all is illuminated.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 18:58 GMT
#8
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.

Anyways, once I get my hands on that game I'll play it with maximum zoom (except for early game and important micro situations I guess). By the way, is there a way to switch between 2 zoom/direction settings? I guess not since there is no F2-4 either...
If you have a good reason to disagree with the above, please tell me. Thank you.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 19 2010 18:58 GMT
#9
On February 20 2010 03:51 freelander wrote:
is 1024x768 the highest 4:3 resolution?
just because this comparison doesn't seem too fair

Doesn't matter what resolution you play on, the aspect ratio is what matters. Otherwise everyone would be forced to buy some huge monitors..
bLah.
Profile Joined July 2009
Croatia497 Posts
February 19 2010 19:09 GMT
#10
It seems that height is always constant, to matter what the ratio is, but width is changing.
Polis
Profile Joined January 2005
Poland1292 Posts
February 19 2010 19:11 GMT
#11
WTF why 4:3 don't have bigger height? It would balance things.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2010-02-19 19:16:19
February 19 2010 19:13 GMT
#12
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
February 19 2010 19:43 GMT
#13
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



Haha MoC showing off his gaming programming skills! But yea, they should have a good reason to do it this way.

There is actually also a quite difference between 16: 9 and 16: 10 if you ask me.
We shouldnt recreate anger of the non-virtual world
crabapple
Profile Blog Joined June 2008
United States397 Posts
February 19 2010 19:47 GMT
#14
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"



definitely agree that they should keep some sort of constant area viewable, whether it is widescreen or not.

thus u would choose between more vertical or more widt, instead of giving total advantage to the wide.
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 19 2010 19:49 GMT
#15
Is 1980x1050 the highest supported resolution?
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
February 19 2010 19:53 GMT
#16
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different
( ・´ー・`)
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 19 2010 20:03 GMT
#17
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16
Live, laugh, love
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 19 2010 20:03 GMT
#18
On February 20 2010 04:53 prototype. wrote:
Show nested quote +
On February 20 2010 03:58 spinesheath wrote:
There is no need to go widescreen at all - widescreen allows you to see more to the left and right, while 4:3 is larger vertically. 4:3 might even be better than wide because your vision is more equally distributed.


it's actually the same vertically

only horizontal view is different

Ya I figured that out too by now. My bad. I would have assumed that they implemented it somewhere along the lines of what MoC suggested...
If you have a good reason to disagree with the above, please tell me. Thank you.
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-02-19 20:03:56
February 19 2010 20:03 GMT
#19
On February 20 2010 05:03 caution.slip wrote:
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16

y it's just a typo ill edit it
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 02:54 GMT
#20
i already posted this in the other thread:

[image loading]
semantics
Profile Blog Joined November 2009
10040 Posts
February 20 2010 03:01 GMT
#21
kommandozentrale!
Chuiu
Profile Blog Joined June 2003
3470 Posts
February 20 2010 03:22 GMT
#22
I knew that 16:9 monitor I bought was a good idea.
♞
teapot
Profile Joined October 2007
United Kingdom266 Posts
February 20 2010 10:32 GMT
#23
=[

Now faced with the bizarre situation that if on my native 1900x1200 monitor I lower to 1900x1050 suddenly more of the map appears, but I have to look at ugly horizontal black bars.

So, ugly black bars BW? yes
ugly black bars WC3? yes
ugly black bars SC2? yes

Another PC game that suffers from consolitis.
otmar
Profile Joined January 2010
Australia11 Posts
February 20 2010 10:40 GMT
#24
Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2?
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-20 10:52:44
February 20 2010 10:52 GMT
#25
does it have 1920x1080 resolution cus thats what my 42inch HD TV 1080Pure LCD supports on other 3D games.

edit: if so omg, i hope i get beta, ill fucking play!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 20 2010 10:53 GMT
#26
On February 20 2010 05:03 caution.slip wrote:
ah i see, yeah 16 has more width.

isn't 16:19 1920x1080 (not 1980x1050)

i wish there were smaller resolutions that were 16

sorry didnt see this -_- fix op dude.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 20 2010 10:58 GMT
#27
On February 20 2010 19:32 teapot wrote:
=[

Now faced with the bizarre situation that if on my native 1900x1200 monitor I lower to 1900x1050 suddenly more of the map appears, but I have to look at ugly horizontal black bars.

So, ugly black bars BW? yes
ugly black bars WC3? yes
ugly black bars SC2? yes

Another PC game that suffers from consolitis.


lol I didn't even think about this... I have a 1920x1200 screen, too.
Seriously, Blizzard should fix this. It's probably like 5 lines of code.
If you have a good reason to disagree with the above, please tell me. Thank you.
tlwilim
Profile Joined July 2009
Hong Kong24 Posts
Last Edited: 2010-02-20 11:41:27
February 20 2010 11:40 GMT
#28
blizzard makes sc2 a native 16 : 9 game.
every screenshot and battle report is 16 : 9.
so blz won't fix this, it is intented imo
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 11:52 GMT
#29
almost every new screen has 16 : 9, so blizzard chose to optimize it for the majority, there is nothing to fix here.
JohannesH
Profile Joined September 2009
Finland1364 Posts
February 20 2010 11:58 GMT
#30
Allow to zoom out more and it doesnt matter
If you have to ask, you don't know.
teapot
Profile Joined October 2007
United Kingdom266 Posts
Last Edited: 2010-02-20 13:37:05
February 20 2010 12:04 GMT
#31
On February 20 2010 19:40 otmar wrote:
Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2?


The game is optimised for 16 : 9.

All other resolutions are cropped from the 16 : 9 and will be disadvantaged in the amount of map on display.

IMO this is what should be on display:

[image loading]


this is what it is on display at the moment:

[image loading]



Though I might be slightly biased having 16 : 10 :p
otmar
Profile Joined January 2010
Australia11 Posts
February 20 2010 13:07 GMT
#32
ok thanks teapot
InterWill
Profile Joined September 2007
Sweden117 Posts
February 20 2010 13:20 GMT
#33
Considering TV displays 16 : 9 natively, optimising for 16 : 9 might be considered an E-sport move.
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 13:25 GMT
#34
considering that the difference between 16 : 9 and 16 : 10 isn't that big after all, it's very likely that 16 : 10 will completely disappear from the market anytime soon.
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-02-20 13:36:32
February 20 2010 13:35 GMT
#35
Crapping 4:3 =/= optimizing 16 : 9. What is the reason on why 4:3 can't have more height displayed?
otmar
Profile Joined January 2010
Australia11 Posts
February 20 2010 14:00 GMT
#36
yes I have since read 4:3 is suppose to have more height but widescreen has more width.. why is it that sc2 widescreen has same height + width and is an overall advantage??
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 14:15 GMT
#37
because sc2 is optimized for contemporary screens. any kind of advantage (such as more height) for old screens would have been dumb.
Chuiu
Profile Blog Joined June 2003
3470 Posts
February 20 2010 14:19 GMT
#38
On February 20 2010 21:04 teapot wrote:
Show nested quote +
On February 20 2010 19:40 otmar wrote:
Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2?


The game is optimised for 16 : 9.

All other resolutions are cropped from the 16 : 9 and will be disadvantaged in the amount of map on display.

IMO this is what should be on display:

Why should 16:10 get the advantage over both both other aspects? It should be like this:

[image loading]
♞
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 20 2010 14:21 GMT
#39
On February 20 2010 04:13 MasterOfChaos wrote:
they should have made it so
tan(FovX/2)*tan(FovY/2)=const
which basically makes what you see equal for all aspect ratios. So the widescreens show more on the side, and 4:3 shows more vertically.

Probably the reason for it becoming wider, but not narrower on widescreen is that the default function for creating a Perspective Projection matrix takes the angle for the Y opening and an aspect ratio. So they did something like "Perspective( 50deg , Width/Height , near , far)"

m yes i agree aswell
shallow and pedantic
Progamerpls no copy pasterino
teapot
Profile Joined October 2007
United Kingdom266 Posts
Last Edited: 2010-02-20 14:50:49
February 20 2010 14:25 GMT
#40
On February 20 2010 23:19 Chuiu wrote:
Show nested quote +
On February 20 2010 21:04 teapot wrote:
On February 20 2010 19:40 otmar wrote:
Alot of the top war3 players use CRT monitors.. do you guys think this will be a disadvantage in sc2?


The game is optimised for 16 : 9.

All other resolutions are cropped from the 16 : 9 and will be disadvantaged in the amount of map on display.

IMO this is what should be on display:

Why should 16:10 get the advantage over both both other aspects? It should be like this:

[image loading]


OK, that is best. I prefer your version.

btw look at Bioshock 2's supposed "fixed" widescreen support...

http://www.2kgames.com/cultofrapture/article/widescreenannouncement

They couldn't get it right for BS1 and now they fail again for BS2... :r
Polis
Profile Joined January 2005
Poland1292 Posts
February 20 2010 15:01 GMT
#41
On February 20 2010 23:15 Wuselmops wrote:
because sc2 is optimized for contemporary screens. any kind of advantage (such as more height) for old screens would have been dumb.


Why would that be dumb? It would even things up. Also 4:3 =/= old screen it is an aspect ratio not a technology. I did search on newegg and about 25% of monitors are 4:3.
Wuselmops
Profile Joined December 2004
Germany346 Posts
Last Edited: 2010-02-20 17:08:52
February 20 2010 17:08 GMT
#42
25% of what monitors? currently sold for gaming purposes? i don't think so.

blizzard chose a clear standard for the maximum field of view, that you can use on every screen, with or without bars, that really evens things up. i also still have a 4:3 screen, but in a few years you will laugh about this discussion, because i bet almost everyone will have 16 : 9.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
February 20 2010 17:22 GMT
#43
On February 20 2010 23:15 Wuselmops wrote:
because sc2 is optimized for contemporary screens. any kind of advantage (such as more height) for old screens would have been dumb.


Considering Blizzard focus on making the game playable on old technology, your argument sounds pretty weak :p
Moderator<:3-/-<
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 17:31 GMT
#44
playable =/= optimized
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-02-20 17:34:06
February 20 2010 17:33 GMT
#45
On February 21 2010 02:08 Wuselmops wrote:
25% of what monitors? currently sold for gaming purposes? i don't think so.


Currently in shop. You use diferent monitor for gaming, and different for other uses seriously? It is rather obvious that many people have non 16 : 9, and that many will have in years to come as well.

On February 21 2010 02:08 Wuselmops wrote:blizzard chose a clear standard for the maximum field of view, that you can use on every screen, with or without bars, that really evens things up.


You could also use 4:3 field of view on 16 : 9 with bars if you would want to.

On February 21 2010 02:08 Wuselmops wrote:but in a few years you will laugh about this discussion, because i bet almost everyone will have 16 : 9.


16 : 9 sucks for many applications.
Wuselmops
Profile Joined December 2004
Germany346 Posts
February 20 2010 17:41 GMT
#46
too small screens suck for many applications, but for what application can a screen be too wide?
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-02-20 18:15:07
February 20 2010 17:54 GMT
#47
On February 21 2010 02:41 Wuselmops wrote:
too small screens suck for many applications, but for what application can a screen be too wide?


16 : 9 ; 4:3=16:12. 21cal 16 : 9 has much less height then 21cal 4:3, 16 : 9 is just flattered 4:3, it is smaller by desk space that it takes. If somebody needs more height then you expect him to buy much longer 16 : 9? It would have to be 30% longer to have the same height. 4:3 ratio is better for many.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-02-20 18:40:29
February 20 2010 18:39 GMT
#48
Well when people do work, they put documents side by side (usually). If they need height to read, they should invest in a 16: 9 monitor that can be stood straight up

the only reason you need that much height is if you want to read....atleast i've never run into a situation where i need more height. Maybe for programming. But its much easier for the minority of people who need a taller monitor to get a special monitor

Live, laugh, love
NeVeR
Profile Blog Joined January 2009
1352 Posts
February 20 2010 22:36 GMT
#49
On February 20 2010 11:54 Wuselmops wrote:
i already posted this in the other thread:

[image loading]


wow wtf.. Does this mean that 1920x1050 monitors actually show MORE terrain than 1920x1200 monitors? How is this possible?
teapot
Profile Joined October 2007
United Kingdom266 Posts
February 20 2010 22:46 GMT
#50
On February 21 2010 07:36 NeVeR wrote:
Show nested quote +
On February 20 2010 11:54 Wuselmops wrote:
i already posted this in the other thread:

[image loading]


wow wtf.. Does this mean that 1920x1050 monitors actually show MORE terrain than 1920x1200 monitors? How is this possible?


Yes, that is exactly what it means.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-23 09:31:28
February 23 2010 09:12 GMT
#51
Argh. That gif makes me sad.

Choice A: Play on my 30" monitor. Game sometimes lags (like, replays at 6x speed and such), and it's really a bit big for gaming ;(

Choice B: Play on my 20" monitor and suffer from a much smaller field of view =[

Choice C: Buy a 3rd monitor lol
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-23 09:23:35
February 23 2010 09:22 GMT
#52
You could play on the 30" using a 16 resolution although usually 30" are for productivity and already suffer from mild amounts of ghosting.

Also I'm maybe feeling that 25" may be just right for you! :D
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-02-23 09:51:05
February 23 2010 09:46 GMT
#53
On February 21 2010 03:39 caution.slip wrote:
Well when people do work, they put documents side by side (usually). If they need height to read, they should invest in a 16: 9 monitor that can be stood straight up

the only reason you need that much height is if you want to read....atleast i've never run into a situation where i need more height. Maybe for programming. But its much easier for the minority of people who need a taller monitor to get a special monitor



I find 4:3 much better for pretty much everything. For normal use web browsing etc. It would be at least as good for SC2 as well, why would you not want more balanced view in all directions? Stupid widescreen fad :/. If you have monitor big enough to place documents side by side then getting it wider don't give you much, much less then having more height anyway.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 23 2010 09:50 GMT
#54
On February 23 2010 18:22 Virtue wrote:
You could play on the 30" using a 16 resolution although usually 30" are for productivity and already suffer from mild amounts of ghosting.

Also I'm maybe feeling that 25" may be just right for you! :D

Hm, maybe... I did notice that when I turned off my second monitor (the 20"), 6x speed reps were smooth.

Argh it feels stupid spending money on a third monitor - who the hell needs 3 monitors ;D?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
water-hand
Profile Joined September 2006
Italy47 Posts
February 23 2010 17:01 GMT
#55
if 16/10:10 is 1920x1200, it would be greater than 16/9 @ 1920x1080
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-03-08 02:59:36
March 08 2010 02:32 GMT
#56
I know this has been gone over, but I love it how when I change resolution from 1600*1024 to 1600*1200, increasing the number of pixels, I see less of the map.

[image loading]
[image loading]


I understand how they've chosen to work with aspect ratio works now. But just look at those pictures and tell me it makes sense. Image 2 is just as wide (to the pixel) as image 1, but shows less.

To see as much of the map as possible, I have to play below my native resolution, either with a stretched image or by not using parts of my monitor. I find this less than optimal.

Forget resolution (a 1280*800 screen shows the same amount of the map as a 2560*1600 screen). The picture looks like this:
[image loading]

and I'd prefer it if map coverage reflected that.

Fun fact - one of the major driving factors in the adoption of widescreen by the industry is this: a 22" widescreen has less than 90% the total area of a 22" 4:3 monitor (in fact, a 21" 4:3 monitor has more surface area than a 22" widescreen). This allows manufacturers to save money on materials by delivering a smaller product while still advertising a monitor that appears from the specs to be just as large or larger (22 inches corner to corner). This trend is not going away of course, but I'm sick of being punished for it QQ

To put it another way, if someone with 1920*1200 were to say to me "my monitor is wider of course I should be able to see more, it's wide lolol" I would respond by asking why the guy with the 1280*800 screen gets to see just as much as him. I would ask why my monitor, despite being wider than 1280, displays less than the 1280*800 monitor. He might respond by saying it's not about resolution it's about aspect ratio and I would ask why I don't get more horizontal view despite my aspect ratio being taller. In the same way his 1920*1200 is like mine but with extra horizontal pixels, the 1280*800 is just like my old 1280*1024 but with fewer vertical pixels. One could argue it either way. It should come out in the middle, but Blizzard has come down entirely on one side without seeking any middle ground and it bothers me.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 08 2010 02:49 GMT
#57
Did anyone mention that the amount of time and extra mouse movement needed for the widescreen to scroll on the edges can actually be a bad thing and arguably worse than seeing less of the screen at all times?
..and then I would, ya know, check em'. (Aka SpoR)
Phrasax
Profile Joined April 2010
Spain2 Posts
April 29 2010 17:16 GMT
#58
In RTS, being able to see more terrain than the enemy would be and advantage, and that is what blizzard try to stop.

In most games, vertical visibility is way more usefull than horizontal visibility, so blizzard capped how many vertical zone are u able to see, thats why resolution dont care and wider monitors show more map than the rest, independently of what resolution u choose.

So it won't be fixed, it is done for balancing issues and i'm ok with that.

And hi all, and sorry for my bad english :p
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
April 29 2010 17:22 GMT
#59
I use a 19" 4:3 monitor, but in the sc2 game settings I set the resolution so I am playing in a 16 ratio. I get those black bars at the top and bottom and the units and buildings are obviously a little smaller, but at least I can see more of the battlefield.
King takes Queen
Chupacabra(UCSD)
Profile Joined December 2009
Mexico225 Posts
April 29 2010 17:22 GMT
#60
HA! and all this time I thought I could view more for having a 1920x1200 monitor... go figure >.<
Never pass up a good thing.
Orpheos
Profile Joined April 2010
United States1663 Posts
April 29 2010 18:57 GMT
#61
On February 20 2010 11:54 Wuselmops wrote:
i already posted this in the other thread:

[image loading]


good thing im getting a widescreen
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 29 2010 19:14 GMT
#62
I've actually been thinking about this a lot lately, since I heard Day9 say something along the lines of he almost never looks at the main screen, spending a huge majority of his time staring at the minimap or top right HUD.

On a widescreen, your eye has to travel farther to bounce back and forth between those two, and since the distance it higher, shouldn't it in theory be more difficult to watch all 3 at once by peripheral vision?

I find I spend too much time looking at the main screen so I'm considering running in a window to test how it is in 4:3
painprophet
Profile Joined July 2010
Romania33 Posts
July 26 2010 08:07 GMT
#63
On April 30 2010 04:14 BladeRunner wrote:
I've actually been thinking about this a lot lately, since I heard Day9 say something along the lines of he almost never looks at the main screen, spending a huge majority of his time staring at the minimap or top right HUD.

On a widescreen, your eye has to travel farther to bounce back and forth between those two, and since the distance it higher, shouldn't it in theory be more difficult to watch all 3 at once by peripheral vision?

I find I spend too much time looking at the main screen so I'm considering running in a window to test how it is in 4:3


It is true what you are saying about the eyes traveling distance but on the other hand you have other disadvantages:

- when microing your army back and forth in a battle, the bigger the screen the less need for scrolling, which means you can focus more on moving your units and less on scrolling the screen. if you are moving your army up & down then there's no difference but if you are moving your army left & right the difference will be huge.

- before engaging in a battle, being able to see more of the landscape will allow you to better position your army
Lemure
Profile Joined March 2010
189 Posts
Last Edited: 2010-07-26 08:14:55
July 26 2010 08:14 GMT
#64
You can still have 16: 9 aspect ratio playing on a non widescreen monitor, just use windowed no border mode in a 16: 9 aspect ratio like 1280x720.
In1t4themoney
Profile Joined April 2010
Germany77 Posts
July 26 2010 08:30 GMT
#65
On July 26 2010 17:14 Lemure wrote:
You can still have 16: 9 aspect ratio playing on a non widescreen monitor, just use windowed no border mode in a 16: 9 aspect ratio like 1280x720.



would you further describe this one please? i cant choose a resolution in windowed(fullscreen) or windowed... in windowed mode u cant scroll sideways because the mouse goes over the edges!?



2nd Question: Does the resolution cause different mouse movement speeds in x and y direction?
asdfghjkl
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 26 2010 08:33 GMT
#66
Not a bad bump, considering SC2 is coming out tomorrow, and I missed this thread the first time around, apparently.

16:10 is at a clear advantage...Good thing I've got a 16:10 monitor >:|
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 26 2010 11:32 GMT
#67
I was about that "omg why this was bumped" but I guess it's ok.
Still glad I play on 1920x1080
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