CODRA!!!!!!
Crashing through the sky!
Comes A fearful cry!
CODRA! CODRA!
Crashing through the sky!
Comes A fearful cry!
CODRA! CODRA!
A look at Corsair Dragoon vs Neo Sauron - Co(rsair) dra(goon)
They adapted past 4gate 2archon.
They rediscovered the disgusting overwhelming power of the hydralisk.
They had us resort to cheap tricks and quick desperate zealot attempts to stand a chance.
They simply laughed and mastered their sim cities.
They scourged our shuttles, raped our probes, swarmed our nexuses, plagued our goons...
They humiliated us with their mutas, murdered countless templar. Rolled us... buttered us over.
But wipe away those protoss tears brothers. Here, have a kleenex. It's payback time.
CODRA~~~ CODRA~~~
It's a pretty good all-purpose build, although like with everything PvZ, once it becomes predicted/predictable you stand 0 chance of winning with it... so be careful and don't let the overlord see too much!! THEN DRAW FIRST BLOOD!!!
ONE! The Opening Build-
Meow.
1 - Double Nexus - Core
*It is crucial to get the 1st goon asap to clear the overlord. You don't want to wait for your corsair either cuz he has to scouting to do asap.
*While zealots are really nice to have in the push, it's better the zerg doesn't know you are gonna goon him... up the butt.
2 - Stargate - Nat Gas - Probe Pause + 2gates - Pylon - Goon Range
*You can opt for +1 at the end of this sequence, but do not compromise the dragoon timing in anyway.
3 - Corsair Goon Pump.
*Make sure it's steady even at the cost of probes. (!!!)
*Prioritize Goon/Sair/Probe in that order until the first group is ready.
TWO! The Attack-
Corsairs go zewzewzewzew
1 - The corsair will be dictating what your next few steps will be.
*If the Zerg has 24+ speedolings or 4 hatch raw hydrar... GOD! What a bastard.
- Rush up a Citadel and Archives and let your corsairs harass and slow him down.
- Don't bother being too aggresive with goons at this point. Diverting drone funds is good for us.
- Move on with constructing the hanbang
*If the zerg has managed some other way (Paula Dean Zergs!)
- Send out dragoons and sairs, usually around 6 (6:50) or 9 (7:25) goons and 3-4 sairs.
- Pick apart sim cities!!! This is not an attack force the zerg can easily handle.
- You can confidently pressure anything with less than 3 sunkens.
2 - There will always be somewhere zerg is prone at this timing.
- Mass Lings can stop the goons but not the sairs.
- Mass Hydra - Still enough time before enough hydras gather to do damage somewhere.
- When hydras and lings press, take the chance for corsairs to do damage and buy time.
THREE! The Post Attack-
You must construct additional pylons.
1 - When you feel the zerg has put up adequate and solid D,
* Put up a citadel + archives and additional gates (6).
* From the gateways, instead of dragoons, pump zealot templar.
* Just like ANY PvZ build, lose your first units and lose the game.
2 - Get zealot speed asap and as gas allows, storm and templar.
* This is your hanbang composition. Dragoon Zealot Templar, like the old days.
3 - Prepare to fight your way through a sea of hydralisks.
* Seas of hydras... Waves and Waves. Nightmarish yes, but it comes with the territory.
Strong Points -
*The goon sair timing is much faster than you'd expect. It pokes faster than dragoon archon pokes. It is also not stopped so easily as speed zealots are by sim city + drills. It's also faster.
(A fuckn build I told you nabs about +9 fuckn months ago!!! Only to see it being discussed now after being dismissed as weak, omg the nerve of these fuckn noobs)
*To see it from the zerg's perspective - when he's about about to make many scourges to deny your corsairs, the goon sair will already be on its way to bring the ruckus. Bring da mother, BRING DA MOTHER FUCKN RUCKUS.
*Without lings and hydras and a reasonable amount of sunkens, the zerg can't block this attack. Ever. The Zerg isn't allowed to fat whore himself and the unit production only makes him poorer.
*While skipping probes for units early on does take away from the explosive macro a normal double-nexus has, we can run gatewayses and nexuseses simultaneously afterwards to make up the loss. The economic damage and annoyance to zerg is well worth the price of a few unmade probes.
*Another plus is that after the initial FE, there is no need for additional cannons (although I suggest one by main/stargate). When scourges will be poppin' sairs before critical mass, go to dragoons for support.
It is very possible to go cannon-free after the double nexus til 3rd.
*All that said, the actual strongest point of this build is that the zerg is only given one option - Mass Hydralisks. The goon/sair really prevents mutas and lurkers from having good effect.
The Zerg has to get hydras to fend off the goon/sair and then as the zealots and templar start coming in, the situation should only improve for toss.
Weaknesses -
* Let the enemy figure that out -_-;; But watch out for 2-3 hatch hydra.. cuz like.. fuckn duh! 2-3 Hatch All In can easily > FE builds. The best part about this build is its supreme flexibility.
Since Protoss gets to draw the blade first against a 5 hatch neo-sauron, it's a nice change of pace for once. Also the ball is halfway constructed with the dragoon base already present.
From here, grab a third and robo and blah blah, macro wars etc. This stuff hasn't changed since forever. Go and get your third base, cover it and "just sit there hurling imbalanced shit" at the zerg with sair/shuttle safely, get the ball rollin (even easier since we opened goon anyways).
An Example Game
Would be... Best vs Clam.
http://www.teamliquid.net/tlpd/games/34582_BeSt_vs_Calm/vod
But dude!!! the game ended up with Best losing his min natural... What? O, I know I know..
But we can justify it! Here! Listen to the excuses!
Dohsairs!!! - They did no damage and simply ended up getting super scourged!
Best also expanded off 4 gate and traded away storms for way more gwoons.
He had a heavier opening focus with sairs but those weren't corsairs... those be dohsairs.
Clam also cut drones for power hydra, his 3rd had 7 drones and 0 on gas, and he put the game on the line for Best's third...
But seeing the game should at least give you an idea of how the games should turn out/flow.
Also, Kal vs Saint MSL ro16 day2 on Ultimatum!! He played the build for me today =).
What a nice guy. He played it pretty textbook. As soon as the VOD comes up, I'll link it.
+ Show Spoiler +
BOOMB!
BOOMB!
BOOMB!
Blah blah. Thx Kim Youn WoO~
http://www.pgr21.com/zboard4/zboard.php?id=daku&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=1786
***Replay inside, next to File #1***
Some more stuff in comments but that's for later... (never)
Merry Christmas!
Remember kids!! Knowing is half the battle!!!
Happy Zerg Slayings~