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[G] CODRAAaaa!!!!!!

Forum Index > Brood War Strategy
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SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-20 09:38:54
December 19 2009 06:06 GMT
#1
CODRA!!!!!!

Crashing through the sky!
Comes A fearful cry!
CODRA! CODRA!



A look at Corsair Dragoon vs Neo Sauron - Co(rsair) dra(goon)


They adapted past 4gate 2archon.
They rediscovered the disgusting overwhelming power of the hydralisk.
They had us resort to cheap tricks and quick desperate zealot attempts to stand a chance.
They simply laughed and mastered their sim cities.
They scourged our shuttles, raped our probes, swarmed our nexuses, plagued our goons...
They humiliated us with their mutas, murdered countless templar. Rolled us... buttered us over.
But wipe away those protoss tears brothers. Here, have a kleenex. It's payback time.

CODRA~~~ CODRA~~~

It's a pretty good all-purpose build, although like with everything PvZ, once it becomes predicted/predictable you stand 0 chance of winning with it... so be careful and don't let the overlord see too much!! THEN DRAW FIRST BLOOD!!!

ONE! The Opening Build-
Meow.

1 - Double Nexus - Core
*It is crucial to get the 1st goon asap to clear the overlord. You don't want to wait for your corsair either cuz he has to scouting to do asap.
*While zealots are really nice to have in the push, it's better the zerg doesn't know you are gonna goon him... up the butt.

2 - Stargate - Nat Gas - Probe Pause + 2gates - Pylon - Goon Range
*You can opt for +1 at the end of this sequence, but do not compromise the dragoon timing in anyway.

3 - Corsair Goon Pump.
*Make sure it's steady even at the cost of probes. (!!!)
*Prioritize Goon/Sair/Probe in that order until the first group is ready.

TWO! The Attack-

Corsairs go zewzewzewzew


1 - The corsair will be dictating what your next few steps will be.

*If the Zerg has 24+ speedolings or 4 hatch raw hydrar... GOD! What a bastard.
- Rush up a Citadel and Archives and let your corsairs harass and slow him down.
- Don't bother being too aggresive with goons at this point. Diverting drone funds is good for us.
- Move on with constructing the hanbang

*If the zerg has managed some other way (Paula Dean Zergs!)
- Send out dragoons and sairs, usually around 6 (6:50) or 9 (7:25) goons and 3-4 sairs.
- Pick apart sim cities!!! This is not an attack force the zerg can easily handle.
- You can confidently pressure anything with less than 3 sunkens.

2 - There will always be somewhere zerg is prone at this timing.
- Mass Lings can stop the goons but not the sairs.
- Mass Hydra - Still enough time before enough hydras gather to do damage somewhere.
- When hydras and lings press, take the chance for corsairs to do damage and buy time.

THREE! The Post Attack-
You must construct additional pylons.

1 - When you feel the zerg has put up adequate and solid D,
* Put up a citadel + archives and additional gates (6).
* From the gateways, instead of dragoons, pump zealot templar.
* Just like ANY PvZ build, lose your first units and lose the game.

2 - Get zealot speed asap and as gas allows, storm and templar.
* This is your hanbang composition. Dragoon Zealot Templar, like the old days.

3 - Prepare to fight your way through a sea of hydralisks.
* Seas of hydras... Waves and Waves. Nightmarish yes, but it comes with the territory.

Strong Points -

*The goon sair timing is much faster than you'd expect. It pokes faster than dragoon archon pokes. It is also not stopped so easily as speed zealots are by sim city + drills. It's also faster.
(A fuckn build I told you nabs about +9 fuckn months ago!!! Only to see it being discussed now after being dismissed as weak, omg the nerve of these fuckn noobs)

*To see it from the zerg's perspective - when he's about about to make many scourges to deny your corsairs, the goon sair will already be on its way to bring the ruckus. Bring da mother, BRING DA MOTHER FUCKN RUCKUS.

*Without lings and hydras and a reasonable amount of sunkens, the zerg can't block this attack. Ever. The Zerg isn't allowed to fat whore himself and the unit production only makes him poorer.

*While skipping probes for units early on does take away from the explosive macro a normal double-nexus has, we can run gatewayses and nexuseses simultaneously afterwards to make up the loss. The economic damage and annoyance to zerg is well worth the price of a few unmade probes.

*Another plus is that after the initial FE, there is no need for additional cannons (although I suggest one by main/stargate). When scourges will be poppin' sairs before critical mass, go to dragoons for support.
It is very possible to go cannon-free after the double nexus til 3rd.

*All that said, the actual strongest point of this build is that the zerg is only given one option - Mass Hydralisks. The goon/sair really prevents mutas and lurkers from having good effect.
The Zerg has to get hydras to fend off the goon/sair and then as the zealots and templar start coming in, the situation should only improve for toss.

Weaknesses -

* Let the enemy figure that out -_-;; But watch out for 2-3 hatch hydra.. cuz like.. fuckn duh! 2-3 Hatch All In can easily > FE builds. The best part about this build is its supreme flexibility.
Since Protoss gets to draw the blade first against a 5 hatch neo-sauron, it's a nice change of pace for once. Also the ball is halfway constructed with the dragoon base already present.

From here, grab a third and robo and blah blah, macro wars etc. This stuff hasn't changed since forever. Go and get your third base, cover it and "just sit there hurling imbalanced shit" at the zerg with sair/shuttle safely, get the ball rollin (even easier since we opened goon anyways).


An Example Game
Would be... Best vs Clam.
http://www.teamliquid.net/tlpd/games/34582_BeSt_vs_Calm/vod

But dude!!! the game ended up with Best losing his min natural... What? O, I know I know..
But we can justify it! Here! Listen to the excuses!

Dohsairs!!! - They did no damage and simply ended up getting super scourged!
Best also expanded off 4 gate and traded away storms for way more gwoons.
He had a heavier opening focus with sairs but those weren't corsairs... those be dohsairs.
Clam also cut drones for power hydra, his 3rd had 7 drones and 0 on gas, and he put the game on the line for Best's third...
But seeing the game should at least give you an idea of how the games should turn out/flow.

Also, Kal vs Saint MSL ro16 day2 on Ultimatum!! He played the build for me today =).
What a nice guy. He played it pretty textbook. As soon as the VOD comes up, I'll link it.
+ Show Spoiler +
BOOMB!

BOOMB!



Blah blah. Thx Kim Youn WoO~
http://www.pgr21.com/zboard4/zboard.php?id=daku&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=1786
***Replay inside, next to File #1***

Some more stuff in comments but that's for later... (never)

Merry Christmas!

Remember kids!! Knowing is half the battle!!!

Happy Zerg Slayings~
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
December 19 2009 06:12 GMT
#2
wat
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 19 2009 06:13 GMT
#3
COB RA!
[SECRET FONT] "Dragoon bunker"
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 19 2009 06:13 GMT
#4
Hahah thanks for this epic guide. It will probably help me win a PvZ now.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
December 19 2009 06:16 GMT
#5
what in the world is happening here
: o )
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
December 19 2009 06:18 GMT
#6
LOLOL YES THIS IS WHAT MAKES AMERICA AWESOME BTW
~~! youtube.com/xmungam1 !~~
404.Delirium
Profile Joined May 2008
United States1190 Posts
December 19 2009 06:19 GMT
#7
Speaking of which, when I only get audio through one speaker I get absolutely livid.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 19 2009 06:20 GMT
#8
wtf
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 19 2009 06:54 GMT
#9
hehehe, sorry for the confusion guys.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
December 19 2009 07:03 GMT
#10
I have no love for Protoss, but I love this guide.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
Traveler
Profile Blog Joined September 2009
United States451 Posts
December 19 2009 07:41 GMT
#11
Yay, now I want to see myself get raped by hydra/ling.
Can you ever argue in favor of something without first proving it?
azndsh
Profile Blog Joined August 2006
United States4447 Posts
December 19 2009 08:02 GMT
#12
hahaha i love how SJM posts a definitive PvZ guide every few months, it's amazing how much the metagame has evolved...
404.Delirium
Profile Joined May 2008
United States1190 Posts
December 19 2009 08:16 GMT
#13
Oh sick =)

<3's SJM!! I love Dragoons in PvZ... just something magical about it.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
Last Edited: 2009-12-19 08:46:16
December 19 2009 08:44 GMT
#14
I like my rendition better.
So wait? I'm bad? =(
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 19 2009 08:55 GMT
#15
Get your zerg garbage out of here!!!
The song was composed for corsair dragoons.
It obviously says Codra, not coldra.
Gotta work on your aural skillz yo~.

And this is srs. bznz. We talkin bout killin ALIENZ.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
December 19 2009 09:13 GMT
#16
Man. You just gotta skate.
So wait? I'm bad? =(
Tuke
Profile Joined January 2009
Finland1666 Posts
December 19 2009 09:23 GMT
#17
On December 19 2009 17:55 SuperJongMan wrote:
We talkin bout killin ALIENZ.

protosses are aliens too
TeamLiquid CJ Entusman #42
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
December 19 2009 09:26 GMT
#18
Wow, real glad to see an other SuperJongMan™ guide, thanks a lot man!
This looks like a great build to have in one's arsenal.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 19 2009 09:32 GMT
#19
I have been trying a goon build lately, but this has what mine was missing. More corsairs. I cant believe I missed that important(and seemingly obvious) addition. 3-4 sairs killing ovies will make it so much easier for my goons.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-19 09:59:51
December 19 2009 09:46 GMT
#20
O HEY! What is this build Guemchi Kal is using right now vs Saint in the MSL?
O? O????? LOLOLOLO
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
Last Edited: 2009-12-19 09:47:30
December 19 2009 09:47 GMT
#21
It's Kal, not Guemchi.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
Kaervek56
Profile Joined August 2008
Australia273 Posts
Last Edited: 2009-12-19 09:50:44
December 19 2009 09:48 GMT
#22
On December 19 2009 18:46 SuperJongMan wrote:
O HEY! What is this build Guemchi is using right now vs Saint in the MSL?
O? O????? LOLOLOLO

It's Kal but i was thinking the same thing lololol
Endrek
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 19 2009 09:49 GMT
#23
Even better!! I'd rather have Kal play the build over Noobemchi.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
December 19 2009 09:53 GMT
#24
On December 19 2009 18:46 SuperJongMan wrote:
O HEY! What is this build Guemchi is using right now vs Saint in the MSL?
O? O????? LOLOLOLO

If by Guemchi you mean Kal then yeah
brood war for life, brood war forever
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 19 2009 09:53 GMT
#25
On December 19 2009 18:46 SuperJongMan wrote:
O HEY! What is this build Guemchi is using right now vs Saint in the MSL?
O? O????? LOLOLOLO

Haha the instant I saw no citadel I thought of you.

Great timing.
[SECRET FONT] "Dragoon bunker"
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
December 19 2009 10:01 GMT
#26
Shesh this was posted like before the game between kal and saint was even over. Great build though, I want to practice/try it out.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 19 2009 10:32 GMT
#27
Include the timing for when the ~9 goon 4 corsair reach Z's base?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-19 11:14:32
December 19 2009 11:08 GMT
#28
You get 6 goons at ~6:50, 9 goons at ~7:25.
Takes about 30 seconds to walk across a map, give or take.
Pick your timings.
On a map with a far 3rd like Heartbreak, 9 goons.
On a map with closer thirds you can go with 6.

A lot of the effectiveness comes with making the zerg deal with both sairs and goons.
It's an awkward unit combo for the zerg to deal with at the time if they made a # of scourge.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
hefty
Profile Joined January 2005
Denmark555 Posts
December 19 2009 11:31 GMT
#29
On December 19 2009 18:23 Tuke wrote:
Show nested quote +
On December 19 2009 17:55 SuperJongMan wrote:
We talkin bout killin ALIENZ.

protosses are aliens too


No, protoss are CYBORGS!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 19 2009 11:34 GMT
#30
recommended thread imo
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
December 19 2009 11:50 GMT
#31
It seems very powerful but just 1 question from a Terran player.

Can the Zerg get lurkers in time to stop this attack? (Assuming 3 hatch spire, 5 hatch hydra)

It seems like the robotics will be a bit late considering your focus would be stargate, gateways citadel but no observers. I would like to know the possibility. Thanks.
I live by the LoL
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-19 12:29:15
December 19 2009 12:20 GMT
#32
The timing is impossible for a 5 hatch zerg to get lurkers attacking you before your goons are already out around the map. Also, going lurker means the corsairs will hurt so much more than if the zerg had gone hydra. The earlier you leave with goons the more effective your attack is, although it's the earliest stages when this build is most prone to chogoling rape.

In a worst case scenario, I guess you would be shooting at eggs at their base in which case I'd probably hurry up and secure my 3rd with cannons and get a robo and temps. I wouldn't even bother getting gateways/speed/zealots for now.

Rely on your sairs to buy you time for a safe cannons up 3rd.
Shuttle templar to lurker break? Standard right?

The scariest thing is getting your goons surrounded and losing the game to lings/scourge.. lol.
But if you can neutralize the scourge and leave the zerg with a ton of lings, he is fucked himself.
And if you have sairs, why are you getting caught by ling ambushes you dirty noob? Filthy.

So in short, during the attack, if you can forcibly disrupt his drone timing, +.
If you do no damage and get stopped by ling lurker sunken or whatever and no drone cutting, -

I guess on a map where if zerg defends one location they get 4 gas, it is sorta imperative to force a bit of damage, like on Fighting Spirit, but to be honest, I haven't played any new maps and this build isn't the best destination build. And I'd guess you could cut the zealot follow up (only for one cycle) to get the nexus and such up faster.

I dunno.. I'm sure other P players have insight into this stuff too.
The key here is to cut probes early on to really force the zerg to quit being such a fatty.

- Actually... they might be able to squeeze lurkers out going lurker first actually
...But then there are corsairs...
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2009-12-19 14:23:04
December 19 2009 14:18 GMT
#33
hey dont excuse for best.

He obv didnt use CODRA!.
He used Dohdra, the weak brother of the mighty CODRA!.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Tuke
Profile Joined January 2009
Finland1666 Posts
December 19 2009 14:55 GMT
#34
On December 19 2009 20:31 hefty wrote:
Show nested quote +
On December 19 2009 18:23 Tuke wrote:
On December 19 2009 17:55 SuperJongMan wrote:
We talkin bout killin ALIENZ.

protosses are aliens too


No, protoss are CYBORGS!

only dragoons
TeamLiquid CJ Entusman #42
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-12-19 19:54:37
December 19 2009 16:45 GMT
#35
8p-scout, 11forge, 14cc, 16nexus, 16gate, 16p, 17assim, 19z, 21core, 22z, 28stargate, goon, 32p, 2ndgas, 34goon, sair,
then 2xgate+range asap as soon as scout is out of range
@7:15 assuming 2gate asap: 2zealot/9goon/4sair ~70psi.
*you could delay deciding to go for range or citadel until sair scouts, but that would add on a good 30seconds, then range would complete a bit after you arrived at zerg base.
*can also go core asap with only 1zealot for bit faster goon.

The timing looks good to me...well its the best that can be expected.
Main thing I see is this is a timing attack, but does not have to deal with the nasty simcity+lings+sunk+drone like zealots due to range.
The second thing is that zerg cant really scout that you are doing this...well they can scout that you have no citadel/robo which is suspicious of course, but many zerg don't stay around so long and sacrifice ovie.

Still, I'm not sure if its worth it.
By 7:15 a well done 5hat spire build should have (go look at mondragon reps for instance) 12speedling, 2sunk, 2creep.
and by the time you arrive 2sunk at each base and 24speedlings.
And how fast they have tech just depends on how much they emphasize it over drones.
| www.ArtofProtoss.vze.com |
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 19 2009 17:52 GMT
#36
I really enjoy your guides Soyu. You know how to make good strategy posts about the very latest tendencies and the new fashion protoss build orders. Also i like how you write your guides because they are never boring to read.

CODRa yO !

I will try this build although my sair micro sucks so bad that i know it will be a complete failure :p
fuck all those elitists brb watching streams of elite players.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 19 2009 17:57 GMT
#37
hello SJM!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 19 2009 18:01 GMT
#38
looks like the end of zerg hopefully :D
Artillery spawned from the forges of Hell
sS.NuB
Profile Blog Joined December 2009
Angola107 Posts
December 19 2009 18:03 GMT
#39
OMFG THANKS SO MUCH FOR THIS!!!!!!
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
December 19 2009 18:30 GMT
#40
SJM = best poster ever
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
December 19 2009 20:56 GMT
#41
would a 3-hatch spire into lurkers counter this?
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 19 2009 22:46 GMT
#42
SJM is the protoss Saviour <3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2009-12-19 23:05:33
December 19 2009 22:58 GMT
#43
Looks like ZvP is getting even more imbalanced ;// (seriously, ZvP is so fucking hard >.> ).


Oh wait lol, my +1 speedlot counter build, counters this one perfectly too!! Awsome!
IMBA - International Mountain Bicycling Association.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-20 03:22:05
December 20 2009 02:54 GMT
#44
On December 20 2009 01:45 Knickknack wrote:
8p-scout, 11forge, 14cc, 16nexus, 16gate, 16p, 17assim, 19z, 21core, 22z, 28stargate, goon, 32p, 2ndgas, 34goon, sair,
then 2xgate+range asap as soon as scout is out of range
@7:15 assuming 2gate asap: 2zealot/9goon/4sair ~70psi.
*you could delay deciding to go for range or citadel until sair scouts, but that would add on a good 30seconds, then range would complete a bit after you arrived at zerg base.
*can also go core asap with only 1zealot for bit faster goon.

The timing looks good to me...well its the best that can be expected.
Main thing I see is this is a timing attack, but does not have to deal with the nasty simcity+lings+sunk+drone like zealots due to range.
The second thing is that zerg cant really scout that you are doing this...well they can scout that you have no citadel/robo which is suspicious of course, but many zerg don't stay around so long and sacrifice ovie.

Still, I'm not sure if its worth it.
By 7:15 a well done 5hat spire build should have (go look at mondragon reps for instance) 12speedling, 2sunk, 2creep.
and by the time you arrive 2sunk at each base and 24speedlings.
And how fast they have tech just depends on how much they emphasize it over drones.


Thx for srs thought!!

Those 2 sunkens have to be placed for dragoons. Oftentimes it will be two sunkens that don't support each other optimally to fight dragoons. Usually they involve evos and dens in front for sim city, easy targets for ranged goons, especially if he has to engage into us running with lings.
Have sairs keep vigil over flanks and goon movement smooth, if nothing else, we can force more lings from him before retreating, and that is never bad. The lings are fightable and if we can trim it down and force him to make more, corsairs only get stronger.

If nothing else, it's still flexible enough to apply pressure and get 3 gas without falling behind, not to mention half of your hanbang is already with you.

And I would never slow down the rush playing mind games with the cyber. Just let it spin.
He doesn't know if its +1 air or range, how is he gonna know?

On December 20 2009 07:58 ProoM wrote:
Looks like ZvP is getting even more imbalanced ;// (seriously, ZvP is so fucking hard >.> ).

Oh wait lol, my +1 speedlot counter build, counters this one perfectly too!! Awsome!


How? The two builds have timings over a minute apart... and both require different unit composition.... ...
...or maybe that's why ZvP is hard... ~_~
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
December 20 2009 03:10 GMT
#45
I read through the thread, but i didn't see any mention on when you should pick up range? I'm in between zerg/toss right now but I still want to try this out. Unless it really screws up the amount of goons, it seems like range would help a ton getting past sim cities, and you need it against lurkers right?
Always ready to try out new builds, even if I'm not great. Things like this keep me playing ^_^
Hi there. I'm in a cave, how bout you?
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-20 03:35:12
December 20 2009 03:22 GMT
#46
Part ONE! step 2. Pretty much after SG is range.

Hi Haji
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
December 20 2009 03:27 GMT
#47
this reminds me of your 4 gate 2 archon guide
i love you so much superjongman
i will try this on iccup asap
cw)minsean(ru
El Resplandor
Profile Joined June 2009
United States187 Posts
Last Edited: 2009-12-20 03:45:43
December 20 2009 03:42 GMT
#48
today some random toss did this to me in iccup...

i raped him so badly with speedlings and scourges into drop play... he was just d+ tho
btw if i haven't had read this thread before i would have probably got owned
Live to win 'till you die... 'till the light dies in your eyes
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 20 2009 03:45 GMT
#49
lololol!!! I haven't even seen the game but I wish he used his corsairs better already. ~_~
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 20 2009 03:52 GMT
#50
another brilliant guide
When they see MC Probe, all the ladies disrobe.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
December 20 2009 04:25 GMT
#51
lmao awesome post
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-12-20 06:47:12
December 20 2009 05:04 GMT
#52
Hmmm. 9 goons arrive at the Z base at around 7:30-7:40 I guess. At this timing, the Zerg generally should have way over 12 hydras, probably 18, unless he droned heavily at the start. It's also likely that he'll have about 12 Zerglings, although 8 might be more likely. He also should have one sunken per base at this point.

I think that this might work for a while until the Zergs become familiar with this, but it shouldn't be that difficult to stop with just the normal, standard build as long as you don't drone like crazy early on. After you crush their 9 goon army with ~18 Hydras, you can actually drone at least 2 if not 3 rounds and most likely take a fourth base if it's not too far away.

Well, need to see how it works out in practice but this doesn't seem like a completely standard build that will work even if the opponent sees it coming(which is the case with the Z's 3h spire 5h hydra for instance).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-20 05:27:59
December 20 2009 05:20 GMT
#53
Why are you adding two minutes to the timing?
If you played vs it, you would know it's pretty flexible.

Actually, plz just watch the rep and vods included in OP.

Cuz yeah, I'm gonna teach everyone a 9 goon rush into 18 hydras... fuckn plz.
No respect, seriously.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 20 2009 05:31 GMT
#54
Interesting guide, always nice to see a [G] post with SuperJongMan. I am tempted to give this a try, but I have been having good success with the speedlot / corsair opening.

SuperJongMan, if a Protoss is having success with the other build, would you suggest switching to this one instead? Is it simply a better/more flexible timing attack? Does this make the previous speed-zeal timing ineffective in comparison? Thanks.
daz
Profile Blog Joined May 2008
Canada643 Posts
December 20 2009 06:04 GMT
#55
thanks for this its awesome
Some eat to remember, some smash to forget. 2009msl.com
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-12-20 06:48:20
December 20 2009 06:45 GMT
#56
Oh 7:30-7:40. Just a typo, typed that while thinking of the correct time though so don't mind it!

Oh and just for the record, at about 9:30 Zerg will have 48-54 hydras with mutas hatching or lurker researching so it should have been obvious it was a typo. =P
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 20 2009 06:53 GMT
#57
Only noobs use time.
Use build orders.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-12-20 07:15:04
December 20 2009 07:04 GMT
#58
What do you mean? well assuming a normal overpool into double expand with early 6->8 lings the Z will have that amount of hydras at that time unless he screws up. Should I say that Zerg should be at a bit over 60 supply instead? What does it matter?

In the case of 9pool it's like 15 secs later, in the case of 12hatch it's about that amount earlier. Z really can't be late with sending most of his drones mining though.

In the game with Kal vs Saint Saint made mutas, which is horribad vs this. Checking other vods.

EDIT number billion:

The build has a lot of Dragoons and corsairs. Templar tech, Reavers and Zealot speed are all going to be extremely late. This is why I believe that the correct response by Zerg would be to go for Hydras and some Zerglings to hold off the first push while making scourge with the extra gas he is bound to have. So mainly hydraling-scourge. This actually should completely crush a Dragoon-heavy army composition with no Templars.

Too much theory though :/ I still believe Hydraling with a large emphasis on macro and upgrades and out-expanding the P to be immensely strong against this.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 20 2009 07:24 GMT
#59
So i guess it's wierd that i already use this? It's super innefective whenever i try to use it, because if he masses lings it doesn't matter if i kill his overlords. 24 speedlings > 9 goons, and then he just attacks my nat and gg.
U Gotta Skate.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-20 07:44:55
December 20 2009 07:24 GMT
#60
Yeah Saint opened muta. He had maybe 6 when Kal went in with 4-5 goons to start the harass
Hydra speed, Hydra range, 18 hydras.. no not affordable. Not to mention the lack of scourges.

And are you cutting probes? Most of you guys are probably attacking too late.
Also this shouldn't be scouted by zerg since it's pretty easy to prevent this from being scouted.

By 7:30 with Kal, he had more or less "finished" his initial attack and he even bothered getting +1 first. Although the +1 was probably a mind game to force Saint to make sunkens in sim city for +1 zealots.

Or an anti ling measure but i dunno, it was a slight variation but it's not like Saint was gonna do well with hydras when those sunkens were in the back.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 20 2009 07:43 GMT
#61
Hmm I think that you scout it with your first pair of scourge as your second pair kills the first corsair and the third pair kills the second corsair if there is one. If you see no citadel and see more than one goon it's pretty obvious. Actually, if you don't see it with your overlord in main you should be getting suspicious. A Dragoon won't be out before a citadel should be built.

Calm reacted vs it pretty well and was able to defend against it quite effortlessly even though he still powered drones for a while longer than actually is necessary for the build. Afterwards he decided to go for mass hydras, yes, but he very well could have decided to go for the third gas, the min only, and made a few rounds of drones instead. That is completely irrelevant if we're talking about being able to defend against this build.

Afterwards, you will have quite a bit of excess gas, so after you make those drones after holding off the attack, I believe that it might be a good idea to go for a double or triple evo hydraling with most of your gas going into scourge to combat the corsairs. The P's HTs will be so late that I have serious doubts about him being able to hold an army of Hydraling off.

Another thing worth noting is that the Zerg should actually go for an early +1 carapace instead of a +1 ranged attack if they scout this build, simply because it transitions so much better into the Hydraling play with quick adrenaline glands. I'm not sure if the Z can scout the P early enough, though. Maybe delay the evo chamber if you see no early citadel, and decide on the upgrade when your scourge arrive at his base? Things to consider.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 20 2009 08:19 GMT
#62
It would be nice if you played vs it before talking out your ass about it.
You won't have 18 hydras.
You shouldn't really kill 2/3 of the first sairs or the toss is just dead.
You don't always see a citadel as a lot of good tosses put citadels by natural cannons and zergs like to keep overlords to watch for unit movement in and out (probe denying) rather than exploring every inch of a typical FE.
And a 2nd overlord probably won't be flying to the natural and suiciding. And it's not unusual to see one goon and never see a citadel at all.
Your sim city will (90%+) be built to handle speed zealots of some sort giving misplaced sunkens.

Yeah I know... I'd love to have clairvoyance playing SC too. I bet I'd be real good.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 20 2009 08:31 GMT
#63
On December 20 2009 17:19 SuperJongMan wrote:
It would be nice if you played vs it before talking out your ass about it.
You won't have 18 hydras.
You shouldn't really kill 2/3 of the first sairs or the toss is just dead.
You don't always see a citadel as a lot of good tosses put citadels by natural cannons and zergs like to keep overlords to watch for unit movement in and out (probe denying) rather than exploring every inch of a typical FE.
And a 2nd overlord probably won't be flying to the natural and suiciding. And it's not unusual to see one goon and never see a citadel at all.
Your sim city will (90%+) be built to handle speed zealots of some sort giving misplaced sunkens.

Yeah I know... I'd love to have clairvoyance playing SC too. I bet I'd be real good.

Oh I meant right click to the sairs =S you will most likely be able to flank with your scouting scourge if you can patrol properly, so you should kill one.

18 Hydras at 7:40 is actually quite behind the normal, go try it. in a vacuum 1v1 with a computer starting with overpool and getting 12 lings, you have 12 hydras at about 7:10, like 18 at maybe 7:20-25. A few less lings and taking some harrass into account, ta-da. Even if it's not 18 it's close.

Oh they put citadel at nat? Well I don't think that's too common, but even so I'd still be cautious and proceed as stated. Normally I have my overlord in main while my other overlord at nat goes around the FE searching for buildings as my lings deny the probes, although I tend to keep the forge in my vision. I guess other people do it differently. I haven't really encountered citadels in nat like ever, though. Stargates are a lot more common.

Also, well the timing for Citadel is way before a goon. Stargate goes up as soon as core is done, this is also when a Dragoon starts. A citadel is placed way before the goon is done. If it's not placed, I get suspicious. Everyone else should, as well. Seriously, would you scout the P not getting a citadel and go "Oh, it's in his natural min line"?

Sunken placement I agree with, but that will naturally change if the Z adapts.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2009-12-20 09:20:31
December 20 2009 09:05 GMT
#64
In a vacuum vs a comp, you won't lose a single overlord, won't waste any scourges etc... while an actual opponant will already have tried to slow you down a few times by the time the attack is coming. If you can barely squeeze out 15 hydras by 7:30 vs comp, with sairs, harass, etc it's even less likely 15 will be out. Especially with your aggressive scouting overlords, the chances of you losing 2 are even higher and then getting 18 hydras seems incredibly optimistic.

Don't forget the attack timing can be as soon as 3-4 dragoons with 5-6 just popping out.

When the scourges see it (3gate goon), it's already on it's way giving you about 30 seconds to react, enough yes, but probably the reaction will be deviating from your regular management and slow you down. Something not easy for P's nowadays. The defensive reaction poses no immediate threat to the protoss as he now increases his macro and tech and starts to truly ride the double nexus adv.

Citadel is placed at naturals often because that is also where robotics are placed (Hydra D) and we all know robos have to be put upfront to be useful. And yes, this location is hard to scout with cannons and all. And even if you know citadel timing, it takes a certain kind of brave hero toss to simply plop it down right under the overlord showing you the timing. He has pylongs at 2 locations. You have 2 overlords..

Anyways enough for tonight. I'm really stoned and I hope I make sense.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
December 20 2009 09:50 GMT
#65
On December 20 2009 11:54 SuperJongMan wrote:

Show nested quote +
On December 20 2009 07:58 ProoM wrote:
Looks like ZvP is getting even more imbalanced ;// (seriously, ZvP is so fucking hard >.> ).

Oh wait lol, my +1 speedlot counter build, counters this one perfectly too!! Awsome!


How? The two builds have timings over a minute apart... and both require different unit composition.... ...
...or maybe that's why ZvP is hard... ~_~

"- Send out dragoons and sairs, usually around 6 (6:50) or 9 (7:25) goons and 3-4 sairs."
+1 speedlot attack comes out at about 6:50-6:55.
The build I created counters both of these perfectly while having even a better economy than 5 hatch hydra's. Don't really want to talk about it's details yet, because I'm not ready to publish it .
IMBA - International Mountain Bicycling Association.
Knickknack
Profile Joined February 2004
United States1187 Posts
December 20 2009 17:18 GMT
#66
6:50 10speedlots +2lots
6:50 2z/6goon +3goon&range
Both no +1, and constant sair.
Now, I am protoss and know these are asap timings from ccnexus start.
But I'm not zerg, and while I know basics dont feel comfortable doing optimized timings, and dont want to speak to exact counts. Nonetheless, until zergs are clear about the builds they are using to achieve what timing, my thoughts are bellow.

I tend to agree that Zerg can have enough ling/sunk, or enough hydra, or your lurk/muta tech fast enough to deal with both kinds of asap attack after sair (speedlot or range goon). But, I think what this means is that you are doing an asap timing build yourself based on build plan of 3hat spire 5hat. Travel distance ends up being a bitch for Protoss. But it should be noted that many zerg don't do asap builds plans, either because of inefficiency and/or wanting to mass, say, >30 drones mining first.

As mentioned, most zergs will not know that you are going for a asap strong attack after sair. If they scout well the best they have are suspicious. This is a case where protoss should be able to get a better read than his opponent. What this means is that zerg is doing their response build a bit blind to what protoss decides to do. Now, sure, they may do a lower eco asap build plan that has enough stuff to deal with these attacks sufficiently that they come out ahead, or they may not.

Because the success of these two asap attacks after sair seem to largely depend on how your zerg opponent decide to play, sadly, it seems that just playing a straight macro long game is the best option now-a-days.
| www.ArtofProtoss.vze.com |
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 20 2009 21:18 GMT
#67
You'd be surprised how easily Ols can fall if scourges can't get to sairs easily.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 20 2009 21:29 GMT
#68
Wow, I'll try this right now.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
December 20 2009 22:55 GMT
#69
i feel like u're trying to sell bullshit with all those exclamation marks, like an internet get rich scheme.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 20 2009 23:43 GMT
#70
Why do you guys think this is incapable of getting into a fast 3rd gas smoothly?
Who's actually played it with something to say?
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 21 2009 03:37 GMT
#71
This guide is fucking amazing, I play zerg and I know for a fact that I would lose to this the first time someone played it against me.
I'm on GOLD CHAIN
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 21 2009 04:47 GMT
#72
On December 21 2009 08:43 SuperJongMan wrote:
Why do you guys think this is incapable of getting into a fast 3rd gas smoothly?
Who's actually played it with something to say?


Still waiting on a reply to this before I give this a shot:

On December 20 2009 14:31 Salv wrote:
Interesting guide, always nice to see a [G] post with SuperJongMan. I am tempted to give this a try, but I have been having good success with the speedlot / corsair opening.

SuperJongMan, if a Protoss is having success with the other build, would you suggest switching to this one instead? Is it simply a better/more flexible timing attack? Does this make the previous speed-zeal timing ineffective in comparison? Thanks.

Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2009-12-21 11:00:32
December 21 2009 11:00 GMT
#73
On December 20 2009 01:45 Knickknack wrote:
+ Show Spoiler +
8p-scout, 11forge, 14cc, 16nexus, 16gate, 16p, 17assim, 19z, 21core, 22z, 28stargate, goon, 32p, 2ndgas, 34goon, sair,
then 2xgate+range asap as soon as scout is out of range
@7:15 assuming 2gate asap: 2zealot/9goon/4sair ~70psi.
*you could delay deciding to go for range or citadel until sair scouts, but that would add on a good 30seconds, then range would complete a bit after you arrived at zerg base.
*can also go core asap with only 1zealot for bit faster goon.

The timing looks good to me...well its the best that can be expected.
Main thing I see is this is a timing attack, but does not have to deal with the nasty simcity+lings+sunk+drone like zealots due to range.
The second thing is that zerg cant really scout that you are doing this...well they can scout that you have no citadel/robo which is suspicious of course, but many zerg don't stay around so long and sacrifice ovie.

Still, I'm not sure if its worth it.
By 7:15 a well done 5hat spire build should have (go look at mondragon reps for instance) 12speedling, 2sunk, 2creep.
and by the time you arrive 2sunk at each base and 24speedlings.
And how fast they have tech just depends on how much they emphasize it over drones.

Is this force big enough to win over 24 lings, especially when pincered in front of Z's nat?
Wir haben zuwenig Vespingas!
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-12-21 11:13:19
December 21 2009 11:05 GMT
#74
Thanks SJM! Now teach us how to lose vs a 12 hatching zerg while going proxy 9/9 gate on dest =D I keeeeed. Nicely written guy. This build has a lot of weaknesses of course but if executed properly and against the right build it can be extremely effective. The key is knowing when to use it(looking for signs/predicting heavy muta commitment).

It has problems switching into a third simply because the commitment of gas to gas heavy units like goons/sairs instead mixing in more zeals mean you will most likely not have enough templar later on,when youre trying to set up your third, to possibly fight against a pumping 3 base 5 hatch zerg. At least in my expierence when I would try a gas heavy 3 gas 4 hatch muta and toss counters with goon/sair heavy build they either destroy me in the first big attack or lose trying to set up their third if I manage to fight it off. If zerg is not going muta and instead is going pure ling/hydra with a lower drone count you made a big mistake trying this build
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 24 2009 05:46 GMT
#75
Its really tough controlling the sair at the same time as goons T_T
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Louder
Profile Blog Joined September 2002
United States2276 Posts
Last Edited: 2009-12-24 05:54:15
December 24 2009 05:50 GMT
#76
This has shown up in a few pro games lately. I can't help but point out that if the Zerg forgoes mutas and opts for mass hydra, you're stuck waiting on a 3rd far longer than is affordable with your delayed temp tech

I've tried this build, as I've tried every build I've seen in pro games, after working out the probe cuts in single player to replicate their timings, and when Z just makes 4 scourge and starts hydra right away, they have more than double your army count before you have storm. Unless they are lazy on watching your third you will not get it when you need it. Being forced into an 8 gate play with your gas spent in a less than optimal way for that style is not pleasant at all.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-12-24 18:31:05
December 24 2009 18:30 GMT
#77
SJM, do you have any idea why Kal went +1 Armour after getting +1 Attack? I find this deviation from the standard pattern intriguing and was wondering if that was part of the CoDra build as well.

Also, how does this compare to the Forge FE into 2 Gate SpeedZeal build? Protoss have had some success with that build and I thought it was going to be the future standard PvZ metagame, but after seeing this, I am no longer certain .
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Neon_Monkey
Profile Joined February 2008
United States270 Posts
December 24 2009 21:15 GMT
#78
Because +2 attack requires a templar archives, and I don't think his citadel was even started when +1 finished.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
January 04 2010 23:06 GMT
#79
On December 24 2009 14:50 Louder wrote:
This has shown up in a few pro games lately. I can't help but point out that if the Zerg forgoes mutas and opts for mass hydra, you're stuck waiting on a 3rd far longer than is affordable with your delayed temp tech

I've tried this build, as I've tried every build I've seen in pro games, after working out the probe cuts in single player to replicate their timings, and when Z just makes 4 scourge and starts hydra right away, they have more than double your army count before you have storm. Unless they are lazy on watching your third you will not get it when you need it. Being forced into an 8 gate play with your gas spent in a less than optimal way for that style is not pleasant at all.

protoss with less than optimal Templar numbers
i like this strategy! <3
"come korea next time... FXO house... 10 korean, 10 korean"
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 05 2010 21:40 GMT
#80
damn that Kal game had me wincing when zerg lost hatchery. I was like "oooouuch..."
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
deth
Profile Blog Joined August 2009
Australia1757 Posts
January 06 2010 05:28 GMT
#81
ive been massing games pvz and pvt on iccup atm, so far im 8-1 PvZ using CODRAAAAAA

thanks for the writeup, informative and entertaining, and gets me wins versus the devious swarm!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 06 2010 08:42 GMT
#82
On January 06 2010 14:28 dethrawr wrote:
ive been massing games pvz and pvt on iccup atm, so far im 8-1 PvZ using CODRAAAAAA

thanks for the writeup, informative and entertaining, and gets me wins versus the devious swarm!


FFFUUUUU SJM ALWAYS HELPING TOSSERS :
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
January 06 2010 08:53 GMT
#83
On January 06 2010 17:42 alffla wrote:
Show nested quote +
On January 06 2010 14:28 dethrawr wrote:
ive been massing games pvz and pvt on iccup atm, so far im 8-1 PvZ using CODRAAAAAA

thanks for the writeup, informative and entertaining, and gets me wins versus the devious swarm!


FFFUUUUU SJM ALWAYS HELPING TOSSERS :

feel the gay >: D
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2010-01-19 00:18:02
January 19 2010 00:13 GMT
#84
On January 06 2010 17:42 alffla wrote:
Show nested quote +
On January 06 2010 14:28 dethrawr wrote:
ive been massing games pvz and pvt on iccup atm, so far im 8-1 PvZ using CODRAAAAAA

thanks for the writeup, informative and entertaining, and gets me wins versus the devious swarm!


FFFUUUUU SJM ALWAYS HELPING TOSSERS :


Hey, the Swarm had their season and a long one at that! It`s our turn now!

EDIT: I can`t access the page with the replay on it.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Harem
Profile Joined November 2007
United States11390 Posts
January 19 2010 00:40 GMT
#85
On January 19 2010 09:13 Tom Phoenix wrote:
Show nested quote +
On January 06 2010 17:42 alffla wrote:
On January 06 2010 14:28 dethrawr wrote:
ive been massing games pvz and pvt on iccup atm, so far im 8-1 PvZ using CODRAAAAAA

thanks for the writeup, informative and entertaining, and gets me wins versus the devious swarm!


FFFUUUUU SJM ALWAYS HELPING TOSSERS :


Hey, the Swarm had their season and a long one at that! It`s our turn now!

EDIT: I can`t access the page with the replay on it.

http://repdepot.net/replay.php?id=29178
http://repdepot.net/replay.php?id=29177

Here are two reps where the build has been updated from what Soyu originally posted.

Source: http://www.pgr21.com/zboard4/zboard.php?id=daku&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=1789
Moderator。◕‿◕。
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
January 23 2010 02:24 GMT
#86
Thank you for all these pvz guides they are all very helpful, including this one. The rep and vods helped me alot. I've only used this build at D and D+ level so far, but its definitely a nice change of pace and good at punishing greedy zergs.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
January 23 2010 18:09 GMT
#87
On January 19 2010 09:40 Harem wrote:
Show nested quote +
On January 19 2010 09:13 Tom Phoenix wrote:
On January 06 2010 17:42 alffla wrote:
On January 06 2010 14:28 dethrawr wrote:
ive been massing games pvz and pvt on iccup atm, so far im 8-1 PvZ using CODRAAAAAA

thanks for the writeup, informative and entertaining, and gets me wins versus the devious swarm!


FFFUUUUU SJM ALWAYS HELPING TOSSERS :


Hey, the Swarm had their season and a long one at that! It`s our turn now!

EDIT: I can`t access the page with the replay on it.

http://repdepot.net/replay.php?id=29178
http://repdepot.net/replay.php?id=29177

Here are two reps where the build has been updated from what Soyu originally posted.

Source: http://www.pgr21.com/zboard4/zboard.php?id=daku&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=1789


Thank you very much.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
January 23 2010 18:44 GMT
#88
Awww I thought this was going to incorporate the use of dweb.... ._.
"Wanna join my [combo] clan?" "We play turret d competitively"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 17 2011 10:50 GMT
#89
Bumping this because + Show Spoiler +
Tyson showcased this build/variation of it and raped Where on Dante's Peak SE lol
. Thought it'd be a good build for Protoss players to learn to keep those Zergs on their toes
Writerptrk
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
March 17 2011 11:02 GMT
#90
On March 17 2011 19:50 ArvickHero wrote:
Bumping this because + Show Spoiler +
Tyson showcased this build/variation of it and raped Where on Dante's Peak SE lol
. Thought it'd be a good build for Protoss players to learn to keep those Zergs on their toes


hm, maybe tosses are trying to jam the square rod into the circlular hole with zealot builds, with the effectiveness of modern simcities.
Taekwon
Profile Joined May 2010
United States8155 Posts
Last Edited: 2011-03-17 21:25:14
March 17 2011 13:18 GMT
#91
I'll watch the + Show Spoiler +
Tyson vs Where
later but against a better zerg, I don't quite understand why a switch to cracklings/ultrafiler wouldn't demolish this

EDIT: cool fail
▲ ▲ ▲
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
March 17 2011 13:47 GMT
#92
On March 17 2011 20:02 Garrl wrote:
Show nested quote +
On March 17 2011 19:50 ArvickHero wrote:
Bumping this because + Show Spoiler +
Tyson showcased this build/variation of it and raped Where on Dante's Peak SE lol
. Thought it'd be a good build for Protoss players to learn to keep those Zergs on their toes


hm, maybe tosses are trying to jam the square rod into the circlular hole with zealot builds, with the effectiveness of modern simcities.

Well that's why in Bisu's current build the most important part is the corsairs rather than the zealots, and a secondary purpose of the zealots is simply to retain map control.
It's certainly not "trying to jam the square rod into the circlular hole" considering that it's working.
If you are not Bisu, chances are I hate you.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 17 2011 14:30 GMT
#93
On March 17 2011 22:18 Taekwon wrote:
I'll watch the + Show Spoiler +
Tyson vs Where
later but against a better zerg, I don't quite understand why a switch to cracklings/ultrafiler wouldn't demolish this

Because you didn't read the thread well enough.

This is aimed to hit the zerg around the time that his spire has completed. There's no way he's going to have hive tech by then. He's likely to either have a dozen or so hydras out for aggression or is going to be more aimed at turtling with sim city, which this build is aiming to defeat. If the game isn't over after your attack then you obviously return to a standard protoss mid-late game composition.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 17 2011 14:30 GMT
#94
On March 17 2011 22:18 Taekwon wrote:
I'll watch the + Show Spoiler +
Tyson vs Where
later but against a better zerg, I don't quite understand why a switch to cracklings/ultrafiler wouldn't demolish this


Good luck trying to get cracklings 6-7 minutes into the game without wrecking your economy
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2011-03-17 14:40:16
March 17 2011 14:39 GMT
#95
+ Show Spoiler +
byhan just played vs misO_Lt (Where) in MSL group using the CODRA


looks like im too slow
I don't need luck, luck is for noobs, good luck to you though
Ryo
Profile Blog Joined February 2010
8787 Posts
March 17 2011 15:15 GMT
#96
Jaehoon used this against great on La Mancha:

영원히 엠비씨게임 히어로 팬.
prosatan
Profile Joined September 2009
Romania8228 Posts
March 17 2011 16:37 GMT
#97
nice bump~
i played quite a few games with this strategy
if u don't win fast (let's say middle game), i think you're out...cracklings+swarm is too powerful
....at least for me
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
March 17 2011 16:43 GMT
#98
good bump will incorporate this into my strategy ^^ thank you arvick can anyone point to me more pvz guides or pvt and pvp ? I will try to search on my own but if you have any good guides you want to share please do so :D
BW/KT Forever R.I.P KT.Violet dearly missed ..
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 17 2011 20:11 GMT
#99
Codra is by far, my favorite build in PvZ, gosh I just love Movie's style!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Harem
Profile Joined November 2007
United States11390 Posts
March 17 2011 20:30 GMT
#100
On March 18 2011 05:11 Xiphos wrote:
Codra is by far, my favorite build in PvZ, gosh I just love Movie's style!

It's not Movie, it's Kal who primarily does it. (or at least he did but hasn't really used it much since he tried it vs jd on FS)

(Codra includes a stargate and continuing to make sairs)
Moderator。◕‿◕。
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 17 2011 20:41 GMT
#101
On March 17 2011 20:02 Garrl wrote:
Show nested quote +
On March 17 2011 19:50 ArvickHero wrote:
Bumping this because + Show Spoiler +
Tyson showcased this build/variation of it and raped Where on Dante's Peak SE lol
. Thought it'd be a good build for Protoss players to learn to keep those Zergs on their toes


hm, maybe tosses are trying to jam the square rod into the circlular hole with zealot builds, with the effectiveness of modern simcities.

The current +1 Speedlot timing build is designed so that while the Protoss's economy is virtually the same as it would be for the 4 Gate 2 Archon, Zerg needs to scale back on droning and therefore have a weaker economy by having to build usually at least 2 sunken per front and starting unit production rather early, compared to previous timings (against 4 Gate 2 Archon).

It's not just that first timing that Zergs need to worry about, but also that big mid-game Zealot/Dragoon/Templar timing where Zerg has to have a big enough economy to fend off that attack, which is why Zergs try to be as greedy as possible with their sunken/simcity. And that's why the +1 Sair/Speedlot is so damn good, cuz it limits the Zerg economy from going wild, and it will severely punish any Zerg trying to be too greedy.

I'm just saying that CoDra is a good build to mix it up with, because while the +1 build is super fucking awesome, CoDra keeps the Zergs on their toes and forces them to play certain ways to avoid getting their simcity picked off ehehe
Writerptrk
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
March 18 2011 00:18 GMT
#102
i absolutely love this variation. though you must really not let him scout.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
March 18 2011 19:03 GMT
#103
the replay inside does not work is there another?
I don't need luck, luck is for noobs, good luck to you though
hoax
Profile Joined January 2008
Romania12 Posts
March 18 2011 19:34 GMT
#104
http://repdepot.net/replay.php?id=41166
Here it is.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 18 2011 21:48 GMT
#105
http://www.youtube.com/watch?v=sagbMn_QJ0s
So wait? I'm bad? =(
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
March 21 2011 20:23 GMT
#106
*small bump

Oh wow I always like to read about PvZ builds that but an emphasis on dragoon usage. Just one question, are there any maps that favour the codra build? For example, in maps with a small choke into the natural (ie destination), will this build still be viable? And in the case of quick lurkers from the zerg? what can you do to keep map control over the zerg since you dont have a early robo facility?

and im just gonna leave this here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118163
i pikachu in the shower
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