• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:18
CEST 11:18
KST 18:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection3Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th150Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4864 users

[!]PvZ Goon Timing attack

Forum Index > Brood War Strategy
Post a Reply
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 02 2010 03:58 GMT
#1
http://www.teamliquid.net/forum/viewmessage.php?topic_id=116973

So after reading this thread from ages past, it got me thinking. what if instead of using the traditional +1 speedzeal push, we change it to a +1 speed range goon timing attack. first lets take a look at some of the shortcomings of the +1 speedzeal push:

-3 hatch muta counters efffectively. also a lack of sairs to deal with the mutas
-some sort of early lurker build renders your attack useless, not allowing you to do enough damage to the zerg in order to give yourself an advantage

so the goons are able to deal with these counters more effectively. heres the build order (i have created so not 100% reliable) for this push:

coming off a standard forge FE build:
first 100 gas - +1 weapons
after core goes up, smack down 3 more gates. by this time, you should have 2 zealots (one already out of the gate and one producing) assuming a zeal was produced right when the gate went up
next 200 gas- robo facility
next 150 gas- goon range
throw down and a robo support and observatory* along with a shuttle right before +1 is finished.
move out when range and +1 is close to being finished
you should now have enough money to take a third when your goon crew is moving out.

the upgrades are finished at around 6:45 making this a 7:15 attack, almost the same as the zeal rush remeber, you can station the goons at a "proxy" location to shorten travel time.

*this is only needed if lurkers are out and about. you may be able to delay when this is placed and save the gas for other things.

range and +1 should finish at the same time.
because of the robo bay, this push can be followed up by some reaver play supported by goons. this build is ment to bypass simcities, making it much easier for you to rape the zerg expos. also, this build can be tweaked to fit in templar tech instead of robo tech. just haven't tested the timings for that yet.

so here you have it: the goon timing push. tell me what you think and if this already exists, i will die a bit inside.

i pikachu in the shower
onihunter
Profile Blog Joined September 2008
United States515 Posts
Last Edited: 2010-04-02 04:30:18
April 02 2010 04:28 GMT
#2
Didn't movie do this to jaedong a while ago?



Also: http://www.teamliquid.net/forum/viewmessage.php?topic_id=111990
http://wiki.teamliquid.net/starcraft/5_Gate_Ranged_Goons_(vs._Zerg)
jaedong forever~
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2010-04-02 04:37:04
April 02 2010 04:30 GMT
#3
Cool hundredth post.

I like the build, but I'm not very good. Have you tried the strategy? I just think you'll find something out that you never thought of like: having too many goons early makes you not get corsairs in time leading mutas to roam free with their mobility... or the ever popular 3 hatch hydra and you not having enough gas for storms...

edit:
On April 02 2010 13:28 onihunter wrote:
Didn't movie do this to jaedong a while ago?

You just died a bit inside didn't you?

double edit:Wow movie and jaedong.. was this osl? That was an amazing game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
April 02 2010 05:04 GMT
#4
you will not have enough money for constant dragoon production if you throw down a robotics facility that soon. If I take your build without the robotics part, this has been done a many times in pro games, sometimes with many zlots, sometimes only a couple, sometimes canceling a stargate before, etc. Ive used it/had it used against me a few times and i think it should be used more, its a pretty good build for todays standard play. A followup into corsairs is usually beneficial for the protoss, as the zerg will often counter with mutalisks.
aka DragOn[NaS]
NguN
Profile Joined August 2009
Australia1322 Posts
April 02 2010 06:07 GMT
#5
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

If you're looking for a timing attack that isn't all in, there's the corsair-dragoon timing attack (Codra).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108201

Kal used this build against Firefist last MSL if I remember clearly.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
April 02 2010 07:32 GMT
#6
On April 02 2010 15:07 NguN wrote:
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

If you're looking for a timing attack that isn't all in, there's the corsair-dragoon timing attack (Codra).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108201

Kal used this build against Firefist last MSL if I remember clearly.


In spectacular style I might add.
Former SC2 commentator. youtube.com/duckvillelol
KwarK
Profile Blog Joined July 2006
United States44032 Posts
April 02 2010 15:49 GMT
#7
On April 02 2010 15:07 NguN wrote:
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

It's rare to see a strategy forum that concisely explains the problems as neatly as this one does.

The man speaks truth. Goon rushes are never going to be a standard core play in PvZ because they are too easily countered. They're not worth knowing about below B imo simply because it's the kind of build that augments standard play once you've got that down but in no way replaces it. Sort out how to play properly and then start messing around adding cheeses.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44032 Posts
April 02 2010 15:53 GMT
#8
On a related note, muta destroy your build. You cannot ever play against muta without ht/archons/corsairs. Those are the counters. Dragoons do not cut it. Trying any kind of reaver play without air control is laughably bad.
The reason you don't see the sheer power of muta vs normal Protoss armies is because it has become second nature for Protoss to dominate the skies with the hard counters to mutalisks. But just because you don't see Zergs make more than 9 muta, do not for one minute think they won't if you give them the chance. Mutalisks are imba, if you're not going to use the hard counters to them you will lose the game.
ModeratorThe angels have the phone box
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-04-02 18:18:08
April 02 2010 17:44 GMT
#9
This is a relatively recent rush build. There are a couple threads on it around.
I liken it to 4gate goon pvp. It is risky in similar way, but I would not say all-in.
Yes muta/ling/sunk played right is counter build. You mainly hope they went 2hat muta (since you should have enough goons to defend and then will be able to transition into other play) or 5+hat eco build where their tech is later than your attack and you will just devastate them unless they went mass sunk/ling.
Similar, vs 2-3hat hydra you hope you scout it and just defend and transition to storm. Similar vs 4-5hat mass hydra you'll probably just want to defend and tech storm.

The main thing that sets your build apart is that you go for the early robo.
Which is often counterproductive.
You are going for a mass attack build, but also an early robo.
This makes your attack less powerful/slower by a decent amount.
And the only point of an early robo here would be perhaps being able to break someone going lurk due to having obs.

Here is the build I suggest, and you can modify it:
opening FE => zealot+goon=> +1 if you want => chase ovie away with goon if necessary => cut probes asap when ovie is gone and add 3gates and then range => just pump units.
You can attack as fast as ~7 with 8goon/4zealots.
| www.ArtofProtoss.vze.com |
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 02 2010 18:16 GMT
#10
okay im too lazy to use the quote function, so...

anyone who said this was the 5 gate goon build- that 5 gate goon build was a all-in build meant to completly kill the zerg and does not attempt to tech as that build is supposed to end the game. for this goon push build, it aims to give the player map control as well as deny perhaps a 3rd expo or even the natural if it presents itself. it also acts as a bridge to late game play transition, like reavers or if in the build, we transitioned to templar tech, the ht, archon zeal end game strats

@kwark- not really a cheese build, as i do not intend for it to end the game. also, i guess every build has a hardcore counter to it, the key to every build would be to scout yourself and also prevent scouting from the zerg. hide goons in the main or a proxy location away from ovie site.

@fyre dragon- this build is like a variation of the zeal timing rush, except this covers some of the weaknesses of the zeal attack. most zerg players, will seal their expos with an evo chamber and hatcheries and therefore, zeals will no get through. but goons, using their range attack can bypass these rather easily. and during my testing against the computer, after the robo, you haave enough gas to have 11 goons 2 zeals when the upgrades finish.

@knickknack - this is not a mass all-in type of attack. it gives you some map control while you tech. if the robo does not fit your taste, you can also fit in a stargate, citidel etc..

i pikachu in the shower
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-04-02 19:40:14
April 02 2010 19:32 GMT
#11
If you have no intention of mass attack 4gate is a waste. To produce out of 4gate goon range early you need to cut probe and do nothing else but make units/pylons.

If you want to fit citadel-archives/stargate tech in there you will go 2gateway. Maybe 3 if you make no probes.
At 7min this will have something like uhhh 5goon/2zealots attacking.
So compared to straight stargate-archive tech the trade off here is an okay attack / map control vs. delayed tech and economy depending on probe cuts.
Generally the point here will be that map control means little since it does not do any significant damage to your opponent, while tech/economy certainly help.
Its a middle of the road build trying to attack and tech. I have not see it so its something slightly different at least.
| www.ArtofProtoss.vze.com |
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 9
CranKy Ducklings29
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 25
StarCraft: Brood War
Calm 8025
Hyuk 713
actioN 302
BeSt 302
sorry 72
Noble 59
EffOrt 54
scan(afreeca) 53
Mind 36
Mong 36
[ Show more ]
Liquid`Ret 29
Aegong 28
Shinee 25
NaDa 21
Backho 18
Sharp 16
Bale 15
Sacsri 14
HiyA 6
ZerO 3
Dota 2
Gorgc2249
Fuzer 116
League of Legends
JimRising 518
Counter-Strike
olofmeister1916
Stewie2K1130
shoxiejesuss938
Super Smash Bros
Mew2King71
Other Games
summit1g11082
ceh9647
PiGStarcraft601
Hui .176
crisheroes160
Sick159
RuFF_SC240
ZerO(Twitch)2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 35
• CranKy Ducklings SOOP17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2582
• Jankos2410
• Stunt431
Upcoming Events
uThermal 2v2 Circuit
5h 43m
Maestros of the Game
6h 13m
Clem vs Lambo
Zoun vs SKillous
Replay Cast
14h 43m
Replay Cast
23h 43m
Solar vs Classic
uThermal 2v2 Circuit
1d 5h
Grudge Match
1d 6h
FlaShFTW vs A.Alm
OSC
1d 11h
GSL
1d 22h
herO vs Rogue
Maru vs Cure
Patches Events
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL
2 days
OSC
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Maestros of the Game
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.