• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:01
CEST 16:01
KST 23:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Bot on ladder Do we even care about balance? Rollback Netcode in Brood War
Tourneys
[BSL23] RO24 Group C [$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8818 users

[!]PvZ Goon Timing attack

Forum Index > Brood War Strategy
Post a Reply
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 02 2010 03:58 GMT
#1
http://www.teamliquid.net/forum/viewmessage.php?topic_id=116973

So after reading this thread from ages past, it got me thinking. what if instead of using the traditional +1 speedzeal push, we change it to a +1 speed range goon timing attack. first lets take a look at some of the shortcomings of the +1 speedzeal push:

-3 hatch muta counters efffectively. also a lack of sairs to deal with the mutas
-some sort of early lurker build renders your attack useless, not allowing you to do enough damage to the zerg in order to give yourself an advantage

so the goons are able to deal with these counters more effectively. heres the build order (i have created so not 100% reliable) for this push:

coming off a standard forge FE build:
first 100 gas - +1 weapons
after core goes up, smack down 3 more gates. by this time, you should have 2 zealots (one already out of the gate and one producing) assuming a zeal was produced right when the gate went up
next 200 gas- robo facility
next 150 gas- goon range
throw down and a robo support and observatory* along with a shuttle right before +1 is finished.
move out when range and +1 is close to being finished
you should now have enough money to take a third when your goon crew is moving out.

the upgrades are finished at around 6:45 making this a 7:15 attack, almost the same as the zeal rush remeber, you can station the goons at a "proxy" location to shorten travel time.

*this is only needed if lurkers are out and about. you may be able to delay when this is placed and save the gas for other things.

range and +1 should finish at the same time.
because of the robo bay, this push can be followed up by some reaver play supported by goons. this build is ment to bypass simcities, making it much easier for you to rape the zerg expos. also, this build can be tweaked to fit in templar tech instead of robo tech. just haven't tested the timings for that yet.

so here you have it: the goon timing push. tell me what you think and if this already exists, i will die a bit inside.

i pikachu in the shower
onihunter
Profile Blog Joined September 2008
United States515 Posts
Last Edited: 2010-04-02 04:30:18
April 02 2010 04:28 GMT
#2
Didn't movie do this to jaedong a while ago?



Also: http://www.teamliquid.net/forum/viewmessage.php?topic_id=111990
http://wiki.teamliquid.net/starcraft/5_Gate_Ranged_Goons_(vs._Zerg)
jaedong forever~
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2010-04-02 04:37:04
April 02 2010 04:30 GMT
#3
Cool hundredth post.

I like the build, but I'm not very good. Have you tried the strategy? I just think you'll find something out that you never thought of like: having too many goons early makes you not get corsairs in time leading mutas to roam free with their mobility... or the ever popular 3 hatch hydra and you not having enough gas for storms...

edit:
On April 02 2010 13:28 onihunter wrote:
Didn't movie do this to jaedong a while ago?

You just died a bit inside didn't you?

double edit:Wow movie and jaedong.. was this osl? That was an amazing game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2057 Posts
April 02 2010 05:04 GMT
#4
you will not have enough money for constant dragoon production if you throw down a robotics facility that soon. If I take your build without the robotics part, this has been done a many times in pro games, sometimes with many zlots, sometimes only a couple, sometimes canceling a stargate before, etc. Ive used it/had it used against me a few times and i think it should be used more, its a pretty good build for todays standard play. A followup into corsairs is usually beneficial for the protoss, as the zerg will often counter with mutalisks.
aka DragOn[NaS]
NguN
Profile Joined August 2009
Australia1322 Posts
April 02 2010 06:07 GMT
#5
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

If you're looking for a timing attack that isn't all in, there's the corsair-dragoon timing attack (Codra).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108201

Kal used this build against Firefist last MSL if I remember clearly.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
April 02 2010 07:32 GMT
#6
On April 02 2010 15:07 NguN wrote:
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

If you're looking for a timing attack that isn't all in, there's the corsair-dragoon timing attack (Codra).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108201

Kal used this build against Firefist last MSL if I remember clearly.


In spectacular style I might add.
Former SC2 commentator. youtube.com/duckvillelol
KwarK
Profile Blog Joined July 2006
United States44398 Posts
April 02 2010 15:49 GMT
#7
On April 02 2010 15:07 NguN wrote:
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

It's rare to see a strategy forum that concisely explains the problems as neatly as this one does.

The man speaks truth. Goon rushes are never going to be a standard core play in PvZ because they are too easily countered. They're not worth knowing about below B imo simply because it's the kind of build that augments standard play once you've got that down but in no way replaces it. Sort out how to play properly and then start messing around adding cheeses.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44398 Posts
April 02 2010 15:53 GMT
#8
On a related note, muta destroy your build. You cannot ever play against muta without ht/archons/corsairs. Those are the counters. Dragoons do not cut it. Trying any kind of reaver play without air control is laughably bad.
The reason you don't see the sheer power of muta vs normal Protoss armies is because it has become second nature for Protoss to dominate the skies with the hard counters to mutalisks. But just because you don't see Zergs make more than 9 muta, do not for one minute think they won't if you give them the chance. Mutalisks are imba, if you're not going to use the hard counters to them you will lose the game.
ModeratorThe angels have the phone box
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-04-02 18:18:08
April 02 2010 17:44 GMT
#9
This is a relatively recent rush build. There are a couple threads on it around.
I liken it to 4gate goon pvp. It is risky in similar way, but I would not say all-in.
Yes muta/ling/sunk played right is counter build. You mainly hope they went 2hat muta (since you should have enough goons to defend and then will be able to transition into other play) or 5+hat eco build where their tech is later than your attack and you will just devastate them unless they went mass sunk/ling.
Similar, vs 2-3hat hydra you hope you scout it and just defend and transition to storm. Similar vs 4-5hat mass hydra you'll probably just want to defend and tech storm.

The main thing that sets your build apart is that you go for the early robo.
Which is often counterproductive.
You are going for a mass attack build, but also an early robo.
This makes your attack less powerful/slower by a decent amount.
And the only point of an early robo here would be perhaps being able to break someone going lurk due to having obs.

Here is the build I suggest, and you can modify it:
opening FE => zealot+goon=> +1 if you want => chase ovie away with goon if necessary => cut probes asap when ovie is gone and add 3gates and then range => just pump units.
You can attack as fast as ~7 with 8goon/4zealots.
| www.ArtofProtoss.vze.com |
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 02 2010 18:16 GMT
#10
okay im too lazy to use the quote function, so...

anyone who said this was the 5 gate goon build- that 5 gate goon build was a all-in build meant to completly kill the zerg and does not attempt to tech as that build is supposed to end the game. for this goon push build, it aims to give the player map control as well as deny perhaps a 3rd expo or even the natural if it presents itself. it also acts as a bridge to late game play transition, like reavers or if in the build, we transitioned to templar tech, the ht, archon zeal end game strats

@kwark- not really a cheese build, as i do not intend for it to end the game. also, i guess every build has a hardcore counter to it, the key to every build would be to scout yourself and also prevent scouting from the zerg. hide goons in the main or a proxy location away from ovie site.

@fyre dragon- this build is like a variation of the zeal timing rush, except this covers some of the weaknesses of the zeal attack. most zerg players, will seal their expos with an evo chamber and hatcheries and therefore, zeals will no get through. but goons, using their range attack can bypass these rather easily. and during my testing against the computer, after the robo, you haave enough gas to have 11 goons 2 zeals when the upgrades finish.

@knickknack - this is not a mass all-in type of attack. it gives you some map control while you tech. if the robo does not fit your taste, you can also fit in a stargate, citidel etc..

i pikachu in the shower
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-04-02 19:40:14
April 02 2010 19:32 GMT
#11
If you have no intention of mass attack 4gate is a waste. To produce out of 4gate goon range early you need to cut probe and do nothing else but make units/pylons.

If you want to fit citadel-archives/stargate tech in there you will go 2gateway. Maybe 3 if you make no probes.
At 7min this will have something like uhhh 5goon/2zealots attacking.
So compared to straight stargate-archive tech the trade off here is an okay attack / map control vs. delayed tech and economy depending on probe cuts.
Generally the point here will be that map control means little since it does not do any significant damage to your opponent, while tech/economy certainly help.
Its a middle of the road build trying to attack and tech. I have not see it so its something slightly different at least.
| www.ArtofProtoss.vze.com |
Please log in or register to reply.
Live Events Refresh
Patches Events
22:00
Patch Clash S1: Bonus Cup #1
RotterdaM707
Liquipedia
FEL
18:00
ScienceCraft - Day 1
IndyStarCraft 331
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 707
IndyStarCraft 331
Classic 26
Hui .13
StarCraft: Brood War
Britney 60887
Bisu 2441
Shuttle 1552
EffOrt 879
Hyuk 839
BeSt 812
firebathero 381
Stork 371
ggaemo 242
Barracks 228
[ Show more ]
Rush 223
Hyun 170
hero 147
Last 139
Pusan 65
Shinee 54
Mong 43
Bishop 42
ToSsGirL 30
Sexy 29
Aegong 26
Sacsri 23
zelot 18
Free 13
yabsab 13
Rock 12
Noble 7
Dota 2
Gorgc20060
syndereN308
Counter-Strike
fl0m3302
Heroes of the Storm
Lowko368
Other Games
singsing2155
B2W.Neo1151
Beastyqt611
crisheroes347
DeMusliM189
Pyrionflax181
KnowMe78
BRAT_OK 24
MindelVK1
Organizations
Counter-Strike
PGL21463
StarCraft: Brood War
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 14
• Hinosc 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3559
League of Legends
• Nemesis3658
Upcoming Events
AI Arena Tournament
3h
FEL
20h
Sparkling Tuna Cup
20h
Replay Cast
1d 9h
WardiTV Weekly
1d 21h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
[ Show More ]
WardiTV Invitational
5 days
Epic.LAN
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.