• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:25
CEST 18:25
KST 01:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Hydra ZvZ: An Introduction Muta micro map competition Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1617 users

[!]PvZ Goon Timing attack

Forum Index > Brood War Strategy
Post a Reply
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 02 2010 03:58 GMT
#1
http://www.teamliquid.net/forum/viewmessage.php?topic_id=116973

So after reading this thread from ages past, it got me thinking. what if instead of using the traditional +1 speedzeal push, we change it to a +1 speed range goon timing attack. first lets take a look at some of the shortcomings of the +1 speedzeal push:

-3 hatch muta counters efffectively. also a lack of sairs to deal with the mutas
-some sort of early lurker build renders your attack useless, not allowing you to do enough damage to the zerg in order to give yourself an advantage

so the goons are able to deal with these counters more effectively. heres the build order (i have created so not 100% reliable) for this push:

coming off a standard forge FE build:
first 100 gas - +1 weapons
after core goes up, smack down 3 more gates. by this time, you should have 2 zealots (one already out of the gate and one producing) assuming a zeal was produced right when the gate went up
next 200 gas- robo facility
next 150 gas- goon range
throw down and a robo support and observatory* along with a shuttle right before +1 is finished.
move out when range and +1 is close to being finished
you should now have enough money to take a third when your goon crew is moving out.

the upgrades are finished at around 6:45 making this a 7:15 attack, almost the same as the zeal rush remeber, you can station the goons at a "proxy" location to shorten travel time.

*this is only needed if lurkers are out and about. you may be able to delay when this is placed and save the gas for other things.

range and +1 should finish at the same time.
because of the robo bay, this push can be followed up by some reaver play supported by goons. this build is ment to bypass simcities, making it much easier for you to rape the zerg expos. also, this build can be tweaked to fit in templar tech instead of robo tech. just haven't tested the timings for that yet.

so here you have it: the goon timing push. tell me what you think and if this already exists, i will die a bit inside.

i pikachu in the shower
onihunter
Profile Blog Joined September 2008
United States515 Posts
Last Edited: 2010-04-02 04:30:18
April 02 2010 04:28 GMT
#2
Didn't movie do this to jaedong a while ago?



Also: http://www.teamliquid.net/forum/viewmessage.php?topic_id=111990
http://wiki.teamliquid.net/starcraft/5_Gate_Ranged_Goons_(vs._Zerg)
jaedong forever~
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2010-04-02 04:37:04
April 02 2010 04:30 GMT
#3
Cool hundredth post.

I like the build, but I'm not very good. Have you tried the strategy? I just think you'll find something out that you never thought of like: having too many goons early makes you not get corsairs in time leading mutas to roam free with their mobility... or the ever popular 3 hatch hydra and you not having enough gas for storms...

edit:
On April 02 2010 13:28 onihunter wrote:
Didn't movie do this to jaedong a while ago?

You just died a bit inside didn't you?

double edit:Wow movie and jaedong.. was this osl? That was an amazing game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
April 02 2010 05:04 GMT
#4
you will not have enough money for constant dragoon production if you throw down a robotics facility that soon. If I take your build without the robotics part, this has been done a many times in pro games, sometimes with many zlots, sometimes only a couple, sometimes canceling a stargate before, etc. Ive used it/had it used against me a few times and i think it should be used more, its a pretty good build for todays standard play. A followup into corsairs is usually beneficial for the protoss, as the zerg will often counter with mutalisks.
aka DragOn[NaS]
NguN
Profile Joined August 2009
Australia1322 Posts
April 02 2010 06:07 GMT
#5
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

If you're looking for a timing attack that isn't all in, there's the corsair-dragoon timing attack (Codra).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108201

Kal used this build against Firefist last MSL if I remember clearly.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
April 02 2010 07:32 GMT
#6
On April 02 2010 15:07 NguN wrote:
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

If you're looking for a timing attack that isn't all in, there's the corsair-dragoon timing attack (Codra).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108201

Kal used this build against Firefist last MSL if I remember clearly.


In spectacular style I might add.
Former SC2 commentator. youtube.com/duckvillelol
KwarK
Profile Blog Joined July 2006
United States44012 Posts
April 02 2010 15:49 GMT
#7
On April 02 2010 15:07 NguN wrote:
The 5 Gate Goon timing attack is essentially Protoss' verision of 2/3 Hatch Hydra. It's all-in, because if it's scouted, a large enough combination of lings, mutas and hydras will destroy the timing attack. You also won't have any tier 2 tech, so a hydra break will be extremely effective. Also, mutas will also roam free due to the lack of any corsair presence and Dragoons only deal half damage to Mutas.

It's rare to see a strategy forum that concisely explains the problems as neatly as this one does.

The man speaks truth. Goon rushes are never going to be a standard core play in PvZ because they are too easily countered. They're not worth knowing about below B imo simply because it's the kind of build that augments standard play once you've got that down but in no way replaces it. Sort out how to play properly and then start messing around adding cheeses.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44012 Posts
April 02 2010 15:53 GMT
#8
On a related note, muta destroy your build. You cannot ever play against muta without ht/archons/corsairs. Those are the counters. Dragoons do not cut it. Trying any kind of reaver play without air control is laughably bad.
The reason you don't see the sheer power of muta vs normal Protoss armies is because it has become second nature for Protoss to dominate the skies with the hard counters to mutalisks. But just because you don't see Zergs make more than 9 muta, do not for one minute think they won't if you give them the chance. Mutalisks are imba, if you're not going to use the hard counters to them you will lose the game.
ModeratorThe angels have the phone box
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-04-02 18:18:08
April 02 2010 17:44 GMT
#9
This is a relatively recent rush build. There are a couple threads on it around.
I liken it to 4gate goon pvp. It is risky in similar way, but I would not say all-in.
Yes muta/ling/sunk played right is counter build. You mainly hope they went 2hat muta (since you should have enough goons to defend and then will be able to transition into other play) or 5+hat eco build where their tech is later than your attack and you will just devastate them unless they went mass sunk/ling.
Similar, vs 2-3hat hydra you hope you scout it and just defend and transition to storm. Similar vs 4-5hat mass hydra you'll probably just want to defend and tech storm.

The main thing that sets your build apart is that you go for the early robo.
Which is often counterproductive.
You are going for a mass attack build, but also an early robo.
This makes your attack less powerful/slower by a decent amount.
And the only point of an early robo here would be perhaps being able to break someone going lurk due to having obs.

Here is the build I suggest, and you can modify it:
opening FE => zealot+goon=> +1 if you want => chase ovie away with goon if necessary => cut probes asap when ovie is gone and add 3gates and then range => just pump units.
You can attack as fast as ~7 with 8goon/4zealots.
| www.ArtofProtoss.vze.com |
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 02 2010 18:16 GMT
#10
okay im too lazy to use the quote function, so...

anyone who said this was the 5 gate goon build- that 5 gate goon build was a all-in build meant to completly kill the zerg and does not attempt to tech as that build is supposed to end the game. for this goon push build, it aims to give the player map control as well as deny perhaps a 3rd expo or even the natural if it presents itself. it also acts as a bridge to late game play transition, like reavers or if in the build, we transitioned to templar tech, the ht, archon zeal end game strats

@kwark- not really a cheese build, as i do not intend for it to end the game. also, i guess every build has a hardcore counter to it, the key to every build would be to scout yourself and also prevent scouting from the zerg. hide goons in the main or a proxy location away from ovie site.

@fyre dragon- this build is like a variation of the zeal timing rush, except this covers some of the weaknesses of the zeal attack. most zerg players, will seal their expos with an evo chamber and hatcheries and therefore, zeals will no get through. but goons, using their range attack can bypass these rather easily. and during my testing against the computer, after the robo, you haave enough gas to have 11 goons 2 zeals when the upgrades finish.

@knickknack - this is not a mass all-in type of attack. it gives you some map control while you tech. if the robo does not fit your taste, you can also fit in a stargate, citidel etc..

i pikachu in the shower
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-04-02 19:40:14
April 02 2010 19:32 GMT
#11
If you have no intention of mass attack 4gate is a waste. To produce out of 4gate goon range early you need to cut probe and do nothing else but make units/pylons.

If you want to fit citadel-archives/stargate tech in there you will go 2gateway. Maybe 3 if you make no probes.
At 7min this will have something like uhhh 5goon/2zealots attacking.
So compared to straight stargate-archive tech the trade off here is an okay attack / map control vs. delayed tech and economy depending on probe cuts.
Generally the point here will be that map control means little since it does not do any significant damage to your opponent, while tech/economy certainly help.
Its a middle of the road build trying to attack and tech. I have not see it so its something slightly different at least.
| www.ArtofProtoss.vze.com |
Please log in or register to reply.
Live Events Refresh
Showmatch
15:00
Shopify Rebellion Sunday #2
YoungYakov vs SpeCialLIVE!
ByuN vs ShoWTimE
Harstem462
LamboSC2304
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 462
LamboSC2 304
ProTech85
BRAT_OK 41
SpeCial 20
StarCraft: Brood War
Britney 55735
EffOrt 1172
Mini 837
actioN 379
ggaemo 365
firebathero 222
Dewaltoss 107
Last 97
Zeus 82
Hyun 70
[ Show more ]
Sea.KH 63
EG.Machine 30
Barracks 27
910 21
Nal_rA 20
Rock 18
Terrorterran 16
Sacsri 16
GoRush 14
Movie 11
IntoTheRainbow 11
Dota 2
Gorgc9836
Counter-Strike
fl0m888
Heroes of the Storm
Khaldor186
Other Games
FrodaN2928
singsing2132
Liquid`RaSZi1425
Dendi998
B2W.Neo933
Beastyqt372
Hui .283
Happy231
KnowMe167
crisheroes153
XaKoH 114
Liquid`VortiX103
Organizations
Other Games
WardiTV290
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• poizon28 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1334
League of Legends
• Jankos2130
• Nemesis1852
Other Games
• WagamamaTV292
• Shiphtur185
Upcoming Events
BSL
2h 35m
DragOn vs Dewalt
TerrOr vs OyAji
Patches Events
3h 5m
OSC
7h 35m
Universe Titan Cup
18h 35m
Rogue vs Percival
Wardi Open
19h 35m
Monday Night Weeklies
23h 35m
Replay Cast
1d 7h
Kung Fu Cup
1d 18h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.