On March 17 2011 20:02 Garrl wrote:
hm, maybe tosses are trying to jam the square rod into the circlular hole with zealot builds, with the effectiveness of modern simcities.
hm, maybe tosses are trying to jam the square rod into the circlular hole with zealot builds, with the effectiveness of modern simcities.
The current +1 Speedlot timing build is designed so that while the Protoss's economy is virtually the same as it would be for the 4 Gate 2 Archon, Zerg needs to scale back on droning and therefore have a weaker economy by having to build usually at least 2 sunken per front and starting unit production rather early, compared to previous timings (against 4 Gate 2 Archon).
It's not just that first timing that Zergs need to worry about, but also that big mid-game Zealot/Dragoon/Templar timing where Zerg has to have a big enough economy to fend off that attack, which is why Zergs try to be as greedy as possible with their sunken/simcity. And that's why the +1 Sair/Speedlot is so damn good, cuz it limits the Zerg economy from going wild, and it will severely punish any Zerg trying to be too greedy.
I'm just saying that CoDra is a good build to mix it up with, because while the +1 build is super fucking awesome, CoDra keeps the Zergs on their toes and forces them to play certain ways to avoid getting their simcity picked off ehehe