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Smash Melee, Tekken 6, Starcraft Comparison

Forum Index > General Games
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1 2 3 Next All
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines738 Posts
December 05 2009 02:11 GMT
#1
does anyone play all 3 competitively? how do they compare in reaction time demand, dexterity demand ("tech skill" in smash terms) i know starcraft and melee are very technical, starcraft probably being the most though some melee things like multishining reverse shine-bair are technically harder
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
December 05 2009 02:14 GMT
#2
I only play starcraft and Melee comparison, but form what I've seen from Tekken 6, there's no way near amount of skill needed to play as Smash or Starcraft.
asdfasdf
Hot_Bid
Profile Blog Joined October 2003
Braavos36401 Posts
December 05 2009 02:14 GMT
#3
i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right

that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 05 2009 02:14 GMT
#4
fighters definitely pwn sc in terms of reaction time. dexterity i would give the edge to sc and technical skills definitely in favor of sc.

fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists".
The Show of a Lifetime
bEsT[Alive]
Profile Joined July 2009
606 Posts
Last Edited: 2009-12-05 02:17:58
December 05 2009 02:17 GMT
#5
Hot_Bid wins the thread again. WTH man. Someone smash Hot_Bid's fingers at the next TL meet up. That posting speed is uncanny ;s
If you obey all the rules you miss all the fun - Katharine Hepburn
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines738 Posts
December 05 2009 02:17 GMT
#6
what about tekken 6? me and cousins are arguing about skill requirement between melee and tekken 6
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
TheYango
Profile Joined September 2008
United States47024 Posts
December 05 2009 02:19 GMT
#7
On December 05 2009 11:14 Terranist wrote:
fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists".

Arguably that's because of the utter lack of patching on consoles. WIthout a doubt, if patching were available for Melee, there would be plenty of balance changes made, whether by Nintendo, or by fan patches.

Plus there's less necessity for balance when you have 15-20 playable options. Balance is particularly important in an RTS like Starcraft because you usually only have 2-4 playable races, and if several are imbalanced, the number of mirror matches rises dramatically.
Moderator
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 05 2009 02:20 GMT
#8
On December 05 2009 11:17 Crimson)S(hadow wrote:
what about tekken 6? me and cousins are arguing about skill requirement between melee and tekken 6


it's completely different skillsets. typical sc games take 20 minutes of concentration and your typical tekken round takes 30 seconds.
The Show of a Lifetime
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 05 2009 02:37 GMT
#9
On December 05 2009 11:14 Hot_Bid wrote:
i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right

that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW.

I found about a foot below the ceiling.


Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time!
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-12-05 02:46:30
December 05 2009 02:38 GMT
#10


If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos.

This was back in 2006, when these things were featured in videos like "Perfect control" showing with an emulator what you can do if you are just that fast. This guy does these things, and now 3 years later, most top players are this or almost this fast and some have even gone beyond this.


Best Swedish (and world #2) player Armada (940 APM):
Lim Yo Hwan forever!
Hot_Bid
Profile Blog Joined October 2003
Braavos36401 Posts
December 05 2009 02:41 GMT
#11
On December 05 2009 11:38 Zoler wrote:
http://www.youtube.com/watch?v=kZaEFTm1Yxs

If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos.

Thats nice, but after an hour or so practice a day for a week or two (real practice, just repetition) I could do the Fox semi-infinite pretty consistently. Its just muscle memory and repetition repetition repetition.

If you had Korean pro houses practicing smash for 12 hours a day like this, they'd be doing this video in their sleep.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 05 2009 02:43 GMT
#12
I play melee and starcraft and starcraft is by far way harder. Once you learn the timings for multishining and wavedashing and l-cancelling etc. you are stuck with it and it's hard to forget. A game usually isn't determined by one missed L-cancel or w/e but with starcraft, if you misclick and lose your shuttle and reaver you can lose the game.

Only in starcraft do you feel rough when you miss a couple days of playing. Not like that at all in melee. Some of the best melee players around my area play together maybe only twice a week.
davidgurt
Profile Joined September 2006
United States1355 Posts
December 05 2009 05:12 GMT
#13
hey Crimson! long time no talk
There's crashing?
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 05 2009 05:36 GMT
#14
You cant compare SC with the other two. Their are so many more variables in SC than smash or tekken. SC requires an insane amount of talent to be good. You can "pick up and play" the other two. Granted, smash is (for its genre) a very difficult game to master, theres alot of timing involved. Ive gotten to play in a couple smash tourny's and have done fairly well since I focus on SC.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 05 2009 05:47 GMT
#15
SC is definitely harder because no one is close to approaching the perfect micro.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
December 05 2009 05:55 GMT
#16
SC > Meele > Tekken
Imho, being a noob at SC, used to be very good at smash, and playing tekken casually.

btw. I haven't followed pro smash for awhile. What happened to Ken?
I'm an old man now
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2009-12-05 06:51:04
December 05 2009 06:43 GMT
#17
On December 05 2009 11:14 Terranist wrote:
fighters definitely pwn sc in terms of reaction time. dexterity i would give the edge to sc and technical skills definitely in favor of sc.

fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists".

tekken is very balanced as far as fighting games go

i dont play smash games because i hate them so i cant comment overall, but starcraft is a much deeper game than tekken is.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
HyruleanTubist
Profile Blog Joined October 2009
United States189 Posts
December 05 2009 07:19 GMT
#18
Ken's in Japan raping everyone, as far as I know.

Smash and SC are two totally different games. Its really hard to compare them. The only thing I really can relate the two is speed (APM). And depth. Still learning things about smash, and about starcraft.

Also, Armada is the man, he makes me proud to be a Peach player. I can't do half the shit he does, though. My tech skills aren't top tier.

Its true about practicing smash vs sc, you can not play smash for a month, and be back to where you were within 30 minutes of play. If I don't play SC for a month, it takes days to get back to where I was, its horrible, lol.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
December 05 2009 07:28 GMT
#19
SSBM requires more dexterity and reflexes and precision.
Starcraft requires more knowledge (hence RTS vs fighting game...)
.Ix
Profile Blog Joined August 2007
Philippines266 Posts
December 05 2009 08:25 GMT
#20
Tekken 6 BR is quite possibly the easiest fighting game that's played competitively today. It's easy to learn, easy to play, and there's very little variation between matchups.

StarCraft, otoh....
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