Smash Melee, Tekken 6, Starcraft Comparison
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Crimson)S(hadow
Philippines567 Posts
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Pieguy314
Canada262 Posts
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Hot_Bid
Braavos36375 Posts
that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW. | ||
Terranist
United States2496 Posts
fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists". | ||
bEsT[Alive]
606 Posts
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Crimson)S(hadow
Philippines567 Posts
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TheYango
United States47024 Posts
On December 05 2009 11:14 Terranist wrote: fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists". Arguably that's because of the utter lack of patching on consoles. WIthout a doubt, if patching were available for Melee, there would be plenty of balance changes made, whether by Nintendo, or by fan patches. Plus there's less necessity for balance when you have 15-20 playable options. Balance is particularly important in an RTS like Starcraft because you usually only have 2-4 playable races, and if several are imbalanced, the number of mirror matches rises dramatically. | ||
Terranist
United States2496 Posts
On December 05 2009 11:17 Crimson)S(hadow wrote: what about tekken 6? me and cousins are arguing about skill requirement between melee and tekken 6 it's completely different skillsets. typical sc games take 20 minutes of concentration and your typical tekken round takes 30 seconds. | ||
RebirthOfLeGenD
USA5860 Posts
On December 05 2009 11:14 Hot_Bid wrote: i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW. I found about a foot below the ceiling. Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time! | ||
Zoler
Sweden6339 Posts
If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos. This was back in 2006, when these things were featured in videos like "Perfect control" showing with an emulator what you can do if you are just that fast. This guy does these things, and now 3 years later, most top players are this or almost this fast and some have even gone beyond this. Best Swedish (and world #2) player Armada (940 APM): | ||
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Hot_Bid
Braavos36375 Posts
On December 05 2009 11:38 Zoler wrote: http://www.youtube.com/watch?v=kZaEFTm1Yxs If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos. Thats nice, but after an hour or so practice a day for a week or two (real practice, just repetition) I could do the Fox semi-infinite pretty consistently. Its just muscle memory and repetition repetition repetition. If you had Korean pro houses practicing smash for 12 hours a day like this, they'd be doing this video in their sleep. | ||
Zapdos_Smithh
Canada2620 Posts
Only in starcraft do you feel rough when you miss a couple days of playing. Not like that at all in melee. Some of the best melee players around my area play together maybe only twice a week. | ||
davidgurt
United States1355 Posts
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DyEnasTy
United States3714 Posts
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MuffinDude
United States3837 Posts
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laLAlA[uC]
Canada963 Posts
Imho, being a noob at SC, used to be very good at smash, and playing tekken casually. btw. I haven't followed pro smash for awhile. What happened to Ken? | ||
SoMuchBetter
Australia10606 Posts
On December 05 2009 11:14 Terranist wrote: fighters definitely pwn sc in terms of reaction time. dexterity i would give the edge to sc and technical skills definitely in favor of sc. fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists". tekken is very balanced as far as fighting games go i dont play smash games because i hate them so i cant comment overall, but starcraft is a much deeper game than tekken is. | ||
HyruleanTubist
United States189 Posts
Smash and SC are two totally different games. Its really hard to compare them. The only thing I really can relate the two is speed (APM). And depth. Still learning things about smash, and about starcraft. Also, Armada is the man, he makes me proud to be a Peach player. I can't do half the shit he does, though. My tech skills aren't top tier. Its true about practicing smash vs sc, you can not play smash for a month, and be back to where you were within 30 minutes of play. If I don't play SC for a month, it takes days to get back to where I was, its horrible, lol. | ||
Saracen
United States5139 Posts
Starcraft requires more knowledge (hence RTS vs fighting game...) | ||
.Ix
Philippines266 Posts
StarCraft, otoh.... | ||
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