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Smash Melee, Tekken 6, Starcraft Comparison - Page 3

Forum Index > General Games
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Prev 1 2 3 All
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
December 06 2009 01:05 GMT
#41
lol seriously

if you play melee, tekken, and starcraft all competitively

you seriously have got a wide ass range of games and are a true gamer

i only play melee and starcraft
tekken is kind of frustrating idk not my style
Nony is Bonjwa
caldo149
Profile Blog Joined April 2009
United States469 Posts
December 06 2009 01:20 GMT
#42
On December 05 2009 21:48 traced wrote:
...
smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard.

This is probably the most accurate description, although i'm not so sure about the strategy part.

Fighting games are basically just a very complex micro game, with no regard to macro other than perhaps stocks/lives, which is not very complicated. Starcraft has simpler micro than most fighting games but it has the whole macro/econ aspect to it which makes it much more complicated than a fighting game like Tekken 6 or SSBM.
Hellions are my homeboys
DBunny
Profile Joined October 2007
Canada192 Posts
December 06 2009 01:38 GMT
#43
Money match Emcee? You live on the east coast?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-12-06 01:42:46
December 06 2009 01:42 GMT
#44
On December 06 2009 10:20 caldo149 wrote:
Show nested quote +
On December 05 2009 21:48 traced wrote:
...
smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard.

This is probably the most accurate description, although i'm not so sure about the strategy part.

Fighting games are basically just a very complex micro game, with no regard to macro other than perhaps stocks/lives, which is not very complicated. Starcraft has simpler micro than most fighting games but it has the whole macro/econ aspect to it which makes it much more complicated than a fighting game like Tekken 6 or SSBM.


helped u
Lim Yo Hwan forever!
dekuschrub
Profile Joined May 2008
United States2069 Posts
December 06 2009 02:52 GMT
#45
Starcraft is harder in like every way. if people played SSBM like they played SC, they would like break the game, with like perfect tech skill and perhaps even find its extremely imbalanced towards characters that have more technical potential (fox/falco)

anotak
Profile Blog Joined March 2008
United States1537 Posts
December 06 2009 03:33 GMT
#46
On December 06 2009 10:38 DBunny wrote:
Money match Emcee? You live on the east coast?

he's arcade ufo i believe
Scooter
Profile Blog Joined November 2007
United States747 Posts
December 06 2009 16:33 GMT
#47
Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players.

In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos

FLAME ON!!
My unblocks gets yo curleh mustache wet のωの
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 06 2009 17:11 GMT
#48
On December 07 2009 01:33 Scooter wrote:
Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players.

In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos

FLAME ON!!


I agree with you a lot, there's a lot more to it of course, but I think that's the very basics
Lim Yo Hwan forever!
Ginseng
Profile Blog Joined May 2008
United States268 Posts
December 06 2009 22:38 GMT
#49
Scooter, I will money match you in starcraft, BBCT, BBCS, and T6, let's do it!

Also join me in team melee vs socal!
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines596 Posts
December 09 2009 06:02 GMT
#50
On December 07 2009 01:33 Scooter wrote:
Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players.

In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos

FLAME ON!!


FINALLY someone who plays all 3 competitively. and yes that is how i predicted it would break down to, sc>ssbm>tekken. scooter are you ranked in washington for tekken?
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
terr13
Profile Joined April 2007
United States298 Posts
December 09 2009 06:22 GMT
#51
I'm pretty sure SC > SSBM for APM, http://www.smashboards.com/showthread.php?t=234508.

Also, for those that don't think SSBM is a good fighter, I think you should really learn the game before you start hating on it.
knightpraetor
Profile Joined October 2008
United States180 Posts
December 09 2009 07:03 GMT
#52
i don't agree that humans are capable of reaching the ceiling in melee, and that post of zelghandi is nowhere near what was shown in the perfect control videos. Moreover, that was done by a 3rd tier player (just being honest, he would be considered maybe B level in starcraft terms, nowhere near pro..though far better than me)..and it was done outside of real matches..it's far harder to be technically perfect when the opponent can at any time mess with your timing. Melee technical skills would be like attempting to muta micro if the rines you were fighting against had 30 types of bullets and whenever they hit you with one, a specific amount of stun time is applied and all prior orders are cancelled, along with momentum being lost if you missed the timing for running away by a few hundredth of a second. better react correctly to the stun time
knightpraetor
Profile Joined October 2008
United States180 Posts
December 09 2009 07:26 GMT
#53
[B]

@virtue are you serious you wouldn't say melee is a good fighting game? its pretty much the deepest fighter out there. you are NOT supposed to READ and "PREDICT" because if your predictions are wrong you are open and vunerable. you are supposed to REACT. it seems like you've never played melee competitively nor are you a very knowledgeable gamer



I also want to post that i disagree with this, melee is more about reacting and baiting and using solid strategies against the available options based on opponent's percent and position, but it also leaves plenty of room for prediction. Knowing the risk vs reward of various strategies, when it's worth charging a dsmash with falcon instead of just pressing in for the techchase based on percent is important; obviously a noob spamming dsmash whenever he feels it is going to be punished. However, a player that only uses it where the payoff makes the risk worthwhile will end up in better situations. I don't like it when people act like random guessing is skill. Let's become the world's best at rock paper scissors....whee

that's not depth at all. Depth is when many calculations must be made about optimal moves in order to predict the most likely response.

almost the entire edge game of melee revolves around this, as well as deciding whether it is worthwhile to cover more options partially or cover one option absolutely.

however, i will agree with one thing virtue said, melee is a game about zoning, though it's sad that he thinks the game is as simple as spamming zoning. creating an intelligent approach with a char knowing your opponent is using movement tricks to bait and shift is an art form that takes a long time to get good at. However, learning to do this is the single most important skill in melee...outweighing tech skill by far. Understanding all the options the opponent has when attacking or moving and figuring out a safe approach is very difficult. one of the biggest problems when playing fox players as marth is how to move around the fox while adequately covering yourself. M2k does it near perfectly so foxes struggle against him where i would just get plastered on the wall

really though, until you play a pro you don't begin to grasp the difference in skill levels. Too many melee noobs that think they are good, when it would take the people who beat them 3 years of training with their friends to get as good as me, and another 3 years to get as good as the people who beat me, and another 3 years to get as good as the people who win regional tourneys, and another 3 years to really be one of the best. Of course you can accelerate all that if you train with a pro of course or anyone who is significantly better and can punish your mistakes and make you learn.

However, SC currently has much more talented players due to the # of hours they practice; even if i went to korea it would take years to reach the pro level, while in melee it would probably only take 1-2 years of playing with m2k or mango everyday to become pro. However, I think in SC some of the B team players have been there longer than that already.

Crimson)S(hadow
Profile Blog Joined July 2007
Philippines596 Posts
December 11 2009 20:26 GMT
#54
how about the technical depth vs t6 and melee? i mean t6 theres only up, down, left, right, diagonal up and downs am i right? i would think its so much easier to control then a melee stick, where you can potentially hit every angle in a circle.

does it matter how hard you press x,o,square, and triangle buttons in t6? in melee you have to tap insanely light to even short hop with fox, then you also have to learn to press it hard enough to short hop.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
December 11 2009 21:11 GMT
#55
lol whys this back
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DBunny
Profile Joined October 2007
Canada192 Posts
December 11 2009 21:18 GMT
#56
I like how in every fighting game discussion thread that evens mention melee manages to bring people who feel like they have to defend the honor of melee from those that think it isn't 'super technical'. Melee is the Al Gore of fighting games.

+ Show Spoiler +
I'm + Show Spoiler +
sorta
kidding, it's a fun game
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
December 11 2009 21:30 GMT
#57
I don't think people know enough about Tekken (korean backdashes, etc) to make a good judgment on it. It is definitely not a game you can play for three weeks and be competitive so I'm sort of doubting Scooter's perception of "competitive" there.
As for actual comparison, I think of smash like MvC2 or Guilty Gear. Like Starcraft, people unfamiliar to them dismiss the amount of technical skill involved in these games. However, SC is by far the one that requires the highest skill level simply because the amount of people playing the game is significantly higher. As a result, "entry level competitive SC" now is not the same "entry level competitive SC" back in my days. Meanwhile, Smash, MvC2, Guilty Gear, has a very strict level cap. Once your muscle memory adapts, that's pretty much all you need because the amount of competition is only limited to a little more than double digits in number of people you have to be better at.
HonestTea *
Profile Blog Joined December 2005
5007 Posts
December 11 2009 22:47 GMT
#58
Totally random, but do Melee pros actually play with the basic wii controller?

I remember playing Brawl on GC and thinking to myself that the GS controller was a horribly inprecise thing to play on.
returns upon momentous occasions.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 11 2009 23:11 GMT
#59
On December 05 2009 11:37 RebirthOfLeGenD wrote:
Show nested quote +
On December 05 2009 11:14 Hot_Bid wrote:
i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right

that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW.

I found about a foot below the ceiling.


Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time!


Assured Vacancy is the user from TL who coded that. Hit him up with those props.
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