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Smash Melee, Tekken 6, Starcraft Comparison

Forum Index > General Games
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Crimson)S(hadow
Profile Blog Joined July 2007
Philippines567 Posts
December 05 2009 02:11 GMT
#1
does anyone play all 3 competitively? how do they compare in reaction time demand, dexterity demand ("tech skill" in smash terms) i know starcraft and melee are very technical, starcraft probably being the most though some melee things like multishining reverse shine-bair are technically harder
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
December 05 2009 02:14 GMT
#2
I only play starcraft and Melee comparison, but form what I've seen from Tekken 6, there's no way near amount of skill needed to play as Smash or Starcraft.
asdfasdf
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
December 05 2009 02:14 GMT
#3
i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right

that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 05 2009 02:14 GMT
#4
fighters definitely pwn sc in terms of reaction time. dexterity i would give the edge to sc and technical skills definitely in favor of sc.

fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists".
The Show of a Lifetime
bEsT[Alive]
Profile Joined July 2009
606 Posts
Last Edited: 2009-12-05 02:17:58
December 05 2009 02:17 GMT
#5
Hot_Bid wins the thread again. WTH man. Someone smash Hot_Bid's fingers at the next TL meet up. That posting speed is uncanny ;s
If you obey all the rules you miss all the fun - Katharine Hepburn
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines567 Posts
December 05 2009 02:17 GMT
#6
what about tekken 6? me and cousins are arguing about skill requirement between melee and tekken 6
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
TheYango
Profile Joined September 2008
United States47024 Posts
December 05 2009 02:19 GMT
#7
On December 05 2009 11:14 Terranist wrote:
fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists".

Arguably that's because of the utter lack of patching on consoles. WIthout a doubt, if patching were available for Melee, there would be plenty of balance changes made, whether by Nintendo, or by fan patches.

Plus there's less necessity for balance when you have 15-20 playable options. Balance is particularly important in an RTS like Starcraft because you usually only have 2-4 playable races, and if several are imbalanced, the number of mirror matches rises dramatically.
Moderator
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 05 2009 02:20 GMT
#8
On December 05 2009 11:17 Crimson)S(hadow wrote:
what about tekken 6? me and cousins are arguing about skill requirement between melee and tekken 6


it's completely different skillsets. typical sc games take 20 minutes of concentration and your typical tekken round takes 30 seconds.
The Show of a Lifetime
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 05 2009 02:37 GMT
#9
On December 05 2009 11:14 Hot_Bid wrote:
i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right

that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW.

I found about a foot below the ceiling.


Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time!
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-12-05 02:46:30
December 05 2009 02:38 GMT
#10


If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos.

This was back in 2006, when these things were featured in videos like "Perfect control" showing with an emulator what you can do if you are just that fast. This guy does these things, and now 3 years later, most top players are this or almost this fast and some have even gone beyond this.


Best Swedish (and world #2) player Armada (940 APM):
Lim Yo Hwan forever!
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
December 05 2009 02:41 GMT
#11
On December 05 2009 11:38 Zoler wrote:
http://www.youtube.com/watch?v=kZaEFTm1Yxs

If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos.

Thats nice, but after an hour or so practice a day for a week or two (real practice, just repetition) I could do the Fox semi-infinite pretty consistently. Its just muscle memory and repetition repetition repetition.

If you had Korean pro houses practicing smash for 12 hours a day like this, they'd be doing this video in their sleep.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 05 2009 02:43 GMT
#12
I play melee and starcraft and starcraft is by far way harder. Once you learn the timings for multishining and wavedashing and l-cancelling etc. you are stuck with it and it's hard to forget. A game usually isn't determined by one missed L-cancel or w/e but with starcraft, if you misclick and lose your shuttle and reaver you can lose the game.

Only in starcraft do you feel rough when you miss a couple days of playing. Not like that at all in melee. Some of the best melee players around my area play together maybe only twice a week.
davidgurt
Profile Joined September 2006
United States1355 Posts
December 05 2009 05:12 GMT
#13
hey Crimson! long time no talk
There's crashing?
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 05 2009 05:36 GMT
#14
You cant compare SC with the other two. Their are so many more variables in SC than smash or tekken. SC requires an insane amount of talent to be good. You can "pick up and play" the other two. Granted, smash is (for its genre) a very difficult game to master, theres alot of timing involved. Ive gotten to play in a couple smash tourny's and have done fairly well since I focus on SC.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 05 2009 05:47 GMT
#15
SC is definitely harder because no one is close to approaching the perfect micro.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
December 05 2009 05:55 GMT
#16
SC > Meele > Tekken
Imho, being a noob at SC, used to be very good at smash, and playing tekken casually.

btw. I haven't followed pro smash for awhile. What happened to Ken?
I'm an old man now
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2009-12-05 06:51:04
December 05 2009 06:43 GMT
#17
On December 05 2009 11:14 Terranist wrote:
fighters definitely pwn sc in terms of reaction time. dexterity i would give the edge to sc and technical skills definitely in favor of sc.

fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists".

tekken is very balanced as far as fighting games go

i dont play smash games because i hate them so i cant comment overall, but starcraft is a much deeper game than tekken is.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
HyruleanTubist
Profile Blog Joined October 2009
United States189 Posts
December 05 2009 07:19 GMT
#18
Ken's in Japan raping everyone, as far as I know.

Smash and SC are two totally different games. Its really hard to compare them. The only thing I really can relate the two is speed (APM). And depth. Still learning things about smash, and about starcraft.

Also, Armada is the man, he makes me proud to be a Peach player. I can't do half the shit he does, though. My tech skills aren't top tier.

Its true about practicing smash vs sc, you can not play smash for a month, and be back to where you were within 30 minutes of play. If I don't play SC for a month, it takes days to get back to where I was, its horrible, lol.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
December 05 2009 07:28 GMT
#19
SSBM requires more dexterity and reflexes and precision.
Starcraft requires more knowledge (hence RTS vs fighting game...)
.Ix
Profile Blog Joined August 2007
Philippines266 Posts
December 05 2009 08:25 GMT
#20
Tekken 6 BR is quite possibly the easiest fighting game that's played competitively today. It's easy to learn, easy to play, and there's very little variation between matchups.

StarCraft, otoh....
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 05 2009 09:08 GMT
#21
There's no contest that SC is more mentally and technically demanding.

Melee is different than other fighting games because you don't always have guaranteed combos, due to the damage system and DI. For that alone it adds another dimension to technical skill and mindgames - stage recovery. The edgegame in Smash is so dynamic; and you really can't compare it to any other fighting game either because the edgegame doesn't exist, or it's extremely shallow in that it exists as a stage gimmick. The edgegame is what defines Smash as a game.
once, not long ago, there was a moon here
Gustav_Wind
Profile Joined July 2008
United States646 Posts
Last Edited: 2009-12-05 09:25:12
December 05 2009 09:20 GMT
#22
People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play.

@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also.

@ the guy who said one missed L-cancel isn't going to decide the match:
Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind.

@ the guy who said you can "pick up and play" melee successfully:

... that's totally wrong.

@ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding?
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 05 2009 09:50 GMT
#23
On December 05 2009 18:20 Gustav_Wind wrote:
People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play.

@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also.

@ the guy who said one missed L-cancel isn't going to decide the match:
Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind.

@ the guy who said you can "pick up and play" melee successfully:

... that's totally wrong.

@ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding?


#1 learn how to quote.

#2 Professional starcraft players commit their lives to this game. The best melee players play maybe once a day. You can't compare dude. I have friend who ranked 17th @ genesis, and he plays like once a day for a bit, so I have some idea of how much melee players play compared to sc players.
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
Last Edited: 2009-12-05 09:55:43
December 05 2009 09:54 GMT
#24
Tekken is the most complicated fighter i've played due to hard to learn movement, blocking game and like hundreds of possible situations, setup and mix-up plays all character and match up dependent. i've been playing and following this franchise for years, and while this game has healthy competitive fan base, not a single non-asian player has developed movement and all around game anywhere near top class level. This game is fun to pick up as a newbie, because it's high damage, though maybe not so much in T6.

No fighting game ever comes close to SC in terms of difficulty, considering the level of very top players.
semantics
Profile Blog Joined November 2009
10040 Posts
December 05 2009 09:54 GMT
#25
Tekken 6 has the best graphics so obvious win =p

I wouldn't make melee a top fighting game becuase most of the game is mechanics and reflex, reading and sensing when to do things is not that high priority over just spamming the shit out of zoning and juggling it's hard to define a clutch moment in melee so i wouldn't even consider it a good fighting game i mean it feels like a not as good version of mvc2, i don't like mvc2 :D

Anyways why would you want to rank any game as harder to master then another, i'm pretty sure that's just a who has the bigger penis contest.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 05 2009 11:29 GMT
#26
On December 05 2009 18:20 Gustav_Wind wrote:
People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play.

@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also.

@ the guy who said one missed L-cancel isn't going to decide the match:
Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind.

@ the guy who said you can "pick up and play" melee successfully:

... that's totally wrong.

@ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding?

Multitasking is what makes SC such a difficult game to play at the amateur level, and to multitask well requires a lot of mental fortitude and practice. Because the ceiling for technical execution is so high, it makes the mental aspect of the game high as well. The decisions made in SC have a lot of subtlety and nuance to them, and so even after practice to even be able to be fast enough to multitask, there are a number of different factors you have to juggle when you ARE making those split-second decisions.
once, not long ago, there was a moon here
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
December 05 2009 12:03 GMT
#27
Playing Starcraft is more technical than Melee simply due to the skill ceiling, the length of a Starcraft game vs the length of a match in Melee, and crazy amount of multitasking required in Starcraft. Playing Starcraft normally leaves me tired after a good game, but I can play Melee for hours on end without getting tired.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
DBunny
Profile Joined October 2007
Canada192 Posts
December 05 2009 12:19 GMT
#28
This is pointless, it's like comparing basketball, hockey and baseball. I'll humor you though, I've played all 3 competitively if you replace tekken with SF4.

Most apm -> melee
Tightest timing windows -> SF4
Fastest reaction time required -> SF4
traced
Profile Joined October 2007
1739 Posts
December 05 2009 12:48 GMT
#29
On December 05 2009 11:41 Hot_Bid wrote:
Show nested quote +
On December 05 2009 11:38 Zoler wrote:
http://www.youtube.com/watch?v=kZaEFTm1Yxs

If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos.

Thats nice, but after an hour or so practice a day for a week or two (real practice, just repetition) I could do the Fox semi-infinite pretty consistently. Its just muscle memory and repetition repetition repetition.

If you had Korean pro houses practicing smash for 12 hours a day like this, they'd be doing this video in their sleep.

fox semi-infinite isn't even close to as difficult as some of the things in this video dude

smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines567 Posts
Last Edited: 2009-12-05 14:47:30
December 05 2009 14:33 GMT
#30
i'm a 250+/- apm starcraft player, and a technical falco that can double shine consistently.

starcraft has by far the highest potential ceiling, though it is simple clicks. in terms of technicality, some of the smash moves take more precision and muscle memory then almost all SC manuvers, such as shuffling into a reverse up-tilt (with falco, fox) fast enough for the 2 attacks to be consecutive, vs 1a2a3a4a f3 pump zlots, though starcraft is overall tougher on the hands since it requires a more consistent input of moves, over a generally much longer time-span.

and also you cannot simply pick melee up in 2 weeks of training tech skill, some moves themselves took me half a year to over a whole year to completely master

@virtue are you serious you wouldn't say melee is a good fighting game? its pretty much the deepest fighter out there. you are NOT supposed to READ and "PREDICT" because if your predictions are wrong you are open and vunerable. you are supposed to REACT. it seems like you've never played melee competitively nor are you a very knowledgeable gamer

p.s hi dt

enough with the starcraft and melee comparasins though, since i play both. how do they compare to tekken 6? its all for the sake of arguing with my cousin who doesn't play smash or sc, and thinks tekken takes more skill then both. in the back of my mind i already know it can't be as technical or mentally demanding as smash or sc, i just need someone who actually plays all 3 games competitively to give me some insight. at best i'd have a high ranked-famous tekken 6 player themself to come out into the open and say it isn't as technical as smash or sc, kinda like how m2k, the best brawl player says brawl sucks compared to melee.


anyways to the person asking about ken, he quit in 07 after winning first at evo world 2007. the new champion is mango(like ken he's also from west coast, and also from socal), and his rival m2k.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 05 2009 15:20 GMT
#31
On December 05 2009 18:20 Gustav_Wind wrote:
People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play.

@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also.

@ the guy who said one missed L-cancel isn't going to decide the match:
Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind.

@ the guy who said you can "pick up and play" melee successfully:

... that's totally wrong.

@ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding?



Yes anyone can pick up and play. I didnt say be successful. But it doesnt take long to get good at the game.

Just a side note: Why are we talking about Melee when Brawl is out?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
aeroH
Profile Blog Joined February 2009
United States1034 Posts
December 05 2009 15:39 GMT
#32
melee is better than brawl in a lot of ways
i played brawl maybe for a month or so at my friends' house, and i hated it.
i stopped playing both for maybe a year now, so i think someone else can explain why melee > brawl.
Zona
Profile Blog Joined May 2007
40426 Posts
December 05 2009 15:44 GMT
#33
Beyond the execution differences, which everyone else has covered a lot, you have to outthink your opponent differently. In fighting games, you have a split second to read and predict your opponent to take an action that beats theirs (i.e. jump-in, uppercut, fireball, etc). In Starcraft, picking build orders, timings, army composition and the like I would say are the 'predict/counter your opponent' part of the game, but it plays out over a longer period of time, not in an instant. In addition, however, there's managing your attention over different tasks - and if you catch your opponent off guard, you can really destroy what they've been neglected. Fighting games, there's only one thing to pay attention to.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Gustav_Wind
Profile Joined July 2008
United States646 Posts
December 05 2009 23:41 GMT
#34
On December 05 2009 18:50 resonance wrote:
Show nested quote +
On December 05 2009 18:20 Gustav_Wind wrote:
People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play.

@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also.

@ the guy who said one missed L-cancel isn't going to decide the match:
Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind.

@ the guy who said you can "pick up and play" melee successfully:

... that's totally wrong.

@ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding?


#1 learn how to quote.

#2 Professional starcraft players commit their lives to this game. The best melee players play maybe once a day. You can't compare dude. I have friend who ranked 17th @ genesis, and he plays like once a day for a bit, so I have some idea of how much melee players play compared to sc players.


#1
Sorry, I know how to single quote but not how to multiquote in a convenient way >.> (For this post I copy pasted, if there is an easier way to multiquote someone please tell me)

#2 ... I didn't disagree with this point. In my post I started by saying that Melee doesn't compare to SC in terms of practice time required. However, almost everyone in this thread is vastly underestimating the technical depth of Melee.

On December 05 2009 20:29 d3_crescentia wrote:
Show nested quote +
On December 05 2009 18:20 Gustav_Wind wrote:
People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play.

@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also.

@ the guy who said one missed L-cancel isn't going to decide the match:
Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind.

@ the guy who said you can "pick up and play" melee successfully:

... that's totally wrong.

@ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding?

Multitasking is what makes SC such a difficult game to play at the amateur level, and to multitask well requires a lot of mental fortitude and practice. Because the ceiling for technical execution is so high, it makes the mental aspect of the game high as well. The decisions made in SC have a lot of subtlety and nuance to them, and so even after practice to even be able to be fast enough to multitask, there are a number of different factors you have to juggle when you ARE making those split-second decisions.


Multitasking is an aspect of technical play, not mental. Isn't saying "SC is mentally harder because it's more technically demanding " a bit redundant with "SC is more technically demanding"?

In terms of nuanced and split-second decision making I feel the two games are comparable. At least, I don't see how you can say that there is no contest in that aspect.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-12-06 00:21:13
December 05 2009 23:59 GMT
#35
On December 05 2009 21:19 DBunny wrote:
This is pointless, it's like comparing basketball, hockey and baseball. I'll humor you though, I've played all 3 competitively if you replace tekken with SF4.

Most apm -> melee
Tightest timing windows -> SF4
Fastest reaction time required -> SF4


Tightest timing windows? I doubt you've actually played SF4 "competitively," and even if you have, you've probably just been losing since you don't know anything about SF4 (or fighting games).

Smash has some stuff that requires 1-2F precision. SF4 lets you plink anything that should have been difficult.

As for the multitask requirements, obviously SC requires way more multitasking than fighting games, but there is a lot of information that a fighting game player needs to be keeping track of at any given moment. Paying attention to "just one thing" is typically the sign of a bad player :V

Anyhow. This debate is kinda silly, Tekken requires an entirely different skill set from SC and Melee because neither of those two are fighting games.
That said, SC is by far the most difficult game in that trio to play at a high level, if that's what the answer you're looking for. Tekken 6 would probably be the second most difficult to play at a high level. Smash kids can cry about how many "difficult" they have to do (on a GameCube controller, since the Smash community bans non-standard controllers rather than allow things that would make their game substantially easier and take away their only cool thing)... but none of them actually play real fighting games, so what do they know?

One of my fighting game player friends made money off Melee without owning a GameCube or a GameCube controller (he also paid his rent and utilities for months off Brawl without owning a Wii). I have yet to meet a person who plays Smash as their primary game who can even place top 3 in SF4 tournaments, and SF4 is only called "difficult" as a joke in fighting game circles.

Long story short, Starcraft is harder than those two games so who cares.
[iHs]MCMcEmcee@UFO | のヮの
Ginseng
Profile Blog Joined May 2008
United States268 Posts
December 06 2009 00:44 GMT
#36
Why do you troll yourself McMcEmcee?

Btw, comparing an RTS to a entirely different genre in terms of difficulty isn't really a wise idea.
They all involve totally different meta-games that each take a different set of skills into account.
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
December 06 2009 00:49 GMT
#37
On December 06 2009 08:59 MCMcEmcee wrote:...and SF4 is only called "difficult" as a joke in fighting game circles.


Just wondering, what is a 'difficult' fighting game then?

(Not challenging you or anything, I'm just curious)
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-12-06 01:04:48
December 06 2009 00:53 GMT
#38
On December 06 2009 09:49 mrmin123 wrote:
Show nested quote +
On December 06 2009 08:59 MCMcEmcee wrote:...and SF4 is only called "difficult" as a joke in fighting game circles.


Just wondering, what is a 'difficult' fighting game then?

(Not challenging you or anything, I'm just curious)

I think he means basically anything that's not sf4 or blazblue

I think he's primarily referring to input difficulty, there's a lot of knowledge required.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 06 2009 00:55 GMT
#39
On December 06 2009 08:59 MCMcEmcee wrote:
Show nested quote +
On December 05 2009 21:19 DBunny wrote:
This is pointless, it's like comparing basketball, hockey and baseball. I'll humor you though, I've played all 3 competitively if you replace tekken with SF4.

Most apm -> melee
Tightest timing windows -> SF4
Fastest reaction time required -> SF4


Tightest timing windows? I doubt you've actually played SF4 "competitively," and even if you have, you've probably just been losing since you don't know anything about SF4 (or fighting games).

Smash has some stuff that requires 1-2F precision. SF4 lets you plink anything that should have been difficult.

As for the multitask requirements, obviously SC requires way more multitasking than fighting games, but there is a lot of information that a fighting game player needs to be keeping track of at any given moment. Paying attention to "just one thing" is typically the sign of a bad player :V

Anyhow. This debate is kinda silly, Tekken requires an entirely different skill set from SC and Melee because neither of those two are fighting games.
That said, SC is by far the most difficult game in that trio to play at a high level, if that's what the answer you're looking for. Tekken 6 would probably be the second most difficult to play at a high level. Smash kids can cry about how many "difficult" they have to do (on a GameCube controller, since the Smash community bans non-standard controllers rather than allow things that would make their game substantially easier and take away their only cool thing)... but none of them actually play real fighting games, so what do they know?

One of my fighting game player friends made money off Melee without owning a GameCube or a GameCube controller (he also paid his rent and utilities for months off Brawl without owning a Wii). I have yet to meet a person who plays Smash as their primary game who can even place top 3 in SF4 tournaments, and SF4 is only called "difficult" as a joke in fighting game circles.

Long story short, Starcraft is harder than those two games so who cares.


Just terrible. Terrible troll.
Lim Yo Hwan forever!
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
December 06 2009 01:02 GMT
#40
You guys mad funny
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
December 06 2009 01:05 GMT
#41
lol seriously

if you play melee, tekken, and starcraft all competitively

you seriously have got a wide ass range of games and are a true gamer

i only play melee and starcraft
tekken is kind of frustrating idk not my style
Nony is Bonjwa
caldo149
Profile Blog Joined April 2009
United States469 Posts
December 06 2009 01:20 GMT
#42
On December 05 2009 21:48 traced wrote:
...
smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard.

This is probably the most accurate description, although i'm not so sure about the strategy part.

Fighting games are basically just a very complex micro game, with no regard to macro other than perhaps stocks/lives, which is not very complicated. Starcraft has simpler micro than most fighting games but it has the whole macro/econ aspect to it which makes it much more complicated than a fighting game like Tekken 6 or SSBM.
Hellions are my homeboys
DBunny
Profile Joined October 2007
Canada192 Posts
December 06 2009 01:38 GMT
#43
Money match Emcee? You live on the east coast?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-12-06 01:42:46
December 06 2009 01:42 GMT
#44
On December 06 2009 10:20 caldo149 wrote:
Show nested quote +
On December 05 2009 21:48 traced wrote:
...
smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard.

This is probably the most accurate description, although i'm not so sure about the strategy part.

Fighting games are basically just a very complex micro game, with no regard to macro other than perhaps stocks/lives, which is not very complicated. Starcraft has simpler micro than most fighting games but it has the whole macro/econ aspect to it which makes it much more complicated than a fighting game like Tekken 6 or SSBM.


helped u
Lim Yo Hwan forever!
dekuschrub
Profile Joined May 2008
United States2069 Posts
December 06 2009 02:52 GMT
#45
Starcraft is harder in like every way. if people played SSBM like they played SC, they would like break the game, with like perfect tech skill and perhaps even find its extremely imbalanced towards characters that have more technical potential (fox/falco)

anotak
Profile Blog Joined March 2008
United States1537 Posts
December 06 2009 03:33 GMT
#46
On December 06 2009 10:38 DBunny wrote:
Money match Emcee? You live on the east coast?

he's arcade ufo i believe
Scooter
Profile Blog Joined November 2007
United States747 Posts
December 06 2009 16:33 GMT
#47
Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players.

In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos

FLAME ON!!
My unblocks gets yo curleh mustache wet のωの
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 06 2009 17:11 GMT
#48
On December 07 2009 01:33 Scooter wrote:
Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players.

In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos

FLAME ON!!


I agree with you a lot, there's a lot more to it of course, but I think that's the very basics
Lim Yo Hwan forever!
Ginseng
Profile Blog Joined May 2008
United States268 Posts
December 06 2009 22:38 GMT
#49
Scooter, I will money match you in starcraft, BBCT, BBCS, and T6, let's do it!

Also join me in team melee vs socal!
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines567 Posts
December 09 2009 06:02 GMT
#50
On December 07 2009 01:33 Scooter wrote:
Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players.

In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos

FLAME ON!!


FINALLY someone who plays all 3 competitively. and yes that is how i predicted it would break down to, sc>ssbm>tekken. scooter are you ranked in washington for tekken?
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
terr13
Profile Joined April 2007
United States298 Posts
December 09 2009 06:22 GMT
#51
I'm pretty sure SC > SSBM for APM, http://www.smashboards.com/showthread.php?t=234508.

Also, for those that don't think SSBM is a good fighter, I think you should really learn the game before you start hating on it.
knightpraetor
Profile Joined October 2008
United States180 Posts
December 09 2009 07:03 GMT
#52
i don't agree that humans are capable of reaching the ceiling in melee, and that post of zelghandi is nowhere near what was shown in the perfect control videos. Moreover, that was done by a 3rd tier player (just being honest, he would be considered maybe B level in starcraft terms, nowhere near pro..though far better than me)..and it was done outside of real matches..it's far harder to be technically perfect when the opponent can at any time mess with your timing. Melee technical skills would be like attempting to muta micro if the rines you were fighting against had 30 types of bullets and whenever they hit you with one, a specific amount of stun time is applied and all prior orders are cancelled, along with momentum being lost if you missed the timing for running away by a few hundredth of a second. better react correctly to the stun time
knightpraetor
Profile Joined October 2008
United States180 Posts
December 09 2009 07:26 GMT
#53
[B]

@virtue are you serious you wouldn't say melee is a good fighting game? its pretty much the deepest fighter out there. you are NOT supposed to READ and "PREDICT" because if your predictions are wrong you are open and vunerable. you are supposed to REACT. it seems like you've never played melee competitively nor are you a very knowledgeable gamer



I also want to post that i disagree with this, melee is more about reacting and baiting and using solid strategies against the available options based on opponent's percent and position, but it also leaves plenty of room for prediction. Knowing the risk vs reward of various strategies, when it's worth charging a dsmash with falcon instead of just pressing in for the techchase based on percent is important; obviously a noob spamming dsmash whenever he feels it is going to be punished. However, a player that only uses it where the payoff makes the risk worthwhile will end up in better situations. I don't like it when people act like random guessing is skill. Let's become the world's best at rock paper scissors....whee

that's not depth at all. Depth is when many calculations must be made about optimal moves in order to predict the most likely response.

almost the entire edge game of melee revolves around this, as well as deciding whether it is worthwhile to cover more options partially or cover one option absolutely.

however, i will agree with one thing virtue said, melee is a game about zoning, though it's sad that he thinks the game is as simple as spamming zoning. creating an intelligent approach with a char knowing your opponent is using movement tricks to bait and shift is an art form that takes a long time to get good at. However, learning to do this is the single most important skill in melee...outweighing tech skill by far. Understanding all the options the opponent has when attacking or moving and figuring out a safe approach is very difficult. one of the biggest problems when playing fox players as marth is how to move around the fox while adequately covering yourself. M2k does it near perfectly so foxes struggle against him where i would just get plastered on the wall

really though, until you play a pro you don't begin to grasp the difference in skill levels. Too many melee noobs that think they are good, when it would take the people who beat them 3 years of training with their friends to get as good as me, and another 3 years to get as good as the people who beat me, and another 3 years to get as good as the people who win regional tourneys, and another 3 years to really be one of the best. Of course you can accelerate all that if you train with a pro of course or anyone who is significantly better and can punish your mistakes and make you learn.

However, SC currently has much more talented players due to the # of hours they practice; even if i went to korea it would take years to reach the pro level, while in melee it would probably only take 1-2 years of playing with m2k or mango everyday to become pro. However, I think in SC some of the B team players have been there longer than that already.

Crimson)S(hadow
Profile Blog Joined July 2007
Philippines567 Posts
December 11 2009 20:26 GMT
#54
how about the technical depth vs t6 and melee? i mean t6 theres only up, down, left, right, diagonal up and downs am i right? i would think its so much easier to control then a melee stick, where you can potentially hit every angle in a circle.

does it matter how hard you press x,o,square, and triangle buttons in t6? in melee you have to tap insanely light to even short hop with fox, then you also have to learn to press it hard enough to short hop.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
December 11 2009 21:11 GMT
#55
lol whys this back
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DBunny
Profile Joined October 2007
Canada192 Posts
December 11 2009 21:18 GMT
#56
I like how in every fighting game discussion thread that evens mention melee manages to bring people who feel like they have to defend the honor of melee from those that think it isn't 'super technical'. Melee is the Al Gore of fighting games.

+ Show Spoiler +
I'm + Show Spoiler +
sorta
kidding, it's a fun game
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
December 11 2009 21:30 GMT
#57
I don't think people know enough about Tekken (korean backdashes, etc) to make a good judgment on it. It is definitely not a game you can play for three weeks and be competitive so I'm sort of doubting Scooter's perception of "competitive" there.
As for actual comparison, I think of smash like MvC2 or Guilty Gear. Like Starcraft, people unfamiliar to them dismiss the amount of technical skill involved in these games. However, SC is by far the one that requires the highest skill level simply because the amount of people playing the game is significantly higher. As a result, "entry level competitive SC" now is not the same "entry level competitive SC" back in my days. Meanwhile, Smash, MvC2, Guilty Gear, has a very strict level cap. Once your muscle memory adapts, that's pretty much all you need because the amount of competition is only limited to a little more than double digits in number of people you have to be better at.
HonestTea *
Profile Blog Joined December 2005
5007 Posts
December 11 2009 22:47 GMT
#58
Totally random, but do Melee pros actually play with the basic wii controller?

I remember playing Brawl on GC and thinking to myself that the GS controller was a horribly inprecise thing to play on.
returns upon momentous occasions.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 11 2009 23:11 GMT
#59
On December 05 2009 11:37 RebirthOfLeGenD wrote:
Show nested quote +
On December 05 2009 11:14 Hot_Bid wrote:
i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right

that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW.

I found about a foot below the ceiling.
http://www.youtube.com/watch?v=nNpy8Wnvf7g

Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time!


Assured Vacancy is the user from TL who coded that. Hit him up with those props.
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