Smash Melee, Tekken 6, Starcraft Comparison
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Crimson)S(hadow
Philippines567 Posts
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Pieguy314
Canada262 Posts
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Hot_Bid
Braavos36375 Posts
that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW. | ||
Terranist
United States2496 Posts
fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists". | ||
bEsT[Alive]
606 Posts
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Crimson)S(hadow
Philippines567 Posts
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TheYango
United States47024 Posts
On December 05 2009 11:14 Terranist wrote: fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists". Arguably that's because of the utter lack of patching on consoles. WIthout a doubt, if patching were available for Melee, there would be plenty of balance changes made, whether by Nintendo, or by fan patches. Plus there's less necessity for balance when you have 15-20 playable options. Balance is particularly important in an RTS like Starcraft because you usually only have 2-4 playable races, and if several are imbalanced, the number of mirror matches rises dramatically. | ||
Terranist
United States2496 Posts
On December 05 2009 11:17 Crimson)S(hadow wrote: what about tekken 6? me and cousins are arguing about skill requirement between melee and tekken 6 it's completely different skillsets. typical sc games take 20 minutes of concentration and your typical tekken round takes 30 seconds. | ||
RebirthOfLeGenD
USA5860 Posts
On December 05 2009 11:14 Hot_Bid wrote: i played smash melee and there's insane amounts of precision required on the timing, some people are just stupidly fast doing the fox infinites and stuff when they have like 1 frame to time it right that said, if there were korean pro houses practicing smash 10 hours a day like SC, we'd see about a million technically "perfect" players. in terms of mechanics, nothing beats SC in "ceiling" because there really is no ceiling on multitasking mid/late game BW. I found about a foot below the ceiling. Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time! | ||
Zoler
Sweden6339 Posts
If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos. This was back in 2006, when these things were featured in videos like "Perfect control" showing with an emulator what you can do if you are just that fast. This guy does these things, and now 3 years later, most top players are this or almost this fast and some have even gone beyond this. Best Swedish (and world #2) player Armada (940 APM): | ||
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Hot_Bid
Braavos36375 Posts
On December 05 2009 11:38 Zoler wrote: http://www.youtube.com/watch?v=kZaEFTm1Yxs If you have ever played SSBM, prepare to be amazed. Others: Doing what this guy does is actually around 1000 APM (has been messured). And even still, the sickest about this is his exceptional frame timing hitting windows only 1-3 frames open time and time again, making insanely fast combos. Thats nice, but after an hour or so practice a day for a week or two (real practice, just repetition) I could do the Fox semi-infinite pretty consistently. Its just muscle memory and repetition repetition repetition. If you had Korean pro houses practicing smash for 12 hours a day like this, they'd be doing this video in their sleep. | ||
Zapdos_Smithh
Canada2620 Posts
Only in starcraft do you feel rough when you miss a couple days of playing. Not like that at all in melee. Some of the best melee players around my area play together maybe only twice a week. | ||
davidgurt
United States1355 Posts
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DyEnasTy
United States3714 Posts
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MuffinDude
United States3837 Posts
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laLAlA[uC]
Canada963 Posts
Imho, being a noob at SC, used to be very good at smash, and playing tekken casually. btw. I haven't followed pro smash for awhile. What happened to Ken? | ||
SoMuchBetter
Australia10606 Posts
On December 05 2009 11:14 Terranist wrote: fighters definitely pwn sc in terms of reaction time. dexterity i would give the edge to sc and technical skills definitely in favor of sc. fighting games, particularly smash bros have tons of imbalances as evidenced by "tier lists". tekken is very balanced as far as fighting games go i dont play smash games because i hate them so i cant comment overall, but starcraft is a much deeper game than tekken is. | ||
HyruleanTubist
United States189 Posts
Smash and SC are two totally different games. Its really hard to compare them. The only thing I really can relate the two is speed (APM). And depth. Still learning things about smash, and about starcraft. Also, Armada is the man, he makes me proud to be a Peach player. I can't do half the shit he does, though. My tech skills aren't top tier. Its true about practicing smash vs sc, you can not play smash for a month, and be back to where you were within 30 minutes of play. If I don't play SC for a month, it takes days to get back to where I was, its horrible, lol. | ||
Saracen
United States5139 Posts
Starcraft requires more knowledge (hence RTS vs fighting game...) | ||
.Ix
Philippines266 Posts
StarCraft, otoh.... | ||
d3_crescentia
United States4054 Posts
Melee is different than other fighting games because you don't always have guaranteed combos, due to the damage system and DI. For that alone it adds another dimension to technical skill and mindgames - stage recovery. The edgegame in Smash is so dynamic; and you really can't compare it to any other fighting game either because the edgegame doesn't exist, or it's extremely shallow in that it exists as a stage gimmick. The edgegame is what defines Smash as a game. | ||
Gustav_Wind
United States646 Posts
@ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also. @ the guy who said one missed L-cancel isn't going to decide the match: Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind. @ the guy who said you can "pick up and play" melee successfully: ... that's totally wrong. @ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding? | ||
Zapdos_Smithh
Canada2620 Posts
On December 05 2009 18:20 Gustav_Wind wrote: People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play. @ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also. @ the guy who said one missed L-cancel isn't going to decide the match: Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind. @ the guy who said you can "pick up and play" melee successfully: ... that's totally wrong. @ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding? #1 learn how to quote. #2 Professional starcraft players commit their lives to this game. The best melee players play maybe once a day. You can't compare dude. I have friend who ranked 17th @ genesis, and he plays like once a day for a bit, so I have some idea of how much melee players play compared to sc players. | ||
Magic84
Russian Federation1381 Posts
No fighting game ever comes close to SC in terms of difficulty, considering the level of very top players. | ||
semantics
10040 Posts
I wouldn't make melee a top fighting game becuase most of the game is mechanics and reflex, reading and sensing when to do things is not that high priority over just spamming the shit out of zoning and juggling it's hard to define a clutch moment in melee so i wouldn't even consider it a good fighting game i mean it feels like a not as good version of mvc2, i don't like mvc2 :D Anyways why would you want to rank any game as harder to master then another, i'm pretty sure that's just a who has the bigger penis contest. | ||
d3_crescentia
United States4054 Posts
On December 05 2009 18:20 Gustav_Wind wrote: People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play. @ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also. @ the guy who said one missed L-cancel isn't going to decide the match: Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind. @ the guy who said you can "pick up and play" melee successfully: ... that's totally wrong. @ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding? Multitasking is what makes SC such a difficult game to play at the amateur level, and to multitask well requires a lot of mental fortitude and practice. Because the ceiling for technical execution is so high, it makes the mental aspect of the game high as well. The decisions made in SC have a lot of subtlety and nuance to them, and so even after practice to even be able to be fast enough to multitask, there are a number of different factors you have to juggle when you ARE making those split-second decisions. | ||
Sentenal
United States12398 Posts
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DBunny
Canada192 Posts
Most apm -> melee Tightest timing windows -> SF4 Fastest reaction time required -> SF4 | ||
traced
1739 Posts
On December 05 2009 11:41 Hot_Bid wrote: Thats nice, but after an hour or so practice a day for a week or two (real practice, just repetition) I could do the Fox semi-infinite pretty consistently. Its just muscle memory and repetition repetition repetition. If you had Korean pro houses practicing smash for 12 hours a day like this, they'd be doing this video in their sleep. fox semi-infinite isn't even close to as difficult as some of the things in this video dude smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard. | ||
Crimson)S(hadow
Philippines567 Posts
starcraft has by far the highest potential ceiling, though it is simple clicks. in terms of technicality, some of the smash moves take more precision and muscle memory then almost all SC manuvers, such as shuffling into a reverse up-tilt (with falco, fox) fast enough for the 2 attacks to be consecutive, vs 1a2a3a4a f3 pump zlots, though starcraft is overall tougher on the hands since it requires a more consistent input of moves, over a generally much longer time-span. and also you cannot simply pick melee up in 2 weeks of training tech skill, some moves themselves took me half a year to over a whole year to completely master @virtue are you serious you wouldn't say melee is a good fighting game? its pretty much the deepest fighter out there. you are NOT supposed to READ and "PREDICT" because if your predictions are wrong you are open and vunerable. you are supposed to REACT. it seems like you've never played melee competitively nor are you a very knowledgeable gamer p.s hi dt enough with the starcraft and melee comparasins though, since i play both. how do they compare to tekken 6? its all for the sake of arguing with my cousin who doesn't play smash or sc, and thinks tekken takes more skill then both. in the back of my mind i already know it can't be as technical or mentally demanding as smash or sc, i just need someone who actually plays all 3 games competitively to give me some insight. at best i'd have a high ranked-famous tekken 6 player themself to come out into the open and say it isn't as technical as smash or sc, kinda like how m2k, the best brawl player says brawl sucks compared to melee. anyways to the person asking about ken, he quit in 07 after winning first at evo world 2007. the new champion is mango(like ken he's also from west coast, and also from socal), and his rival m2k. | ||
DyEnasTy
United States3714 Posts
On December 05 2009 18:20 Gustav_Wind wrote: People here are underrating Melee's technical/overall difficulty. In terms of practice time it doesn't hold a candle to SC, but importance of technical execution is still huge and is a gradient that goes all the way up to the top levels of play. @ Hot_Bid: yes, if there was korean pro Melee, Zelghandi would be easy to do. I would argue that perfect or even near-perfect technical play in Melee is humanly impossible, though. There may be theoretically an almost infinite limit in the amount of multitasking/micro you can do in SC, but the theoretical technical ceiling for Melee is well beyond human reaction time, so it might as well be infinite also. @ the guy who said one missed L-cancel isn't going to decide the match: Tactically a missed L-cancel can be just as important as a shuttle mismicro. A missed L-cancel, tech, or DI often costs 50% - a whole stock. A shuttle mismicro is just more likely to decide the outcome of a SC game because SC, being an RTS, inherently has a slippery-slope nature where the player who is behind tends to become more and more behind. @ the guy who said you can "pick up and play" melee successfully: ... that's totally wrong. @ crescentia: no contest that SC is more mentally demanding than Melee? What do you mean by mentally demanding? Yes anyone can pick up and play. I didnt say be successful. But it doesnt take long to get good at the game. Just a side note: Why are we talking about Melee when Brawl is out? | ||
aeroH
United States1034 Posts
i played brawl maybe for a month or so at my friends' house, and i hated it. i stopped playing both for maybe a year now, so i think someone else can explain why melee > brawl. | ||
Zona
40426 Posts
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Gustav_Wind
United States646 Posts
On December 05 2009 18:50 resonance wrote: #1 learn how to quote. #2 Professional starcraft players commit their lives to this game. The best melee players play maybe once a day. You can't compare dude. I have friend who ranked 17th @ genesis, and he plays like once a day for a bit, so I have some idea of how much melee players play compared to sc players. #1 Sorry, I know how to single quote but not how to multiquote in a convenient way >.> (For this post I copy pasted, if there is an easier way to multiquote someone please tell me) #2 ... I didn't disagree with this point. In my post I started by saying that Melee doesn't compare to SC in terms of practice time required. However, almost everyone in this thread is vastly underestimating the technical depth of Melee. On December 05 2009 20:29 d3_crescentia wrote: Multitasking is what makes SC such a difficult game to play at the amateur level, and to multitask well requires a lot of mental fortitude and practice. Because the ceiling for technical execution is so high, it makes the mental aspect of the game high as well. The decisions made in SC have a lot of subtlety and nuance to them, and so even after practice to even be able to be fast enough to multitask, there are a number of different factors you have to juggle when you ARE making those split-second decisions. Multitasking is an aspect of technical play, not mental. Isn't saying "SC is mentally harder because it's more technically demanding " a bit redundant with "SC is more technically demanding"? In terms of nuanced and split-second decision making I feel the two games are comparable. At least, I don't see how you can say that there is no contest in that aspect. | ||
MCMcEmcee
United States1609 Posts
On December 05 2009 21:19 DBunny wrote: This is pointless, it's like comparing basketball, hockey and baseball. I'll humor you though, I've played all 3 competitively if you replace tekken with SF4. Most apm -> melee Tightest timing windows -> SF4 Fastest reaction time required -> SF4 Tightest timing windows? I doubt you've actually played SF4 "competitively," and even if you have, you've probably just been losing since you don't know anything about SF4 (or fighting games). Smash has some stuff that requires 1-2F precision. SF4 lets you plink anything that should have been difficult. As for the multitask requirements, obviously SC requires way more multitasking than fighting games, but there is a lot of information that a fighting game player needs to be keeping track of at any given moment. Paying attention to "just one thing" is typically the sign of a bad player :V Anyhow. This debate is kinda silly, Tekken requires an entirely different skill set from SC and Melee because neither of those two are fighting games. That said, SC is by far the most difficult game in that trio to play at a high level, if that's what the answer you're looking for. Tekken 6 would probably be the second most difficult to play at a high level. Smash kids can cry about how many "difficult" they have to do (on a GameCube controller, since the Smash community bans non-standard controllers rather than allow things that would make their game substantially easier and take away their only cool thing)... but none of them actually play real fighting games, so what do they know? One of my fighting game player friends made money off Melee without owning a GameCube or a GameCube controller (he also paid his rent and utilities for months off Brawl without owning a Wii). I have yet to meet a person who plays Smash as their primary game who can even place top 3 in SF4 tournaments, and SF4 is only called "difficult" as a joke in fighting game circles. Long story short, Starcraft is harder than those two games so who cares. | ||
Ginseng
United States268 Posts
![]() Btw, comparing an RTS to a entirely different genre in terms of difficulty isn't really a wise idea. They all involve totally different meta-games that each take a different set of skills into account. | ||
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mrmin123
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Korea (South)2971 Posts
On December 06 2009 08:59 MCMcEmcee wrote:...and SF4 is only called "difficult" as a joke in fighting game circles. Just wondering, what is a 'difficult' fighting game then? (Not challenging you or anything, I'm just curious) | ||
anotak
United States1537 Posts
On December 06 2009 09:49 mrmin123 wrote: Just wondering, what is a 'difficult' fighting game then? (Not challenging you or anything, I'm just curious) I think he means basically anything that's not sf4 or blazblue I think he's primarily referring to input difficulty, there's a lot of knowledge required. | ||
Zoler
Sweden6339 Posts
On December 06 2009 08:59 MCMcEmcee wrote: Tightest timing windows? I doubt you've actually played SF4 "competitively," and even if you have, you've probably just been losing since you don't know anything about SF4 (or fighting games). Smash has some stuff that requires 1-2F precision. SF4 lets you plink anything that should have been difficult. As for the multitask requirements, obviously SC requires way more multitasking than fighting games, but there is a lot of information that a fighting game player needs to be keeping track of at any given moment. Paying attention to "just one thing" is typically the sign of a bad player :V Anyhow. This debate is kinda silly, Tekken requires an entirely different skill set from SC and Melee because neither of those two are fighting games. That said, SC is by far the most difficult game in that trio to play at a high level, if that's what the answer you're looking for. Tekken 6 would probably be the second most difficult to play at a high level. Smash kids can cry about how many "difficult" they have to do (on a GameCube controller, since the Smash community bans non-standard controllers rather than allow things that would make their game substantially easier and take away their only cool thing)... but none of them actually play real fighting games, so what do they know? One of my fighting game player friends made money off Melee without owning a GameCube or a GameCube controller (he also paid his rent and utilities for months off Brawl without owning a Wii). I have yet to meet a person who plays Smash as their primary game who can even place top 3 in SF4 tournaments, and SF4 is only called "difficult" as a joke in fighting game circles. Long story short, Starcraft is harder than those two games so who cares. Just terrible. Terrible troll. | ||
SayaSP
Laos5494 Posts
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Nal_rAwr
United States2611 Posts
if you play melee, tekken, and starcraft all competitively you seriously have got a wide ass range of games and are a true gamer i only play melee and starcraft tekken is kind of frustrating idk not my style | ||
caldo149
United States469 Posts
On December 05 2009 21:48 traced wrote: ... smash is more complex than starcraft in terms of micro and immediate, short term decision making and strategy. starcraft is more complex in every other regard. This is probably the most accurate description, although i'm not so sure about the strategy part. Fighting games are basically just a very complex micro game, with no regard to macro other than perhaps stocks/lives, which is not very complicated. Starcraft has simpler micro than most fighting games but it has the whole macro/econ aspect to it which makes it much more complicated than a fighting game like Tekken 6 or SSBM. | ||
DBunny
Canada192 Posts
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Zoler
Sweden6339 Posts
On December 06 2009 10:20 caldo149 wrote: This is probably the most accurate description, although i'm not so sure about the strategy part. Fighting games are basically just a very complex micro game, with no regard to macro other than perhaps stocks/lives, which is not very complicated. Starcraft has simpler micro than most fighting games but it has the whole macro/econ aspect to it which makes it much more complicated than a fighting game like Tekken 6 or SSBM. helped u | ||
dekuschrub
United States2069 Posts
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anotak
United States1537 Posts
On December 06 2009 10:38 DBunny wrote: Money match Emcee? You live on the east coast? he's arcade ufo i believe | ||
Scooter
United States747 Posts
In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos FLAME ON!! | ||
Zoler
Sweden6339 Posts
On December 07 2009 01:33 Scooter wrote: Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players. In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos FLAME ON!! I agree with you a lot, there's a lot more to it of course, but I think that's the very basics | ||
Ginseng
United States268 Posts
Also join me in team melee vs socal! | ||
Crimson)S(hadow
Philippines567 Posts
On December 07 2009 01:33 Scooter wrote: Dunno, I played ssbm competitively in highschool and starcraft hardcore back during wgtour and pgtour, and I'm playing Tekken 6 competitively right now. In my opinion, it goes Starcraft>>>>>SSBM>>>Tekken 6. Starcraft takes years to master, SSBM takes around half as many years to master, and I became a competitive player in Washington after 3 and a half weeks of getting the console version of Tekken (I never played in the arcade and I still caught up). Everyone knows why Starcraft is difficult, most of the difficulty of SSBM comes from match experience (learning how to punish bad DI, getting good edge game, learning how to play with platforms on various stages), and in Tekken you can learn your BNB combos in 20-30 minutes depending on your character. After that it's learning how to move and how to deal with walls (kinda like smash) and learning matchups and players. In short, timing/micro/macro >>>>> stage shenanigans >>> side stepping/wall combos FLAME ON!! FINALLY someone who plays all 3 competitively. and yes that is how i predicted it would break down to, sc>ssbm>tekken. scooter are you ranked in washington for tekken? | ||
terr13
United States298 Posts
Also, for those that don't think SSBM is a good fighter, I think you should really learn the game before you start hating on it. | ||
knightpraetor
United States180 Posts
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knightpraetor
United States180 Posts
[B] @virtue are you serious you wouldn't say melee is a good fighting game? its pretty much the deepest fighter out there. you are NOT supposed to READ and "PREDICT" because if your predictions are wrong you are open and vunerable. you are supposed to REACT. it seems like you've never played melee competitively nor are you a very knowledgeable gamer I also want to post that i disagree with this, melee is more about reacting and baiting and using solid strategies against the available options based on opponent's percent and position, but it also leaves plenty of room for prediction. Knowing the risk vs reward of various strategies, when it's worth charging a dsmash with falcon instead of just pressing in for the techchase based on percent is important; obviously a noob spamming dsmash whenever he feels it is going to be punished. However, a player that only uses it where the payoff makes the risk worthwhile will end up in better situations. I don't like it when people act like random guessing is skill. Let's become the world's best at rock paper scissors....whee that's not depth at all. Depth is when many calculations must be made about optimal moves in order to predict the most likely response. almost the entire edge game of melee revolves around this, as well as deciding whether it is worthwhile to cover more options partially or cover one option absolutely. however, i will agree with one thing virtue said, melee is a game about zoning, though it's sad that he thinks the game is as simple as spamming zoning. creating an intelligent approach with a char knowing your opponent is using movement tricks to bait and shift is an art form that takes a long time to get good at. However, learning to do this is the single most important skill in melee...outweighing tech skill by far. Understanding all the options the opponent has when attacking or moving and figuring out a safe approach is very difficult. one of the biggest problems when playing fox players as marth is how to move around the fox while adequately covering yourself. M2k does it near perfectly so foxes struggle against him where i would just get plastered on the wall really though, until you play a pro you don't begin to grasp the difference in skill levels. Too many melee noobs that think they are good, when it would take the people who beat them 3 years of training with their friends to get as good as me, and another 3 years to get as good as the people who beat me, and another 3 years to get as good as the people who win regional tourneys, and another 3 years to really be one of the best. Of course you can accelerate all that if you train with a pro of course or anyone who is significantly better and can punish your mistakes and make you learn. However, SC currently has much more talented players due to the # of hours they practice; even if i went to korea it would take years to reach the pro level, while in melee it would probably only take 1-2 years of playing with m2k or mango everyday to become pro. However, I think in SC some of the B team players have been there longer than that already. | ||
Crimson)S(hadow
Philippines567 Posts
does it matter how hard you press x,o,square, and triangle buttons in t6? in melee you have to tap insanely light to even short hop with fox, then you also have to learn to press it hard enough to short hop. | ||
SayaSP
Laos5494 Posts
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DBunny
Canada192 Posts
+ Show Spoiler + I'm + Show Spoiler + sorta | ||
KissBlade
United States5718 Posts
As for actual comparison, I think of smash like MvC2 or Guilty Gear. Like Starcraft, people unfamiliar to them dismiss the amount of technical skill involved in these games. However, SC is by far the one that requires the highest skill level simply because the amount of people playing the game is significantly higher. As a result, "entry level competitive SC" now is not the same "entry level competitive SC" back in my days. Meanwhile, Smash, MvC2, Guilty Gear, has a very strict level cap. Once your muscle memory adapts, that's pretty much all you need because the amount of competition is only limited to a little more than double digits in number of people you have to be better at. | ||
HonestTea
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5007 Posts
I remember playing Brawl on GC and thinking to myself that the GS controller was a horribly inprecise thing to play on. | ||
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cgrinker
United States3824 Posts
On December 05 2009 11:37 RebirthOfLeGenD wrote: I found about a foot below the ceiling. http://www.youtube.com/watch?v=nNpy8Wnvf7g Only requires 35,000 APM!, that is only around 80 NaDa's playing at the same time! Assured Vacancy is the user from TL who coded that. Hit him up with those props. | ||
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