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Yakyak
Profile Joined March 2009
Switzerland7 Posts
November 09 2009 01:03 GMT
#1
Hello folks,

Recently, I started to look up BO's on Liquipedia, and, after having listened to Day[9]' podcasts, something lacks on liquipedia's BO pages (for my taste at least). It would be very cool to have some additions to the page of a BO, some more importants than others :

- The main idea behind the build.
- The mid-game goal(s) that the given BO can lead to.
- The reasons why the timings are what they are.

The particular example that led me to post this is the page of the 3 hatch muta in ZvT. I picked this build to learn and practice over and over, and asked myself a few questions, and I think that the answers should be presented on the page. Namely, "Why are the lurker aspect and +1 carapace at this time ?" I suppose that it is becaus when you knock at T's door with this number of lings, and this number of lurkers, they just get +1 carapace and you can push into the natural expo, but well, it takes time to find out exactly what it is, so it would be nice to have this information written in TL. It would also be cool to tell why eleven muta (which is more obious, but well, too much information doesn't hurt no ?
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 09 2009 01:30 GMT
#2
Chill wrote a very good text about experimenting with changing builds from what is recommended, mainly to realize WHY the build is standard (ie, you'll realize soon that you dont have turrets in time for DTs, or that marines just eat up your lurkers if they dont have +1 carapace).

I'm not saying it's a bad idea, I'm just saying that part of the learning experience requires just that, experience.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 09 2009 04:02 GMT
#3
That sounds like a good idea. The Zerg and Terran are pretty developed (not quite to the extent ur talking bout) if you want to do some good hit up the Protoss section. It's pretty barren! I'm working on the best BO's for each map so having an extended BO section would be helpful.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 09 2009 05:31 GMT
#4
A lot of the pages actually have the reasoning listed behind what is explained. Unfortunately, not all do.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
MrHickoryHam54
Profile Joined January 2009
United States208 Posts
November 10 2009 03:00 GMT
#5
dude the protoss section is like the head of james carville.

being a zerg player, i dont think i know much about the toss builds, but thanks for the effort in putting them together
2009-10 Proleague MVP: Doctor.K_PsP
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-11-10 03:07:24
November 10 2009 03:06 GMT
#6
Oh I wrote that page, I can answer any questions you have.

Why are the lurker aspect and +1 carapace at this time ?


The answer is basically, because it's the earliest you can get them. And that's it. The alternative would be to get the +1 carapace before the spire while skipping lurkers, and that one is briefly explored in the crazy zerg section.
If you noticed I placed the timings by gas count, the point was to tell you to upgrade or research those tech options as soon as you had the gas to spend them.
BlueLaguna on West, msg for game.
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