Watch this game and see how Backho plays. Basically instead of going for early high templar with storm he has like 4 zealots/3-4 dark templar and does a timing push. After that you immediately send 1-2 more groups of 4 dark templar at 1 of the zerg's bases.
From my personal testing and understanding is that this build will mess up Zerg's macro pretty good and you will get some good drone kills off even if they have overlords to see your units just because of the large amount of dark templar you have in their base harassing. I have only played this on the D/D+ level but I believe that it could be viable on higher levels with someone that has good mechanics.
I was able to prevent Zerg from having a 3rd base at times and able to snipe a building in their main at one point in most games I tested this on. After that you have superior micro and can usually safely expand and just make a protoss death ball and roll the Zerg.
What are your opinions on this? Has anyone at a higher level tried this strategy?
BackHo won this game because Calm blundered by letting single DT live into his own base. I don't think this has that much to do with the build; in fact the whole strategy is pretty much all-in
Looooool typical backho being retarded, it was just luck that he won. If you really watched the game you would have seen how easily his attacks were handled for the most part. It was just the ninja DT that did the trick and allowed him to win.
This is even a pretty bad map to use the strat on. It would be more effective on a map with an exposed 3rd rather than a map with a 3rd that can be walled very effectively.
Backho was clever (lucky?) and snuck a DT into calm's defenseless main. The build would have flopped if not for that really. Generally, the zerg sim-cities on maps now are too strong to try something like that.
It was just the ninja DT that did the trick and allowed him to win.
Gee, I wonder what the whole point of the strategy was? Could it be that he was trying to create an overwhelming number of DT so one would get through? Nah, he's a pro, he was just flailing about randomly and got lucky.
Gee, I wonder what the whole point of the strategy was? Could it be that he was trying to create an overwhelming number of DT so one would get through? Nah, he's a pro, he was just flailing about randomly and got lucky.
Getting one in wasnt lucky, but Calm A-not killing it when he chased it into a corner with Hydras and B-not noticing he was losing 15 drones at his main was EXTREMELY lucky. Backho deserved 3-4 drone kills from the ninja DT, the other 12 fall on Calms stupidity, and thats not something you can count on to win you games. If Calm saves half the drones at his main he rolls over Backho.
Well if you watched the game, it was 2-3 diffrent frontlines constantly and when the DT got his drone kills, BackHo nearly also breaked into Calms natural and almost ended it right there.
I'm not saying he shouldnt have atleast pulled his drones, but regarding the situation I think it's understandable and not stupidity.
Gee, I wonder what the whole point of the strategy was? Could it be that he was trying to create an overwhelming number of DT so one would get through? Nah, he's a pro, he was just flailing about randomly and got lucky.
Getting one in wasnt lucky, but Calm A-not killing it when he chased it into a corner with Hydras and B-not noticing he was losing 15 drones at his main was EXTREMELY lucky. Backho deserved 3-4 drone kills from the ninja DT, the other 12 fall on Calms stupidity, and thats not something you can count on to win you games. If Calm saves half the drones at his main he rolls over Backho.
drones die in 1 hit with no minimap ping. I for one don't often look at my main sans upgrading/building new tech buildings at this point in the game as there should be drone saturation already. it's not uncommon for zerg to lose all of their drones to a lone DT
BackHo distracted Calm well enough to sneak in 1 ninja - combination of luck and skill (I mean, you do need some preparation and mindset to sneak in 1 and save it in a corner until your next aTtacK force arrives). Well played by BackHo - if this guy succeeds more creative strategies it'll be a fun season for protoss lovers (myself included).
Now compare July's build with Calm's. Unlike Calm, July has sim-city in his nat AND his third and sunkens at entrances to them. No way you can sneak in some DT's. Besides, BackHo would get owned in 2 more cases: 1. If Calm would go muta before massing hydras. 2. If Calm would add some lurkers (or even just sunkens for that matter).
It wasn't brilliant play by BackHo. It was sloppy play by Calm in this case.
On October 19 2009 05:51 ix wrote: He was just flailing about randomly and got lucky.
You were sarcastic when saying this, but this is seriously what Backho seems to be doing every single game. No game sense and no adaptability whatsoever. He just goes for something and if it works it works. Like when he suicided his shuttles with reavers against Canata despite scouting the wraith.
Firstly i think this build is hard to see coming since it pretty much follows from buildings you would expect protoss to have around that time anyway. Imagine you're in calm's position. You're expecting a likely early speedlot attack without weapons as has been growing in popularity. Then you see 4 slowlots and 4 dts. It's enough to badly damage what you've got defending one of your two fronts. It can also intercept really well the hydras trying to move from one base to the other to reinforce, because that's the one place you wouldn't think you'd need an overlord, in between your nat and third. Then on top of that if you're constantly freaked out that every one of your three bases is going to get ninjad, and that there are so many damned dts that the regular one sunk and overlord won't be enough, because the sunk could be easily raped or ignored and you could lose 8 drones in two seconds. It's just alot of pressure under which not to make a mistake.