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PvZ Backho zealot/dark templar strategy?

Forum Index > Brood War Strategy
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Whiplash
Profile Blog Joined October 2008
United States2928 Posts
October 18 2009 17:48 GMT
#1


Watch this game and see how Backho plays. Basically instead of going for early high templar with storm he has like 4 zealots/3-4 dark templar and does a timing push. After that you immediately send 1-2 more groups of 4 dark templar at 1 of the zerg's bases.

From my personal testing and understanding is that this build will mess up Zerg's macro pretty good and you will get some good drone kills off even if they have overlords to see your units just because of the large amount of dark templar you have in their base harassing. I have only played this on the D/D+ level but I believe that it could be viable on higher levels with someone that has good mechanics.

I was able to prevent Zerg from having a 3rd base at times and able to snipe a building in their main at one point in most games I tested this on. After that you have superior micro and can usually safely expand and just make a protoss death ball and roll the Zerg.

What are your opinions on this? Has anyone at a higher level tried this strategy?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
asl-ninja
Profile Blog Joined September 2009
78 Posts
Last Edited: 2009-10-19 02:01:08
October 18 2009 18:24 GMT
#2
horrible build dts get owned by hydra


User was strat forum banned for this post.
Entusman #41 asl-ninja!
Vekzel
Profile Blog Joined September 2009
Poland142 Posts
October 18 2009 18:29 GMT
#3
BackHo won this game because Calm blundered by letting single DT live into his own base. I don't think this has that much to do with the build; in fact the whole strategy is pretty much all-in
#1 Stork Fan II RET FIGHTING!!! II Nal_rA, Calm, UpMaGiC: GL 2U! II sAviOr: recover PLZ!
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 18 2009 18:39 GMT
#4
Looooool typical backho being retarded, it was just luck that he won. If you really watched the game you would have seen how easily his attacks were handled for the most part. It was just the ninja DT that did the trick and allowed him to win.

This is even a pretty bad map to use the strat on. It would be more effective on a map with an exposed 3rd rather than a map with a 3rd that can be walled very effectively.
[SECRET FONT] "Dragoon bunker"
Hapahauli
Profile Joined May 2009
United States9305 Posts
October 18 2009 19:37 GMT
#5
Backho was clever (lucky?) and snuck a DT into calm's defenseless main. The build would have flopped if not for that really. Generally, the zerg sim-cities on maps now are too strong to try something like that.
a talking rock that sprouts among the waves woosh
zazen
Profile Blog Joined April 2009
Brazil695 Posts
October 18 2009 19:42 GMT
#6
I was half-expecting he would use some DT's to make Dark Archons and throw in some Maelstroms... It's BackHo, so I tought it was possible.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 18 2009 20:16 GMT
#7
The idea I think is that if you throw this many DT at a zerg, usually at least one will slip through and be ninja like.
ix
Profile Joined July 2003
United Kingdom184 Posts
Last Edited: 2009-10-18 20:52:22
October 18 2009 20:51 GMT
#8
It was just the ninja DT that did the trick and allowed him to win.


Gee, I wonder what the whole point of the strategy was? Could it be that he was trying to create an overwhelming number of DT so one would get through? Nah, he's a pro, he was just flailing about randomly and got lucky.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
October 18 2009 21:01 GMT
#9
I'll give the strategy this:
It sure was entertaining to watch, and it caught Calm off-guard.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Chen
Profile Joined June 2009
United States6344 Posts
October 18 2009 21:08 GMT
#10

Gee, I wonder what the whole point of the strategy was? Could it be that he was trying to create an overwhelming number of DT so one would get through? Nah, he's a pro, he was just flailing about randomly and got lucky.



Getting one in wasnt lucky, but Calm A-not killing it when he chased it into a corner with Hydras and B-not noticing he was losing 15 drones at his main was EXTREMELY lucky. Backho deserved 3-4 drone kills from the ninja DT, the other 12 fall on Calms stupidity, and thats not something you can count on to win you games. If Calm saves half the drones at his main he rolls over Backho.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
October 18 2009 21:21 GMT
#11
Well if you watched the game, it was 2-3 diffrent frontlines constantly and when the DT got his drone kills, BackHo nearly also breaked into Calms natural and almost ended it right there.

I'm not saying he shouldnt have atleast pulled his drones, but regarding the situation I think it's understandable and not stupidity.
Mada Mada Dane
iSiN
Profile Blog Joined March 2009
United States1075 Posts
October 18 2009 21:41 GMT
#12
On October 19 2009 06:08 Chen wrote:
Show nested quote +

Gee, I wonder what the whole point of the strategy was? Could it be that he was trying to create an overwhelming number of DT so one would get through? Nah, he's a pro, he was just flailing about randomly and got lucky.



Getting one in wasnt lucky, but Calm A-not killing it when he chased it into a corner with Hydras and B-not noticing he was losing 15 drones at his main was EXTREMELY lucky. Backho deserved 3-4 drone kills from the ninja DT, the other 12 fall on Calms stupidity, and thats not something you can count on to win you games. If Calm saves half the drones at his main he rolls over Backho.


drones die in 1 hit with no minimap ping. I for one don't often look at my main sans upgrading/building new tech buildings at this point in the game as there should be drone saturation already. it's not uncommon for zerg to lose all of their drones to a lone DT
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
October 18 2009 21:41 GMT
#13
BackHo distracted Calm well enough to sneak in 1 ninja - combination of luck and skill (I mean, you do need some preparation and mindset to sneak in 1 and save it in a corner until your next aTtacK force arrives). Well played by BackHo - if this guy succeeds more creative strategies it'll be a fun season for protoss lovers (myself included).
[TLMS] REBOOT
Manit0u
Profile Blog Joined August 2004
Poland17391 Posts
October 18 2009 21:52 GMT
#14


Now compare July's build with Calm's. Unlike Calm, July has sim-city in his nat AND his third and sunkens at entrances to them. No way you can sneak in some DT's.
Besides, BackHo would get owned in 2 more cases:
1. If Calm would go muta before massing hydras.
2. If Calm would add some lurkers (or even just sunkens for that matter).

It wasn't brilliant play by BackHo. It was sloppy play by Calm in this case.
Time is precious. Waste it wisely.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 18 2009 22:09 GMT
#15
On October 19 2009 05:51 ix wrote:
He was just flailing about randomly and got lucky.

You were sarcastic when saying this, but this is seriously what Backho seems to be doing every single game. No game sense and no adaptability whatsoever. He just goes for something and if it works it works. Like when he suicided his shuttles with reavers against Canata despite scouting the wraith.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
October 18 2009 22:12 GMT
#16
What BackHo did happened to me on iccup. I just built overlords.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
October 18 2009 22:27 GMT
#17
Does a new thread have to be made every time a protoss wins? PvZ isn't that dire yet.
No I'm never serious.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 18 2009 22:49 GMT
#18
On October 19 2009 07:27 Nytefish wrote:
Does a new thread have to be made every time a protoss wins? PvZ isn't that dire yet.

Yes it is; Shine beat Bisu in a Bo3. Shine, damnit!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 18 2009 23:14 GMT
#19
On October 19 2009 07:27 Nytefish wrote:
Does a new thread have to be made every time a protoss wins? PvZ isn't that dire yet.

It's pretty hopeless. Everytime a protoss wins, we're gonna have to discuss whether their build will start a revolution.
Oracle comes in, Scvs go down, never a miscommunication.
zobz
Profile Joined November 2005
Canada2175 Posts
October 18 2009 23:48 GMT
#20
Firstly i think this build is hard to see coming since it pretty much follows from buildings you would expect protoss to have around that time anyway. Imagine you're in calm's position. You're expecting a likely early speedlot attack without weapons as has been growing in popularity. Then you see 4 slowlots and 4 dts. It's enough to badly damage what you've got defending one of your two fronts. It can also intercept really well the hydras trying to move from one base to the other to reinforce, because that's the one place you wouldn't think you'd need an overlord, in between your nat and third. Then on top of that if you're constantly freaked out that every one of your three bases is going to get ninjad, and that there are so many damned dts that the regular one sunk and overlord won't be enough, because the sunk could be easily raped or ignored and you could lose 8 drones in two seconds. It's just alot of pressure under which not to make a mistake.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
October 18 2009 23:56 GMT
#21
On October 19 2009 03:39 Fontong wrote:
Looooool typical backho being retarded, it was just luck that he won. If you really watched the game you would have seen how easily his attacks were handled for the most part. It was just the ninja DT that did the trick and allowed him to win.

This is even a pretty bad map to use the strat on. It would be more effective on a map with an exposed 3rd rather than a map with a 3rd that can be walled very effectively.



If you're so high and might to call a pro-gamer retarded why aren't you pro?


Anyway i think this is a pretty interesting game, but the strong point of this tactic is catching the zerg off guard, it's just completely unexpected, and imo what we need is something to break standards, it makes for very interesting games!


On another note, that intro is looking promising, anyone happen to know the song used in it?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
October 19 2009 00:01 GMT
#22
I can't wait to see the thread when a Protoss uses a heavy DA/Archon army.

As to the OP, it was a pretty stupid build from Backho imho. Calm didn't know what was coming until later which is probably why he wasn't that prepared. Also from what a friend told me, Backho's wall in is pretty much how a Protoss walls in when he plans to use a reaver/sair army (no space for large units to move out) so that just MAY have thrown Calm off guard too.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 19 2009 02:15 GMT
#23
Wait, don't you builds mass scouts vs zerg?
You want 20 good men, but you need a bad pussy.
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
October 19 2009 02:26 GMT
#24
On October 19 2009 11:15 BluzMan wrote:
Wait, don't you builds mass scouts vs zerg?


Genius
Breaking Bad
[Azn]Nada
Profile Joined April 2009
United States275 Posts
October 19 2009 02:34 GMT
#25
I still think it was pretty good, but otherwise a one time use build (kinda like the fantasy build) This build is easily countered by lurkers OR mutalisks. The reason why it worked was (1) Ninja DT, and (2) a bit of panicking by Calm; he shoulda morphed like 4/5 hydras to lurkers, or just mad a few mutalisks earlier.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 19 2009 03:02 GMT
#26
yeah this win was more luck than anything
When they see MC Probe, all the ladies disrobe.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 19 2009 03:05 GMT
#27
Backho got so lucky with this build. If Calm remained Calm (LOL), he can easily defended this with Hydra/Lurker. GG though.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Avidkeystamper
Profile Blog Joined June 2008
United States8554 Posts
October 19 2009 03:10 GMT
#28
Backho's win wasn't primarily based on luck, but this isn't a good build to use except as a one-shot deal. This is similar to a toned down version of vulture harass in TvP. Of course, vultures are much better, but the goal of this build is similar-to make the opponent lose their cool and expose themselves.
Yes, if Calm remained calm he would've won, but that's exactly what the build is trying to exploit.
Jaedong
O-ops
Profile Joined February 2009
United States4236 Posts
October 19 2009 04:34 GMT
#29
PvZ Backho zealot/dark templar strategy

LOL
Fan of the Jangbanger
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
Last Edited: 2009-10-19 05:27:14
October 19 2009 05:26 GMT
#30
Response to mass scouts vs zerg

I actually believe a corsair->scout tech with speed switch with dts is a good idea. Because once ovies get speed, its pretty hard for sairs to take down ovie quickly enough to avoid a counter(scourge and hydra damage). You can micro 8 or 9 scouts to take out ovies in 1 hit then run and fight scourge kinda like vulture micro,harass undefended expos, and harass lone hydras or small groups of lings.

I guess eventually zerg will catch on and build spores in every base to defend against dts + scouts. But then you can fake them out with 1 scout and make them waste resources.

Just a theory, applaud my brilliance or call me a retard, discuss
Fav Gamers: 2)Stork 5)Bisu
Avidkeystamper
Profile Blog Joined June 2008
United States8554 Posts
October 19 2009 05:43 GMT
#31
Hey! You can micro scouts against scourge with the speed upgrade.
Sucks that they're so expensive and take too long too build.
Jaedong
29 fps
Profile Blog Joined March 2008
United States5724 Posts
October 19 2009 05:50 GMT
#32
On October 19 2009 14:26 lone_hydra wrote:
Response to mass scouts vs zerg

I actually believe a corsair->scout tech with speed switch with dts is a good idea. Because once ovies get speed, its pretty hard for sairs to take down ovie quickly enough to avoid a counter(scourge and hydra damage). You can micro 8 or 9 scouts to take out ovies in 1 hit then run and fight scourge kinda like vulture micro,harass undefended expos, and harass lone hydras or small groups of lings.

I guess eventually zerg will catch on and build spores in every base to defend against dts + scouts. But then you can fake them out with 1 scout and make them waste resources.

Just a theory, applaud my brilliance or call me a retard, discuss


zerg will make a lot of hydras, which totally own scouts, to protect their overlords. maybe they'll advance a little slower to ensure overlord safety. but with protoss using so much $ on scouts + scout upgs, they'll have no $ for a ground army
4v4 is a battle of who has the better computer.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
Last Edited: 2009-10-19 06:01:50
October 19 2009 05:59 GMT
#33
Thats where the dts come in. Scouts have range 4 and alot of shield. With good micro it is possible in theory to take out ovies with small damages to scouts (muta vs marine micro kinda thing). Lets see zerg build so many hydras while being supply blocked. Scouts destroy detection, dts defend, harass, or maybe even map control?

I'm a zerg main and I rarely use toss, so there may be many logical gaps as fps pointed out, but im just trying to contribute to the new Pvz revolution.
Fav Gamers: 2)Stork 5)Bisu
baubo
Profile Joined September 2008
China3370 Posts
October 19 2009 06:00 GMT
#34
One thing to note is that Calm was incredibly greedy and really skimped on sunkens. If DTs get used again, all Calm needs to do is put a sunken at each base with an ovie. Insta-win.

On October 19 2009 08:56 MaD.pYrO wrote:
Show nested quote +
On October 19 2009 03:39 Fontong wrote:
Looooool typical backho being retarded, it was just luck that he won. If you really watched the game you would have seen how easily his attacks were handled for the most part. It was just the ninja DT that did the trick and allowed him to win.

This is even a pretty bad map to use the strat on. It would be more effective on a map with an exposed 3rd rather than a map with a 3rd that can be walled very effectively.



If you're so high and might to call a pro-gamer retarded why aren't you pro?


I just want to say as much as I respect and am in awe of progamers' skills, they aren't the best decision-makers around. People like us aren't amateurs because we lack intelligence. But rather it's not feasible for us to sleep/eat SC 24/7 and raise our APM to 300+ to compete with the best.
Meh
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 19 2009 06:08 GMT
#35
BAKCHO RULES
@RealHeyoka | ESL / DreamHack StarCraft Lead
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
October 19 2009 06:23 GMT
#36
Calm made a mistake of letting dts just walk into his base. Zealot dark templar is interesting because once you manage to sneak a dt into their base, then you just need to attack with your zealots to distract them while your dt is racking up drone kills. As everyone knows, losing drones is huge for a zerg player since their production will be halted for a while. But a normal player usually won't allow dt to just walk right by. Its just that backho is so awesome.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Ver
Profile Joined October 2008
United States2186 Posts
October 19 2009 07:00 GMT
#37
On October 19 2009 15:00 baubo wrote:
People like us aren't amateurs because we lack intelligence. But rather it's not feasible for us to sleep/eat SC 24/7 and raise our APM to 300+ to compete with the best.


this widespread misconception is hilarious yet annoying.

Foreigners are bad not because they lack mechanics. Quite the contrary, a fair number of foreigners (especially the Chinese) have excellent mechanics. But at the same time they have no idea what they are doing, that is their weakness. Korean amateurs have great decision making and solid builds, and most pros *cough Rock cough* can be trusted to consistently make strong or great decisions.

Anyways, this build is a pretty useful one but not an optimal, use-every game one. Using the wallin which signals sair/reaver, and that possibly combined with the cross positions made Calm try to cut corners a bit. If the Zerg sees it coming it's clearly hopeless but by disguising it the build can have nice dividends.

Calling it lucky is just stupid. Is Jaedong lucky because his muta harass flails around then finds a weak point and wins? Is Bisu lucky because he finally gets that DT in after failing a bunch of times? No of course not. Aggressive play puts a lot of pressure on the defender in hopes that they will make a mistake, then tries to exploit that mistake. In this case Calm pursued DTs too far and made a round of drones to replace his casualties. It's also possible that Calm may have thought Backho would give up his harass sooner than he really did, it's hard to say.

Also, if the Zerg goes lurkers quickly instead of the mass/pure hydra route they get ripped to pieces far easier, making this rather strong on a lurker-friendly map like Heartbreak. This is true of PvZ harass builds in general, ala Bisu vs Effort on HBR.

I do think that sparing a dt and a half for faster speed would be well worth it though, though when that would be best is uncertain. 2nd wave?
Liquipedia
thunk
Profile Blog Joined March 2008
United States6233 Posts
October 19 2009 08:05 GMT
#38
Ver is a great poster.

You guys should look at game 3 and compare it to game 1, as Plexa hinted, rather, told, you to in Vol. 1 of Backseat.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
baubo
Profile Joined September 2008
China3370 Posts
October 19 2009 08:39 GMT
#39
On October 19 2009 16:00 Ver wrote:
Show nested quote +
On October 19 2009 15:00 baubo wrote:
People like us aren't amateurs because we lack intelligence. But rather it's not feasible for us to sleep/eat SC 24/7 and raise our APM to 300+ to compete with the best.


this widespread misconception is hilarious yet annoying.

Foreigners are bad not because they lack mechanics. Quite the contrary, a fair number of foreigners (especially the Chinese) have excellent mechanics. But at the same time they have no idea what they are doing, that is their weakness. Korean amateurs have great decision making and solid builds, and most pros *cough Rock cough* can be trusted to consistently make strong or great decisions.


There's a difference between intelligience(in this case IQ only in terms of SC play) and knowledge. A person can have great knowledge at something and still be stupid. Koreans have great knowledge about SC. But at any given time during a game, they don't always make the best decisions.

I don't know how you arrived at Chinese having mechanics anywhere close to Korean level. As someone who's listened to quite a bit of commentary from top Chinese players, they're pretty much think it's on another stratosphere.
Meh
Vekzel
Profile Blog Joined September 2009
Poland142 Posts
Last Edited: 2009-10-19 08:42:29
October 19 2009 08:41 GMT
#40
Ver, you have some solid argument behind you, but these days you really need to turn hardcore with your APM (and, more importantly, effective APM) to achieve something. Making decisions is rather secondary to this.

The problem with foreginers is IMO that they have little professional support/gaming industry behind them. Compared to Koreans, there are less events and less money into it, not to mention the level of coaching in Korea. So Korean overall preparation is that much better.

Also, I can recall an interview with IdrA, when he said that after joining Korean pro-scene he had to drastically change his gaming habits (meaning: hotkey distribution, multitasking issues etc.). Seems that Koreans have found themselves more efficient way of computing.

Finally, I agree that we shouldn't call BackHo's build 'stupid'. I would use word 'bold' instead. However, his win is not a solution to Toss' overall weakness in recent PvZ. In fact rather supports the thesis of PvZ imbalances, because if P needs to play that crazy to win the games, then it must really be a desperate situation for Aiur.
#1 Stork Fan II RET FIGHTING!!! II Nal_rA, Calm, UpMaGiC: GL 2U! II sAviOr: recover PLZ!
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 19 2009 09:45 GMT
#41
On October 19 2009 17:41 Vekzel wrote:Finally, I agree that we shouldn't call BackHo's build 'stupid'. I would use word 'bold' instead. However, his win is not a solution to Toss' overall weakness in recent PvZ. In fact rather supports the thesis of PvZ imbalances, because if P needs to play that crazy to win the games, then it must really be a desperate situation for Aiur.

Or, it might just be that Backho vs Calm, Backho needs to play like that to win games.
If you have to ask, you don't know.
Manit0u
Profile Blog Joined August 2004
Poland17391 Posts
Last Edited: 2009-10-19 12:23:04
October 19 2009 12:02 GMT
#42
Yup. P's don't need to play that crazy to win games. It was Calm's mistake that let BackHo win.
And if BackHo is such a revolutionist and has found the way to beat Zergs on a consistent basis, how would you explain his next 2 games vs Calm?
Time is precious. Waste it wisely.
Avidkeystamper
Profile Blog Joined June 2008
United States8554 Posts
October 20 2009 02:38 GMT
#43
"It was Calm's mistake that let BackHo win."
It's a harassment build. Then All of Fantasy's TvP games are his opponents fault for letting the vultures into their base?
Jaedong
rredtooth
Profile Blog Joined December 2008
5460 Posts
October 20 2009 02:48 GMT
#44
On October 20 2009 11:38 Avidkeystamper wrote:
"It was Calm's mistake that let BackHo win."
It's a harassment build. Then All of Fantasy's TvP games are his opponents fault for letting the vultures into their base?
if backho can consistently pull something off like this against other good players then this is a good strategy. fantasy's tvp games are consistently centered around his vulture harass and has proven time and again that it is a viable strategy.

i got stoved the other day by a jerk korean. does that make it a good strategy? no (though chef would argue otherwise). the stove is a harassment build with its scouts. does that make mass scouts a good harass move? no. did it win that jerk korean the game? yes. i responded incorrectly and went on tilt. same thing: calm responded incorrectly and went on tilt vs backho's mass DTs.

if backho can do this every game and pull it off successfully, then yes it becomes a good strategy. else, like the stove, it is a cool build but not viable in the long run.
[formerly sponsored by the artist formerly known as Gene]
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
October 20 2009 02:51 GMT
#45
I used this zealot DT build vs iSin, it was SUPER effective.
Keep the Dream Alive twitch.tv/monokerros
Avidkeystamper
Profile Blog Joined June 2008
United States8554 Posts
October 20 2009 02:51 GMT
#46
I'm not saying it's a good strategy. It's just misleading to say that Calm lost the game more than Backho won it because the entire point of the build is to sneak in a DT.
Jaedong
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 20 2009 03:11 GMT
#47
You dont need to be able to pull it off every game for it to be a good strategy. It's enough that it works when you use it.
If you have to ask, you don't know.
rredtooth
Profile Blog Joined December 2008
5460 Posts
October 20 2009 03:28 GMT
#48
On October 20 2009 12:11 JohannesH wrote:
You dont need to be able to pull it off every game for it to be a good strategy. It's enough that it works when you use it.
but that isn't the purpose of the thread. the purpose of the thread is to discuss whether or not this is a good, viable build that can be used as another alternative post-forge FE opening.

look at the op:
On October 19 2009 02:48 Whiplash wrote:
I have only played this on the D/D+ level but I believe that it could be viable on higher levels with someone that has good mechanics.
[formerly sponsored by the artist formerly known as Gene]
druj
Profile Blog Joined September 2009
137 Posts
October 20 2009 04:16 GMT
#49
A rather risky strategy, if the Zerg even manages to keep the units running astray, he won't be able to get his money's worth for the lost gas spent on those DT's that could have went for ht and tech upgrades.
If the zerg is able to clump his buildings together to keep the slow moving dts from hitting hydras/sunks up a ramp or a choke, its a complete fail for him, zerg will secure a strong economic advantage from there, and freely expo with all those units saved up.

A few months ago I saw a youtube highlights clip of some game, diagonal positions, toss player went pure dts vs a zerg that apparently went 3 hatch? Wasn't an FE though, was absolutely sick timing, killed him before he could get his lair tech up, but I doubt it could be a consistent build.
Once you play starcraft, everything else in life seems alot easier.
O-ops
Profile Joined February 2009
United States4236 Posts
October 20 2009 04:36 GMT
#50
On October 20 2009 13:16 druj wrote:
A rather risky strategy, if the Zerg even manages to keep the units running astray, he won't be able to get his money's worth for the lost gas spent on those DT's that could have went for ht and tech upgrades.
If the zerg is able to clump his buildings together to keep the slow moving dts from hitting hydras/sunks up a ramp or a choke, its a complete fail for him, zerg will secure a strong economic advantage from there, and freely expo with all those units saved up.

A few months ago I saw a youtube highlights clip of some game, diagonal positions, toss player went pure dts vs a zerg that apparently went 3 hatch? Wasn't an FE though, was absolutely sick timing, killed him before he could get his lair tech up, but I doubt it could be a consistent build.


Yellow vs Anytime? That game made the pimpest play list. And if it is on the Pimpest play list, it's probably not reliable after it's been done.
Fan of the Jangbanger
KwarK
Profile Blog Joined July 2006
United States43182 Posts
October 20 2009 12:29 GMT
#51
This is a build I have a great deal of experience with because it featured in my ongoing research into finding out every single way to beat a superior player using dark templars. In short, it doesn't work. To provide slightly more detail, these days zergs wallin worse than terrans and rush overlord speed along with a decent number of hydra. There's pretty much no way you're getting anything in unless the zerg fucks up hard, and even then they have to fuck up hard again not to notice. If a zerg does shit right (proper wallin, proper overlord spread, hydra at each base) this will not get in and because the P always has an inferior army (hydra are simply too cost effective against zealots/dt, you need storm) he won't be able to force an entry.

Feel free to use it at D rank because D ranks won't have all the basic shit down and won't lolblock it. But if you're playing at D rank then you'll probably forget the archives anyway so whatever. This isn't new or revolutionary though. It's a dead end build, as skill levels increase the effectiveness decreases, a D will beat a D with this, a B will beat a C with this, a B won't beat a B with this and an A might lose to a B with this.

When you do a build you're investing your time in getting good at that build. Your mechanics and multitasking improve but at the same time your familiarity with the build you're using will improve. You should invest your time in builds that do not have skill ceilings because otherwise you reach a point where your skills are decent but you're being let down by using weak builds or unfamiliarity with the builds that work at any level.
ModeratorThe angels have the phone box
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 20 2009 12:38 GMT
#52
On October 20 2009 21:29 Kwark wrote:
This is a build I have a great deal of experience with because it featured in my ongoing research into finding out every single way to beat a superior player using dark templars.

You are now officially my least favourite player ever. :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
micropede
Profile Joined October 2009
United States47 Posts
October 20 2009 12:54 GMT
#53
try the build and see how it goes
long live the new flesh
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 20 2009 13:07 GMT
#54
On October 19 2009 16:00 Ver wrote:
Show nested quote +
On October 19 2009 15:00 baubo wrote:
People like us aren't amateurs because we lack intelligence. But rather it's not feasible for us to sleep/eat SC 24/7 and raise our APM to 300+ to compete with the best.


this widespread misconception is hilarious yet annoying.

Foreigners are bad not because they lack mechanics. Quite the contrary, a fair number of foreigners (especially the Chinese) have excellent mechanics. But at the same time they have no idea what they are doing, that is their weakness. Korean amateurs have great decision making and solid builds, and most pros *cough Rock cough* can be trusted to consistently make strong or great decisions.


foreigners are bad both because of mechanics and because of decision making, and most korean amateurs are robots. they do have solid builds but its not a result of their decision making or intelligence.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
538
Profile Blog Joined November 2008
Hungary3932 Posts
October 20 2009 13:16 GMT
#55
On October 20 2009 21:29 Kwark wrote:It's a dead end build, as skill levels increase the effectiveness decreases, a D will beat a D with this, a B will beat a C with this, a B won't beat a B with this and an A might lose to a B with this.

Using everyday logic, regardless of my starcraft knowledge: Why is it then that an A++ player opted for this build against an other A++ player?
And what did he scout in Calm's build that made him stick with it?

I cannot believe that it only worked because its so bad, he shouldnt have been using it in the first place:-p
There must be something to this build that we're missing...
BW fighting!
kulik-
Profile Blog Joined March 2009
Czech Republic305 Posts
October 20 2009 13:18 GMT
#56
i was trying this on C+ and it quite work...
Terrible OP. Improve your posting or next one is a perma-ban.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 20 2009 13:23 GMT
#57
On October 20 2009 22:16 538 wrote:
Show nested quote +
On October 20 2009 21:29 Kwark wrote:It's a dead end build, as skill levels increase the effectiveness decreases, a D will beat a D with this, a B will beat a C with this, a B won't beat a B with this and an A might lose to a B with this.

Using everyday logic, regardless of my starcraft knowledge: Why is it then that an A++ player opted for this build against an other A++ player?
And what did he scout in Calm's build that made him stick with it?

I cannot believe that it only worked because its so bad, he shouldnt have been using it in the first place:-p
There must be something to this build that we're missing...

I think you are severly overrating Backho. As I mentioned earlier, this is the guy who suicided reaver filled shuttles despite scouting that Canata had gone for wraith. That's what he does; stupid shit. Sometimes it works, other times it doesn't. Against Calm, his stupid shit worked.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
October 20 2009 13:59 GMT
#58
i like this build.. i think the timing is right that the hydras are still not that many and the zealot/dt army can still fight off the amount of hydras which makes the probability of sneaking a dt bigger..
live and let live...
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 20 2009 14:30 GMT
#59
An OGN commentator that was watching this game (the game wasn't broadcasted on OGN) thought Backho was being retarded when he kept massing dts. He was really surprised when it worked. Calm later said that he lost because he really wasn't expecting Backho to continue dt use after his initial harassment completely failed.
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 20 2009 14:30 GMT
#60
On October 20 2009 22:59 Stimpacked wrote:
i like this build.. i think the timing is right that the hydras are still not that many and the zealot/dt army can still fight off the amount of hydras which makes the probability of sneaking a dt bigger..

Except the timing isn't really like that.
KwarK
Profile Blog Joined July 2006
United States43182 Posts
October 20 2009 14:41 GMT
#61
On October 20 2009 22:16 538 wrote:
Show nested quote +
On October 20 2009 21:29 Kwark wrote:It's a dead end build, as skill levels increase the effectiveness decreases, a D will beat a D with this, a B will beat a C with this, a B won't beat a B with this and an A might lose to a B with this.

Using everyday logic, regardless of my starcraft knowledge: Why is it then that an A++ player opted for this build against an other A++ player?
And what did he scout in Calm's build that made him stick with it?

I cannot believe that it only worked because its so bad, he shouldnt have been using it in the first place:-p
There must be something to this build that we're missing...

No, there's something to this player that you're missing. This is BackHo. The BackHo!
He plays by no mans rules but his own. Everyday logic simply isn't relevant. BackHo just does shit. He rolled his build order dice, it decided he was going to make dts this game and that's what happened.
ModeratorThe angels have the phone box
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
October 20 2009 14:56 GMT
#62
On October 19 2009 15:00 baubo wrote:
One thing to note is that Calm was incredibly greedy and really skimped on sunkens. If DTs get used again, all Calm needs to do is put a sunken at each base with an ovie. Insta-win.

Show nested quote +
On October 19 2009 08:56 MaD.pYrO wrote:
On October 19 2009 03:39 Fontong wrote:
Looooool typical backho being retarded, it was just luck that he won. If you really watched the game you would have seen how easily his attacks were handled for the most part. It was just the ninja DT that did the trick and allowed him to win.

This is even a pretty bad map to use the strat on. It would be more effective on a map with an exposed 3rd rather than a map with a 3rd that can be walled very effectively.



If you're so high and might to call a pro-gamer retarded why aren't you pro?


I just want to say as much as I respect and am in awe of progamers' skills, they aren't the best decision-makers around. People like us aren't amateurs because we lack intelligence. But rather it's not feasible for us to sleep/eat SC 24/7 and raise our APM to 300+ to compete with the best.



If you really think high apm and good macro mechanics will make you pro, you're sadly mistaken, there are alot of people in iCCup with 300+ APM and insane mechanics, so why aren't they pro?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
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