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Active: 6749 users

[Map] Valkyrion

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-09-04 03:41:12
September 03 2009 04:55 GMT
#1
Neo Valkyrion 3.0

[image loading]


Changes and updates from 2.1
- Main now 9M1G
- Ridge at main redesigned (now the backdoor is at 12 and 6 for 11 and 5 starting positions respectively)
- Increased from 5x Xel'Naga temples to 6x Xel'Naga temples
- Nat redesigned for easier forge FE
- Mid widened more
- Tiles for pylon, forge and gateway positioning added (at nat), as well as tiles for supply depot and rax (1 rax 1 depot wall-in at main)
- Top right/btm left ramps and mineral/gas layout redesigned

+ Show Spoiler [Version 2.1] +
Neo Valkyrion 2.1
[image loading]

Change:
- Changed main mineral/gas layout


+ Show Spoiler [Version 2.0] +
Neo Valkyrion 2.0
[image loading]

Changes from original version:
- Changed main and nat layout
- Slightly redesigned main and nat
- Made mid wider and removed some terrain
- Made nat easier to forge FE


+ Show Spoiler [Version 1.3] +
Valkyrion 1.3
[image loading]

Changes
- Removed some terrain in middle


+ Show Spoiler [Version 1.2] +
Valkyrion 1.2
[image loading]


Changes in resources:
Resources:
Main: 9M1G -> 8M1G
Nat: 8M1G -> 7M1G
Mineral-expo: 6M
2/8 expo: 6M1G
1/7 expo: 8M1G -> 7M1G
12/6 expo (near center of map): 6M1G


+ Show Spoiler [Version 1.1] +
Valkyrion 1.1
[image loading]


Changes from previous version:
- Widened area behind mineral lines of nat and main (fix original Blue Storm-ish imbalance)


+ Show Spoiler [Version 1.0] +
Valkyrion 1.0
[image loading]

Description:
Map size:
- 112 x 128
- 2 player map

Resources:
Main: 9M1G
Nat: 8M1G
Mineral-expo: 6M
2/8 expo: 6M1G
1/7 expo: 8M1G
12/6 expo (near center of map): 6M1G


Features:
- 2 neutral Zerg chrysalis that when destroyed, widens bridge
- 5x stacked Xel'Naga temples that opens another path to main (via mineral expo) when destroyed
- Tileset layout for forge/gateway/nexus positions
- Main wallable with 1 rax

Download link:
Version 1.0
Version 1.1
Version 1.2
Version 1.3
Version 2.0
Version 2.1
Version 3.0
POGGERS
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
September 03 2009 04:58 GMT
#2
Widen the area behind the minerals in the main and natural or else it'll be like the original Blue Storm.
Is it possible to Forge FE with that wide of a natural?
Jaedong
geegee1
Profile Blog Joined April 2009
United States618 Posts
September 03 2009 05:02 GMT
#3
ahhaha actually this map looks like another blue storm and also gunna have alot of draw games because taking 5 other bases then your main looks really easy
pew pew
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
September 03 2009 05:05 GMT
#4
this map is really cool. here are some comments:

along with post above: maybe the chrysalis would be better off on the nat side of the bridge? that way forge fe may be easier

it also looks kind of like pvt hell. if terran sieges around the middle it looks like they can hit a lot of shit. maybe semi wall at one of the mid locations? seems to easily secure 3rd and maybe even 4th.
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
September 03 2009 05:06 GMT
#5
In addition to the comments above, there's a lot of minerals inside your main/natural/mineral only. Like a lot. By the way... The ridge above 1/7 expos... What's the point?
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
September 03 2009 05:06 GMT
#6
On September 03 2009 14:05 LeoTheLion wrote:
this map is really cool. here are some comments:

along with post above: maybe the chrysalis would be better off on the nat side of the bridge? that way forge fe may be easier

it also looks kind of like pvt hell. if terran sieges around the middle it looks like they can hit a lot of shit. maybe semi wall at one of the mid locations? seems to easily secure 3rd and maybe even 4th.

But carriers will be so strong on this map to mitigate the fairly narrow chokes.
Jaedong
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 05:07 GMT
#7
Changed the mineral layout a bit for turret/cannon placement

About the chrysalis, not sure how it'll work out but since I've shifted the gateway/forge placement, forge FE should be much easier (although if the Zerg destroys the two chrysalis there might be some trouble)
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 05:08 GMT
#8
On September 03 2009 14:06 Mystlord wrote:
In addition to the comments above, there's a lot of minerals inside your main/natural/mineral only. Like a lot. By the way... The ridge above 1/7 expos... What's the point?

harass purposes

btw I'm on USWest on op tl-west under name Konata.Izumi

willing to play
POGGERS
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 03 2009 05:08 GMT
#9
This map looks cool but i think there's big TvP imba (T>P) on it
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
September 03 2009 05:13 GMT
#10
mmm seems like once you secure middle, in like a ZvP, you can pick up 6 bases?

rush distance is pretty far as well, is it zerg favored by any chance? i'd think its both ZvT and ZvP favored. all the easy gas bases for zerg while defending one path.
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
September 03 2009 05:20 GMT
#11
it seems like a contain would be really strong. If they go early agression they can contain you pretty easily, behind the two chrysalis , along have an entrance through the temples, and prevent you from getting the third gas, which i think the distance is a little bit too far away.
asdfasdf
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
September 03 2009 05:26 GMT
#12
Lol how are you gonna break a contain outside your natural? they can place i.e. tanks on the cliff expo and just contain the whole small choke there.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
September 03 2009 05:29 GMT
#13
On September 03 2009 14:26 Boundz(DarKo) wrote:
Lol how are you gonna break a contain outside your natural? they can place i.e. tanks on the cliff expo and just contain the whole small choke there.

It'd be hard to set up a contain without a proxy considering the ridiculous ground distance between bases.
Jaedong
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
September 03 2009 05:29 GMT
#14
adding a back door might make it interesting... that way you can break out from behind if you are contained
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 03 2009 05:30 GMT
#15
This looks extremely terran biased to me.

Besides the fact you don't have to worry about proxying, everything is incredibly narrow, not much room to flank, and lots of terrain in the way of things which benefits things like siege tanks (aka cover for them). Siege tanks would dominate this map I think...
MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2009-09-03 05:35:52
September 03 2009 05:34 GMT
#16
this looks like medusa... With alot of walls o.O

I feel like Terran will have a very very hard time on this map

edit: nm read some stuff wrong

Because of narrow passages, why not make minerals closer to walls so Zerg can have a better time with 2hatch muta usage?
dats racist
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
September 03 2009 05:40 GMT
#17
Both then main and the natural are tank-able from beyond the wall. Plus three expos can be defended by through 1 choke. I think terran would do just fine.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 05:46 GMT
#18
Made some changes with resource distribution
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 03 2009 05:51 GMT
#19
On September 03 2009 14:08 Jenia6109 wrote:
This map looks cool but i think there's big TvP imba (T>P) on it

This was the thing I noticed immediately. It looks incredibly easy for Terran to take expos, and Protoss doesn't have a whole lot of room for army management or flanking. It looks like it would show for some great games in other matchups though...
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 03 2009 05:53 GMT
#20
Seems like this would be terran awesomeness. He can get 4 bases off one choke (albeit he can't turret it too well. And if he secures those 4 the next two can easily also be held by 1 choke. (A few supplies to wall, and takes lined up with the cliff protecting the 12(centerish) expo

Then in Tvz, 1 set of turrets can cover the nat and half the main's minerals. And if nat/main is tankable that's even more in favor of terran.

And that middle ground looks kinda small, so impossible to flank, and looks really hard to counter.

On the other hand, it looks really cool and I'd play some games on it with anybody if they want.
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