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[G] The ultimate TvP all in - 11/11 rax metagame exploitat…

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CryMore
Profile Joined March 2010
United States497 Posts
May 01 2012 22:03 GMT
#141
Definitely can punish greed and catch tosses off-guard....but so can a 4-gate. It's a decent marine-scv-allin but it's definitely stoppable and scoutable.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
FredYuanme
Profile Joined March 2011
United States30 Posts
Last Edited: 2012-05-01 22:36:34
May 01 2012 22:34 GMT
#142
I wonder why he puts so many replays of before the patch where barracks build time was increased. Majority of the replays are before the current patch and the ones that are 1.4.3 are mostly on Shakuras (a map where that shrub area should always be checked). If you want to have fun winning some games I guess you can do this build, but it is far from the ultimate allin (which will always be the 1/1/1 with all its variations).

Also any protoss should know that a marine pops out earliest at 3:10, so any marine before that is very suspicious.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
May 02 2012 11:13 GMT
#143
MVP approves ;D
clownfish
Profile Joined December 2010
Angola25 Posts
May 02 2012 11:19 GMT
#144
On May 01 2012 04:49 Amoment wrote:
Its not that Terran is OP already, but this guide is the biggest garbage I´ve ever seen, sorry to say, very nice guide you have there, but you won´t be a better player with this.

You might learn some micro, but you don´t learn any macro. Teaching cheese is exactly the wrong way.
I am glad that you quit SC2.

how are you not improving at the game when you are adapting to weaknesses in your opponents build?
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2012-05-02 16:51:30
May 02 2012 16:46 GMT
#145
On May 02 2012 04:28 Thylacine wrote:
Show nested quote +
On May 02 2012 04:08 Genome852 wrote:
On May 01 2012 20:09 AeroEffect wrote:
lol there is a big difference between cheese and an all-in and this is as all in as you get. all-ins are only good for catching people by surprise. you wont beat anyone using an all in if they think that its coming.


Do you even know what cheese means?..


It's a tactic that relies on secrecy, and if revealed usually fails. Like this baddie-bomtastic-build. Sorry to burst your bubble, big boy.

I know that... the person I quoted had his definitions mixed up.

"lol there is a big difference between cheese and an all-in... all-ins are only good for catching people by surprise"
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
Last Edited: 2012-05-02 18:47:20
May 02 2012 18:44 GMT
#146
there is nothing wrong with an all in. it is a strategy that exploits an opponents weakness. you never do a strategy unless u know it will work. in this case the weakness is a lack of scouting.
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
Supah
Profile Joined August 2010
708 Posts
May 02 2012 19:18 GMT
#147
So is 1 Gate expand considered "greedy" by Terrans? This build is extremely hard to hold (indeed any SCV pull early game is really hard to hold) even when scouted, because your tech is late. Keep in mind, Protoss don't have a reactionary "oh shit" building like Bunkers or the ability to repair a wall.
Belha
Profile Joined December 2010
Italy2850 Posts
May 02 2012 19:25 GMT
#148
On May 02 2012 20:19 clownfish wrote:
Show nested quote +
On May 01 2012 04:49 Amoment wrote:
Its not that Terran is OP already, but this guide is the biggest garbage I´ve ever seen, sorry to say, very nice guide you have there, but you won´t be a better player with this.

You might learn some micro, but you don´t learn any macro. Teaching cheese is exactly the wrong way.
I am glad that you quit SC2.

how are you not improving at the game when you are adapting to weaknesses in your opponents build?


Weakness???
This is a totally blind build. When you use this, you don't care a shit about what your opponent is doing.
Chicken gank op
oMNY.SEA
Profile Joined July 2011
Australia47 Posts
May 03 2012 13:35 GMT
#149
On April 28 2012 14:38 Yoshi Kirishima wrote:
All-ins are part of the game

If your opponents focus too much on lategame playing the "real way", then if you are a serious player (and assuming you're not an idiot), you will take advantage of that by all-in'ing or cheesing. How can you not understand this?

By training opponents to learn how to deal with this, it makes them better players as well. As the one performing it, you get a nice cheese you can throw out once in a while, especially if you expect him to be going nexus first or such.




Playing the "real way" isnt necessarily playing always with the "lategame" in mind, its simply playing safely to rely on your skills rather than a huge risk to reward scale. Some risk to reward is fine also, why do you think i promote the idea of trying the Alive/Brown version.. with the expo. And yes, training to be able to beat this stuff is great, because people still use it and all sorts of other cheeses - being able to throw it out isnt that great, especially in terms of long term training benefits its much better for a newer player to be practicing macro fundamentals and a standard build order (even if its just for instance 3rax to start). And in terms of having cheese up your sleeve thats fine, but seriously.. you could atleast give yourself a leg to stand on by doing the expo version (sure, this build has high win ratio now but wait till its been around the block a few times). And there are other fine one base plays and all ins that are excellent to have up your sleeve. In TvP i myself used Iechoics Hellion drop into 2Port Banshee for quite awhile to quite good effect, the difference being that it atleast teaches you to properly max out a one base economy while scouting and reacting to your opponent.
krylon
Profile Joined November 2011
38 Posts
May 03 2012 15:39 GMT
#150
For everyone complaining about it being mislabeled as a meta game revolution, maybe you don't quite understand. If by reading this guide a certain percentage of Terrans on the ladder begin to use this build with great frequency Protoss in general as a race will have to start playing less greedy. The meta game for P is EXTREME greed because of the strength of getting warpgate JUST in time to start warping reinforcments against pressure builds like 2 rax. Just the potential of an earlier timing attack by T will eventually shift the meta game towards a more defensive protoss early game.

Most people her are thinking far to much about the specific (garnering quick wins) but not about the general (forcing P as a race to change their early game mindset). Sure if you knonw this build is coming then you have a much higher chance of defending it, lowering the tangible win rate of a T using the build. But the real cost is seen when P are worrying about this build and delaying expanisions, upgrades, or other hits to their macro when the build isn't coming. Sometimes it is the threat of a build, not the build it self that changes the meta game.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
May 03 2012 15:57 GMT
#151
On May 04 2012 00:39 krylon wrote:
For everyone complaining about it being mislabeled as a meta game revolution, maybe you don't quite understand. If by reading this guide a certain percentage of Terrans on the ladder begin to use this build with great frequency Protoss in general as a race will have to start playing less greedy. The meta game for P is EXTREME greed because of the strength of getting warpgate JUST in time to start warping reinforcments against pressure builds like 2 rax. Just the potential of an earlier timing attack by T will eventually shift the meta game towards a more defensive protoss early game.

Most people her are thinking far to much about the specific (garnering quick wins) but not about the general (forcing P as a race to change their early game mindset). Sure if you knonw this build is coming then you have a much higher chance of defending it, lowering the tangible win rate of a T using the build. But the real cost is seen when P are worrying about this build and delaying expanisions, upgrades, or other hits to their macro when the build isn't coming. Sometimes it is the threat of a build, not the build it self that changes the meta game.


Oh yeah extreme greed its not like we are doing 3 nexuses before additional production building and hold fine with it right ?
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
n3ac3y
Profile Blog Joined January 2011
United States108 Posts
May 03 2012 16:21 GMT
#152
On May 04 2012 00:57 YosHGo wrote:
Show nested quote +
On May 04 2012 00:39 krylon wrote:
For everyone complaining about it being mislabeled as a meta game revolution, maybe you don't quite understand. If by reading this guide a certain percentage of Terrans on the ladder begin to use this build with great frequency Protoss in general as a race will have to start playing less greedy. The meta game for P is EXTREME greed because of the strength of getting warpgate JUST in time to start warping reinforcments against pressure builds like 2 rax. Just the potential of an earlier timing attack by T will eventually shift the meta game towards a more defensive protoss early game.

Most people her are thinking far to much about the specific (garnering quick wins) but not about the general (forcing P as a race to change their early game mindset). Sure if you knonw this build is coming then you have a much higher chance of defending it, lowering the tangible win rate of a T using the build. But the real cost is seen when P are worrying about this build and delaying expanisions, upgrades, or other hits to their macro when the build isn't coming. Sometimes it is the threat of a build, not the build it self that changes the meta game.


Oh yeah extreme greed its not like we are doing 3 nexuses before additional production building and hold fine with it right ?


Useless statement. The guy who you tried to mock basically just won the thread and the argument against yourself and the low leaguers. The concept of a build occuring is what shapes a matchup. Scout timings, build orders and responses are all tailored to the fact that these types of builds exist.

If your intent is to get up that 2nd nexus you simply shouldn't auto win if someone pot commits themselves to attacking you at that point. There isn't a cheese in starcraft that can kill a well prepared macro-oriented player. Think about for example, the stupid 3-move checkmate in Chess. In SC2, moving pieces isn't accomplished just by thinking, that's why this game is an E-SPORT. You will have to earn a win if a player has a crisp timing dedicated to killing your specific build. That's what makes holding cheeses so exciting on the ladder.

The first time you hold a powerfully executed protoss 3 gate void for example, you will truly feel proud of yourself. That, to me is one of the most awesome experiences in my SC2 history: defeating all ins with superior awareness and management, while the other player is simply relying on your failure.

It's a good guide, and a good contribution and should not be dismissed because it is a "cheese" build.

BINGEGAMING.TV coming soon 2013 - WE DEDICATE OUR LIVES TO GAMING!
sieksdekciw
Profile Joined April 2012
240 Posts
May 03 2012 16:59 GMT
#153
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
May 03 2012 17:09 GMT
#154
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.


Hahaha. I didn't yet read about Blizzard taking out Terrans from the game. Link please?
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
May 03 2012 17:18 GMT
#155
In my experience, you can do a similar build which is not all-in and is even harder to scout, by going 12/14 rax and only pulling half your SCvs with the attack. That way, you never have to cut SCVs.
My strategy is to fork people.
SuperYo1000
Profile Joined July 2008
United States880 Posts
May 03 2012 17:25 GMT
#156
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.



I think it effectively removes terran QQ's players cuz my terran master friend is smashing face right now without any cheese and doesnt feel these new changes will do that much
zezamer
Profile Joined March 2011
Finland5701 Posts
May 03 2012 17:35 GMT
#157
On May 04 2012 02:18 Severedevil wrote:
In my experience, you can do a similar build which is not all-in and is even harder to scout, by going 12/14 rax and only pulling half your SCvs with the attack. That way, you never have to cut SCVs.


Isn't half of your scv.s all in. I don't see how you could go back to normal game after loosing that much.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 03 2012 17:52 GMT
#158
Educate me, I do Stalker sentry sentry opener off a 13 gate and expand at about 28-30... Is this build a threat?
Knowing is half the battle... the other half is lasers.
sieksdekciw
Profile Joined April 2012
240 Posts
May 03 2012 17:58 GMT
#159
On May 04 2012 02:25 SuperYo1000 wrote:
Show nested quote +
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.



I think it effectively removes terran QQ's players cuz my terran master friend is smashing face right now without any cheese and doesnt feel these new changes will do that much

I have 2 master terran accounts, both in EU, not in NA, which is kinda different. And I feel that the game is heavily imbalanced in favor of zerg and toss.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 03 2012 18:11 GMT
#160
On May 04 2012 02:58 sieksdekciw wrote:
Show nested quote +
On May 04 2012 02:25 SuperYo1000 wrote:
On May 04 2012 01:59 sieksdekciw wrote:
This guide is just in time for the changes that come with the next patch. I guess cheese nowadays is the only reliable option to beat toss and zerg. Good guide, I stopped playing forever today because of Blizzards decision to remove terran players from the game for good, but its nice to know that there are still some terrans that try to adapt their game to the screaming imbalance that is toss. However, seeing how things are progressing, this build will soon be outdated cause Blizzard plan for next patch to make barracks build time 120 secs and requiring engi bay.



I think it effectively removes terran QQ's players cuz my terran master friend is smashing face right now without any cheese and doesnt feel these new changes will do that much

I have 2 master terran accounts, both in EU, not in NA, which is kinda different. And I feel that the game is heavily imbalanced in favor of zerg and toss.


I feel like less QQ would be good for you. If you have stopped playing forever maybe you could stop posting forever too, if that is your mindset :/

Anyway, this build looks hugely annoying, gonna have to start checking my proxy locations again in PvT
The world is ending what should we do about it?
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