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[I] Fake Delayed Spire - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
March 04 2009 09:24 GMT
#121
On March 04 2009 11:24 redtooth wrote:
The Forseeable Downfalls
- The Zerg player can not perfectly predict when the Terran will scan.
- If the Terran sees Zerglings near your Spire (or a lack of Zerglings directly outside his natural) he may know what's up (only if this becomes prominent... I may be getting ahead of myself here).



Hide the zerglings under an overlord and the terran might not notice it. However, if you attacking the spire during the scan, the terran may still hear the attacking sound effects and be suspicious of whats happening.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
March 04 2009 09:37 GMT
#122
i wonder if redtooth is secretly a terran player who wishes his iccup zerg opponents start killing the spire (or at least damage it) for him.
4v4 is a battle of who has the better computer.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 04 2009 09:40 GMT
#123
Great, original, and hilarious idea. Can't wait to see some replays of people trying this.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 04 2009 09:45 GMT
#124
When I first read it I went "yeah and what if he scans seeing your lings attack the spire?" He might figure out what you're up to and you'll have a damaged spire and in some builds this might well trigger a sunken bust into spire snipe. But you say 6 lings get it down to 200 in 3 seconds so I imagine 12 lings will get it down in 1,5 (though Chill mentioned he only has 6 lings) which makes it so completely viable. I've read all the comments and love the enthusiasm. I can also imagine that IF this takes off and Terran players do get turrets up earlier because of this then, if you position your lings around the spire and he scans early a cancel and going fast lurker instead becomes even more viable. On the other hand, I JUST figured out how to time turrets depending on scanned-spire hp so I'm not happy with this at all t.t Anyway, this requires replays (preferably IdrA vs F91).
Moderator@TLPholon // "I need a third hand to facepalm right now"
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 04 2009 09:47 GMT
#125
hahaha om gthis is best idea EVERRRRRR
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Blind
Profile Blog Joined December 2002
United States2529 Posts
March 04 2009 10:00 GMT
#126
This is very clever and original and I appreciate the effort you put into the OP.
omninmo
Profile Blog Joined April 2008
2349 Posts
March 04 2009 10:14 GMT
#127
maybe you could get a win due his falling off his chair after scaning your base only to see zerglings attacking their own spire.
NrG.Vincent
Profile Joined December 2008
Italy19 Posts
Last Edited: 2009-03-04 10:27:14
March 04 2009 10:20 GMT
#128
useless strategy 'cause good terrans always scan and start turret when spire is ended up...

I explain it better... if terran scouts 2 hatch well, his scan timing is at about 5 min so he will scan at about 5:30 min when spire is over... same thing if terran scouts 3 hatch... his scan build timing would be at about 6 min and his scan at (always about) 6:30 min... never seen a good terran scans and starts turret when spire is half or 3/4 done...

just look at some good TvZ replay for check the timing of T's first scan and when he starts turrets...
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 04 2009 10:23 GMT
#129
On March 04 2009 19:20 NrG.Vincent wrote:
useless strategy 'cause good terrans always scan and start turret when spire is ended not when it is 1/2 or 3/4 done


But that's the thing isn't it. When they scan and see it's at, say, 390 of 700 hp they know that it will be finished in ~40 seconds (13 seconds per 100 hp Spire) and put turrets up then. Now, if the spire has been REDTOOTHED this will throw their timing off. + Show Spoiler +
God why am I even replying... GO READ THE OP YOU SCRUB
Moderator@TLPholon // "I need a third hand to facepalm right now"
paper
Profile Blog Joined September 2004
13197 Posts
March 04 2009 10:28 GMT
#130
On March 04 2009 12:15 SpiritoftheTunA wrote:
Show nested quote +
On March 04 2009 11:43 Raithed wrote:
your post rocks but honestly, just, honestly. i dont think its worth it. HOWEVER, if you just play with the same person, do the same fucking build over and over AND THEN change it up, then yes, you can add in the surprise factor and buttfuck him, but of course, this depends on his scouting and whatnot.

raithed said it was bad, it must be good

i'll try this out sometime~


lololol
Hates Fun🤔
NrG.Vincent
Profile Joined December 2008
Italy19 Posts
Last Edited: 2009-03-04 10:33:46
March 04 2009 10:30 GMT
#131
On March 04 2009 19:23 Pholon wrote:
Show nested quote +
On March 04 2009 19:20 NrG.Vincent wrote:
useless strategy 'cause good terrans always scan and start turret when spire is ended not when it is 1/2 or 3/4 done


But that's the thing isn't it. When they scan and see it's at, say, 390 of 700 hp they know that it will be finished in ~40 seconds (13 seconds per 100 hp Spire) and put turrets up then. Now, if the spire has been REDTOOTHED this will throw their timing off. + Show Spoiler +
God why am I even replying... GO READ THE OP YOU SCRUB


rotfl wtf are you saying? terran starts build turrets 1:20 min before mutas come? did you know that mutas requires 40 seconds for spawn from eggs?

come on guys this strategy is nice but useless... terran scans when spire is OVER and the picture shows a spire and not a "blob"... just watch at some Flash's TvZ and his scan timing...
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-04 10:50:09
March 04 2009 10:47 GMT
#132
This is a great Idea. Yet one more thing to mix in to try and fool the terran.

A tip for the terrans who would face anything like this is, you don't actually only look at the spire while scanning the zerg. Check for the larvas. If his spire is far from done and he has saved 3 larvas from each hatchery than something is up.
When i play nowadays i mostly look at the larvas to find out the timing of his mutalisks.

However I'm sure this will work alot until people know it exists.

Vincent. While often its true that terran scans when spire is finnished there are many games where the scan will be too early depending on lots of different things, such as denied scouting etc.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 04 2009 10:58 GMT
#133
On March 04 2009 19:47 AnOth3rDAy wrote:
However I'm sure this will work alot until people know it exists.


And after that it will leave people guessing (depending on larva-respawn timing I guess)

On March 04 2009 19:30 NrG.Vincent wrote:
Show nested quote +
On March 04 2009 19:23 Pholon wrote:
On March 04 2009 19:20 NrG.Vincent wrote:
useless strategy 'cause good terrans always scan and start turret when spire is ended not when it is 1/2 or 3/4 done


But that's the thing isn't it. When they scan and see it's at, say, 390 of 700 hp they know that it will be finished in ~40 seconds (13 seconds per 100 hp Spire) and put turrets up then. Now, if the spire has been REDTOOTHED this will throw their timing off. + Show Spoiler +
God why am I even replying... GO READ THE OP YOU SCRUB


rotfl wtf are you saying? terran starts build turrets 1:20 min before mutas come? did you know that mutas requires 40 seconds for spawn from eggs?


No that's not what I am saying and yes I do know that. Please think about it for a while before posting kthx.
Moderator@TLPholon // "I need a third hand to facepalm right now"
NrG.Vincent
Profile Joined December 2008
Italy19 Posts
Last Edited: 2009-03-04 11:07:05
March 04 2009 11:05 GMT
#134
On March 04 2009 19:47 AnOth3rDAy wrote:
This is a great Idea. Yet one more thing to mix in to try and fool the terran.

A tip for the terrans who would face anything like this is, you don't actually only look at the spire while scanning the zerg. Check for the larvas. If his spire is far from done and he has saved 3 larvas from each hatchery than something is up.
When i play nowadays i mostly look at the larvas to find out the timing of his mutalisks.

However I'm sure this will work alot until people know it exists.

Vincent. While often its true that terran scans when spire is finnished there are many games where the scan will be too early depending on lots of different things, such as denied scouting etc.


yes its true but as you said a good terran doesnt check only the spire's hp but the saved larvas amount too 'cause of the fake spire->lurker start or something like this... well this is 'cause this strat is useless... a good timing terran finish his turret 5 seconds before mutas comes not when spire is 2/3 completed...
NrG.Vincent
Profile Joined December 2008
Italy19 Posts
Last Edited: 2009-03-04 11:08:12
March 04 2009 11:06 GMT
#135
On March 04 2009 19:58 Pholon wrote:
Show nested quote +
On March 04 2009 19:47 AnOth3rDAy wrote:
However I'm sure this will work alot until people know it exists.


And after that it will leave people guessing (depending on larva-respawn timing I guess)

Show nested quote +
On March 04 2009 19:30 NrG.Vincent wrote:
On March 04 2009 19:23 Pholon wrote:
On March 04 2009 19:20 NrG.Vincent wrote:
useless strategy 'cause good terrans always scan and start turret when spire is ended not when it is 1/2 or 3/4 done


But that's the thing isn't it. When they scan and see it's at, say, 390 of 700 hp they know that it will be finished in ~40 seconds (13 seconds per 100 hp Spire) and put turrets up then. Now, if the spire has been REDTOOTHED this will throw their timing off. + Show Spoiler +
God why am I even replying... GO READ THE OP YOU SCRUB


rotfl wtf are you saying? terran starts build turrets 1:20 min before mutas come? did you know that mutas requires 40 seconds for spawn from eggs?


No that's not what I am saying and yes I do know that. Please think about it for a while before posting kthx.


sorry guy you dont understand nothing of TvZ timing... stop talking about something unknown to you then, tnx

you will see that every c/c+ or more ranked terran will agree with me
SkelA
Profile Blog Joined January 2007
Macedonia13092 Posts
March 04 2009 11:13 GMT
#136
Wow great idea i still dont get it why ppl think this is only usefull in zvt i think zvp timings would be much more usefull then zvt.

Toss scouts you with sair and see spire half done and doing some harras and out of nowhere 8 muta 1 scourge pop out while he still think he is safe with no cannons in base
Stork and KHAN fan till 2012 ...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 04 2009 11:52 GMT
#137
On March 04 2009 11:45 AttackZerg wrote:
Wow.

I am not lying when I say that this is 100% going to be used by me sometimes for the rest of my broodwar career.

I had no idea!

wow!

SEEEEEEERIOUSLY how the hell has this remained unknown? SO GOOD OMG

i cannot wait till i see the first time its used in a pro game

hopefully saved for use by savior or jaedong in a final series!
ModeratorBlame yourself or God
RaGe
Profile Blog Joined July 2004
Belgium9951 Posts
March 04 2009 12:18 GMT
#138
hahaha very creative
Moderatorsometimes I get intimidated by the size of my right testicle
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 04 2009 12:32 GMT
#139
Insane that new strategies are still made up, but I think progamers have thought of this. The reason why it's not used is that good terran players have the right timing when they scan so that the scan hits almost exactly when the spire finishes. It will only work at low levels.
Lim Yo Hwan forever!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 04 2009 12:38 GMT
#140
What if you use this along with something like a 12gas timing for super fast mutas, but fake that the spire is out at a standard timing? ^_^
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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